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Missing Implants in CharacterSheet API

First post First post
Author
Drailen
Doomheim
#1 - 2014-11-08 07:18:14 UTC
I have 2 characters with hardwirings in their current clones and the CharacterSheet API for both of them is only returning implants in slots 1 to 5. None of the hardwirings are being returned in the "implants" section but hardwirings seem to be returned fine in the "jumpCloneImplants" section.

Can anyone confirm this to be a problem with the API?
Desmont McCallock
#2 - 2014-11-08 08:10:14 UTC
I have already mentioned that to CCP FoxFour. He said he would look into it but no promises.
Drailen
Doomheim
#3 - 2014-11-08 09:05:48 UTC
Thanks for the confirmation.

I've gone ahead and filed a bug report so we'll wait and see if it gets looked at.
CCP FoxFour
C C P
C C P Alliance
#4 - 2014-11-08 11:05:36 UTC
It's on my list to look at fixing Monday. This week was spent on... other "stuff". Sorry about that.

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

Drailen
Doomheim
#5 - 2014-11-15 22:55:16 UTC
Any update on this please? Seems that the bug report has been attached to a defect but no details as to a possible fix.
CCP FoxFour
C C P
C C P Alliance
#6 - 2014-11-16 10:08:49 UTC
Hopefully with Rhea.

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

Trebor Daehdoow
The Scope
Gallente Federation
#7 - 2014-11-18 18:36:14 UTC
The really annoying thing is that there now seems to be no way to obtain the final enhanced attribute values. It would be very handy if the characterSheet call returned both base and final attributes.

Private Citizen • CSM in recovery

CCP FoxFour
C C P
C C P Alliance
#8 - 2014-11-18 20:26:25 UTC
Trebor Daehdoow wrote:
The really annoying thing is that there now seems to be no way to obtain the final enhanced attribute values. It would be very handy if the characterSheet call returned both base and final attributes.


You will need to look up the values in the SDE yes, sorry.

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

Gismork
French Wing
#9 - 2014-11-18 22:14:52 UTC
CCP FoxFour wrote:
Trebor Daehdoow wrote:
The really annoying thing is that there now seems to be no way to obtain the final enhanced attribute values. It would be very handy if the characterSheet call returned both base and final attributes.


You will need to look up the values in the SDE yes, sorry.


Sad news :(. I didn't need the SDE before. It's a bit weird to have to get and load information from the SDE in your application only to get implants information :/
CCP FoxFour
C C P
C C P Alliance
#10 - 2014-11-19 09:39:06 UTC
Gismork wrote:
CCP FoxFour wrote:
Trebor Daehdoow wrote:
The really annoying thing is that there now seems to be no way to obtain the final enhanced attribute values. It would be very handy if the characterSheet call returned both base and final attributes.


You will need to look up the values in the SDE yes, sorry.


Sad news :(. I didn't need the SDE before. It's a bit weird to have to get and load information from the SDE in your application only to get implants information :/


True, but there are a lot of things that could get said about. It really is best if the XML API tries to stick to what it does best, push data raw to users.

Sorry. :(

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#11 - 2014-11-19 12:34:29 UTC
Gismork wrote:
CCP FoxFour wrote:
Trebor Daehdoow wrote:
The really annoying thing is that there now seems to be no way to obtain the final enhanced attribute values. It would be very handy if the characterSheet call returned both base and final attributes.


You will need to look up the values in the SDE yes, sorry.


Sad news :(. I didn't need the SDE before. It's a bit weird to have to get and load information from the SDE in your application only to get implants information :/



Do you have the information you need?

It's fairly simple to yank out.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Desmont McCallock
#12 - 2014-11-19 17:35:44 UTC
Gismork wrote:
CCP FoxFour wrote:
Trebor Daehdoow wrote:
The really annoying thing is that there now seems to be no way to obtain the final enhanced attribute values. It would be very handy if the characterSheet call returned both base and final attributes.


You will need to look up the values in the SDE yes, sorry.


Sad news :(. I didn't need the SDE before. It's a bit weird to have to get and load information from the SDE in your application only to get implants information :/
Create your own data file(s) from the SDE only with the data your app needs. That's how we do it in EVEMon.