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Dev Blog - A new look for EVE’s UI – feedback needed!

First post First post First post
Author
Aleczi Volikov
The Scope
Gallente Federation
#241 - 2014-11-08 03:37:35 UTC
Gut reaction to the dev blog before I actually test any of it:

Moving away from colours as a way to identify things on screen IS A DAMN GOOD THING. I'm somewhat colour blind as I'm sure a not-insignificant portion of the player base is, and identifying things by colour sucks, particularly in a visually dynamic environment.

Iconography is a much more universal language than colour. There's a reason male/female toilets at airports are marked with icons and not blue/pink coloured text.
Sehrta Farenz
The Scope
Gallente Federation
#242 - 2014-11-08 03:49:42 UTC
Peter Powers wrote:
looks good in general, i just hope the transparent backgrounds can be.. turned less transparent by a button?
i do that in the current ui by switching between that pinned and not pinned mode, as when i want to read something transparency makes it often a lot harder..

I second that, and my second account thirds that. Please make transparency optional, or it will be very hard to read the contents.

Thanks in Advance
SF
The Hamilton
Sebiestor Tribe
Minmatar Republic
#243 - 2014-11-08 03:52:01 UTC
1 - Cut a tiny part off one corner from the windows. This change in shape will go a LONG way to distance itself from the operating system look. Who cares if it's overdone and cliche.

2 - Also better window resizing would go a long way for players using small screens. (But I doubt this will be part of the UI pass this time)

3 - A light flash or zippy line animation to show WHERE windows get stored when closed or minimized would have been a dream when I first started playing and lost a bunch of the windows like the top of the Overview, then the overview itself trying to get it back.

4 - Smudged background textures of the navy and pirate faction ship colors as part of the faction themes.
Also automatic changing of themes depending on which faction ship you are flying at that time with a quick flicker as it changes
(I realize this will not sit well with many players and choosing a single dedicated theme should be optional.)

5 - Create a "number in local" in the same area with the System info/Route info/Mission info so that there is some other option for knowing how many are in local without the chat channel being open at all and reducing the space needed on screen for it. Perhaps with icons showing how many reds/orange and how many blues if you click it to drop down. It doesn't show the chat though.

6 - Fade the parts of the windows covering the ship AND module icons entirely so that it feels like the eye is focusing on something far away and allows quick access to all things in space for battle without needing to move or minimize everything. This fade could be a gradient of transparency so the corners/edge of the window not covering anything important are still visible.

I like the idea of making it look more holographic and think this should be pushed further. Perhaps a tiny light shimmer from the edges as you spin the camera very quickly.
ROXGenghis
Perkone
Caldari State
#244 - 2014-11-08 04:11:01 UTC
Three people have said this already in this thread, and I'll make it four:

It would be amazing and immersive to have the UI in some way reflect the type of ship you are flying. For example, make it an option (not required) to have UI color theme change depending on what faction's ship you are piloting. More involved, slightly tweak the HUD or other UI elements based on faction.

Possibly even go beyond faction into ship type. Industrials could have a different HUD or UI feel than combat ships, for example. Cloaky ships could have their HUD elements fade down while a cloak module is activated.

Concrete examples can be found in most other fleshed-out scifi universes. For example this:

https://www.google.com/search?q=klingon+control+panel&espv=2&biw=1709&bih=845&tbm=isch&tbo=u&source=univ&sa=X&ei=U5ddVJ65IKa3mwXhjYC4Cw&ved=0CBwQsAQ

vs. this:

https://www.google.com/search?q=starfleet+control+panel&espv=2&biw=1709&bih=845&source=lnms&tbm=isch&sa=X&ei=YJddVNGdLOK8mAW-gYGAAQ&ved=0CAcQ_AUoAg
Sehrta Farenz
The Scope
Gallente Federation
#245 - 2014-11-08 05:01:19 UTC
King Fu Hostile wrote:
EDIT: Smaller font for Dscan pretty please?

I'd go further and as for scalable fonts all around. Pretty please with lots of sugar?
Hawk Pathfinder
Astrological Exploration Enterprise
#246 - 2014-11-08 05:15:06 UTC
Ariana Industrialis wrote:


The constant gamma changes while doing trading operations (due to fade in/out for windows) is extremely annoying, to the point where I can see it giving me a headache pretty fast.

Solution: Please add an option to disable the fading while in stations ?



As one of those few people (all though we appear to be growing in number) who get nauseous playing computer games with certain kinds of effects or motion, I went to check this out and found the blurring affected me fairly quickly.

In addition to this I also have difficulty reading transparent windows which even in the current EVE client I have had to make widows significantly less transparent, some even fully opaque just so that I can read them, particularly if there is a bright nebular behind them washing out the text.

I think the changes look nice and contemporary, please don't remove the functionality of adjusting the transparency, EVE is one of the few games left I can still play comfortably, and until we are in that future where I can get my optics replaced, remember that not all your users have 20/20 vision.

Finally, can you please add a mod that puts polarised windows on my pod so that I don't get blinded every time I rotate past the sun.
Komi Toran
Perkone
Caldari State
#247 - 2014-11-08 06:14:35 UTC
Serious Stuff First:
There does seem to be an issue with the station panel not showing up in Outposts. At first, I was annoyed. Then, I liked its absence as I discovered that I could actually keep my ship hangar and inventory windows open while in station, undock, redock, and have them still there. TY, TY. So all that you need is to get the undock button and station services on the neocom, and we're set.

Icons: By and large, they're an improvement. It's much easier to distinguish the simple shapes than the current Clip Art Jumble A and Clip Art Jumble B of the current set. I would like to see more distinction between People and Places, and the Journal: they're both books. I mean, at least a human silhouette next to a globe for P&P. The ISIS icon I trust is a placeholder; if not, that needs change too.

helana Tsero wrote:
From the Blog

'Simple theme selection will be replacing the old RGB sliders and dropdowns.'


DO NOT WANT ! let the players customize the colours/transparency of the UI.

But, but... then how would CCP make money when they release new themes in the NES?
Danae Genna
Imperial Academy
Amarr Empire
#248 - 2014-11-08 06:19:50 UTC
I simply love everything about this. I have many accounts and been playing since beta and during all those years I was surprised that these changes were not happening. Better late than never.

Thank you CCP
hnggg
University of Caille
Gallente Federation
#249 - 2014-11-08 06:22:00 UTC  |  Edited by: hnggg
It looks okay, but it isn't a new UI, it's a new skin. However, the use of gradients is absolutely terrible and only dated by about 15 years, seriously it was used and looked equally as bad back when Macromedia Flash was a thing.

The concept of the blurring, transparent windows is really cool but a major overhaul of the UI is needed if you're going to call this a new UI.
Make sure you can modify the transparency settings.
Please, for the love of all things good, remove the gradients.
Make sure you aren't increasing the size of buttons and UI items as screen real estate is already at a premium with EVE.
Even better, allow for even further scaling of the UI if it isn't going to render things a jagged mess.

Honestly, screen real estate is a huge problem when it comes to EVE Online, you have a need to display massive amounts of data on screen at all times and to make that accessible. It is one of the most daunting things for a new player. There has been no real functional change in this area for a long, long time and a change to the UI - in my opinion - should be focusing on that instead of on an updated skin for the dated UI.

edit: I should say that I have no idea how you would go about presenting the information in a better fashion that it is currently, although I'm also not a UI Designer nor am I paid to do so - come on CCP, you can do better than this.
Taliah Meyhin
#250 - 2014-11-08 07:13:46 UTC
I love this new UI skin.

I hope it will blend well with my idea to add a Quick Filter box and Smart Filters onto the Overview.
https://forums.eveonline.com/default.aspx?g=posts&t=152572
Leorajev Aubaris
Blue Goat Ltd.
#251 - 2014-11-08 07:17:19 UTC
First I want to make one thing sure: When it comes to UI everyone is an expert. :P

Now my observations from the article.
You state that you want a "more Sci-Fi, and militaristic looking UI". (And then you state, that you want the look of items from the 70's...)
But the first image in the article shows fancy gradiented window tabs with a shiny blue as a background. Furthermore this bright area in the middle of the buttons makes the text less readable because the contrast between text and background goes down.

The fifth image in the article shows a set of UI elements. When I watched them closely in the big resolution they look more retro than modern to me.
Retro in the sense of that they look like a button with a translucent cap that is lighted from behind by a lightbulb. Which gives a bright center and a gradient to the edges.

Modern real world UI aims for even lighting with no gradients. Look at some modern edge-lighted push bottons like this one: http://www.gsna.com/images/products/large/SwitchPanel-GS07325SeriesLightedPushbuttonPanelMG.jpg
Or at LED lighted buttons with a even lighted cap: http://www.ledswitches.co.uk/wp-content/uploads/2014/06/spl121.jpg
Or look at the dashboard of an airplane or a new car. They all aim for even lighted UI elements.

So what am I saying here?
Please consider less gradients, aim for more even lighted elements, and go for less bright colors. And look for a good contrast on the elements, people with bad eyesight will thank you for this.

And I like the simpler icons in the neocom.
And if there comes an option to import custom themes/theme colors, I think that would be great too. :)
Maruk Ihnati
Coreli Corporation
Pandemic Legion
#252 - 2014-11-08 07:58:08 UTC  |  Edited by: Maruk Ihnati
The right click menu is transparent. I can't see a thing especially when it overlaps with other menus.

Also, consider adding a bigger size context menu font size, 13 is getting to low for me to find anything and I don't even have that big of a monitor and resolution.
Gia Gilliam
Sebiestor Tribe
Minmatar Republic
#253 - 2014-11-08 08:10:21 UTC
Menero Orti wrote:
For the love of god... a *resizable font!

I like the direction of this UI project.

What do you think, North-of-the-Wall team - how big is the chance to get a more readable font for all the text on screen during the duration of the project?

When I started playing the game two weeks or so ago, I almost stopped after a few days, as I had real problems reading the words on screen.

Switching to a higher resolution (and bigger) monitor helped a bit, but still at times I find myself squinting, taking off the glasses, approaching the monitor until my eyes are 20 cm from it, to analyze the white or grey pixels of the font, hoping to find out how the dots combine to form letters.

I suppose that might not qualify me for elite pvp. :) Never mind, my plan is anyway to get a good feeling how being blown up in lowsec and 0.0 feels, as long as my ships are dirt cheap.
Soleil Fournier
Fliet Pizza Delivery
Of Essence
#254 - 2014-11-08 08:37:56 UTC  |  Edited by: Soleil Fournier
Detailed Feedback:


Things I really liked:

The feel of the buttons and highlights when mousing over them was excellent.
The UI windows look much, much better than before. Cleaner, futuristic, awesome.
The window transparency is great and I enjoyed it very much, but couldn't find a slider to adjust it, even after a few minutes of looking. Maybe I'm just blind?


Things I didn't like:


The icons. Seriously big issue....this is a downgrade! They're super basic, flat, dull, and boring. They do not look futuristic, they look very 2008.

The previous icons gave life to the game, and took your mind to a better place immersively. These new icons don't have that effect, they're just a button that looks like every other button. They add nothing of value to the experience of the user like the old icons did. Especially in the station services window, I felt very disconnected.

But I also had a problem identifying buttons on the neocom when in space because they blended together, so usability went down.


I think you should very much consider going back to the old icons as these are not small issues. Everything else was great.
The Hamilton
Sebiestor Tribe
Minmatar Republic
#255 - 2014-11-08 08:39:27 UTC
While I can agree with the dislike of the gradients, I think it shouldn't be entirely done away with. No texture and gradient looks worse than cleverly disguised gradient and texture. The trick is to make these look "flat" enough that people actually believe that it is a solid color. But compare it with a solid color and it draws the eye a lot more.

Tl;DR tone down the gradients, not remove them completely.
Nami Alden
Tierce Inc.
#256 - 2014-11-08 08:41:14 UTC
Everything looks awesome except for the gradient buttons. They don't match the rest of the flat theme and stand out too much.

Especially the overview and chat tab. My eyes keep going there even though its not important.
Witchking Angmar
Perkele.
#257 - 2014-11-08 08:52:16 UTC
While we're on the subject of the UI windows, could you please separate the two pin functionalities? For almost all of my windows i want them to be locked so i don't accidentally move them around when rotating the camera for example, but most of them i don't want transparent.
Kahetha
Federal Defense Union
Gallente Federation
#258 - 2014-11-08 09:22:25 UTC
blurring bad

new neocom icons bad - we know what the current icons do - having to relearn what icon is what just because you want to make a new ui is bad - if you wanna change icons at least do it for some meaningful reason not just "change it because change"
Maruk Ihnati
Coreli Corporation
Pandemic Legion
#259 - 2014-11-08 09:32:51 UTC
I really like it. For me, focusing on a screen where everything looks the same is hard, so the new UI is really good.

Just needs some polishing, like not making context menu transparent or the selected items window (warp/align.. etc.) one always transparent and I can't wait for it to hit TQ.
Cmd Bokonon
Dead Anchorite
#260 - 2014-11-08 09:33:59 UTC
With the blur on, i have significant FPS drop. I noticed that when postprocessing option is set on low, blure is gone. I hope that there will be option to turn the blur off.