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Player Features and Ideas Discussion

 
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Remove skill pause requirement from clone jumps

Author
Vegan McBacon
Federal Navy Academy
Gallente Federation
#1 - 2011-12-14 16:33:41 UTC
Seriously, why is this "feature" (impediment) even there? You've cleverly set up a game structure wherein skills are trained in real time...so to a large extent, my $15 a month is at work even when I'm not playing the game. Which makes me super pissed when I log in to see that my pilot hasn't been training for the last XX hours because I foolishly forgot to restart my skill training after that last clone jump.

You may be thinking "That's totally your fault, quit being a tard". I agree. It is my fault. My point is that the entire mechanic is unnecessary and annoying. It's not like EvE is an easy game to start with. The layers of detail and minutae are overwhelming. Being acknowledged as a difficult game doesn't justify putting in little "traps" like this which change logging in from a fun experience to a "*#&$$WTFBBQ I haven't been training these last two days" experience.

So, please CCP, remove this nastly little pitfall would you? It serves no purpose at all other than to **** off your customers.
Epofhis
Amped.
Goonswarm Federation
#2 - 2011-12-14 16:44:13 UTC
Just guessing here, but I'd say it would have something to do with a session change. Say, if you jump into an implanted clone your skill training times will change, and the system probably bugs out trying to figure it out. Same as having to stop training to inject implants. It sucks, but I doubt there's much that can be done, else they probably would have fixed it by now.

Before posting in Features and Ideas, please remember that Eve is in no way obligated to change based on your stupidity, ineptitude, or well honed sense of personal butthurt.

Vegan McBacon
Federal Navy Academy
Gallente Federation
#3 - 2011-12-14 16:52:11 UTC  |  Edited by: Vegan McBacon
Epofhis wrote:
It sucks, but I doubt there's much that can be done, else they probably would have fixed it by now.


Of course there's something that can be done about it...the whole game is just a bunch of ones and zeros. Rearrange some of them.

The question is whether CCP will bother putting in the time to fix the issue. Sadly my guess is no.
Jint Hikaru
OffWorld Exploration Inc
#4 - 2011-12-14 17:06:43 UTC
Vegan McBacon wrote:
because I foolishly forgot to restart my skill training after that last clone jump.


Seriously, when you clone jump you Pause your skills and jump. The point where you forgot to restart your skill queue must have been all of 20 seconds from the point you paused it.

As was stated above, when you jump into a new clone your implants are most probably different, so this probably causes issues to an active skill queue.

Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

FlinchingNinja Kishunuba
Crunchy Crunchy
#5 - 2011-12-14 17:26:03 UTC
Why not just code the jump to pause skills at beginning of jump and unpause after? Not hard at all.
Vegan McBacon
Federal Navy Academy
Gallente Federation
#6 - 2011-12-14 17:37:51 UTC
Jint Hikaru wrote:

Seriously, when you clone jump you Pause your skills and jump. The point where you forgot to restart your skill queue must have been all of 20 seconds from the point you paused it.


So it's never happened to you, huh? Must be nice to be perfect, Mr. Sparklypants.
mxzf
Shovel Bros
#7 - 2011-12-14 17:38:42 UTC
Vegan McBacon wrote:
Of course there's something that can be done about it...the whole game is just a bunch of ones and zeros. Rearrange some of them.


Spoken like a true computer illiterate.

However, the OP does have a point, it is entirely feasible to cause the clone jump method to call the pauseTraining() method before executing the jump and the resumeTraining() method afterwards (I don't know the exact internal names, but you get the point). The exact same thing should happen when you plug in implants too. It isn't exactly a priority project, but it would be nice to see some day (one of those 'low hanging fruit' fixes).
Vegan McBacon
Federal Navy Academy
Gallente Federation
#8 - 2011-12-14 17:42:17 UTC
mxzf wrote:
Spoken like a true computer illiterate.


Wow, didn't realize Bill Gates had an Eve account. Son, I was hacking up *nix files in vi while you were on your mama's nipple. That's how I *know* it's a fixable issue.
mnybag1
Ministry of War
Amarr Empire
#9 - 2011-12-14 17:46:06 UTC
I like the fact that you have to pause skills before you jump because it prevents accidentally jumping. While incidents where this could happen are few, if you were, say, looking at implants of your different clones with this new feature implemented, you could possibly lose all implants if you were sitting in a station with an extra clone before you jumped. Furthermore, it could land you in the middle of a station surrounded by hostiles with no ships and therefore are stuck for 24 hours.

Again, very limited circumstances, but I like it for that extra layer of idiot-proof-ness
Taint
Deep Core Mining Inc.
Caldari State
#10 - 2011-12-14 17:47:55 UTC
when the rest of us knew that, what does that make you ?Big smile
Vegan McBacon
Federal Navy Academy
Gallente Federation
#11 - 2011-12-14 17:50:09 UTC
mnybag1 wrote:
I like the fact that you have to pause skills before you jump because it prevents accidentally jumping.


I see your point, but the same end is better achieved with a simple confirmation popup. They already have one alerting you to unintentional clone destruction.
Vegan McBacon
Federal Navy Academy
Gallente Federation
#12 - 2011-12-14 17:50:48 UTC
Taint wrote:
when the rest of us knew that, what does that make you ?Big smile


Someone able to compose a coherent sentence?
mnybag1
Ministry of War
Amarr Empire
#13 - 2011-12-14 18:00:28 UTC
Vegan McBacon wrote:
mnybag1 wrote:
I like the fact that you have to pause skills before you jump because it prevents accidentally jumping.


I see your point, but the same end is better achieved with a simple confirmation popup. They already have one alerting you to unintentional clone destruction.


I do not think that would be the same thing. For implants you have to actively right click and choose the option to even try to do it. Meanwhile, theres that big red evil JUMP button.
Averyia
Garoun Investment Bank
Gallente Federation
#14 - 2011-12-14 18:36:42 UTC
Vegan McBacon wrote:
Epofhis wrote:
It sucks, but I doubt there's much that can be done, else they probably would have fixed it by now.


Of course there's something that can be done about it...the whole game is just a bunch of ones and zeros. Rearrange some of them.

The question is whether CCP will bother putting in the time to fix the issue. Sadly my guess is no.


.... Yes... because that is how programming works. You just move around a bunch of ones and zeros.

All warfare is based on deception and logistics. Battles and soldiers are secondary priorities.

mxzf
Shovel Bros
#15 - 2011-12-14 19:03:46 UTC
Vegan McBacon wrote:
mxzf wrote:
Spoken like a true computer illiterate.


Wow, didn't realize Bill Gates had an Eve account. Son, I was hacking up *nix files in vi while you were on your mama's nipple. That's how I *know* it's a fixable issue.


lol, I find it amusing how you instantly assume that you know both my age and proficiency with computers and assume that you are superior to me (or know anything about me at all). I was simply addressing your post that "..the whole game is just a bunch of ones and zeros. Rearrange some of them." Yes, it might boil down to binary data, but it is grossly understating the complexity of reworking the system to remove the need to pause skills before clone jumping and is the kind of statement that people who know nothing about programming often make.

And, as I went on to say in my post, I know it's completely feasible to make a system that would keep from making you pause/unpause skills before and after each clone jump and implant. I even gave an example of the simplest way to do so without having to do a complete overhaul of any major code.
Astrid Stjerna
Sebiestor Tribe
#16 - 2011-12-14 20:02:30 UTC  |  Edited by: Astrid Stjerna
Vegan McBacon wrote:
Taint wrote:
when the rest of us knew that, what does that make you ?Big smile


Someone able to compose a coherent sentence?


From your responses so far, I'd actually choose 'smart-ass'.

Averyia wrote:


.... Yes... because that is how programming works. You just move around a bunch of ones and zeros.


The Internet is not a big truck!

I can't get rid of my darn signature!  Oh, wait....

Rina Asanari
CitadeI
#17 - 2011-12-16 08:33:16 UTC
FlinchingNinja Kishunuba wrote:
Why not just code the jump to pause skills at beginning of jump and unpause after? Not hard at all.


That's what you think. Allow me to give a few pointers why it might be not that easy:


  • The state must be saved. The character might not be training a skill at all before jumping, maybe for the valid reason that another character on the same account is training. In that case, after the jump, training should not be restarted.
  • Depending on the initialization of the character after the jump, the restart of the skill queue may need to be delayed, because there might be a time window where the implants are not properly initialized, so that starting training at that point would effect in starting training with no implants. Or worse, attributes set to zero.
  • Changes in skill times must be observed. If you jump into a clone with worse implants (or none at all), skills might drop off at the end of the queue.


Too much hassle to counter the thoughtlessnes of a single user. It's not that the lit icon, the tooltip messages of said icon and maybe the warning message in the CQ (if enabled) already don't give it away that there is something amiss.

Mara Rinn
Cosmic Goo Convertor
#18 - 2011-12-16 08:38:17 UTC
FlinchingNinja Kishunuba wrote:
Why not just code the jump to pause skills at beginning of jump and unpause after? Not hard at all.


^ this :)

Make sure to add this to the list of little things.
Jint Hikaru
OffWorld Exploration Inc
#19 - 2011-12-16 09:43:28 UTC
Vegan McBacon wrote:
Jint Hikaru wrote:

Seriously, when you clone jump you Pause your skills and jump. The point where you forgot to restart your skill queue must have been all of 20 seconds from the point you paused it.


So it's never happened to you, huh? Must be nice to be perfect, Mr. Sparklypants.


To be honest, I do have a clone somewhere, but I do not use it all that much. However I never forgot the restart my skills when I did.

I will say it is a bit of a pain to have to feck around with pausing and unpausing when jumping, but there are more serious issues to be delt with out there. (The automatic pause/unpause on jump is a good fix, I and I would guess, fairly easy to implement fix).

Oh, and I gave you a 'like' for the name Mr. Sparklypants!

Cheers!
Fly Safe!

Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

Levo Harkonnen
The Scope
Gallente Federation
#20 - 2011-12-16 14:12:53 UTC
OP wants Eve Online to be easy, I suggest he tries farmville. It's much easier and more family friendly, you don't have to worry about gankers or scammers either! Oh and if you forget to do something because you've been too stupid, no worries! You lose nothing at all. Isn't that great?

Look OP, your kind of mentality has ruined plenty of games in the past. Just look at WoW for example, the users bitched and moaned for WoW to be easier and more accessible. The Devs gave the community what they wanted and in return; they got a flood of 13 year olds who ruined the game just by their presence, and the pro players got nailed because everything they worked so hard for is now easy as cheesecake to get.

Be careful with what you wish for, it might not turn out to be what you actually want or need.
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