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Dev Blog - A new look for EVE’s UI – feedback needed!

First post First post First post
Kalenn Istarion
The Scope
Gallente Federation
#261 - 2014-11-08 09:48:03 UTC
Some interesting ideas, however restricting themes to only having dark backgrounds with light highlights seems like a silly restriction and may make it difficult for certain users.

Here's one (of several) articles discussing the use of text colours. In addition to technical usability issues is the fact that some users just prefer a dark on light theme rather than light on dark.

You should consider providing additional themes including dark on light and potentially lower-contrast options for those that want them.

Try Harder.

Aelund Nolen
POS Party
Ember Sands
#262 - 2014-11-08 09:57:51 UTC
Ok, I'm sure a lot of people already said that, and you are not going to do it anyways, but please, let us turn on the old neocom buttons at least? And maybe, just maybe, you will consider an option that would allow to choose THE OLD UI instead of a new one?

I don't understand what it is that makes people everywhere change their UI, and why 95% of new UIs look so terrible, but unfortunately, seems like I'm the minority and everyone else likes them... Oh well, being conservative is hard...
Id Est
RAZOR Alliance
#263 - 2014-11-08 10:10:51 UTC
new style is better and less tiring. also it achieves two goal(simpler and more sci-fi, militaristic looking) at least.

anti-antagonist "not a friend of enemy of antagonist"

Hanna Cyrus
Spessart Rebellen
#264 - 2014-11-08 10:15:57 UTC
Let us the choice. Make all parts of the UI complete changeable, window size, fading, fontsize, position, overall scaling, so everyone can built the UI that they want. So everybody can thighten on his needs.
Rionan Nafee
#265 - 2014-11-08 10:39:03 UTC  |  Edited by: Rionan Nafee
No, I don't like the new style at all! Even after testing it a few times on Sisi.

It looks cheap and tawdry and cold and sterile and impersonal like any fandom f2p game.

And I don't understand why transparency is so damned cool nowadays! I can't read almost nothing regardless if in station or out in the space. The blurry background disturbs strongly. Espacially when the windows are "inactive". Overview/Selected Item and bright nebulas are an awfully combination.
Which sense has an open window if I can't read the contents? Then it's better the window is not open at all.

Minmatar 2 theme looks almost like the Hello Kitty pink. Roll

If you want the new style at any costs, please make the UI switchable old/new style or modable that you can insert the beloved old icons.

Maybe I am too old for this s - stuff. Sad
Luca Lure
#266 - 2014-11-08 11:08:15 UTC
About 10% of all males have some kind of colorblindness. Please, when you use colors in the UI make sure at least the most common kind of colorblindness (red-green) is taken into account. I'm gladd i can change the colors of the overview, after asking in GD. But I lost some ships before that :)


The essence of the independent mind lies not in what it thinks, but in how it thinks.

Adrie Atticus
Caldari Provisions
Caldari State
#267 - 2014-11-08 11:13:46 UTC
After screwing around a bit more, I had to make a really crude mockup which might show how I see he game in space now and open the market window for example:

Is that easily readable and workable with? No.
Is it obfuscating all the information behind the window? Yes.
Is it pretty? One could argue yes.

Outposts don't have the station serivces which is a known issue.
If you're resizing or moving a window when you either dock or jump through a gate, the brackets showing snapping will remain visible on screen.
The gaps between windows still exist and they don't sit flush next to each other.
There's wasted space in windows which have tabs, screen real-estate is not something people have.
It's impossible to hide the super-bright sun behind an UI element now causing strain on the eyes.
Using the setting "Black" turns anything behind the window monochrome instead of just muting the colours like it should.
Mar Drakar
#268 - 2014-11-08 11:15:08 UTC
One thing I cannot understand is - why is nowhere black outline added to icons/texts, buttons etc.

It is helping many UI designers to overcome the bright background problem, while hiding the existance of outline if viewed against dark BG.

Also I hope, someday the icons of modules etc. will get a wireframe approach, or some simillar monochrome icons as other good things (highlighting them on a ship on hoover would be extra badass, but would require showing the medical briefcase attached somewhere on the ship itself... currently this would only fit minmatar philosophy I'm afraid...)
Arcos Vandymion
Ministry of War
Amarr Empire
#269 - 2014-11-08 11:16:59 UTC
Lil' Brudder Too wrote:
Just to say it, because it was said, then dismissed by a Dev...only weeks ago...

CCP Delegate Zero wrote:
Salpun wrote:
Dangeresque Too wrote:


There is no general change to EVE's UI implied by this decision. It was a specific decision with regard to a specific UI context based on playtesting data.

Sooo, 3 weeks ago there was no plan to 'fix' any other parts of Eve's UI...and now this? Sounds legit...

And you wonder why we have trust issues with CCP.
There was no general change implied by this decision. Maybe someone noticed though that now it looked inconsistent with the remaining UI and took a felt pen and wrote "use new tab icons from st.pnl 4 ui ovrhaul" on a whiteboard. Someone else looked at it and said - yeah we could do that; made a mockup, distributed it internally and now we have this.

Oh and I looked up "imply", since english ain't not my mother tongue, but it is more of an well implication. It need not mean anything. It might do - or not. Which is really grand, the world would be boring in stark contrast. It's rather grey than black or white.

I'll wait till they roll out the next version as I still believe the tabstrips are way to prominent (to large (mainly in the y dimension), to flashy) till I have anything new constructive to say. As is I can understand people wanting to keep the old UI but if there are no readability or use issues I have no problems switching over - everyone else will jsut have to adapt or unsub I guess. Oh hey same discussion as allways*.

*Hint: If you don't want your game to change play single player.
#270 - 2014-11-08 11:34:18 UTC
Any plans for when you can use multiple screens for one account.
for example, normal gameview on the first and just a black space on the other one that you can drag different windows to, market overview, chat etc).
Skira Noza
Skira Noza Tax Free Corporation
#271 - 2014-11-08 11:46:02 UTC
Maybe new UI is more "fancy" and some people may think that it is "cool" but it is less ergonomic and more pain to eyes.

But at least, Please, Please add option to remove all transparency as it is now on Tranquility.
Xen Investments
#272 - 2014-11-08 12:01:33 UTC  |  Edited by: Maul555
My current icons are fine and I like them better. Please let me keep them!!! and dont force the color changes and transparency on people please. I like clear readable stuff from time to time instead of a text on a messy background.
Adrie Atticus
Caldari Provisions
Caldari State
#273 - 2014-11-08 12:03:23 UTC
Pmogge wrote:
Any plans for when you can use multiple screens for one account.
for example, normal gameview on the first and just a black space on the other one that you can drag different windows to, market overview, chat etc).

That's already a thing, just needs support from drivers for it (AMD eyefinity, Nvidia Surround).
drummendejef maaktnietuit
Ramm's RDI
Tactical Narcotics Team
#274 - 2014-11-08 12:11:31 UTC
When using colorsceme "Amarr" I can't see the text of the tab I have selected.

Find a printscreen here
Small Flat Sharing Group
#275 - 2014-11-08 12:21:23 UTC
Hi there!

Please also consider the size and the position of the icons in each window like Personal Assets, People Places, World Map Control Panel , each tab of the Corporation Window, ... etc. Even that the icons look simpler, it's somehow too much.
Sir Constantin
#276 - 2014-11-08 12:46:56 UTC
What's whit this minimalist thing on icons, they look a bad android app, awful!
Please add some texture and design on them.
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#277 - 2014-11-08 13:16:16 UTC
So far the new UI looks like teh sex. Good job.
King Fu Hostile
Descendant Command
#278 - 2014-11-08 13:17:40 UTC
Kahetha wrote:
blurring bad

new neocom icons bad - we know what the current icons do - having to relearn what icon is what just because you want to make a new ui is bad - if you wanna change icons at least do it for some meaningful reason not just "change it because change"

The old icons are terrible in both esthetic and functional ways, which means they are ugly like Windows 98, and after 3 years of playing I still have issues recognizing them.

Basically any random icons would be better, and the ones in this new version are astronomically better. And even retain most of the old, familiar visual cues.

Also, adding once more support for smaller windows and scalable (even just "small/medium/large" fonts options everywhere.
Mohingan Dark
Onyx Horizon Technologies
#279 - 2014-11-08 13:22:42 UTC
whats the symbol in the bottom right of the first picture?
Julian Hertel
Little Red Riding Hole
Wolves Amongst Strangers
#280 - 2014-11-08 13:47:43 UTC
i would like to have more personsonification options for the colour
so that i can make it look like this :)