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Dev Blog - A new look for EVE’s UI – feedback needed!

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Author
Bienator II
madmen of the skies
#161 - 2014-11-07 19:11:58 UTC
i really like it. There are a few details i would like to be able to turn off. For example the opacity change on focus of the overview but overall its a great improvement.

there is something i wanted to propose for a long time but i would have gone unnoticed in the features and ideas forum. Dynamic growing windows. Lists like the overview or the dscan would be in special windows which would fade out everything in the table which is not a list row.

here a quick paint edit
http://i.imgur.com/KXspwrc.png

the transitions between the window borders should be a lot nicer of course. its only what paint lets me do. With gimp it would be a gradient fade out. The window border could be indicated with thin lines on mouse over. (If there would be a way to serperate local-as-intel-tool and local-as-chat. The same could be applied on the local member list, since it is basically the overview window for the system you are in. I never use local for chat btw, only for intel)

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Bienator II
madmen of the skies
#162 - 2014-11-07 19:20:24 UTC
the neocom with blur looks awesome ;) Something i would like to see for the neocom is the ability to add some space between icons. Either let us put icons wherever we want, or do it like linux used to do it.. add a transparent item which serves as separator. So we can place the icons into logical groups.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Dalilus
Federal Navy Academy
Gallente Federation
#163 - 2014-11-07 19:21:13 UTC  |  Edited by: Dalilus
Pretty!! Roll

Now can we get more content? Lol
Michael Mach
Arx One
#164 - 2014-11-07 19:22:17 UTC  |  Edited by: Michael Mach
Caiman Graystock wrote:
This is all well and good but please revisit module icons too, they look very dated. I know there was some whinging about turret icons when you did it before... but come on, sort it out!


All in due time, I presume. CCP is making fantastic progress in UX both in aesthetics and function.

CCP: If I'd change anything, I'd actually increase the blur and bump the saturation, and lower the brightness a bit more to ensure that text is more legible no matter what is behind the window pane. Take a look at how iOS and OS X approach blurring, especially in OS X 10.10 Yosemite.
Chirality Tisteloin
Ministry of War
Amarr Empire
#165 - 2014-11-07 19:22:30 UTC
Another thing:

I like the new design of the neocom. will take time getting used to it but I see that it makes sens.

I don't like the same design direction for station services. The reason is the following: The small pictures of the guy toiling in the repaishop, the factory, the clone bays, the scientists on their board, the bounty office ... all this adds life to the station (into which I cannot walk). It makes me connect a tiny bit to the big floating city I am docked at.

Turning theses into sterile buttons would be a shame and diminish that feeling.

Cheers, Chira.

PS: If Engine can do it, why not integrate service access points into hangar walls?

See you at my blog: http://spindensity.wordpress.com/

Grave Digger Eriker
Doomheim
#166 - 2014-11-07 19:23:39 UTC  |  Edited by: Grave Digger Eriker
Bienator II wrote:
Dynamic growing windows. Lists like the overview or the dscan would be in special windows which would fade out everything in the table which is not a list row.

here a quick paint edit
http://i.imgur.com/KXspwrc.png
Very nice idea for the fade out section of unused windows.
Bienator II wrote:
If there would be a way to serperate local-as-intel-tool and local-as-chat.

The same could be applied on the local member list, since it is basically the overview window for the system you are in. I never use local for chat btw, only for intel)
Again yes please i hate seeing local splurged full of chatter. To be able to have it without the chat section would be nice

Personal note:

The persons and places icon should really be either a persons head silhouette or a map silhouette
It would also be very nice if you could align the NEOCOM to the top and bottom as well as the sides.

On the whole a very nice UI change look forward to Rhea!!
Citrute
The High and Mighty
Carebear Abortion Clinic
#167 - 2014-11-07 19:24:01 UTC
Primary This Rifter wrote:
CCP Nullarbor wrote:
Antoine Jordan wrote:
From the screenshot and gif, I love most of the changes, but abhor the blur. I would much prefer only transparency modification, with no blurring whatsoever. It's distracting, and takes away from the crispness that I've come to think of as a hallmark of EVE graphics.


The blur can be disabled with a graphics setting.

A separate graphics setting, please. Tying it to post-processing is awful.



Very much this, please.

Stripping colors on icons to reduce search time is a great step forward, adding blur to everything else for the sake of making it 'look modern' feels like a step back.
Eija-Riitta Veitonen
Ixian Machines
#168 - 2014-11-07 19:25:15 UTC
Love the new UI, but a few things bug me:

  • Top-window tabs (chat tabs, overview tabs) could be a bit shorter in height, the tabbar takes too much space for my taste. Maybe make the height selectable?
  • Character Recustomization button is missing its icon.
  • I'd love to see the return of the sliders for the colour selections. I feel limited by the available color options.

Other than that, It looks and feels great. Excellent job!
Quintessen
The Scope
Gallente Federation
#169 - 2014-11-07 19:27:28 UTC
First, great job. A much improved experience. Now thoughts:

Feel free to separate people and places and give them more appropriate icons. Also not sure we need an Agents tab anymore. The Agent Finder works better for that purpose, though there will be someone, of course, who disagrees.

Please stick to a consistent header color for inline grids (fitting versus attributes on the item tabs).

I'm loving the new themes, though I might pick a different pair of Minmatar colors. The darker one is okay, but the lighter one was a bit eye-straining.

The ISIS icon is clearly missing and should be repaired. Any change coming given that ISIS has new meaning in the world?
Grave Digger Eriker
Doomheim
#170 - 2014-11-07 19:30:42 UTC
Quintessen wrote:
The ISIS icon is clearly missing and should be repaired. Any change coming given that ISIS has new meaning in the world?
Screw the political correctness here ISIS(ISIL,etc) will be a memory in a decade but with the way CCP are taking Eve it will still be around.
Suicide Smith
Center for Advanced Studies
Gallente Federation
#171 - 2014-11-07 19:33:29 UTC
Hey CCP..

While you're working on the whole UI thing, this would be a GREAT time to fix the annoying Incursion Local issue. That is, when if you log in to an Incursion system, it spawns the Incursion Local window first, resizing all other chat windows down there to the small "default" size rather than the normal size you want them to be. And yes, I know this is a fair tangent from just changing the look of the UI, but bug reports get no where as it's working as intended, and it never gets a response in the little things threads.

Slightly related. Training Queue. Just let us leave it opened in grouped like all the other tabs. Char sheet, Market, Wallet, etc all can be grouped into one window and left open all the time, even across sessions.. but not the training, that one you need to open each and every session. It's rather annoying :/


Not that that's over with. I've played with it a bit on Sisi.

The Black theme, and the Gal theme are awesome starts. But there are some issues. As I mentioned before, highlighting the active Overview gets distracting, fast. Similarly, having the chatrooms get the highlight, and worse yet the blink.. It's too much. It needs to be either toned down on how bring they are, how fast the active room blinks, or have a different appearance.

Next issue is station services.. I'll ignore the missing icon, as I assume it's just a bug/not there yet lol. But the highlight when you mouse over can be a little much there too, especially on the LP Store.. It just becomes a big glowing bulb.. I think the glow just needs to be dialed back a little.

I'm sure I'll find more but in general, I like it.
IlIIlIIIlllIlIllIIIIll
Imperial Shipment
Amarr Empire
#172 - 2014-11-07 19:37:07 UTC
Add option to align neocom to top/bottom (waiting for some years now ..)

Also make the transparent windows while moving camera an option on/off

Good new looking icons
DTson Gauur
Underground-Operators
#173 - 2014-11-07 19:49:13 UTC
If there's no full user customization for BOTH, colors and transparency, this will be useless to me as a change. I have my current setup like it is for a reason, if I can't recreate it with this new one, that's it, I'm gone.

(Hint: it's do with eyesight)
Grave Digger Eriker
Doomheim
#174 - 2014-11-07 19:53:02 UTC
DTson Gauur wrote:
If there's no full user customization for BOTH, colors and transparency, this will be useless to me as a change. I have my current setup like it is for a reason, if I can't recreate it with this new one, that's it, I'm gone.

(Hint: it's do with eyesight)
Bye Bye can i have your stuff
Arcos Vandymion
Ministry of War
Amarr Empire
#175 - 2014-11-07 19:54:51 UTC  |  Edited by: Arcos Vandymion
Grave Digger Eriker wrote:
Quintessen wrote:
The ISIS icon is clearly missing and should be repaired. Any change coming given that ISIS has new meaning in the world?
Screw the political correctness here ISIS(ISIL,etc) will be a memory in a decade but with the way CCP are taking Eve it will still be around.


Isis is the old egyptian mother goddess functioning as the goddess of birth, magic and protection, wife to Osiris and twin to Nephtys.



DTson Gauur wrote:
If there's no full user customization for BOTH, colors and transparency, this will be useless to me as a change. I have my current setup like it is for a reason, if I can't recreate it with this new one, that's it, I'm gone.

(Hint: it's do with eyesight)
Colourblind mode? Though it really depends on the sight disability. A single mode hardly does the potential malfunctions of such a complex thing as the human eye justice.
Celina Shi
Intergalactic systems
#176 - 2014-11-07 19:54:54 UTC
Looks friggin awesome, been waiting for this since the new login screen! good job guys
Montecore Qubaal
15 Minute Outliers
#177 - 2014-11-07 19:55:10 UTC  |  Edited by: Montecore Qubaal
I haven't yet tried the changes on SISI but I'm really liking what you've shown on the Dev Blog.

To give you a greater sense of being in different ships, I would like the look of the interface to morph slightly depending on which ship you're in. Each faction could have their own ship control panel and their own styling of buttons and other UI elements.
Feyd Rautha Harkonnen
Doomheim
#178 - 2014-11-07 19:58:41 UTC
Ok, OS X Yosemite/iOS icons, but still still looks spread-sheety, so can we haz LCARS?

F
Starbuck Keikira
#179 - 2014-11-07 20:00:20 UTC
On first blush, I don't see much difference. This is not to detract from your obvious effort, but the changes are indeed subtle at best so people complaining should take a second look.

Honestly, if you're talking about an overhaul of the UI, you should be looking at the functionality, not necessarily the skin. The skin is one aspect, but it should be easily configurable and built upon a framework of useability. One of the things that irks me a lot about the interface is the clutter. Pilots would be served by allowing UI reduction, declutter, and more customization.

If all you're on about is a re-skin of the existing UI, then go with flat like Apple and Microsoft and other UI experts have done, and call it a day.

~Starbuck
Moraguth
Ranger Corp
Vae. Victis.
#180 - 2014-11-07 20:06:09 UTC
tl;dr: add check box to auto-switch ui colors/feel based on ship faction

The feature I'm about to ask for is way outside the scope of what you're doing now, but the idea just came to me and i'm excited about it. So, ummm, here's how the "logic" worked in my brain from start to finish.

I like how you're setting up presets based on the different races.

This thought led to:

I wish there was not only a setting for basic Amarr (AMARR VICTOR!), but also for Khanid and Carthum versions too.

Then:

Oh man! How freaking sweet would it be to have an EOM skin for my UI.

Remembered:

Didn't CCP do a big change to the way ships were stored/viewed for their skins, so they could have an Apocalypse in pretty much any faction's color scheme?

Desire:

I wish I could have my UI setup for the faction of any ship I'm in.

FEATURE IDEA:

Add a check box in the UI options screen to automatically change the color scheme as you board various ships to match the scheme of that particular ship's developers. When I'm in my paladin I want the reds and the golds, when I'm in my damnation I want blacks and deep blues, and when I'm in my pod I want a silvery/sterile feel. And I want that to happen automatically.

Request:

So if you could just start working on that now. Maybe just an hour a week or something so that I could get that check box in a year or two, that would make me all kinds of happy.

I got a Feature Added!

Stop calling an Abaddon "abba-dawn".  It is "uh-bad-in" dictionary.com/abaddon