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Missions & Complexes

 
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The randomness of exploring

Author
J'as Salarkin
Red Sky Morning
The Amarr Militia.
#1 - 2011-12-14 17:02:19 UTC
Jumped back into Eve after a long time away from the game (only got 6M in skills so I havent been playing the game for that long in total really).

I enjoy exploring a lot and have some general questions / things to share.

1. I keep on finding more sites in busy systems than what I find in totally empty systems (all in low-sec). I have seen sites vanish while scanning them down as someone just finished them in the busy systems so clearly there is scanning going on there. There empty systems are totally dead most of the time I am there. Is there just the luck of the draw at work or does a heavily farmed system also mean that more sites will respawn there?

2. After the patch is there any nice data showing what gives the most money radar or mag? (For me its clearly mag)

3. Do you ever happen to have pirates try to scan you down and catch you while exploring? It has never ever happened to me and the excitement was a big reason I wanted to explore in low sec...

4 For all the seasoned explorers out there, what do you on average make per radar and mag site?

Thank you for any input and funny comments.

Cheers
J'as
Kilrayn
Caldari Provisions
#2 - 2011-12-14 17:40:47 UTC
1) There is no real proof about how/when sites spawn. Most believe that they respawn nearly instantly in the same region, though again, no proof.

2) Mags were slightly buffed this latest patch, although between the two I cannot say which would be more profitable. I can say for certain that DED sites pay much better.

3) I don't venture into low, but from what I here most systems are empty. Pirates are out there though.

4) Zero, as I do not run them.

"Music is a mysterious thing. Sometimes it makes people remember things they do not expect. Many thoughts, feelings, memories... things almost forgotten... Regardless of whether the listener desires to remember or not." - Citan Uzuki, Xenogears

Emperor Salazar
Remote Soviet Industries
Insidious Empire
#3 - 2011-12-14 17:46:07 UTC
J'as Salarkin wrote:

Is there just the luck of the draw at work or does a heavily farmed system also mean that more sites will respawn there?


Site spawning is 100% random. If you ever hear/read about people having "routes" that they always have a "certain" amount of sites and luck on....ignore them. They are supporting this with anecdotal observations. Site spawning has two parameters known to be associated with it: faction and system security. Some claim sites are tied to regions but this is in dispute and difficult to prove. There is the exception of ladar constellations in which particular sites respawn in those constellations when completed.

Quote:
After the patch is there any nice data showing what gives the most money radar or mag? (For me its clearly mag)


IMO they're both useless, better to spend your time finding complexes with shiny loot. With that said, you have to remember that mag sites are the only site in which all of that loot....can be found elsewhere in the game (invention for bpcs, and.....any PVE activity for salvage). Its a silly concept IMO.

Quote:
Do you ever happen to have pirates try to scan you down and catch you while exploring? It has never ever happened to me and the excitement was a big reason I wanted to explore in low sec...


Of course. I actually had some pirates pick up on the fact that I was farming ladar hacking sites a while back and lay a nice trap for me with two cloaked ships in a ladar a couple systems ahead of me. Barring clever tactics like this, yes pirates will try to scan you do. This is another good reason to avoid radars/mags. They have no gates so pirates can get direct warp ins with you. Complexes have gates, thus allowing you to use your dscanner at the range of gates (its usually about 10k km per gate) and buy you more time.

Quote:
For all the seasoned explorers out there, what do you on average make per radar and mag site?


Like I said, these are, IMO useless if you can do the complexes. The people doing mag/radars are less people scanning and running complexes that drop much better stuff (obviously all luck based of course).

J'as Salarkin
Red Sky Morning
The Amarr Militia.
#4 - 2011-12-14 18:39:28 UTC
Thank you both for your answers.

Funnily enough I have had much more luck with radar and mags in getting isk. Got over 100 M isk from a mag site this sunday, while the highest I got out of a complex was 40M or so. (I have done far more sites, but the general trend is clear)

I am just begining my exploring career so perhaps it is different with better (combat) skills. I take forever to run the combat sites. What ships do you use for running DED:s? I currently explore with an all-purpouse arbitrator, aiming for a pilgrim. I could bring my harbinger instead of course.
Destination SkillQueue
Doomheim
#5 - 2011-12-14 18:57:59 UTC
J'as Salarkin wrote:


1. I keep on finding more sites in busy systems than what I find in totally empty systems (all in low-sec). I have seen sites vanish while scanning them down as someone just finished them in the busy systems so clearly there is scanning going on there. There empty systems are totally dead most of the time I am there. Is there just the luck of the draw at work or does a heavily farmed system also mean that more sites will respawn there?


It's all random as far as I know. Some sites are naturally specific to some areas of space, but within that area it seems to be pretty random. It might not totally be, but it's to the point, that I have never noticed a pattern emerging.

J'as Salarkin wrote:
2. After the patch is there any nice data showing what gives the most money radar or mag? (For me its clearly mag)


I haven't seen any actual info, but for me it's clearly radar. That said I'm currently in an area that doesn't even have a chance of dropping any good salvage, so it naturally favors radar sites. I can't argue that both sites are crap compared to combat sites, but I like doing sites more than actually scanning for them, so doing them earns you a constant steady income and you spend more time doing sites than scanning them. There simply aren't enough complex to keep you busy all the time, but complexes should naturally be your highest priority.

J'as Salarkin wrote:
3. Do you ever happen to have pirates try to scan you down and catch you while exploring? It has never ever happened to me and the excitement was a big reason I wanted to explore in low sec...


Happens all the time for me, but I've been on the hunter side often enough, that I can evade most attempts. Skilled hunters are rare though and it's mainly just someone scouting targets for a roaming gang.

J'as Salarkin wrote:
4 For all the seasoned explorers out there, what do you on average make per radar and mag site?


I have no idea really, because I just stash all the things I get and go over it maybe once every two months or sell off a few items when I need the cash. Mag sites on average are worse for me though by a decent margin, but I haven't actually calculated the site incomes, since faction/deadspace loot is what makes exploration worth doing in the more dangerous areas of space. Mag and radar sites just provide extra income and additional alternative things to do.
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#6 - 2011-12-14 19:07:04 UTC  |  Edited by: Emperor Salazar
J'as Salarkin wrote:
Thank you both for your answers.

Funnily enough I have had much more luck with radar and mags in getting isk. Got over 100 M isk from a mag site this sunday, while the highest I got out of a complex was 40M or so. (I have done far more sites, but the general trend is clear)

I am just begining my exploring career so perhaps it is different with better (combat) skills. I take forever to run the combat sites. What ships do you use for running DED:s? I currently explore with an all-purpouse arbitrator, aiming for a pilgrim. I could bring my harbinger instead of course.


I guess I see it from a "maximizing" perspective, as I flew a tengu when I was exploring. Tengu is well suited for gurista complexes (the only ones I used to do) which drop the best loot, by far. As you are in the arbitrator with goals for a pilgrim, mags/radars are obviously still worth your time.

The legion can handle any high sec sites you throw at it and T3 is really where you want to be if you plan on being a dedicated explorer so your long term goal should definitely have that (or another T3) in line. For now, if you plan to stay in high sec, I would say stick with the arbi if it can do all the sites you want to do. I don't really know much about it though, so not sure if it can handle the DED 4/10s and Vigils. If it can't, move on up to the harbi.

As for my position on radars/mags: yes they are worth doing if you cannot do the complexes fast and efficiently. But if and when you can do those sites, they should be your targets. You may say "well mags/radars provide more stable isk, albeit lower" or "well I pulled 30 mil from a mag, it was pretty good." Those points are irrelevant (particularly the stable notion, this irritates me when people say anything about exploration is stable).

The fact is complexes have the higher POTENTIAL isk return and as competition is high, spending time doing radars/mags is time you could otherwise spend finding the sites with better POTENTIAL. Just something to think about when you get a bit further in your exploration career.
J'as Salarkin
Red Sky Morning
The Amarr Militia.
#7 - 2011-12-14 19:28:01 UTC
Emperor Salazar wrote:

I guess I see it from a "maximizing" perspective, as I flew a tengu when I was exploring. Tengu is well suited for gurista complexes (the only ones I used to do) which drop the best loot, by far. As you are in the arbitrator with goals for a pilgrim, mags/radars are obviously still worth your time.

Good to hear, I will stay with my arbi for now and if needed jump into my harbinger (and eventually a T3-legion)

Emperor Salazar wrote:

The legion can handle any high sec sites you throw at it and T3 is really where you want to be if you plan on being a dedicated explorer so your long term goal should definitely have that (or another T3) in line. For now, if you plan to stay in high sec, I would say stick with the arbi if it can do all the sites you want to do. I don't really know much about it though, so not sure if it can handle the DED 4/10s and Vigils. If it can't, move on up to the harbi.

Actually I now only do low-sec as it is more fun in a dangerous way, I get better loot and actually have to watch out for the NPC:s there. Once there spanwed 2 battelships in a radar site! If I had been browsing the market (like I would in high-sec) I would have been toast.

Emperor Salazar wrote:

The fact is complexes have the higher POTENTIAL isk return and as competition is high, spending time doing radars/mags is time you could otherwise spend finding the sites with better POTENTIAL. Just something to think about when you get a bit further in your exploration career.

I have now been convinced that the true profit lies within the complexes, I will try to focus a bit more on them, however, I still like the roleplaying side of being an explore enough to not pass up on the radar/mag sites.


Destination SkillQueue wrote:

J'as Salarkin wrote:
3. Do you ever happen to have pirates try to scan you down and catch you while exploring? It has never ever happened to me and the excitement was a big reason I wanted to explore in low sec...


Happens all the time for me, but I've been on the hunter side often enough, that I can evade most attempts. Skilled hunters are rare though and it's mainly just someone scouting targets for a roaming gang.

Then I must be in a truely dead-end part of low-sec, nothing happens here. I have even decided to start some PI work in low-sec, just to see if I can make a profit flying around in a bestower.



Thanks for all the answers. Will pay more attention to the fighting part of exploring from now on and see if my luck turns on that part.


CeneUJiti
Doomheim
#8 - 2011-12-14 19:38:09 UTC
Well Gallente 4/10 can be kited in a Vexor with MWD, never tried if it can be properly speedtanked with AB (it was lowsec mag/radar fit so MWD + cloak fit). It can be tanked easily in a AB speed tanked Ishkur if you have good enough gun and drone skills to kill overseer in it. On paper it has enough tank to tank Guristas but unlike lol Serpentis Guris have missiles which don't care that much about your speed tank (they will still hit you for some damage, unlike guns which completely miss and do 0).

Maybe one of Minnie AFs could do Ammar plexes; but imho Angels and Guristas have too much missiles.

Yes of course you can use a Tengu and roll over all highsec sites without any worry about NPCs.


Now some mine questions.

How often are fully empty sites? Last year I mad a bit over a bill in 20 days (average 4 systems scanned per day but statistics lie) and considered a "lol single resist passive hardener" a fail drop and never had "wtf, just overseer stuff, noooo" moments. Now I resubed I found 4 sites, only one dropped anything other than overseer stuff.
I know those are absolutely tiny number samples but 3 out of 4 is very demotivating. I'd rather warp in to see random Tengu killing the overseer than going for a full clear and getting nothing.

Can anyone who has statistics spanning many dozens or even hundreds of sites done please tell how often are full 0 drops?

Second. Proteus still cant into PVE right? I'm close-ish to Loki and very very far from Tengu. Worth bothering with Loki or should I bite the bullet and go for Tengu?
Kilrayn
Caldari Provisions
#9 - 2011-12-14 20:23:27 UTC
CeneUJiti wrote:

Second. Proteus still cant into PVE right? I'm close-ish to Loki and very very far from Tengu. Worth bothering with Loki or should I bite the bullet and go for Tengu?

Tengu. You won't regret it, unless you don't like ships getting blown up quickly and easily, then it is not for you.

Also, I'm a former proti pilot. It now collects space dust in my hangar.

"Music is a mysterious thing. Sometimes it makes people remember things they do not expect. Many thoughts, feelings, memories... things almost forgotten... Regardless of whether the listener desires to remember or not." - Citan Uzuki, Xenogears

Mnemosyne Gloob
#10 - 2011-12-16 02:34:19 UTC
Tengu seems to be the queen, yes. You can still fly other ships tho. Pilgrim, Ishtar, Gila for instance. The other t3s (while not being as 'efficient' as a tengu can still hold their ground i guess. Also depending on what faction you want to fight some ships might be better suited for the task than others - look for natural resists.
Rel'k Bloodlor
Federation Front Line Report
Federation Front Line
#11 - 2011-12-16 07:13:48 UTC
With good combat skills Complexes should be first, than the other sites but...
Once your scanning skills get up there the mag and rad sites start to become fast enuff that its irrelevant and you should just do them. Lots of people talk about this better than that, but its really a matter of speed, priority and efficiency. Remember as explorers we gamble were not Boba Fetts, were Hon Solo's we take risk and some times hit it big. Or get caught and lose it all or have to get rescued.

I wanted to paint my space ship red, but I couldn't find enough goats. 

Cypher Decypher
KarmaFleet
Goonswarm Federation
#12 - 2011-12-16 15:14:21 UTC
Rel'k Bloodlor wrote:
With good combat skills Complexes should be first, than the other sites but...
Once your scanning skills get up there the mag and rad sites start to become fast enuff that its irrelevant and you should just do them. Lots of people talk about this better than that, but its really a matter of speed, priority and efficiency. Remember as explorers we gamble were not Boba Fetts, were Hon Solo's we take risk and some times hit it big. Or get caught and lose it all or have to get rescued.


Speed.

Running highsec complexes is ALL about speed. From the moment you jump into a system, consider it a race. Even if there's no-one in local, assume that there will be very shortly.

Everything from scanning skills; the number of probes you drop and the keyboard shortcuts for moving & resizing them; being aligned to next system if nothing likely pops up; burn time between gates; knowing what will TD or web or damp you; knwoing how to spawn triggers and where they appear.. all these speed-related factors contribute to successful exploration.

Being able to use Deep Space Probes gives any explorer a very big advantage in finding complexes - not least because at the moment, 3/10's and 4/10's are all at the same sig strength, and Vigils are exactly half of that.

You should be looking to do the absolute bare minimum to get you into the final pocket to kill the Overseer/kill & loot the faction spawn. Everything else, you need to tank while you beetle after the final objective.

A Vigil should not take more than 3-4 minutes once you arrive at the first gate.

In short - build you ship to tank and burn. You simply do not need a lot of dps; 200-250 is plenty.

The exception is the 3/10's, where it's a frig fest and in each pocket you have to kill everything to unlock the next gate.

Lastly - If you get into a complex and find you're contesting it.. you don't have to be a gentleman. After all, you've just spent time & effort to find the same site, so go ahead and race your opponent(s). It's actually very satisfying when you win :D

And yes I fully understand that some people like to take their time & kill everything for bounties; but frankly, that's not exploring. That's just ratting.
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#13 - 2011-12-16 15:45:17 UTC
^^ That guy gets it.

Though I disagree on vigils. Screw those things, ignore erry day.
J'as Salarkin
Red Sky Morning
The Amarr Militia.
#14 - 2011-12-16 15:49:15 UTC
Cypher Decypher wrote:


Speed.

Running highsec complexes is ALL about speed.


I think I will try and steal my own thread back for a short while... ;).

I know how to do the 4/10 complexes found in my area in a quick manner in highsec. In lowsec I have found a few higher rated complexes but never dared doing them. (only once did I actually find a 5/10 which I might have tried, but RL intervened).

My question. Can i do a 5/10 (and perhaps even a 6/10) in a harbinger? Is speed even an option there or will I be shot to pieces, i.e. I need to shot off every single NPC kiting their damage before going for the final kill?

My arbitrator can probably handle 4/10, albeit very slowly so I am now planning to fly out my harbinger to low sec to increae my firepower. Will I lose it in a ball of fire if I try the higher DED:s?
Cypher Decypher
KarmaFleet
Goonswarm Federation
#15 - 2011-12-16 22:20:08 UTC  |  Edited by: Cypher Decypher
(Sorry J'as:)

I'm assuming you're taking the Harby into Sansha space to try 5/10's. Still, I think you'll hit a brick wall.

There is a BIG difference between highsec DED sites & complexes, and those of lowsec then null.

The Sansha's Nation Neural Paralysis is a 5/10, and contains (among other nasty things) 25 Battleship rats spread over 3 pockets. They don't all need killing to unlock the next gate - but that's an awful lot of dps notwithstanding the frigs, cruisers.. and stasis towers Shocked

Point is, it's several orders of magniturde harder than the 4/10's found in highsec - which don't even contain a single BS rat.

Plus the final Overseers often have extremely good active shield AND armour omnitanks. 1600dps isn't uncommon in higher DED sites.

Most 6/10 and above plexes are run by small gangs or a main plus logi alt. That's simply because they were designed to be too much for a single player. There are some exceptions (shield 'tar tanking 8/10's in Fountain..*sigh*) but given you have a modest 6m sp, I'd suggest you don't even attempt 5/10 DED sites until you've buffed up a bit more.

Evelopedia is your friend :)
J'as Salarkin
Red Sky Morning
The Amarr Militia.
#16 - 2011-12-17 01:11:13 UTC
Cypher Decypher wrote:
(Sorry J'as:)

I'm assuming you're taking the Harby into Sansha space to try 5/10's. Still, I think you'll hit a brick wall.

There is a BIG difference between highsec DED sites & complexes, and those of lowsec then null.

The Sansha's Nation Neural Paralysis is a 5/10, and contains (among other nasty things) 25 Battleship rats spread over 3 pockets. They don't all need killing to unlock the next gate - but that's an awful lot of dps notwithstanding the frigs, cruisers.. and stasis towers Shocked

Point is, it's several orders of magniturde harder than the 4/10's found in highsec - which don't even contain a single BS rat.

Plus the final Overseers often have extremely good active shield AND armour omnitanks. 1600dps isn't uncommon in higher DED sites.

Most 6/10 and above plexes are run by small gangs or a main plus logi alt. That's simply because they were designed to be too much for a single player. There are some exceptions (shield 'tar tanking 8/10's in Fountain..*sigh*) but given you have a modest 6m sp, I'd suggest you don't even attempt 5/10 DED sites until you've buffed up a bit more.

Evelopedia is your friend :)


Yeah in the meantime I have come to the same conclusion. I did scan down all sites to have a look at what they might be and everyone I looked up on the evelopedia was way out of my league, now I have gone back to just ignoring any site that is not radar/mag. In highsec I will continue to scan down all of them, even though I do prefer lowsec.

Somehow I am a slightly bit disapointed with the exploring combat sites. I do agreewith what was mentioned before that we are like Han Solo. Exploring the universe finding cool stuff and getting into troubles. Thing is Han Solo did not suddenly change ship and came back in an Imperial Star Destroyer (the big big "triangular" ships). But that is how exploring is in low/null sec it seems.

For now I will slowly skill for the pilgrim then perhaps a T3 cruiser. I guess what I need to aim for to get my fun out of EvE is nullsec or wormhole radar and mag sites. Big stuff spawn there too, but far less and hopefully doable on your own.