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Scout incursions - Fleet comp/fittings

Author
Varsua Demilia
Doomheim
#1 - 2014-10-19 01:42:28 UTC
Has anyone run any of the new revised scout incursions? Do anyone have a fleet comp or fitting set that has been used efficiently? Thanks!
Xylem Viliana
homeless bum
#2 - 2014-10-19 11:32:40 UTC
Bastion marauders kronos and a pair od pallys work fine, take a mobile depot with you an both long and short range guns however whe i last tested it long ago the blaster kronos was fine for short range and 2 pulse pallys did the longer range. Only one of the tested sites needed a weapon swap to beams.

Easier with 4 or 5 but if you have that many you can do vgs.
Jill Antaris
Jill's Open Incursion Corp
#3 - 2014-10-19 14:02:31 UTC
Well it took me with 2 dps, a bit of assisted drone dps from the booster on grid and one Logi like 18 minutes. You can do a VG site(that pays 3 times more) in 12 minutes with that setup.

As for fittings, standard Incursion VG fittings like all the channels give them out work, you will need at least one rail/artillery fitted hull(better 2 or 3) if you don't have laser BS. As for laser hulls puls do work if you have a ranged bonused hull like the Apocs or the Paladin, fit beams or Tachs on other hulls. Overall it is more or less a waste of time and you are multiple times better off doing VGs with the same setup. I honestly have not the slightest idea what they guy that did the new spawns was thinking when he put tons of long range targets and ECM hulls in the sites and stacked the EHP that needs to be killed up to VG levels with halve the DPS on grid for 1/3 of the payout.
Varsua Demilia
Doomheim
#4 - 2014-10-19 19:24:35 UTC
I was thinking maybe 5 tengus with local reps or other t3s.
Alpha Betty Spagette
death for naugh
#5 - 2014-10-19 20:42:57 UTC
Local rep tengu's I dont believe would work. however if you have 5 of them spider tanking tengu's might work. But its not efficient if it works at all. Seroiusly just skip them and do something else, ether upgrade to VG or go do something else in the game, the rebalanced scout sites are arguably even worse now, they used to be soloable but not worth running, now they can have some worth but CCP's idea to make them a step before VG while you form a fleet is not working. As Jill said with 4 you "can" do a VG site. Doesnt mean you should with only 4 but its possible and more profitable provided you dont get unlucky and die.
Bullock Brawn
Doomheim
#6 - 2014-10-20 05:22:52 UTC  |  Edited by: Bullock Brawn
I just did one (Asteroid one) with a pair of dominix Spider tanked... I thought they would be a cakewalk from the last time I did them before the change.

1) I killed the first wave no issue (although the Jamming was a pain)
2) Had to warp out on the other waves and back in at range for sentry drones due to the extremely high DPS of some ships hitting me with 2200 Damage... ouch.
3) Payout was no where close to being worth doing it... Any decent level 4 mission pays more and is about as quick.

If you just want to check it out as I did, have at it, otherwise as already stated "total waste of ISK/Time compared to other solo options. I can see doing them to learn the higher end incursion mechanics, but that's all.

PS.. the system was dead, my two toons where the only ones in local... makes sense.
James Baboli
Warp to Pharmacy
#7 - 2014-10-20 19:38:20 UTC
Bullock Brawn wrote:
I just did one (Asteroid one) with a pair of dominix Spider tanked... I thought they would be a cakewalk from the last time I did them before the change.

1) I killed the first wave no issue (although the Jamming was a pain)
2) Had to warp out on the other waves and back in at range for sentry drones due to the extremely high DPS of some ships hitting me with 2200 Damage... ouch.
3) Payout was no where close to being worth doing it... Any decent level 4 mission pays more and is about as quick.

If you just want to check it out as I did, have at it, otherwise as already stated "total waste of ISK/Time compared to other solo options. I can see doing them to learn the higher end incursion mechanics, but that's all.

PS.. the system was dead, my two toons where the only ones in local... makes sense.

You are doing these sites at 40% the intended speed by only having 2 on grid. This means that the isk/hr ratio is entirely screwed up, and thus invalidates some of your points in F&I about smaller groups and incursions.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Replacement 234
Tremor Recorded
#8 - 2014-11-08 00:52:09 UTC
So, I'm assuming you have each done these scout missions as one player with multiple accounts. Has anyone multi-boxed them? Or have an opinion, other than "I hate multi-boxers" on fleet makeup, fits or any tips on multiboxing them?

I have not done any incursions seriously for over two years. I did do a few VGs with my mains whole corp of 74 players and about 200 accounts on a few VGs as a lark to see how fast we could go through them and speed off to the next on. We did it a few different times, never entering an occupied site or contesting - we would leave if another fleet came in until someone sent us a message that they only were following us to see how the carnage went. We still caught hell from the other fleets for interrupting their schedules or something. We even got accused of multiboxing the 200 or so ships. It was fun to alpha waves, but we had no incursion specialization of fittings, ships, or implants and we had everything from Mallers to Vindis and no logis, but many who had extra high slots all fitted with shield transporters and we organized our squads so the squad leaders could manage the few repairs needed. We did a couple of sites using only drones in wing sized drone balls. We even had some dedicated salvagers, so left nothing behind. It all went into our corp scholarship fund for hard working noobs who never ask for a handout, a strict rule of ours - never give to anyone who has the temerity to ask strangers for a handout.

The corp is waning, I'm 67 and one of the youngest, we all knew or knew of each other in the US Army and have used gaming as an active social media going back to Rogue Spear. Task organizing for us is easy.

A couple of weeks ago, and foolishly without gathering any intel on the new scout missions from patch notes or from other players, I took a Vindi I fitted with the TVP advanced fits (it was an exact duplicate) solo into a Scout mission. I'm going to return to incursioning now that the fleets have many different and proficient FCs (the three worth flying with back then, Serge, Daisey, NomaTech, and there were a couple of more were so overworked) and the fleets seem to be comprised of people who are thinking about incursions while doing them. I left incursions after the final straw of being in a fleet with a few marauders who were fitted totalling for salvaging and doing nothing but salvaging and getting paid for the site while I was buying ammo and firing more than I should to make up for the salvagers and while steaming about that, the FRIGGIN' FC announced, "PROMO" and everyone started multasking the incursion and Blink. I almost just warped off, but I did complete the mission, more to get paid than not abandoning fleet mates in mid-mission and reducing the effectiveness of the fleet.

Before returning to a TVP fleet and playing like an doing something idiotic, I wanted to get my feet wet soloing a scout mission as I used to do in a Harbinger and then go back to running HQs with TVP. I was surprised to get webbed by a couple of ships, much less to die that fast.

VGs with 5 ships? I've done them with 8 or 9 ships before the first time incursions were changed since introduction. You wouldn't mind sharing the fits or any tips for 5 ships would you?

Thanks very much and Fly safe, 07
Varsua Demilia
Doomheim
#9 - 2014-11-08 16:46:23 UTC
I fleet of bastion marauders can do VGs with just a handful of them, provided they are fitted well enough. Though I still don't think 5-6 of them could compare to a 8 DPS / 2 Logi Vindi fleet for instance in regards to completion times. Though I could be wrong?
FunGu Arsten
Ascendance
Goonswarm Federation
#10 - 2014-11-08 23:30:58 UTC  |  Edited by: FunGu Arsten
scouts are totaly borked vs VG

someone did derp math on how much ehp/rep and damage they wanted to put in scout sites...

stay away from them; thats all i can advice you
edit: i'll let you know how long the sites take with a full VG fleet ;) if its over 6 minutes you are better to do VGs and actualy get a payout...
FunGu Arsten
Ascendance
Goonswarm Federation
#11 - 2014-11-09 01:14:19 UTC
FunGu Arsten wrote:
scouts are totaly borked vs VG

someone did derp math on how much ehp/rep and damage they wanted to put in scout sites...

stay away from them; thats all i can advice you
edit: i'll let you know how long the sites take with a full VG fleet ;) if its over 6 minutes you are better to do VGs and actualy get a payout...


distress beacon:
between 4 and 6 minutes... with 12 ships
depending on the size of the waves

so i dont even wanne know how bad it would be using only 5 pilots

scouts... not so fixed...
Varsua Demilia
Doomheim
#12 - 2014-11-09 02:02:48 UTC
Yeah, that doesn't even begin to compare to VGs with fleet/payout size, fittings, etc. Seems to me they need to dial them back a little bit while keeping the payouts. The whole idea of scouts was to have sites to run while fleet members where joining, and thus running a partial fleet. Almost not even worth the time.