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Skill Discussions

 
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racial T2 ship skills

Author
Aivo Dresden
State War Academy
Caldari State
#21 - 2014-11-08 12:07:30 UTC
Your solution is to change something which will only affect new players, and not at all effect the players who already had core skills and so trained. If you wanted to help newbies, you'd make it easier for them to cross train, not make it 4 times longer. That doesn't help anyone.

Maybe you should rethink that.

Finally, skill points are not 'THE' game you make it out to be. If you like missions, you can do them with 10mp SP just as well as you can with 100m sp. Same for PvP; you can PvP at any level. If your idea is that "there is nothing left to do in EVE when I have all the skills I want" than my question to you is; Why do you play EVE? Do you just sit there watching that little skill bar go up? Maybe come back in 2 weeks to change a skill and then log off again? Why don't you just go out there and actually play? Blow up some ships, experience some content, make some content, ....
Rain6637
GoonWaffe
Goonswarm Federation
#22 - 2014-11-08 12:15:45 UTC
you know that feeling you get when you have a max level character in a video game, and you begin to wonder if you've actually beat it? you start asking your friends if they've played any new games lately, and you check gaming blogs to find out what the next game to conquer will be.

don't ever give capsuleers that feeling. that's what this is about.
Aivo Dresden
State War Academy
Caldari State
#23 - 2014-11-08 12:37:08 UTC  |  Edited by: Aivo Dresden
That definitely isn't solved by making things take 4 times longer to train. To me that has the opposite effect. For me playing the game is forgetting about the skills and just enjoying the content, interactions, pew pew, ... Once in a while I'll have an Aura message saying EVE skill queue low and I'm like oh ok, forgot about that.

You can't engage players by just making stuff take more time. Especially new players, because they aren't invested in the first place.

EDIT: you just sound like you've burned out. Give EVE a break. Plenty of people take a break and come back a few months later. Play another game for a while. There's plenty of cool stuff at the moment. :P
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#24 - 2014-11-08 13:29:55 UTC  |  Edited by: Antillie Sa'Kan
Rain6637 wrote:
you know that feeling you get when you have a max level character in a video game, and you begin to wonder if you've actually beat it? you start asking your friends if they've played any new games lately, and you check gaming blogs to find out what the next game to conquer will be.

don't ever give capsuleers that feeling. that's what this is about.

You should look into cross training capitals and getting a few maxed out dreads and carriers. Should keep you busy for a while.

At 108 million SP I feel like I have just gotten started with the mid game.
Tau Cabalander
Retirement Retreat
Working Stiffs
#25 - 2014-11-08 16:45:47 UTC
128m SP weighing-in

The only reason my skill queue is at 129 days, is because I plan to do an attribute re-map as soon as it becomes available. Otherwise I could easily queue several years of skill training.

I'm really not feeling a need for more skills to train.

Also it would be sort of a reverse Malcanis's Law, where something that benefits veterans is a detriment to rookies. CCP has been on a path to make EVE more accessible, not less.
Rain6637
GoonWaffe
Goonswarm Federation
#26 - 2014-11-08 19:18:46 UTC  |  Edited by: Rain6637
I appreciate the thought, but I am definitely not burned out. disheartened by med clone costs, yes, but not burned out.

antillie, that's one thing I somehow sensed would never happen, even before I knew what capitals were about. the players who brought me into EVE were smart about it, and made that point very clear... it's a mistake to train everything, and at the least, subcap and cap pilots should be trained separately. do you know what a multiracial all V super pilot looks like, in terms of SP totals? it's lower than people might think.

mashie saldana--that's the kind of skillsheet I want. if I reach that, I will stop training and use the open training slots for my rookie SP 2003 characters, but that won't be for another 4 or 5 years. but it's possible.

ah, but Tau, redistributions are not an increase in ability. we're talking about making EVE bigger for players in the future.

also, what is the purpose of not having more skills to train? or having them all, even. do you plan to use every skill you train, have you used all the skills you've trained?

despite the skills I've trained, I've only had a handful of ships in my hangars consistently, over the years. of the T2 V skills I have, I've only used two racial variants at the most, usually 1. doesn't that mean the benefit to unused ships is sort of... extra?

can you really call a broad reaching skill like T2 ship skills ..."specialization"? It's about as specialized as a support skill, but with a higher rank, so technically it's generalization. isn't it kind of backwards how the racial hull skill is what determines which race the T2 skill is applied to? if all supports and racial hull skills are trained, you can't tell by looking, which ship a pilot uses the T2 skill for primarily.

The structure of it... everything converges on a racial hull in preparation for the T2 skill, but when it's reached, effect branches out again, to all races? if a T2 skill is a rank 8 (for example), you're actually training four separate rank 2 skills at the same time, in terms of ship benefit. we've had it easy. it's too easy.

do you even use the other ships that T2 skills affect? probably not. this doesn't strike you as a way to make the skills a little better, or wonder how it could be arranged a little smarter?
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#27 - 2014-11-08 21:22:13 UTC  |  Edited by: Antillie Sa'Kan
Rain6637 wrote:

antillie, that's one thing I somehow sensed would never happen, even before I knew what capitals were about. the players who brought me into EVE were smart about it, and made that point very clear... it's a mistake to train everything, and at the least, subcap and cap pilots should be trained separately. do you know what a multiracial all V super pilot looks like, in terms of SP totals? it's lower than people might think.

mashie saldana--that's the kind of skillsheet I want. if I reach that, I will stop training and use the open training slots for my rookie SP 2003 characters, but that won't be for another 4 or 5 years. but it's possible.

Well there is nothing wrong with staying with subcaps. I can't fly a single capital at 108 million SP. However I am a damn good subcap pilot SP wise. But as Mashie Saldana's skillsheet shows, it takes a very very long to time to really run out of things to train even if you limit yourself to subcaps with a combat focus.

The mistake most people make with cross training is that they do it too early and end up with everything only moderately trained at best and so they kinda suck at everything. However if you start training a new race once you have really mastered the previous one you end up with a very capable toon such as Mashie Saldana. This same concept applies to capital ships as well, it just takes longer.

Also with the exception of super pilots I see no reason that subcap and cap pilots should be trained separately other than the fact that training both on one toon takes longer.

To this end I do not see what would be gained by splitting T2 ship skills or support skills. Making a good multiracial toon already takes quite a while. I don't feel that making it take even longer would add any meaningful choices to the game since the existing choices involved in cross training wouldn't get much more meaningful if cross training took longer than it already does. It already takes 4-5 years or so and adding another year or two on top of that is like adding a bucket of water to a lake in the minds of most people.
Rain6637
GoonWaffe
Goonswarm Federation
#28 - 2014-11-08 21:26:59 UTC  |  Edited by: Rain6637
it wouldn't? the way I see it, racial T2 skills would be 4x more meaningful than a general one. and what choice. if you want a T2 ship there's just one skill you have to choose.

btw, multi racial super pilot

180 million SP doesn't take long. I'm 4 years away, and the first 5 years went by like nothing.
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#29 - 2014-11-08 21:39:54 UTC  |  Edited by: Antillie Sa'Kan
Looking at row's SP total and average SP per hour it took about 6-7 years to train that toon. I would say that's quite a long time. Once you start talking about things that take 5+ years the actual time frames tend to blur together in the minds of most people. If you move a choice from 6-7 years to 7-8 years its still going to be the same to most people, ie; a really long time.

The choices that feel like they have meaning are the ones that make an impact now, not years from now. This is why so many people are bad about credit cards and saving for retirement. When you make choices about things that are far in the future it makes the consequences seem very far away and unimportant. This makes the choices feel less meaningful. However if you are buying a new winter coat the choices about $50 vs $80 feel very meaningful because the impact is right now and its cold outside. Even though in 20 years the coat won't matter at all but your choice of a 15 vs a 30 year mortgage will have made a large impact on your life despite how "far away" it seemed at the time.

My point is that choices about training have meaning due to the time involved in training things. However if you keep adding training time to things then past a certain point you start to get diminishing returns in terms of "meaning" because it just blurs into the realm of "far away" in the minds of most people.
Rain6637
GoonWaffe
Goonswarm Federation
#30 - 2014-11-08 21:50:34 UTC
far away as in specialized, and distinct, and different from other things?
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#31 - 2014-11-08 22:00:10 UTC  |  Edited by: Antillie Sa'Kan
Far away as in anything 5 or more years away gets lumped into the same category of "meh, that's just so far away I don't really care" in the minds of most people. So not very different or meaningful at all.
Rain6637
GoonWaffe
Goonswarm Federation
#32 - 2014-11-08 22:50:59 UTC
to people who think they'll never get there. but what about us, knowing that 100 million SP ain't no thang.
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#33 - 2014-11-08 23:13:07 UTC  |  Edited by: Antillie Sa'Kan
In my opinion the act of achieving 100 million SP has more meaning for me now then it did when I was a noob because now I know what it is to slowly train my way there.

So for me, scrolling through the EVEMon plan window looking at all the capital skills, the time associated with them has more meaning now then plans of similar lengths did back in 2007 or 2008. Not because of the time itself. But because enough time has passed that I know how to appreciate time.

I suppose part of being a bitter vet is taking a long term view of things and being able to think about consequences that are years away more so than most people. In this sense capital ships are a rather appropriate "end game" as far as skill training goes. Although to be honest being a good capital pilot still falls into the category of "too far away from now to really care" for me, despite the fact that I am much closer to it now than I ever have been and have all the jump drive skills planned in EVEMon along with a remap to per/will and the capital skills themselves shortly thereafter.

I feel this sort of thing is one of the main issues with the character bazaar.
Rain6637
GoonWaffe
Goonswarm Federation
#34 - 2014-11-08 23:17:46 UTC
there's also the lack of capital T2 ships. when they come out, if they affect all racial ships... that means capital pilots will have multiple racial caps maxed as a result of one skill train. that's really not a great way to get the most payoff from a dev perspective, is it.
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#35 - 2014-11-08 23:24:00 UTC  |  Edited by: Antillie Sa'Kan
I don't think CCP will ever make T2 capitals. (Jump freighters aside) There is no reason for them to exist in the game. At least not that I can think of.
Rain6637
GoonWaffe
Goonswarm Federation
#36 - 2014-11-09 00:11:06 UTC  |  Edited by: Rain6637
that doesn't mean there aren't reasons to have them in the game Big smile

would it be fair if prerequisites didn't include mandatory racial hull V

like this
March rabbit
Aliastra
Gallente Federation
#37 - 2014-11-09 09:14:35 UTC
Rain6637 wrote:
you know that feeling you get when you have a max level character in a video game, and you begin to wonder if you've actually beat it? you start asking your friends if they've played any new games lately, and you check gaming blogs to find out what the next game to conquer will be.

don't ever give capsuleers that feeling. that's what this is about.

well... now i see all the reasons why clones are 'too expensive' and all this stuff.

As usually this is just result of wrongly chosen game style where your game is 'max level character' in a game where is it not needed

The Mittani: "the inappropriate drunked joke"

Jawls Rohn
Neon Incorporated
#38 - 2014-11-09 12:21:10 UTC
I've only got 55m SP, but the idea that a 5 year+ train isn't a long time strikes me as crazy. There's maybe 1 game I've played for 5 years, and even that that was intermittent.

I would oppose this proposed change. Just like the destroyer and BC changes (which I fully benefited from), it just serves to out more obstacles in the way of relatively new players and that's a bad thing.
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#39 - 2014-11-09 15:26:28 UTC
Rain6637 wrote:
that doesn't mean there aren't reasons to have them in the game Big smile

would it be fair if prerequisites didn't include mandatory racial hull V

like this

What are the reasons then?

Also, racial hull V is and should always be required for a T2 ship. Getting this in any ship class takes far less than a year and so falls very much into the realm of "meaningful choices" regarding going for say, Interceptors vs Heavy Assault Frigates vs HACs vs Stealth Bombers vs T3 cruisers.
Rain6637
GoonWaffe
Goonswarm Federation
#40 - 2014-11-09 18:49:16 UTC
we're back to this one, and that without those full skills, it's less of a ship, therefore more range of performance