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Idea: Filter for Names listed in channels. [UPDATED]

First post
Author
Giribaldi
State War Academy
Caldari State
#1 - 2014-11-07 22:19:35 UTC  |  Edited by: Giribaldi
Q. What am purposing?
A. In all channels we get a Menu Button that will allows us to UNCHECK certain FILTER options for the Member List

Now what my thoughts are is to take Jita Local which look's like this:
http://oi59.tinypic.com/2yyt6gx.jpg - Jita Local Huge

and turn it into something like this:
http://oi58.tinypic.com/nv5x5v.jpg - Jita Local Condensed

Granted this is just an example and If i had the resource I would make a much better effort to give you guys better examples but i don't.

Purposed idea:
Add (like the fleet advert save function) a method 2 save Filter Option's for individual Channel's that you can Customize and Create.
Drop down Menu (Member List Filter's) *Dot is Checked*-*Empty is Unchecked*
Open for Discussion as to the list Below:

NBSI Setting

[ ] Alliance Member's
[ ] Corp Member's
[ * ] War Target's
[ ] Dust514 Player's
[ ] +10 Blue
[ ] +5 Light Blue
[ * ] Neutral Standing
[ * ] No Standing
[ * ] -5 Light Red
[ * ] -10 Red

(There is a reason that i don't have Suspect and Flashy Red in this as i believe it to be outside of the needed filter range and would add a bit of risk involved depending on the Filter Setting you have chosen)

In this example above, only War Target's Neutral's and Below will be shown All others will not WHICH will include yourself

Upon Changing from the "Default Member List Filter Settings" the Number written next 2 the Pod in your channel will change accordingly, HOWEVER the Local Count will not change it will always be what local will always be. So if Local has 4k People then local will SHOW 4k people in the "Default Member List Filter Settings" Unless you change 2 the "NBSI Setting Filter" where the Capsuleer Count will change from 4k to 1.9k (random ass number ftw)

[UPDATED]
Thanks to the feedback given in the forums I've taken a little more Effort into the forum post to make it a little more clear as to what I'm suggesting here. I will Update this forum post as feedback keeps coming in.

P.S. I look forward to seeing what a Developer's standpoint on my purposed idea is, WINK WINK!
elitatwo
Zansha Expansion
#2 - 2014-11-07 22:30:58 UTC
...and people are asking why EVE is played solo..

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Iain Cariaba
#3 - 2014-11-07 22:35:10 UTC
So you want to make local an even more powerful intel tool by making it so that only hostiles or potential hostiles show up in it.

No.
Brian Hinken
School of Applied Knowledge
Caldari State
#4 - 2014-11-08 04:16:32 UTC
Iain Cariaba wrote:
So you want to make local an even more powerful intel tool by making it so that only hostiles or potential hostiles show up in it.

No.


If it already has the option of showing everyone in the system. And it tells you (pretty much) when people log, enter, or leave than how is it making it a MORE powerful tool too add filters. It seems logical, and sensical, not restrictive, or exponentially informative. I am truly sorry if you want to jump into a system so that you can gank people without them knowing what the **** happened, why, when, or how, but this seems the logical progression to me =)........ an extended overview if you wish. Not to many details but tells you what is around you.

Also... Iain Cariaba, why would it be completely unreasonable for you to set an overview, chat channel or other indicator to only include hostile persons?
Iain Cariaba
#5 - 2014-11-08 21:27:47 UTC
Brian Hinken wrote:
Iain Cariaba wrote:
So you want to make local an even more powerful intel tool by making it so that only hostiles or potential hostiles show up in it.

No.


If it already has the option of showing everyone in the system. And it tells you (pretty much) when people log, enter, or leave than how is it making it a MORE powerful tool too add filters. It seems logical, and sensical, not restrictive, or exponentially informative. I am truly sorry if you want to jump into a system so that you can gank people without them knowing what the **** happened, why, when, or how, but this seems the logical progression to me =)........ an extended overview if you wish. Not to many details but tells you what is around you.

Also... Iain Cariaba, why would it be completely unreasonable for you to set an overview, chat channel or other indicator to only include hostile persons?

Because, depending on the layout you choose for your screen, the size you pick for local window, and the number of people on that local list, it is entirely possible to have new hostile get lost in the local list. OP's idea to filter friendlies out of local would totally eliminate the only weakness in the instant intel of local, that weakness being the saturation of contacts in local.

As a pretty much dedicated nullbear, you'd think I'd be all for this idea. After all, why would I be against adding that extra layer of security that being able to make local only display those who are dangerous? Because adding new layers to the easy mode that this game is becoming does not, as OP suggests, make this game better. All it does is lower the bar of intelligence required to play the game, and encourage the whiney entitlement mindset prevalent in WoW and other games.

Remember what happens when an EvE player quits and goes to play WoW. The collective intelligence of both games increases.
Giribaldi
State War Academy
Caldari State
#6 - 2014-11-09 00:46:55 UTC  |  Edited by: Giribaldi
Iain Cariaba wrote:
Brian Hinken wrote:
Iain Cariaba wrote:
So you want to make local an even more powerful intel tool by making it so that only hostiles or potential hostiles show up in it.

No.


If it already has the option of showing everyone in the system. And it tells you (pretty much) when people log, enter, or leave than how is it making it a MORE powerful tool too add filters. It seems logical, and sensical, not restrictive, or exponentially informative. I am truly sorry if you want to jump into a system so that you can gank people without them knowing what the **** happened, why, when, or how, but this seems the logical progression to me =)........ an extended overview if you wish. Not to many details but tells you what is around you.

Also... Iain Cariaba, why would it be completely unreasonable for you to set an overview, chat channel or other indicator to only include hostile persons?

Because, depending on the layout you choose for your screen, the size you pick for local window, and the number of people on that local list, it is entirely possible to have new hostile get lost in the local list. OP's idea to filter friendlies out of local would totally eliminate the only weakness in the instant intel of local, that weakness being the saturation of contacts in local.

As a pretty much dedicated nullbear, you'd think I'd be all for this idea. After all, why would I be against adding that extra layer of security that being able to make local only display those who are dangerous? Because adding new layers to the easy mode that this game is becoming does not, as OP suggests, make this game better. All it does is lower the bar of intelligence required to play the game, and encourage the whiney entitlement mindset prevalent in WoW and other games.

Remember what happens when an EvE player quits and goes to play WoW. The collective intelligence of both games increases.



You have a valid point but I believe it would more used in high sec wars, filtering people out of Jita local to see the war targets enter local could prove instrumental, as well as for low sec or 0.0 fighting. I also think that your partially correct about the intellect required to play the game is going down but I believe that the benafits from my idea wouldn't affect that as much as it would positively affect the game.
Jur Tissant
Garoun Investment Bank
Gallente Federation
#7 - 2014-11-09 06:59:53 UTC  |  Edited by: Jur Tissant
No problem with filtering the UI. Plus filtering out just the baddies would let you minimize local and give you more screen space which is always an issue with EVE's UI.

Furthermore, if managing your UI is part of gameplay (and in what other games is this true? think about it...), then the gameplay is inherently favoring people with bigger monitors. That's not right.
Steppa Musana
Doomheim
#8 - 2014-11-09 07:54:05 UTC  |  Edited by: ISD Ezwal
Iain Cariaba wrote:
Because, depending on the layout you choose for your screen, the size you pick for local window, and the number of people on that local list, it is entirely possible to have new hostile get lost in the local list. OP's idea to filter friendlies out of local would totally eliminate the only weakness in the instant intel of local, that weakness being the saturation of contacts in local.

As a pretty much dedicated nullbear, you'd think I'd be all for this idea. After all, why would I be against adding that extra layer of security that being able to make local only display those who are dangerous? Because adding new layers to the easy mode that this game is becoming does not, as OP suggests, make this game better. All it does is lower the bar of intelligence required to play the game, and encourage the whiney entitlement mindset prevalent in WoW and other games.

Remember what happens when an EvE player quits and goes to play WoW. The collective intelligence of both games increases.
*Snip* Please refrain from personal attacks. ISD Ezwal.

You can spread the local list out across two or more accounts and see the entire list anyways, besides maybe Jita. Especially with legal 3rd party software like EVEWinHelper, you could have 3-4 local list columns beside each other. So the current system gives an advantage to players who have extra alts AFK in a station, which is just poor design. There are also out of game tools that let you paste the local listing into and will give you the same kind of breakdown the OP suggests.

So basically your post comes down to: Players with alts AFK in station deserve an advantage, using 3rd party tools should be a substitute for inclusion of in-game tools.

No and no.
Giribaldi
State War Academy
Caldari State
#9 - 2014-11-09 08:20:01 UTC  |  Edited by: ISD Ezwal
Steppa Musana wrote:
Iain Cariaba wrote:
Because, depending on the layout you choose for your screen, the size you pick for local window, and the number of people on that local list, it is entirely possible to have new hostile get lost in the local list. OP's idea to filter friendlies out of local would totally eliminate the only weakness in the instant intel of local, that weakness being the saturation of contacts in local.

As a pretty much dedicated nullbear, you'd think I'd be all for this idea. After all, why would I be against adding that extra layer of security that being able to make local only display those who are dangerous? Because adding new layers to the easy mode that this game is becoming does not, as OP suggests, make this game better. All it does is lower the bar of intelligence required to play the game, and encourage the whiney entitlement mindset prevalent in WoW and other games.

Remember what happens when an EvE player quits and goes to play WoW. The collective intelligence of both games increases.
*Snip* Please refrain from personal attacks. ISD Ezwal.

You can spread the local list out across two or more accounts and see the entire list anyways, besides maybe Jita. Especially with legal 3rd party software like EVEWinHelper, you could have 3-4 local list columns beside each other. So the current system gives an advantage to players who have extra alts AFK in a station, which is just poor design. There are also out of game tools that let you paste the local listing into and will give you the same kind of breakdown the OP suggests.

So basically your post comes down to: Players with alts AFK in station deserve an advantage, using 3rd party tools should be a substitute for inclusion of in-game tools.

No and no.


You have said what I couldn't thank you lol
Rivr Luzade
Coreli Corporation
Pandemic Legion
#10 - 2014-11-09 11:44:57 UTC
Iain Cariaba wrote:
So you want to make local an even more powerful intel tool by making it so that only hostiles or potential hostiles show up in it.

No.


Naturally, this option would not be available in the system channels Local, Constellation& Region. Blink

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Giribaldi
State War Academy
Caldari State
#11 - 2014-11-09 22:37:04 UTC
Rivr Luzade wrote:
Iain Cariaba wrote:
So you want to make local an even more powerful intel tool by making it so that only hostiles or potential hostiles show up in it.

No.


Naturally, this option would not be available in the system channels Local, Constellation& Region. Blink



Lol yah naturally
iheartshrooms iheartshroom
Aliastra
Gallente Federation
#12 - 2014-11-10 02:59:38 UTC
seems unnecessary.
Arronicus
State War Academy
Caldari State
#13 - 2014-11-10 03:05:14 UTC
-1 simply because garibaldi is a chat spammer who has been copy pasting his advert for this every 30-60 seconds in Jita. Why suggest new chat options if you have to break the rules to do so?
Daichi Yamato
Jabbersnarks and Wonderglass
#14 - 2014-11-10 04:31:56 UTC  |  Edited by: Daichi Yamato
no thanks.

a chat channel that was never intended to be (and should never be furthered to be) an intel channel should not make it painfully obvious when a bad guy enters the same system as you.

Those being vigilant should get a markedly better response time over the lazy. This proposal instead lessens any advantage paying attention provides.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Aran Hotchkiss
School of Applied Knowledge
Caldari State
#15 - 2014-11-10 05:13:02 UTC  |  Edited by: ISD Ezwal
Personally...
I feel this does encourage less attentiveness to local, so I'd be against it.

*Snip* Removed reply to a deleted post. ISD Ezwal.

You should have enough control over your herd of cats to make them understand. If they constantly make misstakes, get better cats.

The Hamilton
Sebiestor Tribe
Minmatar Republic
#16 - 2014-11-10 08:11:30 UTC  |  Edited by: The Hamilton
This idea is spreading like wildfire. I think this version isn't quite as well thought out as the others I've heard and seen.
Simply, make the local channel more usable as intel. This would better balance for players using smaller screens and help clear up more screen space for more important things like D-Scan. Personally I think this should be placed with the system and route info so that it provides the best improvement to screen space. Opening local would only then be used when I actually WANT TO CHAT, which is never because wormholes.

TL;DR Local isn't going away (although it should), so at least make the intel more readable...
Aran Hotchkiss
School of Applied Knowledge
Caldari State
#17 - 2014-11-10 08:38:43 UTC
The Hamilton wrote:
This idea is spreading like wildfire. I think this version isn't quite as well thought out as the others I've heard and seen.
Simply, make the local channel more usable as intel. This would better balance for players using smaller screens and help clear up more screen space for more important things like D-Scan. Personally I think this should be placed with the system and route info so that it provides the best improvement to screen space. Opening local would only then be used when I actually WANT TO CHAT, which is never because wormholes.

TL;DR Local isn't going away (although it should), so at least make the intel more readable...



I'm not 100% where I stand on this but one argument against this is along the lines of: Have your stereotypical null-bear/renter group ratting a system, size-able number of people in local, this measure would allow people to immediately notice when a neutral or hostile enters system.

And 'we' don't want this because 'we' believe it will encourage an even more introvert, risk-averse mindset than the one we're currently prescribing to the people in the above situation.

On one hand it sounds nice, but.... lots of stuff that is nice can be worse off for you in the long run.
For instance, eating ice-cream 3 meals a day and then getting horrible diarrhea.

But yes I agree with you - whether or not the OP has a good idea, they haven't articulated it very well.

You should have enough control over your herd of cats to make them understand. If they constantly make misstakes, get better cats.

Amarisen Gream
The.Kin.of.Jupiter
#18 - 2014-11-10 08:59:53 UTC
TL:DR

Personally, I would kick local to the curb and replace it with constilation chat.
Maybe allow filtering in this window but would make/force people to learn to d-scan. Plus it would make things harder on all groups.

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

Giribaldi
State War Academy
Caldari State
#19 - 2014-11-10 09:10:28 UTC
The Hamilton wrote:
This idea is spreading like wildfire. I think this version isn't quite as well thought out as the others I've heard and seen.
Simply, make the local channel more usable as intel. This would better balance for players using smaller screens and help clear up more screen space for more important things like D-Scan. Personally I think this should be placed with the system and route info so that it provides the best improvement to screen space. Opening local would only then be used when I actually WANT TO CHAT, which is never because wormholes.

TL;DR Local isn't going away (although it should), so at least make the intel more readable...


The idea I've purposed would do just that it would make it so you could instead of having 600 pixel local which is roughly 30% of a 1620 by 1000 pixel client you can have a 100 pixel local and fit what you want to to report what you want it to, it'll make it esters to see war targets enter local or neutrals ect, it has endless usage that I think would greatly benafits people with a small monitor or only 1 account.
Giribaldi
State War Academy
Caldari State
#20 - 2014-11-10 09:18:44 UTC  |  Edited by: Giribaldi
Aran Hotchkiss wrote:
The Hamilton wrote:
This idea is spreading like wildfire. I think this version isn't quite as well thought out as the others I've heard and seen.
Simply, make the local channel more usable as intel. This would better balance for players using smaller screens and help clear up more screen space for more important things like D-Scan. Personally I think this should be placed with the system and route info so that it provides the best improvement to screen space. Opening local would only then be used when I actually WANT TO CHAT, which is never because wormholes.

TL;DR Local isn't going away (although it should), so at least make the intel more readable...



I'm not 100% where I stand on this but one argument against this is along the lines of: Have your stereotypical null-bear/renter group ratting a system, size-able number of people in local, this measure would allow people to immediately notice when a neutral or hostile enters system.

And 'we' don't want this because 'we' believe it will encourage an even more introvert, risk-averse mindset than the one we're currently prescribing to the people in the above situation.

On one hand it sounds nice, but.... lots of stuff that is nice can be worse off for you in the long run.
For instance, eating ice-cream 3 meals a day and then getting horrible diarrhea.

But yes I agree with you - whether or not the OP has a good idea, they haven't articulated it very well.



Finally a valid statement, I agree that it will promote an introvert attitude and trust me when I say this, because I'm an extrovert and I love to pvp, that I believe that the benafits from having my idea implemented would out weigh the harm it may have, also I will point out that yes it'll make gabbing raters and miners a tiny bit harder to get kills from experienced care bears and increasingly difficult for the scrub care bears, but I believe that adding this proposed idea could pave the way for pvp fights, it could introduce more of a reason to set standings to people so that they'll appear in your custom member list settings. It'll introduce healthy player base activity because people will feel more in control, and if anything I think in the long term you will gain a better player base from this idea because it'll make things a lot easier or a lot harder, because let's face it mistakes with the settings will be made. Lol
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