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Dev Blog - A new look for EVE’s UI – feedback needed!

First post First post First post
Author
Warde Guildencrantz
Caldari Provisions
Caldari State
#101 - 2014-11-07 16:55:07 UTC  |  Edited by: Warde Guildencrantz
Feedback:

1. The gradient oval-ish glow on the Browse button for example on the very first picture in the dev blog looks a bit out of place. It's to be expected to draw focus, but just looks odd to me. I just wanted to point that out.

2. The neocom icons are iconic. I would prefer to keep them. But if you really must, I could get used to it. Can you add color to them? I would prefer if they weren't all grey.

TunDraGon ~ Low sec piracy since 2003 ~ Youtube ~ Join Us

Stefan Silviu
Rise Of Exiles
Shadow Ultimatum
#102 - 2014-11-07 16:57:26 UTC
please implement the option to make it fully opaque
SpaceSaft
Almost Dangerous
Wolves Amongst Strangers
#103 - 2014-11-07 16:58:24 UTC
I really really like you guys at CCP. You're cool.

BUT this is one of those moments where I genuinely doubt you have a grasp of the situation at hand.

I don't understand why you would think that the coloring of the interface was an issue - ever?

It's not.

When people (myself included) complain about the interface they mean things like the drone UI or things that pop up out of context like cargo or minng scan results. Also ridiculous drop down trees. Or that the map can only filter for one thing at a time, excluding the option to look for sec status and industry level at once for example. That the overview is bad when you have 200+ objects on grid you have to look through to find what you want. That tracking speed isn't in the tooltips for guns.

That means we were complaining about FUNCTIONALITY that we miss from the UI.

Not graphics.

Sadly these "changes" change nothing at best.


tl;dr: Yaaay for the new rendering.


Lyta Jhonson
Science and Trade Institute
Caldari State
#104 - 2014-11-07 16:58:52 UTC
How I read this blog:
"we are keeping the functionality the same" but "realize it’s a big change".
???
"we‘ve really picked up pace with various quality-of-life interface fixes ... raising the bar quite a bit with usability"
Lol? Sure, and new industry related UI is prime example of that. =)

And those aesthetically hurting new icons justified by "we know they suck but give them a try".

This blog just looks to me like major trolling attempt. I just can't take those things seriously and how far they are from reality.
John Nucleus
24th Imperial Crusade
Amarr Empire
#105 - 2014-11-07 16:59:01 UTC
Loving it, especially the blur effect and the new icons.

Question: while you are working on the UI, any chance you could make the combat keyboard shortcut not requiring the focus to be on the overview window to select the current target and just automatically select it?

Right now, when the focus is in space, it ignores the current target and you must select one manually, it's pretty annoying. The only option is to first hit the shortcut to focus the overview and then hit the shortcut you want to use. When you do a lot of Approach, move camera around, Keep distance, the extra key to always focus back the overview is cumbersome.

CCP Arrow
C C P
C C P Alliance
#106 - 2014-11-07 16:59:42 UTC
Sentient Blade wrote:
it seems okay... but it's just toying around the edges.


We want to approach the UI Modernization in a sensible agile way where we gradually roll out each part when we feel it's good enough for feedback and iterate on it before taking on the next thing. This part is the first update to the visual style of the UI and then we aim to do more visual improvements and look at other components that will make the UI modern.

CCP Arrow   |   Director of User Experience   |   EVE Online   |   @CCP_Arrow

Utremi Fasolasi
La Dolce Vita
#107 - 2014-11-07 17:00:18 UTC
Wow I just fired up Sisi and I love it!
CCP Claymore
C C P
C C P Alliance
#108 - 2014-11-07 17:03:33 UTC
SpaceSaft wrote:
I really really like you guys at CCP. You're cool.

BUT this is one of those moments where I genuinely doubt you have a grasp of the situation at hand.

I don't understand why you would think that the coloring of the interface was an issue - ever?

It's not.

When people (myself included) complain about the interface they mean things like the drone UI or things that pop up out of context like cargo or minng scan results. Also ridiculous drop down trees. Or that the map can only filter for one thing at a time, excluding the option to look for sec status and industry level at once for example. That the overview is bad when you have 200+ objects on grid you have to look through to find what you want. That tracking speed isn't in the tooltips for guns.

That means we were complaining about FUNCTIONALITY that we miss from the UI.

Not graphics.

Sadly these "changes" change nothing at best.


tl;dr: Yaaay for the new rendering.




This is a known issue with the menus going totally transparent.

Quality Assurance Analyst Team Psycho Sisters

Klyith
Republic Military School
Minmatar Republic
#109 - 2014-11-07 17:05:46 UTC  |  Edited by: Klyith
Some nitpicks:
1. You definitely need a theme (themes) with higher contrast than the ones you have.

2. The dynamic opacity stuff is cool, but if a sun or very bright area of nebula is behind a transparent window, it needs to be more opaque than it is now. In particular the old UI has more opacity on the overview when pinned.

edit: #2 is talking about when the camera isn't being dragged, so the panel is in the intermediate state, not t-rex vision or selected. But in particular the overview needs to be fully visible even if not selected, and most people want to keep it pinned so it can be locked from accidental drag / resize.
Quintessen
The Scope
Gallente Federation
#110 - 2014-11-07 17:06:11 UTC
Are color schemes going to be player-based or character-based? I would love it if they were character based and I could have a Gallente theme for my Gallente character and a Minmatar theme for my Minmatar character.
Yuri Fedorov
Deep Core Mining Inc.
Caldari State
#111 - 2014-11-07 17:06:56 UTC
Absolutely love it. Keep it up!
Krezly Snipes
Pandemic Horde Inc.
Pandemic Horde
#112 - 2014-11-07 17:07:06 UTC
Love the new icons, the transparency is a bit distracting though. Maybe remove the blur and make the opaqueness adjustable?
Soldarius
Dreddit
Test Alliance Please Ignore
#113 - 2014-11-07 17:07:32 UTC
Klyith wrote:
CCP Arrow wrote:
Zand Vor wrote:
Looks sweet! Will there be changes to the "red-crosshairs" both in the space HUD and in the Overview to bring them in-line with the ISIS icons, to help differentiate between ship types/sizes?


Great Idea!

We have many areas we want to focus on as part of the broader EVE UI Modernization project. Adding the Ship Group Icons to the in-space HUD and Overview instead of the current brackets is definitely one of those things but we need to make sure it works well since the overview is a very essential piece of control for combat so it's not going out with the changes in December simply because we want to roll it out with confidence that it brings intended value.


I have to say that the ISIS icons for ship classes are not visually distinct enough to put on the overview IMO. But they wouldn't need more than a few tweaks to make them better.

I like that a lot more than Kirith Kodachi's proposal with triangles and pentagons and stuff. That's just a mess.


I remember when CCP last tested a set of new UI elements for brackets and ships on the overview. They consisted of odd numbers of amorphous dots arranged in equidistant geometric shapes they were very difficult to distinguish due to their small size. One could tell the difference between a frigate and a battleship without too much trouble. But not between a cruiser and anything else. The current big red PLUS of a BS rat is so attention-grabbing compared to other things.


@CCP, you know, there is nothing stopping you from using different geometric shapes like squares, triangles, and circles. Basic shapes are very easy to distinguish. Military HUDs and detection displays do this very well.

http://youtu.be/YVkUvmDQ3HY

Draahk Chimera
Supervillains
#114 - 2014-11-07 17:09:55 UTC
Ever since the "old" new UI was put in I have had a problem. When I play the game I must have my windows "pinned" otherwize I may accidently move my "selected items" to the middle of the screen or make my overwiew cover 60% of the screen while in combat. Unfortunatly "pinning" windows also drain them of the nice colour sceme I have carefully selected. So, while you have the code open, could you make it possible to keep the coloured, semi-opaque windows even in "pinned" state please?

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Anton Kazimir
Caldari Provisions
Caldari State
#115 - 2014-11-07 17:10:11 UTC
Singularity is giving me validation errors, so I haven't been able to poke around for myself. From the screenshots, though, I like what I'm seeing.

One thing I would suggest, though, is giving the neocom the same background color as the windows. With the simplified icons, the mismatch makes the neocom look like a placeholder. (The icons themselves look good, it's just the background color.)
CCP Claymore
C C P
C C P Alliance
#116 - 2014-11-07 17:12:11 UTC
Krezly Snipes wrote:
Love the new icons, the transparency is a bit distracting though. Maybe remove the blur and make the opaqueness adjustable?


We are planning a slider for transparency, just not ready yet.

Quality Assurance Analyst Team Psycho Sisters

CCP Claymore
C C P
C C P Alliance
#117 - 2014-11-07 17:13:52 UTC
Anton Kazimir wrote:
Singularity is giving me validation errors, so I haven't been able to poke around for myself. From the screenshots, though, I like what I'm seeing.

One thing I would suggest, though, is giving the neocom the same background color as the windows. With the simplified icons, the mismatch makes the neocom look like a placeholder. (The icons themselves look good, it's just the background color.)


You should try clearing your cache through the launcher.

Hopefully this will stop the validation issues.

Quality Assurance Analyst Team Psycho Sisters

nospet
#118 - 2014-11-07 17:19:10 UTC
As long as we can use the old ui I don't see an issue otherwise this looks like windows 8 to me and needs lots of refining its too dramatic at the moment Shocked
Saisin
Chao3's Rogue Operatives Corp
#119 - 2014-11-07 17:23:13 UTC
One thing you guys need to decide is if you are going to continue to passively support the metacode in your UI, and maintain the advantage players that are skilled with technology can gain from the current UI.

Let me explain a bit:

Right now, when your UI windows are not set to transparent, you can use software like autohotkey for example, to detect a color change on the UI. For example when someone enters local and a new line appears, or when a new ship enters the overview. This allows someone that is partially afk to set up alarms and react to what is going on without having to stand behind the computer.

This is something that is less talked about than isboxing but is still another metacode advantage linked to the way the UI currently is, and makes it easier to bot.

It is up to your UI design choices to decide if you want to continue supporting the capacity to use the UI in that manner or to actively make UI choices that make this passive metacode detection impossible to do.

My personal opinon is that you guys should either incorporate alarms into the new UI, so that when a window change, the player can be warned if he choose to, and not leave this ability only to people with some technology skill, putting all the other players at a disadvantage.

Furthermore, automated warnings is so much more sci fi (another example is the UI requiring spamming d-scan click where any modern radar would automatically warn of a new ping... but not in the future that is Eve :roll:)



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Saisin
Chao3's Rogue Operatives Corp
#120 - 2014-11-07 17:25:50 UTC
Stefan Silviu wrote:
please implement the option to make it fully opaque

Yeah, this is important to keep color detection scripts fully working Big smile

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