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Can we have an option to hide the Compass?

First post
Author
Ferni Ka'Nviiou
Doomheim
#21 - 2014-11-08 01:28:43 UTC
TigerXtrm wrote:
You're draining IQ points from everyone who reads the thread.

Then don't click on the post. Simple, right?
Unezka Turigahl
Det Som Engang Var
#22 - 2014-11-08 02:28:56 UTC
Alice Johansen wrote:

OK, it looks fancy, but how do you actually USE it for anything?


Well... the icons in space used to show you what size the site was, so you could have a better idea of what the site could be before you even scan it. The compass makes it easier to position the camera on them and would have made it more feasible to sort of pre-scan a system with your eyes before deciding whether or not to bother scanning the sigs down.

But unfortunately when they added the compass they took away the size indication on the icons in space. So now the entire sweep UI/icons in space and compass are completely useless to explorers. I would have thought that explorers were the primary players that these features were geared towards. I guess not.

You are right, the sole purpose of all this is now to d-scan for explorers in sites and hunt them down. Might as well turn it all off if that's not what you're doing. Oh.... you can't.
13kr1d1
Hedion University
Amarr Empire
#23 - 2014-11-08 02:57:46 UTC  |  Edited by: 13kr1d1
Ferni Ka'Nviiou wrote:
Surely I'm not the only one who finds the Space Compass rather annoying?
I want to use my sensor overlay, but I don't want the HUD to be surrounded by coloured dashes.

We have the option to customise the interface in so many ways. Part of that comes with hiding some certain features from view.

We can:
-Hide the sensor overlay
-Minimise each individual 'window'
-Hide the HUD buttons, and modules
-Turn off the new notifications feature
-Hide the Neocom
-And we can remove any annoying Brackets from our UI

But we can't obscure the Compass Indicators without also hiding the sensor overlay.

I realise that the Compass is integrated with the sensor overlay options, but can't we have some sort of option to hide it?


You're not alone, OP.

Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices

TigerXtrm
KarmaFleet
Goonswarm Federation
#24 - 2014-11-08 12:42:08 UTC
Ferni Ka'Nviiou wrote:
TigerXtrm wrote:
You're draining IQ points from everyone who reads the thread.

Then don't click on the post. Simple, right?


Sadly the IQ point drain already begins when reading the title. And at that point you might as well go all in and hope there's something to salvage.

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ArmyOfMe
State War Academy
Caldari State
#25 - 2014-11-08 12:48:01 UTC
There is no logical reason for a 2d compass when you have to navigate in 3d space. Just saying

GM Guard > I must ask you not to use the petition option like this again but i personally would finish the chicken sandwich first so it won´t go to waste. The spaghetti will keep and you can use it the next time you get hungry. Best regards.

Adrie Atticus
Caldari Provisions
Caldari State
#26 - 2014-11-08 13:57:02 UTC
CCP Explorer wrote:
Jur Tissant wrote:
CCP introduces feature A, includes toggle A.

CCP introduces feature B, includes toggle B.

....

CCP introduces feature X, includes toggle X.

and so forth. The UI and config menus are already tricky enough to work out, thorough customization controls would just make it more of a clustered nuisance. I bet if you turn off all the markers you won't even notice the compass given a week or two.
This is indeed the crux of the matter. We want to offer the ability to customize features and sometimes when appropriate hide them but that is not always the best approach. Always including the option to wholesale turn off features makes it difficult for us to maintain a consistent experience.


What if the experience is something which is not embraced by users due to the design being flawed (see Windows 8)?
13kr1d1
Hedion University
Amarr Empire
#27 - 2014-11-08 14:02:13 UTC  |  Edited by: 13kr1d1
Adrie Atticus wrote:
CCP Explorer wrote:
Jur Tissant wrote:
CCP introduces feature A, includes toggle A.

CCP introduces feature B, includes toggle B.

....

CCP introduces feature X, includes toggle X.

and so forth. The UI and config menus are already tricky enough to work out, thorough customization controls would just make it more of a clustered nuisance. I bet if you turn off all the markers you won't even notice the compass given a week or two.
This is indeed the crux of the matter. We want to offer the ability to customize features and sometimes when appropriate hide them but that is not always the best approach. Always including the option to wholesale turn off features makes it difficult for us to maintain a consistent experience.


What if the experience is something which is not embraced by users due to the design being flawed (see Windows 8)?


Do you remember the Burn Jita internal CCP memo, leaked by a person with a soul, that said the company should stick to its guns and eventually their customers would cave and buy pay2win ships and modules anyway? They only do things customers want if it costs them a LOT of money.

Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices

Jacques d'Orleans
#28 - 2014-11-08 14:03:41 UTC
ArmyOfMe wrote:
There is no logical reason for a 2d compass when you have to navigate in 3d space. Just saying


It's not a compass, to make a compass work you need a planetary magnetic field with a magnetic north pole and there is none in space and for a astrocompass it's way to primitive, so at the end it's just a primitive pre WW2 optical direction finder.

Indahmawar Fazmarai
#29 - 2014-11-08 14:14:17 UTC  |  Edited by: Indahmawar Fazmarai
CCP Explorer wrote:
Jur Tissant wrote:
CCP introduces feature A, includes toggle A.

CCP introduces feature B, includes toggle B.

....

CCP introduces feature X, includes toggle X.

and so forth. The UI and config menus are already tricky enough to work out, thorough customization controls would just make it more of a clustered nuisance. I bet if you turn off all the markers you won't even notice the compass given a week or two.
This is indeed the crux of the matter. We want to offer the ability to customize features and sometimes when appropriate hide them but that is not always the best approach. Always including the option to wholesale turn off features makes it difficult for us to maintain a consistent experience.


And what if a consistently maintained feature causes a consistently bad user experience? The new brighter nebulas have become an even bigger PITA than the old ones already where. In many games, there is a gamma slider so players can "spoil" the "consistent" experience by fitting what they see to their eyesight (thus placing customer experience above art design). I would gladly give away some of EVE's dazzling beauty for just being able to see the interface without a need to turn around the camera AFTER. EACH. SYSTEM. JUMP. (as an example of placing art design above customer experience).
13kr1d1
Hedion University
Amarr Empire
#30 - 2014-11-08 14:24:54 UTC
Indahmawar Fazmarai wrote:
CCP Explorer wrote:
Jur Tissant wrote:
CCP introduces feature A, includes toggle A.

CCP introduces feature B, includes toggle B.

....

CCP introduces feature X, includes toggle X.

and so forth. The UI and config menus are already tricky enough to work out, thorough customization controls would just make it more of a clustered nuisance. I bet if you turn off all the markers you won't even notice the compass given a week or two.
This is indeed the crux of the matter. We want to offer the ability to customize features and sometimes when appropriate hide them but that is not always the best approach. Always including the option to wholesale turn off features makes it difficult for us to maintain a consistent experience.


And what if a consistently maintained feature causes a consistently bad user experience? The new brighter nebulas have become an even bigger PITA than the old ones already where. In many games, there is a gamma slider so players can "spoil" the "consistent" experience by fitting what they see to their eyesight (thus placing customer experience above art design). I would gladly give away some of EVE's dazzling beauty for just being able to see the interface without a need to turn around the camera AFTER. EACH. SYSTEM. JUMP. (as an example of placing art design above customer experience).


That's my issue. They say they want everyone to have a consistent experience, and I call B.S. on that. Why do they care? If they wanted everyone's experience to be the same they'd either have stayed with dx9 or forced everyone to go to dx11. They wouldn't allow you to improve game performance by lowering graphics. That'd be maintaining "consistent game experience".

It's a cop out phrase and I think insulting to the intelligence of people who pay for the game.

Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices

Niskin
The Dead Parrot Shoppe Inc.
The Chicken Coop
#31 - 2014-11-08 14:34:48 UTC
Alice Johansen wrote:
I like the bookmarks in space.
However I don't know what I'm supposed to do with that compass thingy. It only tells me, "there is lots of stuff in space around you".
It doesn't help me find the direction of a site quicker, because I can't distinguish them on the compass.
E.g. if I ranged a ship via d-scan and want to check with a small angle scan if the ship is in a certain anomaly I still have to turn my camera like a mad man to find the direction of the anom, because I don't know which one of the two dozen green blobs on the compass is the anom I am looking for.


OK, it looks fancy, but how do you actually USE it for anything?


That's a fair question. The best way I can explain it is that when looking for something in space you have to cover 360 degrees in two directions, left/right and up/down. The addition of the compass just simplified the left/right part, leaving up/down as the part you still have to do. I wish I could mouse over a compass mark and see what it is, maybe we'll get that eventually. Until then you can at least see which direction any sites or bookmarks are, leaving you to look up and down for the actual item in space.

I know for years I have hated that items not in view collect along the edge of the screen, so you end up spinning in a weird cone pattern trying to get the one you want on screen. The compass simplifies that process, basically I'm no longer looking left/right at any part of space that doesn't have a compass mark. That's hundreds of degrees of searching removed, leaving you to check the indicated marks only.

ArmyOfMe wrote:
There is no logical reason for a 2d compass when you have to navigate in 3d space. Just saying


Hit F10, switch to the Solar System Map. Systems are generally more 2d than they are 3d. Or at least the up/down axis has the least variation in general. So they gave us a compass on the most relevant axis, seems reasonable to me.

It's Dark In Here - The Lonely Wormhole Blog

Remember kiddies: the best ship in Eve is Friendship.

-MooMooDachshundCow

CCP Explorer
C C P
C C P Alliance
#32 - 2014-11-08 15:19:21 UTC
Adrie Atticus wrote:
CCP Explorer wrote:
Jur Tissant wrote:
CCP introduces feature A, includes toggle A.

CCP introduces feature B, includes toggle B.

....

CCP introduces feature X, includes toggle X.

and so forth. The UI and config menus are already tricky enough to work out, thorough customization controls would just make it more of a clustered nuisance. I bet if you turn off all the markers you won't even notice the compass given a week or two.
This is indeed the crux of the matter. We want to offer the ability to customize features and sometimes when appropriate hide them but that is not always the best approach. Always including the option to wholesale turn off features makes it difficult for us to maintain a consistent experience.
What if the experience is something which is not embraced by users due to the design being flawed (see Windows 8)?
If we were to see a reaction similar to the reaction triggered by the removal of the start button in Windows 8 I'm sure we would re-evaluate.

Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @CCP_Explorer

Deacon Abox
Black Eagle5
#33 - 2014-11-08 18:56:00 UTC
CCP Explorer wrote:
Adrie Atticus wrote:
CCP Explorer wrote:
Jur Tissant wrote:
CCP introduces feature A, includes toggle A.

CCP introduces feature B, includes toggle B.

....

CCP introduces feature X, includes toggle X.

and so forth. The UI and config menus are already tricky enough to work out, thorough customization controls would just make it more of a clustered nuisance. I bet if you turn off all the markers you won't even notice the compass given a week or two.
This is indeed the crux of the matter. We want to offer the ability to customize features and sometimes when appropriate hide them but that is not always the best approach. Always including the option to wholesale turn off features makes it difficult for us to maintain a consistent experience.
What if the experience is something which is not embraced by users due to the design being flawed (see Windows 8)?
If we were to see a reaction similar to the reaction triggered by the removal of the start button in Windows 8 I'm sure we would re-evaluate.

See my sig. A more than 100 page thread about being able to turn off the nauseating camera swing on every gate jump apparently doesn't cut it with you. Do you need Incarna sized protests to respond to player critique?What?

Thanks for allowing some persisting customizability finally to the autoscan visuals via introduction of the compass. The blinking green and red diamonds in space and the circuit board wave in space was a real pita. I'm personally happy with the introduction of the compass and the ability to turn off a lot of that distraction through the compass interface. However some people are still upset by the compass motion. Try listening to them.

And please, put in an on/off button for the gate jump camera swing cut scene.

CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, [u]please[/u] give us a persisting off button for the jump gate and autoscan visuals.

baltec1
Bat Country
Pandemic Horde
#34 - 2014-11-08 20:04:33 UTC
How are people so easy to make vomit? Its as nauseating as a clock.
13kr1d1
Hedion University
Amarr Empire
#35 - 2014-11-08 21:10:34 UTC  |  Edited by: 13kr1d1
CCP Explorer wrote:
Adrie Atticus wrote:
CCP Explorer wrote:
Jur Tissant wrote:
CCP introduces feature A, includes toggle A.

CCP introduces feature B, includes toggle B.

....

CCP introduces feature X, includes toggle X.

and so forth. The UI and config menus are already tricky enough to work out, thorough customization controls would just make it more of a clustered nuisance. I bet if you turn off all the markers you won't even notice the compass given a week or two.
This is indeed the crux of the matter. We want to offer the ability to customize features and sometimes when appropriate hide them but that is not always the best approach. Always including the option to wholesale turn off features makes it difficult for us to maintain a consistent experience.
What if the experience is something which is not embraced by users due to the design being flawed (see Windows 8)?
If we were to see a reaction similar to the reaction triggered by the removal of the start button in Windows 8I'm sure we would re-evaluate.


Just my opinion but being brazenly callous to customer's wishes is bad for business and maybe that's why Eve subs have dropped from 50k to 25k players on at a time. The internet has done some good, in that the dirty laundry of businesses (such as Burn Jita) clings forever now. http://mmodata.blogspot.com/2011/06/riots-in-eve-against-microtransactions.html

Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices

Joshua Foiritain
Coreli Corporation
Pandemic Legion
#36 - 2014-11-08 21:17:51 UTC
If only it was possible to hide the blue bookmark light from the compass without removing the bookmark icons from space :(

The Coreli Corporation is recruiting.

Mharius Skjem
Guardians of the Underworld
#37 - 2014-11-08 21:19:31 UTC
Indahmawar Fazmarai wrote:
CCP Explorer wrote:
Jur Tissant wrote:
CCP introduces feature A, includes toggle A.

CCP introduces feature B, includes toggle B.

....

CCP introduces feature X, includes toggle X.

and so forth. The UI and config menus are already tricky enough to work out, thorough customization controls would just make it more of a clustered nuisance. I bet if you turn off all the markers you won't even notice the compass given a week or two.
This is indeed the crux of the matter. We want to offer the ability to customize features and sometimes when appropriate hide them but that is not always the best approach. Always including the option to wholesale turn off features makes it difficult for us to maintain a consistent experience.


And what if a consistently maintained feature causes a consistently bad user experience? The new brighter nebulas have become an even bigger PITA than the old ones already where. In many games, there is a gamma slider so players can "spoil" the "consistent" experience by fitting what they see to their eyesight (thus placing customer experience above art design). I would gladly give away some of EVE's dazzling beauty for just being able to see the interface without a need to turn around the camera AFTER. EACH. SYSTEM. JUMP. (as an example of placing art design above customer experience).


I'm glad you posted this as I've been looking forward to the new brighter nebulae, but I haven't noticed any difference. Do I have a bug?

I'm not being sarcastic but I've even been to verge vendor and the cauldron, overlooking the vapor sea and I've noticed **** all difference. I'm also on full graphical settings.

Can anyone else confirm that the nebula has changed, because I really like stuff like this.

A recovering btter vet,  with a fresh toon and a determination to like everything that CCP does to Eve...

Don't take me too seriously though, I like to tease a bit on the forums, but that's only because I love you...

baltec1
Bat Country
Pandemic Horde
#38 - 2014-11-08 21:26:23 UTC
13kr1d1 wrote:


Just my opinion but being brazenly callous to customer's wishes is bad for business and maybe that's why Eve subs have dropped from 50k to 25k players on at a time. The internet has done some good, in that the dirty laundry of businesses (such as Burn Jita) clings forever now. http://mmodata.blogspot.com/2011/06/riots-in-eve-against-microtransactions.html



First you should look up just how badly you got it wrong on sub numbers just now.
Tavin Aikisen
Phoenix Naval Operations
Phoenix Naval Systems
#39 - 2014-11-08 21:50:15 UTC  |  Edited by: Tavin Aikisen
Alice Johansen wrote:
Niskin wrote:
Just turn off the bookmarks and live with the extra few pixels of black around the edge.

I like the bookmarks in space.
However I don't know what I'm supposed to do with that compass thingy. It only tells me, "there is lots of stuff in space around you".
It doesn't help me find the direction of a site quicker, because I can't distinguish them on the compass.
E.g. if I ranged a ship via d-scan and want to check with a small angle scan if the ship is in a certain anomaly I still have to turn my camera like a mad man to find the direction of the anom, because I don't know which one of the two dozen green blobs on the compass is the anom I am looking for.


OK, it looks fancy, but how do you actually USE it for anything?



Could not agree more. But of course if you say anything to contrary to the current popular option, you're apparently just a "self-entitled" player.

A 2D compass in a 3D area is USELESS. In some systems there are so many blips on the compass that the entire thing looks like a rainbow. It provides no information.

"Remember this. Trust your eyes, you will kill each other. Trust your veins, you can all go home."

-Cold Wind

baltec1
Bat Country
Pandemic Horde
#40 - 2014-11-08 21:59:02 UTC
Tavin Aikisen wrote:



Could not agree more. But of course if you say anything to contrary to the current popular option, you're apparently just a "self-entitled" player.

A 2D compass in a 3D area is USELESS. In some systems there are so many blips on the compass that the entire thing looks like a rainbow. It provides no information.


Thats because you are either not using it right or you want it to be useless. If the compass points down its behind you, it aint hard to figure it out.