These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Now that Phoebe is deployed.. lets talk Rhea

First post First post First post
Author
The Tomonator
Federal Navy Academy
Gallente Federation
#41 - 2014-11-05 13:48:00 UTC
Josef Djugashvilis wrote:
Dominix


aww, I like the fat potato-whale that is the Domi ... Still prefer it when it was brown ... Twisted
The Tomonator
Federal Navy Academy
Gallente Federation
#42 - 2014-11-05 13:50:30 UTC  |  Edited by: The Tomonator
DaReaper wrote:
I'll add two that I really am dying for...

The current moons have dried up, all moon goo is gone. As part of a pos revamp, the pos no longer can moon mine. However two new discoveries come into play...

Comets have begun to appear on scan probes.

And Ring mining/system wide astroids belts have been found. both of which will bring on new form of ore... the T2 ore (formerly moon goo)

I REALLY want moon goo to become active mining, take that income away from alliances/corps and let plays mine it, sell it, react it, and alliances can get a tax from that activity


oh my, the last time I heard about Comets was .... damn, ... before POS! They were exciting possibilities, would love to see them enter ...


(dammit, I need to stop double posting, sorry)
Indahmawar Fazmarai
#43 - 2014-11-05 14:48:16 UTC
The only thing I still expect from CCP is a return offer of 6 months for <60 euros. Would love to resub Ishtanchuk with one of those, as I did last year. Bear

Barred that, que sera, sera.
Caviar Liberta
The Scope
Gallente Federation
#44 - 2014-11-05 15:40:10 UTC  |  Edited by: Caviar Liberta
CCP Nullarbor wrote:
Make sure you watch the o7 show on Thursday then.

http://community.eveonline.com/news/news-channels/eve-online-news/o7-november-6/

The releases, they just keep coming Bear


I see the first show is linked on Twitch however I don't see any of the other shows archived.
DaReaper
Net 7
Cannon.Fodder
#45 - 2014-11-05 16:14:02 UTC
Caviar Liberta wrote:
CCP Nullarbor wrote:
Make sure you watch the o7 show on Thursday then.

http://community.eveonline.com/news/news-channels/eve-online-news/o7-november-6/

The releases, they just keep coming Bear


I see the first show is linked on Twitch however I don't see any of the other shows archived.



that's because there was only 1 show thus far

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

DaReaper
Net 7
Cannon.Fodder
#46 - 2014-11-05 16:15:26 UTC
The Tomonator wrote:
DaReaper wrote:
I'll add two that I really am dying for...

The current moons have dried up, all moon goo is gone. As part of a pos revamp, the pos no longer can moon mine. However two new discoveries come into play...

Comets have begun to appear on scan probes.

And Ring mining/system wide astroids belts have been found. both of which will bring on new form of ore... the T2 ore (formerly moon goo)

I REALLY want moon goo to become active mining, take that income away from alliances/corps and let plays mine it, sell it, react it, and alliances can get a tax from that activity


oh my, the last time I heard about Comets was .... damn, ... before POS! They were exciting possibilities, would love to see them enter ...


(dammit, I need to stop double posting, sorry)



Exodus. It was planned to come in exodus along with system wide asteroid belts. but they canned them

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Mr M
Sebiestor Tribe
#47 - 2014-11-05 17:04:38 UTC
* Shoulderpads. Huge ones.
* Santa's hat.
* Satan's hat. (For dyslectics.)
* False moustaches for women. (It's Movember, baby.)
* Trains that comes on time.

Share your experience

Write for the EVE Tribune

www.eve-tribune.com

Gogela
Epic Ganking Time
CODE.
#48 - 2014-11-05 17:14:12 UTC
Saisin wrote:
Just Another Toon wrote:
Gogela wrote:
The "Tug" ship carrier is coming out with this release, yes? Should be an interesting site on the space lanes. Wonder how gankable it'll be....

I'm hoping is more like an Orca, less like a Freighter.

LET US FIT IT. The freighter change proved to everyone that even when given the chance to bricktank ships, most won't.. so it's not like there won't be lots of versions out there easy to kill. But it will let those of us with a few braincells to actually fit it properly, be it for space (assuming like an Orca is has Cargo in addition to the massive Maint. Bay), warp speed, agility, or a flying brick. Or, of course, just stupid fits that will make good KM's to laugh at.

Personally, I see the Tug as being a reverse Orca.. Orca atm is a Hauler that can fit a few ships.. I want to see mostly a maint bay, some cargo, maybe even a little corp hangar.. So that we can move not just the fitted ships, but the ammo, and mods, they need. Would love this for both incursions and mission running, just move it all in one go, rather than currently move BS's then back for Orca with Ammo, Mods, Booster Ships, and Cruisers.. Would be a shame if this new ship let you moved the BS's but not room for the extra mods, and ammo..

Also, potential for even better lossmails.. You know someone is gonna fly around with officer BS's and officer mods..


+1

Would be great if its mass is set to be the same as the Orca!!!!

Oh, and have liquid Ozone considered like ammos, so that ships can have it in their cargo and still be transported...

Wait. Who said the Tug can jump? Not CCP. Not yet anyway...

Signatures should be used responsibly...

The Tomonator
Federal Navy Academy
Gallente Federation
#49 - 2014-11-05 17:37:36 UTC
DaReaper wrote:
The Tomonator wrote:
DaReaper wrote:
I'll add two that I really am dying for...

The current moons have dried up, all moon goo is gone. As part of a pos revamp, the pos no longer can moon mine. However two new discoveries come into play...

Comets have begun to appear on scan probes.

And Ring mining/system wide astroids belts have been found. both of which will bring on new form of ore... the T2 ore (formerly moon goo)

I REALLY want moon goo to become active mining, take that income away from alliances/corps and let plays mine it, sell it, react it, and alliances can get a tax from that activity


oh my, the last time I heard about Comets was .... damn, ... before POS! They were exciting possibilities, would love to see them enter ...


(dammit, I need to stop double posting, sorry)



Exodus. It was planned to come in exodus along with system wide asteroid belts. but they canned them


that was it ... they was good plans!!! :)
Warde Guildencrantz
Caldari Provisions
Caldari State
#50 - 2014-11-05 18:11:20 UTC  |  Edited by: Warde Guildencrantz
Caleb Seremshur wrote:

And then come the inevitable lowsec tears. I hear you brother, truly. Because making things in space worth fighting over isn't our objective - being a smarmy pillock who shoots people just arriving at some completely arbitrary destination with my 20 friends is so much better.

But who am I kidding? Your corp has been camping Aunenen since the dawn of time I'm amazed there's anyone left to fall for that but I guess ignorance and stupidity are free.


You're under the assumption that we think killing people on gatecamps makes us good at PvP. It is only for making ISK, which we have made plenty of for quite a while (if people are stupid enough to fly into a blatant gatecamp, we might as well make ISK off of it). We haven't been in Aunenen for half a year, however, so this just shows that you have latent tears from years past. Also, I can see why you are complaining.

And yes, we wondered how stupid people could get, but they continued jumping through. We do other PvP all the time (in fact, mainly other PvP currently).

It makes complete sense that there are choke points in travel. In highsec it is Uedama and Niarja, and in lowsec it is Aunenen, Rancer, Kinakka, Akidagi, etc. etc.

Believe it or not almost any ship can get through a gate camp via cloaky warp, so they aren't even that dangerous. All they require is not being an idiot, but this is too much to ask of some players apparently.

So we have:

1. Gate camp is content created by players

2. Cloaky warp is a pseudo-exploit that allows players to avoid any direct interdiction, also content created by players

Removing player-originated content that doesn't break the game isn't necessary. Complaints about not being safe going through gates are simple. Fly travel bubble-immune in nullsec and cloaky warp in lowsec. Don't want to scout yourself in or use other people to scout yourself, then you should be at risk.

TunDraGon ~ Low sec piracy since 2003 ~ Youtube ~ Join Us

Skydell
Bad Girl Posse
#51 - 2014-11-05 18:29:51 UTC
I prefer Phoebe.
When I think Phoebe I think Phoebe Cates
Rhea makes me think of Rhea Perlman

Love 'Carla' but kinda want to keep Phoebe in my head..
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#52 - 2014-11-06 00:15:21 UTC  |  Edited by: Caleb Seremshur
Warde Guildencrantz wrote:
Caleb Seremshur wrote:

And then come the inevitable lowsec tears. I hear you brother, truly. Because making things in space worth fighting over isn't our objective - being a smarmy pillock who shoots people just arriving at some completely arbitrary destination with my 20 friends is so much better.

But who am I kidding? Your corp has been camping Aunenen since the dawn of time I'm amazed there's anyone left to fall for that but I guess ignorance and stupidity are free.


You're under the assumption that we think killing people on gatecamps makes us good at PvP. It is only for making ISK, which we have made plenty of for quite a while (if people are stupid enough to fly into a blatant gatecamp, we might as well make ISK off of it). We haven't been in Aunenen for half a year, however, so this just shows that you have latent tears from years past. Also, I can see why you are complaining.


Regarding the vindi loss that was a mis click of the mjd. Press the wrong prop mod and you die who knew?

And now regarding the meat of your post: you were camping there long enough. I don't have to keep up with current events nor do I personally care about any alliances geographical location as I simply don't occupy that area. I haven't since 2010.

Quote:
It makes complete sense that there are choke points in travel. In highsec it is Uedama and Niarja, and in lowsec it is Aunenen, Rancer, Kinakka, Akidagi, etc. etc.

Believe it or not almost any ship can get through a gate camp via cloaky warp, so they aren't even that dangerous. All they require is not being an idiot, but this is too much to ask of some players apparently.

So we have:

1. Gate camp is content created by players

2. Cloaky warp is a pseudo-exploit that allows players to avoid any direct interdiction, also content created by players

Removing player-originated content that doesn't break the game isn't necessary. Complaints about not being safe going through gates are simple. Fly travel bubble-immune in nullsec and cloaky warp in lowsec. Don't want to scout yourself in or use other people to scout yourself, then you should be at risk.


As I said already gatecamps are a facility provided by server change mechanics. They're cheap and kind of stupid. If you want to get pernickity about chokepoints then every single gate is a natural chokepoint. Litiura is another fine example. T3 galmil camps killing calmil newbs traveling from Jita to Onnamon, litiura is also another major entry to Mara/Dantumi area so it makes sense to camp there.

I'm using litiura as a double-entendre because not only are they gate camping but they're also hostile militia in highsec not getting expunged by faction police. Now CCP might say they don't want to inhibit too severely your ability to move around the game, yet -10's like presumably yourself would be killed quick-smart by fac police for sticking around too long yet these galmil can sit there and kill whatever they like with only NPC irritants occasionally interfering. It's a failure in game design from the perspective of internal consistancy. These people aren't raiding, they're setting up a permanent base inside of hostile empire space which is something they can't even do inside of lowsec.

And please don't talk about 'content'. Your definition of it is way off the mark. Read the minutes closely, you'll see what I mean. CCP don't **** with the issues I mention because they're scared to, not because they know it's wrong.
Caiman Graystock
Starways Congress
#53 - 2014-11-06 03:17:55 UTC
Arronicus
State War Academy
Caldari State
#54 - 2014-11-06 04:25:18 UTC
Milla Goodpussy wrote:
Caviar Liberta wrote:
Gogela wrote:
The "Tug" ship carrier is coming out with this release, yes? Should be an interesting site on the space lanes. Wonder how gankable it'll be....


Tug on gate to [insert low sec system here], warp the drednaughts in now.



sorry caviar.. let me fix that for you


Tug on gate {insert high-sec system}, warp BLIGHTED ships on it..collect the isk and tears..


Lol. So, ignoring the fact that it isn't called blighted weaponry, that got changed pretty quick a week or two back, the briefest bit of research on your part would show why this would be cost prohibitive, and the only tears present would be on the part of the suicide gankers who lost their polarized shiny weapons. =P
Jur Tissant
Garoun Investment Bank
Gallente Federation
#55 - 2014-11-06 04:31:56 UTC
More PI clicks, please. The more PI clicks, the fewer people doing PI, the fewer competitors for me.
Saisin
Chao3's Rogue Operatives Corp
#56 - 2014-11-07 04:04:53 UTC
Gogela wrote:
Saisin wrote:


Oh, and have liquid Ozone considered like ammos, so that ships can have it in their cargo and still be transported...

Wait. Who said the Tug can jump? Not CCP. Not yet anyway...


I was just referring to the ships carried inside the Tug, like for the ones inside the Orca.. having to remove the liquid ozone before scooping them to ship maintenance bay is a pain, as you have to think everytime to put the liquid ozone back in.. as the Tug would increase the capacity to carry ships around, it would be nice to see liquid ozone considered like ammo

Vote Borat Guereen for CSM XII

Check out the Minarchist Space Project

Gogela
Epic Ganking Time
CODE.
#57 - 2014-11-07 06:35:57 UTC
Saisin wrote:
Gogela wrote:
Saisin wrote:


Oh, and have liquid Ozone considered like ammos, so that ships can have it in their cargo and still be transported...

Wait. Who said the Tug can jump? Not CCP. Not yet anyway...


I was just referring to the ships carried inside the Tug, like for the ones inside the Orca.. having to remove the liquid ozone before scooping them to ship maintenance bay is a pain, as you have to think everytime to put the liquid ozone back in.. as the Tug would increase the capacity to carry ships around, it would be nice to see liquid ozone considered like ammo

Oh. Fair enough. That IS a good point and I agree.

Signatures should be used responsibly...

Kagura Nikon
Native Freshfood
Minmatar Republic
#58 - 2014-11-07 08:46:38 UTC
BuckStrider wrote:
Gogela wrote:
The "Tug" ship carrier is coming out with this release, yes? Should be an interesting site on the space lanes. Wonder how gankable it'll be....


Really?

You have to ask how gankable it will be?

Like it matters.....If you violate the Code while flying through James 315 space, it doesn't matter what you're flying. Be it a noob ship, a battleship or a capital ship.



aa sure.. try goign to ammarr and gankign the dread there. You will notice how inneficient is to try to kill something that big with suicide dessies. Probably you would not kill it before enough peopel gathered aroudn to watch and crash the node.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Annah Sun-Scape
Temet Nosce Ex Astra
#59 - 2014-11-07 12:48:03 UTC
Lets repair POS, Corp and Ally UI Big smile and add some division logs for miners "KillBoard" Twisted
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#60 - 2014-11-07 13:22:09 UTC



Have you looked in the NES recently?

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter