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Player Features and Ideas Discussion

 
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Proposed Counter to Bombs

Author
Re Reke
Doomheim
#1 - 2014-11-07 20:21:36 UTC
One of the biggest issues with bombers is the alpha damage from a huge wave of bombs.

I propose to add a new function or feature to the "Warp Disruption Field Generator" that reduces bomb damage on all targets within its bubble by 70-80%. Giving HICs a more defensive role in larger fleets. If another fleet wants to use bombers they need to take out the HICs before a bombing run. There is a trade off as you have to keep your fleet bubbled but are protected by bombs.

Bombers would then become a strategic weapon, rather than nerfing bombers until they are unusable. I hope it would be easy to implement as a new function of the Warp Disruption Field Generator module or as a new script to the existing module.


Rattman
Deep Core Mining Inc.
Caldari State
#2 - 2014-11-07 22:41:52 UTC
Not the dumbest idea I have seen.

Think the easiest way would be to force the bombers to stay on grid for the flight time of the bombs. they leave grid bombs fail to detonate
elitatwo
Zansha Expansion
#3 - 2014-11-07 23:02:57 UTC
Rattman wrote:
Not the dumbest idea I have seen.

Think the easiest way would be to force the bombers to stay on grid for the flight time of the bombs. they leave grid bombs fail to detonate


That is actually sound! I like it.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Hopelesshobo
Hoboland
#4 - 2014-11-07 23:26:44 UTC  |  Edited by: Hopelesshobo
Re Reke wrote:


I propose to add a new function or feature to the "Warp Disruption Field Generator" that reduces bomb damage on all targets within its bubble by 70-80%. Giving HICs a more defensive role in larger fleets. If another fleet wants to use bombers they need to take out the HICs before a bombing run. There is a trade off as you have to keep your fleet bubbled but are protected by bombs.


Good job, you just broke bombers. And you also strengthened one of the only 2 classes of ships that can keep a super locked down. Also, people would probably just fly nullified ships with a HIC bubbler.

Lowering the average to make you look better since 2012.

Re Reke
Doomheim
#5 - 2014-11-07 23:39:13 UTC
Because there are so many supers to lock down.

Yea they could but one of the major disadvantages is the HIC can't move or receive remote reps. Also T3 don't get bombed that much due to there resist profile and sig. This is more to help bring Battleships back into large fleet engagements.

There needs to be a better defense to bombers for larger ships. Or a diminishing return on damage when launching more than a squad of bombs.
Hopelesshobo
Hoboland
#6 - 2014-11-07 23:43:39 UTC
Re Reke wrote:

There needs to be a better defense to bombers for larger ships.


Yeah, keep your fleet bubbled to prevent them from warping in at 30km and launching bombs, also add in a few insta lock ships to alpha them off grid when they do uncloak.


Re Reke wrote:

Or a diminishing return on damage when launching more than a squad of bombs.


Then there needs to be a diminishing returns on alpha as well, along with reps when theres more then a squad of people in your fleet.

Lowering the average to make you look better since 2012.

Blodhgarm Dethahal
8 Sins of Man
Stray Dogs.
#7 - 2014-11-07 23:49:50 UTC
Bombers are fine, all you need is a half way good fast locking ship and an interdictor to bubble them. Pop they go and no alpha.

Or you could just be a really mobile force on the battlefield and not be sitting ducks.
DaeHan Minhyok
Logical Outcomes
#8 - 2014-11-08 00:06:00 UTC
Re Reke wrote:
One of the biggest issues with bombers is the alpha damage from a huge wave of bombs.

I propose to add a new function or feature to the "Warp Disruption Field Generator" that reduces bomb damage on all targets within its bubble by 70-80%. Giving HICs a more defensive role in larger fleets. If another fleet wants to use bombers they need to take out the HICs before a bombing run. There is a trade off as you have to keep your fleet bubbled but are protected by bombs.

Bombers would then become a strategic weapon, rather than nerfing bombers until they are unusable. I hope it would be easy to implement as a new function of the Warp Disruption Field Generator module or as a new script to the existing module.




Try medium smart bombs, they will work, fits on any hic, and hics do poor damage anyway. Also, hics dont need another reason to get primaried, try a different ship if you're really set on seeing this through
Hopelesshobo
Hoboland
#9 - 2014-11-08 00:11:30 UTC  |  Edited by: Hopelesshobo
Also, correct me if I'm wrong here, but MJD spool up timer, with lvl 5 skill, is 6 seconds, and bombs take 10 seconds to land, which gives you 4 seconds to react.

Lowering the average to make you look better since 2012.

Adrie Atticus
Caldari Provisions
Caldari State
#10 - 2014-11-08 11:27:38 UTC
Hopelesshobo wrote:
Also, correct me if I'm wrong here, but MJD spool up timer, with lvl 5 skill, is 6 seconds, and bombs take 10 seconds to land, which gives you 4 seconds to react.


12 seconds to land.
Elise Randolph
Habitual Euthanasia
Pandemic Legion
#11 - 2014-11-09 16:40:40 UTC
Reduce bomb damage by 50%
Add some skillshot bomb (or other mechanic) that increases bomb damage by 100%

BAM. I'm so good.

~

Tabyll Altol
Viziam
Amarr Empire
#12 - 2014-11-10 09:07:05 UTC
Re Reke wrote:
One of the biggest issues with bombers is the alpha damage from a huge wave of bombs.

I propose to add a new function or feature to the "Warp Disruption Field Generator" that reduces bomb damage on all targets within its bubble by 70-80%. Giving HICs a more defensive role in larger fleets. If another fleet wants to use bombers they need to take out the HICs before a bombing run. There is a trade off as you have to keep your fleet bubbled but are protected by bombs.

Bombers would then become a strategic weapon, rather than nerfing bombers until they are unusable. I hope it would be easy to implement as a new function of the Warp Disruption Field Generator module or as a new script to the existing module.




Mmh, No.

-1
Discomanco
We pooped on your lawn
#13 - 2014-11-10 14:50:08 UTC
When I first saw "Warp Disruption Field Generator" I thought that the suggest would be them to reduce the speed of the bomb with 90% (it already reduces AB/MWD)..
But I guess that would be even more broken
Soldarius
Dreddit
Test Alliance Please Ignore
#14 - 2014-11-10 15:11:28 UTC
Elise Randolph wrote:
Reduce bomb damage by 50%
Add some skillshot bomb (or other mechanic) that increases bomb damage by 100%

BAM. I'm so good.


Not the worst idea thats ever been put out there. More akin to having damage fall off. Wait a tick...

What about giving all bombs optimal of about 1000m, and a falloff of 12,5000m? I'm open to tweaking the numbers. This would reward good pilots and penalize bad pilots.

tbqh, energy projected in a sphere in a 3-dimensional space is ruled by the inverse square law. But having damage fall off by x/r2 would require bombs with a staggering amount of base damage to be effective at reasonable ranges.

http://youtu.be/YVkUvmDQ3HY