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Why do so many players think bad UI is gameplay?

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Schmata Bastanold
In Boobiez We Trust
#41 - 2014-11-03 15:31:41 UTC
In my opinion your question was fully legit and worth responses. As always it went into derailment pretty fast because you cannot play Eve without proper ISK/hr efficiency or without razorblades taped to your mouse so you could really feel the pain of every click. And you better learn to appreciate that pain!

Main Eve UI - the windows - is rigid, clunky and basically bastion of "spreadsheets in space". We have awesome probing UI, nice although annoying as frakk "in your face windshield wiper" discovery overlay, functionalities are getting better and better (fleet management, multisell, filters/tooltips here and there) but skeleton of sometimes weird rectangles is, well... awful.

But of course I cannot submit full blown mockups to trolling committee so I guess my opinion doesn't matter at all.

Invalid signature format

Notorious Fellon
#42 - 2014-11-03 15:38:43 UTC
Komi Toran wrote:
Never understood it, myself. Clunky UI as an intended part of a game's difficulty is simply a lazy form of development. It means that the game designers are not creative enough to provide real challenge, and instead need to make your adversary the interface, rather than the game or a rival player.

The goal of any UI should be to allow a user to impose his will at the speed of thought, turning the program into an extension of the individual.

It's ironic that the scanning system was brought into it, as that is one that has been made only more user-friendly and speedier as time has gone on. After all, you used to need to move each probe individually, and they certainly didn't come pre-arranged in that near-optimal formation.



This right here. The UI is not a replacement for a real adversary and shouldn't be a barrier to enjoyment.

I was fine with probe scanning before and I am fine with it now. However, D-Scan is some seriously terrible gameplay. Somehow, technology is so advanced I can zip around the galaxy but yet my scanners are so horribly made that I have to click the same button over and over. Apparently, looping logic does not exist. It is unreasonable, unrealistic and a barrier to enjoyment and engagement to the real threat(s) of the game.

Crime, it is not a "career", it is a lifestyle.

Quintessen
The Scope
Gallente Federation
#43 - 2014-11-03 16:07:00 UTC  |  Edited by: Quintessen
Schmata Bastanold wrote:
In my opinion your question was fully legit and worth responses. As always it went into derailment pretty fast because you cannot play Eve without proper ISK/hr efficiency or without razorblades taped to your mouse so you could really feel the pain of every click. And you better learn to appreciate that pain!

Main Eve UI - the windows - is rigid, clunky and basically bastion of "spreadsheets in space". We have awesome probing UI, nice although annoying as frakk "in your face windshield wiper" discovery overlay, functionalities are getting better and better (fleet management, multisell, filters/tooltips here and there) but skeleton of sometimes weird rectangles is, well... awful.

But of course I cannot submit full blown mockups to trolling committee so I guess my opinion doesn't matter at all.


I can also tell you that as a UI designer, full blown mockups by other people aren't particularly useful. Often they'll solve some issues, but won't solve all the relevant issues or be compatible with your long-term vision. However, bringing forward problems can be useful feedback so they know where some of the pain points are. And I think CCP has been very good about communicating that they want to hear about annoyances, not solutions.

I do agree that the UI is in a bad place and needs to improve. It, however, has been getting better -- at least to me. It's interesting that the opposition in General Discussion seems to be less than in F&I. It does seem, however, that there is a vocal group of people who either don't want any real change or who feel that the difficulty of navigating the UI makes them better gamers because things are harder. We could theoretically remap all the keys and buttons at random times and that, too, would be something people would have to master, but I don't think that's the game CCP wants to make.
Schmata Bastanold
In Boobiez We Trust
#44 - 2014-11-03 17:34:13 UTC
Meh, I don't think that anybody reasonable is against good change in UI. Even those who like current crude layout would probably just get used to new UI IF it would be better not just different. UI design is about respecting users habits and things they are accustomed to and enforcing positive feedback to their actions. It might be edgy to remap left mouse button to context menu and right to "action" but would it be better? Frakk no! But if we move some stuff accessible from context menu into some dedicated and maybe even customizable part of UI? Maybe yes, maybe not - depends what and where but we won't know until we do it and make real life testing.

For example why can't I see velocity and transversal under locked target? Data is clearly there, overview shows it so it's not like suddenly Eve gets easier. Crucial? Not really. Useful? Well, I wouldn't mind to have that possibility and try it out.

And why sometimes when I click title bar of a window it collapses downwards (titlebar moves to bottom edge of window) and sometimes upwards (title bar stays where it was)? Maybe there is some logic dependent on docking/pinning/content in it but for me it looks like inconsistency.

Those are two different things but if they would get implemented/fixed would Eve suddenly became WoW clone? Eh, I doubt it although some would announce suicide pacts should such change get done.

Eve is full of drama, some create it, some just feed on it - everybody continues to pay their subs because in categories of space MMOs there's nothing better than Eve.

Invalid signature format

Celise Katelo
State War Academy
Caldari State
#45 - 2014-11-03 20:56:53 UTC
Only major UI change that needs to happen is with the Drone UI.

The layout looks good.. thats about it.. rest is so clunky its rather outdated, since its a Primary weapon system today.

Needs a "Launch drones button" this would be nice (keybind command)
Needs "Return damage drone button" with a smart system that lets you choose what group you want your damaged drone to end up in. Also show the damage % of each drone ( keybind command)

At the minute to return a damage drone, i have to Right click, then change its group to "damaged" then click return. I could just return it, but then i have no clue what drones are damaged Blink

Some extra's "cough" P

Able to name drones
Mini stats of how many kills & how long they have been alive
How many times you have left them behind
If the drone was stolen
Repair costs
Bling my drone, ability to paint it

Drone emotes, Bubblebutt drone says: "Targeting the lemon with lazers" ... "I pulled the entire room.. haha... good luck" ... "Time to play dead" ... "i'm gonna Explode... Red Alert, MEDIC" ... "Going in for the kill" ... "Ka-Boom, sucker is space junk"

EVEBoard ...Just over 60million skill points, each skill was chosen for a reason. I closed my eyes & clicked another skill to train... "BINGO...!!!" ... "This time i got something usefull"

Burhtun
Burhtun Shipyards
#46 - 2014-11-03 22:35:16 UTC
Schmata Bastanold wrote:
I cannot submit full blown mockups to trolling committee so I guess my opinion doesn't matter at all.


I'd like to see full blown mockups if you have any. I always like seeing UI concepts. I even like to see the various ways players configure the current UI. I've been looking at screenshots of players' current UI arrangements a lot recently, as I fiddle with my own mockup for fun.

Making a UI for EVE that works better for everyone is probably impossible though. It is also sad that we interact with the universe through windows and spreadsheets, but to replace them with a more immersive in-space UI may not be feasible. It would be great if we didn't have the overview taking up 1/6th of the screen space at all times for example. But the overview has become such a core part of the game. Truly changing EVE UI for the better would probably require significant gameplay changes as well, and that would **** a lot of people off.
Mocam
Aliastra
Gallente Federation
#47 - 2014-11-04 01:15:14 UTC  |  Edited by: Mocam
Quintessen wrote:
I have been avoiding actual things I think are in need of improvement because that's not what this thread is about. It that were the case, I'd post in F&I which is where I spend most of my time actually. I've made dozens of posts there around specific UI issues there.

This was more of a question as to why some people are resistant to UI improvements and I've gotten quite a few answers to mull over.

I do get a sense that people use the difficulty of the UI to give them a feeling of superiority over others (WoW players come to mind). But that also that people simply don't see the negatives. A common issue in large UI changes is that people don't even comprehend that there are myriad alternatives. They tend to limit themselves to small tweaks here and there based on what already exists.

====

P.S. And, making EVE use the Oculus Rift is pretty much a recipe for vomit. It's not a good candidate.

P.P.S. This was not an attempt at a stealth LOCAL. I brought up two alternate examples showing up perfect intel and non-perfect intel, but that are different than what we have today. Not the best examples mind you, but I am *not* taking a side on this issue here, nor do I suggest anyone else do so.


No.

For most it is not so much a feeling of superiority as it is working with all the various complexities the game offers.

There are different tasks and purposes that require different information. Attempting to distill it down *WOULD* mean a good deal of the complexity of the game would have to be removed.

A single player will use the UI in one fashion. A fleet member is quite liable to use it differently and we're not even touching on miners yet.

The amount of "junk" in space is convoluted so you want to filter out what you don't want to see - for now. Later you want to see these things. At some points you want to clear that list to just a few entries (example: "pod saver tab" vs others).

How much of what you want to see and the details you want on them can make that "spreadsheet UI" into 1/2 your screen.

There are just so many different ways for people to play and what *THEY* find worth paying attention to vs others that it would need to limit more than enable.

The only point you brought up is one that I don't know of *ANYONE* who likes it. That's local being used for intel.

The desire for it means a lot to many while others want that intel gone but no one I've spoken with in 5 years finds the use of a chat channel for intel like this to be a good idea/mechanic for the game -- just "necessary" but not well designed.

Things do get better (like scanning controls). Other things get worse in people's opinions but overall, the amount of detail needed to play is very large but also enables people to choose among the *OPTIONS* to set up a comfortable look and feel for themselves.
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#48 - 2014-11-09 00:47:34 UTC
I have removed a rule breaking post.

The Rules:
4. Personal attacks are prohibited.

Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.

ISD Ezwal Community Communication Liaisons (CCLs)

Jur Tissant
Garoun Investment Bank
Gallente Federation
#49 - 2014-11-09 06:35:17 UTC  |  Edited by: Jur Tissant
The UI should convey the available information in the most efficient way possible. Managing the UI should not be a part of gameplay, that's never something that should be gameplay in a game.
Komi Toran
Perkone
Caldari State
#50 - 2014-11-09 07:31:14 UTC
Mocam wrote:
No.

For most it is not so much a feeling of superiority as it is working with all the various complexities the game offers.

There are different tasks and purposes that require different information. Attempting to distill it down *WOULD* mean a good deal of the complexity of the game would have to be removed.

But a lot of suggested UI improvements have nothing to do with removing complexity. A while ago I posted in F&I for the market window to accept equations, so I could buy 568 * 11 - 7 items, instead of 6241. A simple improvement that integrated the calculator to the order window. It was resisted because "lazy." There's another post on the front page of F&I requesting for wormholes you jump through to appear resolved at 100% on your scan view. The only downvote claims it is, again, "lazy." Or another for providing organization options in a ship hangar. You guessed it: "lazy."

None of these suggestions come close to touching the complexity of the game. Yet we're supposed to reject them for no reason other than the UI is supposed to be a pain, I guess.
Steppa Musana
Doomheim
#51 - 2014-11-09 08:06:41 UTC  |  Edited by: Steppa Musana
Some players think they are "cool" for defending the status quo which is why you see resilience to obviously needed UI changes. You'll find these same players have a very difficult time posting without being offensive and rude in how they communicate to the person they disagree with.

They just lack proper analytical abilities and in the latter case proper social development, resulting in irrational and immature posts to be spewed through their keyboards. Only made worse by the circle of back-patting they have commenced with one another.

Your best bet is to block these people and continue discussing your prospective ideas, as CCP seems well aware of the above and still enacts most good UI changes I see posted on here.

Komi Toran wrote:
Mocam wrote:
No.

For most it is not so much a feeling of superiority as it is working with all the various complexities the game offers.

There are different tasks and purposes that require different information. Attempting to distill it down *WOULD* mean a good deal of the complexity of the game would have to be removed.

But a lot of suggested UI improvements have nothing to do with removing complexity. A while ago I posted in F&I for the market window to accept equations, so I could buy 568 * 11 - 7 items, instead of 6241. A simple improvement that integrated the calculator to the order window. It was resisted because "lazy." There's another post on the front page of F&I requesting for wormholes you jump through to appear resolved at 100% on your scan view. The only downvote claims it is, again, "lazy." Or another for providing organization options in a ship hangar. You guessed it: "lazy."

None of these suggestions come close to touching the complexity of the game. Yet we're supposed to reject them for no reason other than the UI is supposed to be a pain, I guess.

I know the feeling and it has nothing to do with the changes you proposed. My above point is a bit harsh but I stand by it and it's probably what happened to you.

It's like you're insulting some kids favorite sports team when you make a suggestion to improve the game. Of course that kid isn't going to accept that the quarterback sucks or that the coach needs to be changed, he'll verbally attack you for making the suggestion at all and blindly defend them at all costs.

In reality though it's just the same 12-15 guys and their alts. They just whine so loud it seems like it's everyone.
Mara Pahrdi
The Order of Anoyia
#52 - 2014-11-09 11:08:43 UTC
Everything can and should be improved over time. But improving EVE ui is a huge task and CCP is going to make mistakes. It's a continuous process and as long as they stick to it, it's fine for me.

But it's also not all bad. There are features in the EVE ui I fell in love with and that made me realise, how badly or inconsistent some things are implemented in the Windows ui itself Lol.

Remove standings and insurance.

Cara Forelli
State War Academy
Caldari State
#53 - 2014-11-09 16:21:00 UTC
Gully Alex Foyle wrote:
3) confirm at a glance that my logi mates are actually anchored and not drifting away from me, so I can give them a shoutout if necessary

It's possible to color code things using standing. Add each of your logi buddies to "good standing" and then drag it above fleet. Then you can quickly distinguish them from the other fleet members.

Of course you have limited colors available and you likely use standings for other things. It would be nice if you could have some sort of temporary assignments for fleets that you could custom color code people. Big smile

Want to talk? Join my channel in game: House Forelli

Titan's Lament

Serene Repose
#54 - 2014-11-10 05:13:49 UTC
I don't want a UI change. My first test of a UI is functionality. I have no complaints.
I understand some nova-gamers are eye candy addicts, and think in terms of "cool"-
cool picture! Uh huh. You find the EVE Community resisting changes to the UI for
the very same reasons. Functionality? A-OK. If it ain't BROKE, don't FIX IT.

I suggest eye candy enthusiasts download the half dozen "ultimate MMOs" that were
released recently, but abandoned out of boredom. As games they may suck but as
eye candy, hey...they're A-OK.

TYVM Have a nice day.

(Submits OP to the Try Not To Think Award list of hopefuls for this year.)

We must accommodate the idiocracy.

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