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Breaking News: No more SP loss and clone grades

First post
Author
Primary This Rifter
Mutual Fund of the Something
#161 - 2014-11-08 22:37:01 UTC
Mharius Skjem wrote:
Man you'll forgive my scepticism, but I know a lot of good people in the GSF and they all get srp for flying doctrine ships on sanctioned ops.

There's your clue as to why he doesn't get SRP.
At least not full. He'd still qualify for peacetime, but that has a monthly cap and he'd still have to ask for it. Some people don't.

Mharius Skjem wrote:
Primary This Rifter wrote:
Mharius Skjem wrote:
I'm not aware of an alliance that pays for clones.

Okay... What's to stop them from doing so?


Agreed, haven't heard of one that does. Some offer srp on official ops, with the proviso that you take out insurance to pay for the modules etc.

My point is, your argument against removing clone costs being the only thing that can hurt a member of an SRP alliance when they die isn't really valid considering that we could easily just mitigate that ourselves by paying it out for our members. The reason we don't is probably a combination of having to do API checks to determine how much to pay (which is a pain in the ass even with spreadsheets), and the fact that for most of our members the clone costs aren't so high that it really hurts that much to begin with.
baltec1
Bat Country
Pandemic Horde
#162 - 2014-11-08 22:43:19 UTC
Mharius Skjem wrote:
So what you are saying is that your bosses don't pay for your losses despite the fact that you've had a doctrine named after you.

Man you'll forgive my scepticism, but I know a lot of good people in the GSF and they all get srp for flying doctrine ships on sanctioned ops.

I'd join but work keeps me too busy for fleet ops.


Go ask those "good people in the GSF" why they named it after me.

Rain6637
GoonWaffe
Goonswarm Federation
#163 - 2014-11-08 22:48:36 UTC
<- someone who has made up their mind to never apply for SRP reporting in. (because reasons)
Mharius Skjem
Guardians of the Underworld
#164 - 2014-11-08 22:53:42 UTC
Primary This Rifter wrote:
Mharius Skjem wrote:
Man you'll forgive my scepticism, but I know a lot of good people in the GSF and they all get srp for flying doctrine ships on sanctioned ops.

There's your clue as to why he doesn't get SRP.
At least not full. He'd still qualify for peacetime, but that has a monthly cap and he'd still have to ask for it. Some people don't.

Mharius Skjem wrote:
Primary This Rifter wrote:
Mharius Skjem wrote:
I'm not aware of an alliance that pays for clones.

Okay... What's to stop them from doing so?


Agreed, haven't heard of one that does. Some offer srp on official ops, with the proviso that you take out insurance to pay for the modules etc.

My point is, your argument against removing clone costs being the only thing that can hurt a member of an SRP alliance when they die isn't really valid considering that we could easily just mitigate that ourselves by paying it out for our members. The reason we don't is probably a combination of having to do API checks to determine how much to pay (which is a pain in the ass even with spreadsheets), and the fact that for most of our members the clone costs aren't so high that it really hurts that much to begin with.


Again, we're getting side tracked by the money, I'm not asking for the status quo to be retained. I'm suggesting that ccp find another way of making death painful and tactically important, that doesn't involve clone costs.

The argument on the high cost of clones has been won. I'm glad to see an end to it. I just want ccp to make death a big deal in some other way. Eve needs to stay harsh.

A recovering btter vet,  with a fresh toon and a determination to like everything that CCP does to Eve...

Don't take me too seriously though, I like to tease a bit on the forums, but that's only because I love you...

baltec1
Bat Country
Pandemic Horde
#165 - 2014-11-08 22:56:43 UTC
Mharius Skjem wrote:


Again, we're getting side tracked by the money, I'm not asking for the status quo to be retained. I'm suggesting that ccp find another way of making death painful and tactically important, that doesn't involve clone costs.

The argument on the high cost of clones has been won. I'm glad to see an end to it. I just want ccp to make death a big deal in some other way. Eve needs to stay harsh.


I lose a billion each time I lose my pod and 500+ mil when my ship explodes.

Exactly how much more must I lose for my death to be a big deal?
Rain6637
GoonWaffe
Goonswarm Federation
#166 - 2014-11-08 23:13:25 UTC
I was just thinking, what karkur and other devs said in the o7 show about med clone removals allowing them to do something they can't talk about.

and the eve vegas presentation that talked about reasons why me clones are bad.

karkur's tone seemed pretty serious, and she let on that med clone removal was a significant part of CCP's sikrit plans.

it's also something foxfour made no mention of in his EVegas presentation.

so what is the likelihood that -all- of foxfour's player-facing reasons were not at all important reasons for CCP's decision to remove med clone grades.

there's something else that is rather telling about med clones. it's the fact that the highest practical clone grade was 260 million SP? or something, and the one after that was 450 million, as a type of catch-all.

basically, the clone grade system has reached the end of its originally imagined lifetime, and players are reaching those clone grade levels. 260 million is pretty much ten years of fully optimized skill training. seems like a fairly round number.

what it might mean is this was always going to be the juncture where a decision has to be made about how to iterate medical clones. otherwise, in a few years, a lot of people will be using those catch-all 260 million - 350 million SP clone grades. seems pretty blunt for a game mechanic in EVE.

maybe it was one of those things like Titans where EVE's first devs thought it was just so ridic that nobody would have them. but now, a lot of people have them. dr caymus is proof that EVE's epic skill train has been conquered.

but then how do you make skills interesting past 260 million SP? you can't. the only practical solution is to rewrite most of the concept behind medical clones in the most efficient way possible. the good news is EVE has proved to have the longevity to outlive the originally imagined 260 million SP figure.

I think it looks like splitting T2 skills into racial variants, and possibly doing the same with supports in the future.

there's the idealistic alternative, of completely new ship classes and skills, but that's unrealistic.

keep the past in mind, enjoy the game now, but consider what these things mean for the future.
Primary This Rifter
Mutual Fund of the Something
#167 - 2014-11-08 23:27:49 UTC
I don't think they're terribly worried about that. There aren't many 200+ million SP players.
Rain6637
GoonWaffe
Goonswarm Federation
#168 - 2014-11-08 23:51:27 UTC
that's one positive about a redistribution. not many characters will become the "I have everything trained" god.

not that it would change anything for them.
Emma Muutaras
State War Academy
Caldari State
#169 - 2014-11-09 00:06:58 UTC  |  Edited by: Emma Muutaras
I dont think they should remove the updating of the clone when you die you should still be put back in a alpha grade and if you die while in a insufficient clone you should still lose SP

however they should remove the cost the upgrade should be free of charge the player just has to chose there new clone

this will allow high sp players to fly cheap ships with there new bros without risking a clone that costs more than the ship

it will still allow sp loss due to player related mistakes

the only reason people really hate the the clone upgrade system is because its a pointless isk sink the changes i propose will remove that isk sink but still keep all the current risks
Rain6637
GoonWaffe
Goonswarm Federation
#170 - 2014-11-09 00:12:26 UTC
Emma Muutaras wrote:
I dont think they should remove the updating of the clone when you die you should still be put back in a alpha grade and if you die while in a insufficient clone you should still lose SP

however they should remove the cost the upgrade should be free of charge the player just has to chose there new clone

this will allow high sp players to fly cheap ships with there new bros without risking a clone that costs more than the ship

it will still allow sp loss due to player related mistakes

the only reason people really hate the the clone upgrade system is because its a pointless isk sink the changes i propose will remove that isk sink but still keep all the current risks

hahahahah I really like this idea. means there's absolutely no excuse. hahaha +1



breaking news thread, meet breaking video.
Unsuccessful At Everything
The Troll Bridge
#171 - 2014-11-09 00:42:45 UTC
baltec1 wrote:


I lose a billion each time I lose my pod and 500+ mil when my ship explodes.

Exactly how much more must I lose for my death to be a big deal?


Obviously you must lose your dignity and run to the forums every time you die and give us all glorious tears and spectacular QQ posts.

Personally, I would prefer if you didn't.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Rain6637
GoonWaffe
Goonswarm Federation
#172 - 2014-11-09 00:50:56 UTC
Hey Unsuccessful, remember that one time when you were funny?
Unsuccessful At Everything
The Troll Bridge
#173 - 2014-11-09 01:02:45 UTC
Rain6637 wrote:
Hey Unsuccessful, remember that one time when you were funny?


I was funny at one point?

Wow. Here I was thinking I was being the greatest forum ACTOR!!!! that has ever lived, entertaining you all with my clever observations. If the occasional monitor was to be soiled by coffee or other beverage in that process, then so be it. If it made someone smile, or even maybe lose a little bit of bladder control, then it was what it was. If I brought a little light to the dark dungeons of despair, then my work was done. But funny? Alas, funny was the third thing I ever thought I'd be.

Just for clarification's sake, the first 2 things I thought id be was a Orange Kangaroo who rode on a giant flying kazoo, and fired for muffin related harassment.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Rain6637
GoonWaffe
Goonswarm Federation
#174 - 2014-11-09 01:52:09 UTC
dude, wtf has unfunny been traded on character bazaar, who are you

I demand a witty comeback, people expect things.
Morganta
The Greater Goon
#175 - 2014-11-09 03:46:42 UTC
Mharius Skjem wrote:
baltec1 wrote:
Mharius Skjem wrote:
King Fu Hostile wrote:
hey cool, it doesn't matter if you die anymore




That's my concern too. Dieing should matter. Otherwise we may as well re spawn in our station with our ship and equipment intact too like they do in other games too.


If it's meaningless to die, if loss isn't painful, then how the **** do you hurt the enemy?


Their ship exploded and their implants are gone?
my worry is that eve is moving in a direction where one day that will stop too.

I'm not against the removal of clone grades per se but death has to be painful.


so your saying it isnt enough to lose the isk for a ship and implants but its all ok if you another XX million to the loss?
Darren Airtex
Sebiestor Tribe
Minmatar Republic
#176 - 2014-11-09 04:48:17 UTC
Well, the gods of EVE are going to do what they are going to do. I just wonder, what will the Bob believers do? There may not be a way to gain the grace of Bob if it happens.

Just a thought there.
Skydell
Bad Girl Posse
#177 - 2014-11-09 04:49:48 UTC
Steppa Musana
Doomheim
#178 - 2014-11-09 08:17:48 UTC  |  Edited by: Steppa Musana
aspeeeeerge
Mharius Skjem
Guardians of the Underworld
#179 - 2014-11-09 09:17:33 UTC
Morganta wrote:
Mharius Skjem wrote:
baltec1 wrote:
Mharius Skjem wrote:
King Fu Hostile wrote:
hey cool, it doesn't matter if you die anymore




That's my concern too. Dieing should matter. Otherwise we may as well re spawn in our station with our ship and equipment intact too like they do in other games too.


If it's meaningless to die, if loss isn't painful, then how the **** do you hurt the enemy?


Their ship exploded and their implants are gone?
my worry is that eve is moving in a direction where one day that will stop too.

I'm not against the removal of clone grades per se but death has to be painful.


so your saying it isnt enough to lose the isk for a ship and implants but its all ok if you another XX million to the loss?


Sigh, read my posts.

A recovering btter vet,  with a fresh toon and a determination to like everything that CCP does to Eve...

Don't take me too seriously though, I like to tease a bit on the forums, but that's only because I love you...

Mharius Skjem
Guardians of the Underworld
#180 - 2014-11-09 09:23:41 UTC
baltec1 wrote:
Mharius Skjem wrote:


Again, we're getting side tracked by the money, I'm not asking for the status quo to be retained. I'm suggesting that ccp find another way of making death painful and tactically important, that doesn't involve clone costs.

The argument on the high cost of clones has been won. I'm glad to see an end to it. I just want ccp to make death a big deal in some other way. Eve needs to stay harsh.


I lose a billion each time I lose my pod and 500+ mil when my ship explodes.

Exactly how much more must I lose for my death to be a big deal?


Again you keep on bringing it back to the money when you are obviously rich enough that the money isn't a problem to you. If it was a problem you could ask your bosses to pay you out. So again no problem.

What i propose has nothing to do with the money.

Sp loss for repeated podding/death within 24 hours, you can have the first one free. Second one gets you a slight chance of sp loss, third one is slightly bigger etc.

Make death count for something.

A recovering btter vet,  with a fresh toon and a determination to like everything that CCP does to Eve...

Don't take me too seriously though, I like to tease a bit on the forums, but that's only because I love you...