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Player Features and Ideas Discussion

 
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New mod: Wormhole scanner

First post
Author
Pobunjenik
Resbroko Liberation Fleet
#1 - 2011-12-14 17:44:18 UTC  |  Edited by: Pobunjenik
Simple, one uses it to find out information one would usually get by searching the WH's name on the www.
Perhaps, when coupled with skills, one could get more precise ideas about mass/time parameters for the WH.
It could function with charges (much like moon probing), or even without any charges (much like ship/cargo scanning).

It would save many explorers/wormhole dwellers a lot of time and pesky alt-tabs and also make the scanner ships more scanner-esque.

"Pobunjenik" wrote:

In my opinion, probing wormholes should work much like probing moons. It's only logical if you have to send a probe through to collect the information. There could be a set of skills related to the mod.

1. SKILLS
Skill suggestion:
Wormhole scanning - Allows the use of wormhole scanners and wormhole probes. Each level shortens scanning time by # seconds. (At level 1, scanning time could be 20 seconds, and at level 5 - 10 seconds.).

Wormhole analysis - Gives more detailed scans.
Level 1 - gives max time and mass, max jump mass, links target system
Level 2 - estimates time left
Level 3 - estimates mass left
Level 4 - estimates possible exploration sites
Level 5 - estimates player activity

Advanced wormhole analysis - Increases level of detail in scans by 20% (so that level 5 gives next to perfect results).

Support skills that are already built in (such as science) can be associated with these skills
As for training multipliers, I recommend the following:
Wormhole scanning - x1
Wormhole analysis - x1
Advanced wormhole analysis - x2 (perhaps even 3, but then the skill would have to seriously boost the level of detail)

2. THE MOD
An active, medium slot mod. The variants all have different parameters (such as range, ROF) respective to their meta level.
The charges meta levels can differ, but not necessarily. It makes sense that the charges are retrievable as they return back to the owner to deliver the data. However, they should have a considerable volume to balance things out.

People who make money with blueprints should welcome this idea as much as explorers should!

_____________________________________

I hope this will get one of the devs interested enough to make a comment.
Soi Mala
Whacky Waving Inflatable Flailing Arm Tubemen
#2 - 2011-12-14 17:52:08 UTC
Not a bad idea tbh
Corina Jarr
en Welle Shipping Inc.
#3 - 2011-12-14 17:54:33 UTC
1) Move to F&I... though maybe not as that is where ideas go to die.

2) Not a bad idea, since all the information is already available online. All this would do is mean we don't have to open Firefox (or whatever).
Leemi Sobo
#4 - 2011-12-14 18:11:10 UTC
could be a cool use for that sansha analyzer thing on the echelon ?
Kilrayn
Caldari Provisions
#5 - 2011-12-14 18:14:17 UTC
Pobunjenik wrote:
Simple, one uses it to find out information one would usually get by searching the WH's name on the www.
Perhaps, when coupled with skills, one could get more precise ideas about mass/time parameters for the WH.
It could function with charges (much like moon probing), or even without any charges (much like ship/cargo scanning).

It would save many explorers/wormhole dwellers a lot of time and pesky alt-tabs and also make the scanner ships more scanner-esque.

You are aware that pressing alt+b in game will open a simple web-broswer and you do not have to alt-tab to find the info right?

That said, it is an interesting idea.

"Music is a mysterious thing. Sometimes it makes people remember things they do not expect. Many thoughts, feelings, memories... things almost forgotten... Regardless of whether the listener desires to remember or not." - Citan Uzuki, Xenogears

Corina Jarr
en Welle Shipping Inc.
#6 - 2011-12-14 18:16:57 UTC
Kilrayn wrote:
Pobunjenik wrote:
Simple, one uses it to find out information one would usually get by searching the WH's name on the www.
Perhaps, when coupled with skills, one could get more precise ideas about mass/time parameters for the WH.
It could function with charges (much like moon probing), or even without any charges (much like ship/cargo scanning).

It would save many explorers/wormhole dwellers a lot of time and pesky alt-tabs and also make the scanner ships more scanner-esque.

You are aware that pressing alt+b in game will open a simple web-broswer and you do not have to alt-tab to find the info right?

That said, it is an interesting idea.

In game browser is crap. I'd rather use IE 6.
Takseen
Federal Defense Union
Gallente Federation
#7 - 2011-12-14 19:20:43 UTC
Would many people actually bother fitting a wormhole scanner though? I'd probably still use the 3rd party app.
Pobunjenik
Resbroko Liberation Fleet
#8 - 2011-12-14 19:41:48 UTC
Takseen wrote:
Would many people actually bother fitting a wormhole scanner though? I'd probably still use the 3rd party app.


It would be of great help to WH raiders as well as permanent dwellers.
A quick access to information is always good. Why bother with sites?
Petrus Blackshell
Rifterlings
#9 - 2011-12-14 20:41:37 UTC
Corina Jarr wrote:

In game browser is crap. I'd rather use IE 6.


In game browser runs the same engine as Google Chrome, minus Flash or other plugins. Think: "no obnoxious ads". It is also slower than Chrome since it runs in a freaking faux-window manager on top of a 3D environment. IE6 is ****.

/nerdpeen

Anyway, this is a cool idea. I came here expecting a specialized WH-only type of probe launcher and I had my rage-face on, but this is a genuinely good idea, and would encourage more WH exploration by non-WH dwellers.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Pobunjenik
Resbroko Liberation Fleet
#10 - 2011-12-14 20:44:49 UTC
So, the question is: How do we get CCP to notice and attempt to give a damn?
boobomatic
Malicious Laboratories
#11 - 2011-12-14 20:59:50 UTC
CCP, y u no make this brillant idea reality?!

;)
Eternum Praetorian
Doomheim
#12 - 2011-12-14 21:40:55 UTC
If you want it, like it then +1 it and make it a threadnaught.



go!



+1

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Ampoliros
Aperture Harmonics
#13 - 2011-12-14 22:03:48 UTC
No thank you, w-space is fine as it is for intel
Frothgar
State War Academy
Caldari State
#14 - 2011-12-14 22:06:35 UTC
It makes sense TBH. I know nobody mines anymore but roid scanners tell you exactly how much ore is left to mine. Ship scanners tell you how much cap the enemy has left. Maybe add functionality to either one of them to show how much mass remains on the WH.
Weaselior
GoonWaffe
Goonswarm Federation
#15 - 2011-12-14 22:08:50 UTC
cipher jones making a hilariously uninformed and moronic post that doesn't sound right at all, someone alert ccp someone must have hacked his account

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Pobunjenik
Resbroko Liberation Fleet
#16 - 2011-12-14 23:10:24 UTC
Slap +1 on the OP, let's get this show on the road!
Herzog Wolfhammer
Sigma Special Tactics Group
#17 - 2011-12-14 23:13:35 UTC
Pobunjenik wrote:
So, the question is: How do we get CCP to notice and attempt to give a damn?



Shoot the monument in Jita.


Bring back DEEEEP Space!

CCP Spitfire
C C P
C C P Alliance
#18 - 2011-12-15 12:36:21 UTC
Offtopic posts removed, thread moved from "EVE General Discussion".

CCP Spitfire | Marketing & Sales Team @ccp_spitfire

Pobunjenik
Resbroko Liberation Fleet
#19 - 2011-12-15 15:08:25 UTC
I would appreciate it if you commented on the idea, you are a dev after all.
Wormerling
Center for Advanced Studies
Gallente Federation
#20 - 2011-12-15 15:23:42 UTC  |  Edited by: Wormerling
This is great idea.

Pobunjenik wrote:
Simple, one uses it to find out information one would usually get by searching the WH's name on the www.

Jumps, NPC and ship kills as well? The target system of the wormhole?

Pobunjenik wrote:
Perhaps, when coupled with skills, one could get more precise ideas about mass/time parameters for the WH.

Support this, so that without scanner mass and time limits of the wormhole that you can see remain as they are. With the scanner (and level 1 skill) you get info about the class of the target system and about it's maximum time and mass limits. The higher your wormscan skills the better results you get for the current state of the remaining mass and time. However it shouldn't be 100% accurate even at skill level 5.
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