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Dev Blog - A new look for EVE’s UI – feedback needed!

First post First post First post
Author
Jetlag Gypsy
Reprisal Assured
#181 - 2014-11-07 20:15:02 UTC
Yes!, Yes!, Yes!

The interface was feeling a bit 70's, nice to see Iceland catching up ;)

(love your work guys, keep it up)


Castelo Selva
Forcas armadas
Brave Collective
#182 - 2014-11-07 20:16:13 UTC  |  Edited by: Castelo Selva
Zand Vor wrote:
Looks sweet! Will there be changes to the "red-crosshairs” both in the space HUD and in the Overview to bring them in-line with the ISIS icons, to help differentiate between ship types/sizes?

The first ^^ THIS ^^. I am dreaming from day one those icons appears at ISIS to get them also in my overview. CCP, if you are not sure about it, make it optional, so we can try it by ourselves and make a feedback.

Caiman Graystock wrote:
This is all well and good but please revisit module icons too, they look very dated. I know there was some whinging about turret icons when you did it before... but come on, sort it out!

The second ^^ THIS ^^. I was also a player when that happens, but my personal opinion is that the modules icons are very old and need are review for a new eve look. It is from people nature complain about even the minimal changes, since it is also from human nature be safe with the know things and scary of the unknown ones.

My third appeal are the drone interface… I think we need a “button” interface, like the modules ones to control drones. I do not know how you are going to do it, but I see several sketches around the net, and I like a few ones.

To finish, the UI interface change are changing several things, with in my opinion are very good. I am very pleased about the new UI. However, most of the changes are to small in my humble view, since everything look the same with some fluff… I think we a new market interface, not the old one with new visual buttons. Eve need more sci-fi windows like you did at promotional videos.

After all, thank you for ignite the flame of a new dawn. I very happy with the future will bring.

Castelo
Peter Drakon
Luminaire Traders and Builders
#183 - 2014-11-07 20:28:09 UTC
Nice first step, good direction. :-)

A few observations:

  • tabs don't follow the parent windows pin fade out color (ex.: overview, chat)
  • a pinned window's ui elements are geting too much color when focused - the window's own semi-transparent background gettign a bit less transparent feels much better and smooth (ex.: selected item and overview has such a big contrast when they are both pinned and under each other; both should look and feel the same)
  • the old mouse cursor needs some love too... ok, much love... ;)
  • the tooltips scream for some new design
  • I like the window/space focus transparent chage, but how about if it was for hover instead of click?


Peter
Keras Authion
Science and Trade Institute
Caldari State
#184 - 2014-11-07 20:28:51 UTC
This is a welcome surprise.

Haven't had a chance to actually try it out yet but from what I've seen it looks good. However, two points of concern pop up to mind.

1) The last picture of the devblog had white stars on white background. I could hardly distinguish the shape.

2) What kind of effect will it have performancewise. Modern UI is most certainly welcome but if the performace, while, say multiboxing, will take a hit the new stuff is just going to be turned down.

Anyway, I look forward to trying it out.

This post was rated "C" for capsuleer.

Align Planet1
Caldari Provisions
Caldari State
#185 - 2014-11-07 20:34:16 UTC  |  Edited by: Align Planet1
Everything appears more readable to me, and so I approve. Ship it soon, please.


* * *


The main reason I find the interface more readable is that the icons have distinct silhouettes. Color and internal detail are distractions, so you've done that exactly right. Going forward, I suggest using something similar on the targeting HUD. The silhouettes of the various ships are distinct enough to make them instantly recognizable, and in the absence of the background "noise" and the declination of the ship model present in the current display, readability would increase (and recognition would be therefore be faster).

Apart from that, Strata Maslav in post 125 and Jon Dekker in post 122 had some excellent ideas. I support those as well
Align Planet1
Caldari Provisions
Caldari State
#186 - 2014-11-07 20:36:36 UTC  |  Edited by: Align Planet1
double post
K Kerryngktonn
General Mechanics Ltd.
#187 - 2014-11-07 20:37:17 UTC
For what it's worth:

  • The neocom panel and the overview feel too gray-ish compared to the overall theme, and as people have already mentioned, the themed UI elements in the overview (i.e. tabs) don't make sense; I suppose this is just due to WIP state. I think a single theme should still be in effect.
  • The store icon in neocom is still colored. I understand that it should attract more attention because of, well, business matters, but it breaks visuals considerably in my opinion.
  • Hope the blur radius can be changed, because the blur shown in the examples is too faint for me to comfortably read the windows.

Anyway, appreciate the work done, it's hard to do complex stuff without some players having second thoughts because people get used to stuff in such a strong fashion.
Andy Koraka
State War Academy
Caldari State
#188 - 2014-11-07 20:39:09 UTC
Please maintain the RGB slider as an "advanced" option or something. Not that I find your color choices unappealing but I prefer custom UIs like this one
nanogen
RESET.
#189 - 2014-11-07 20:40:27 UTC
Hi,

the Overlay Icons for anomalies and so on canot be seen through windows (like the overview). Could you fix that ? The overview for example takes a big chunk of my screen and i whould like to see my bookmarks in Space "behind" it

Apart from that it really looks amazing thank you!
Double Oh Mosquito
#190 - 2014-11-07 20:50:55 UTC  |  Edited by: Double Oh Mosquito
Station Services panel/window? Anybody know where it went on the test server???
Zappity
New Eden Tank Testing Services
#191 - 2014-11-07 20:55:49 UTC
Logged in, looks good. Not much functionality change - was hoping for the long-awaited Overview update when I saw the devblog. But a good update nonetheless.

Zappity's Adventures for a taste of lowsec and nullsec.

Aineko Macx
#192 - 2014-11-07 20:57:18 UTC  |  Edited by: Aineko Macx
I applaud that finally something is going to be done about the UI. Apart from some recently redone screens, it has the vibe of an obscure *nix operating system from the nineties and is guilty of every usability sin you can think of (sorry Punkturis & Karkur. But i guess these crimes were committed before your time).

Tbh I think you missed the window of opportunity to do this by about 3-4 years, just like the yet to be done 0.0 revamp.

But to give some concrete input:
- Plz make tooltips optional
- Reduce visual clutter and anything that detracts from whatever you're doing
- High DPI screen support must be built-in, not an afterthought

I know people that stopped playing due to increased visual clutter and random fancy effects you can't turn off.
Rena Senn
Halal Gunnery
#193 - 2014-11-07 21:02:22 UTC  |  Edited by: Rena Senn
I find that the tabs getting brighter towards the center is distracting, since I'm used to reading from left to right but now my eyes are also being drawn towards the center where the tab is brightest. This gets rather ridiculous on themes like Amarr where selected labels aren't readable at all, but even on the other themes it still strains my eyes. Black is pretty much the only one I can stand for any amount of time and even there it's still worse than what we currently have.

Also not being able to adjust transparency or toggle right click menu and neocom transparency at all is annoying. Transparent dropdown menus in the web browser makes bookmarks unreadable against a white background.

Finally if you're dead set on the new icon scheme then go all the way and please get rid of the red on the NES star as well.
Bronin
Viking Tech Solutions
#194 - 2014-11-07 21:06:42 UTC
I'm sorry if this has already been mentioned, no wait I'm not sorry I'm adding my voice to any who have already said this. Lol

Please don't restrict us to only a set of themes. I like my blacks and grays just fine, but I know other people who require ultra high contrast settings because of vision problems. If we can edit the elements in the pictured theme palates it allows us to fine tune the UI for our tastes, displays, and eyes.
Lil' Brudder Too
Pistols for Pandas
#195 - 2014-11-07 21:18:25 UTC
Just to say it, because it was said, then dismissed by a Dev...only weeks ago...

CCP Delegate Zero wrote:
Salpun wrote:
Dangeresque Too wrote:
One thing that was never answered though (in classic CCP fashion):

If these buttons were "too hard to see" and yet were the same size as the rest of the buttons/tabs in the entire UI, should we be expecting all the remaining buttons to also be supersized? If so where exactly do you propose we free up the necessary screen pixels from or will you be providing us 4k monitors so we can see the game we are playing instead of playing internet spreadsheets?

This and most of the other UI and NPE changes that have happened over the last couple months where because of some player testing done by CCP. This was covered by one of the sessions that was streamed at EVE Vegas.


Correct. We established a need to increase the visibility of the Agents, Guests and Offices tabs in the station panel after playtesting. We therefore redesigned that element of the station panel UI to increase the visibility of those tabs by changing to larger selection buttons for the Agents, Guests and Offices sections of the panel. This brings the selection interface for those sections more in line with the large format services buttons that have long been in the panel.

There is no general change to EVE's UI implied by this decision. It was a specific decision with regard to a specific UI context based on playtesting data.


Sooo, 3 weeks ago there was no plan to 'fix' any other parts of Eve's UI...and now this? Sounds legit...

And you wonder why we have trust issues with CCP.
Antihrist Pripravnik
Cultural Enrichment and Synergy of Diversity
Stain Neurodiverse Democracy
#196 - 2014-11-07 21:23:39 UTC
Oh snap... There goes my bandwidth for tonight Big smile Updating SiSi now... Cool
Hilma Aamunkaste
Gobbin Capital
#197 - 2014-11-07 21:42:37 UTC
I read the Dev-blog post. Overall, looks nice.

My biggest concern is that the opened windows are always see-throug. I find it very hard to read small text from that kind of backround. I hope there is still an option to make the backround solid when you need to read a lot of text.

Please do not add too much blinging and flashing things, they are really annoying.
Martin Astos
The Forsaken Legion
#198 - 2014-11-07 22:06:55 UTC
OK this looks cool and as of 22:00 EVE on 7/11/2014 liking what I am seeing.

Comments:

The whole UI feels and looks nice bar the module icons now (in particular the backgrounds of the icons), these I think need to be next after this change.

The colours need to be user assignable. This is vital to the acceptance and function of the new UI. I agree with a previous post regarding different colour options for different characters. Whilst this is possible with the options provided it is far to limiting for the flexible game that EVE is. I for one would love to be able to choose from a multiple of bright coloured glows on a black background (think LED illuminated keyboards, mice, laptops etc.) and this style would suit this beautifully.

The tab size for different windows (eg stacked chat windows, Overview tabs) is wrong. They are currently to big vertically making them look disproportioned. If you want them this big may I suggest they have a bigger font thus making them longer.

Think this is it for now.
elitatwo
Zansha Expansion
#199 - 2014-11-07 22:09:52 UTC  |  Edited by: elitatwo
Well at least you kept my overall color scheme intact.

- Opening the fitting window has three buttons for "browse", "strip" and "save" with a "3d" wobbely effect. Please turn down the "shadow" thing from the letters.

- Sometimes the client ask you things, you want to do. So I was putting drones into the dronebay and an often upcoming question of the client is "how many?" Which used to be an easy clickable thing you just said 5 and done.
Now that whole UI turns of everything there is to see until you answer the damn question already...

- dat LP store icon looks like an invitation to faction warfare

- that "health restore poition" thing does not look like clone bay

- the shield on my ship are just fine when I am docked.. oh- fitting screen..!?

- Cool at least now you can "lock" your ship so it cannot be stolen, ever Big smile -oooouuuuh insurance?!

- the amount of guest in a station is brutally cut in half. Okay, I want to do the same thing with my laser boats

Added:

- As soon as you click on a chat window it gets non-transparent Cry

- I have very good eyes but that blurr thing will have me have to use glasses in no time

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Vertigeaux Sindrome
Imperial Academy
Amarr Empire
#200 - 2014-11-07 22:15:05 UTC
I think it looks great. While you are at this, can you do something with the "You are here" tab on the solar system map? It kinda kills the combat mindset when scanning down a target. It always makes me feel like I am tracking someone using the directory at the mall.