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Player Features and Ideas Discussion

 
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[Phoebe] Higgs Anchor Rigs

First post
Author
Jackson Apollo
Federal Navy Academy
Gallente Federation
#121 - 2014-11-05 20:59:45 UTC
Posting here as well as the issue thread

the module states 100 % Mass Reduction. I think that was spose to say Mass Increase unless I greatly misunderstood the devblog

CCP Fozzie wrote:

Stats are:
25 Calibration
+100% Mass
-55% Inertia
-75% Max Velocity

Drawback of -10% Warp Speed (reduced by the Astronautics Rigging skill).
CCP Fozzie
C C P
C C P Alliance
#122 - 2014-11-05 21:03:59 UTC
Yup, the descriptions of the attributes in the show-info window on these rigs are quite misleading. We're rewording them and they should be much clearer after our next fixup patch.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Gerart en Daire
HY-AE
#123 - 2014-11-05 21:23:20 UTC
Primary This Rifter wrote:
Nobody even understands why gravitational mass and inertial mass happen to always be the same value for anything in our universe. It's not completely inconceivable in a science fiction setting that they could be decoupled somehow.


Exactly. You know, even the name "Higgs Anchor" should be enough to point out that, you know, there might be some weird, exotic, science fiction physics going on where the mass is increased but inertia is not (and is even decreased). The Higgs boson was originally hypothesized as a theoretical particle that effectively allows for mass/gravity as concepts/forces to exist, to vastly/incorrectly summarize the theory.
Serendipity Lost
Repo Industries
#124 - 2014-11-06 15:25:15 UTC
I think until we actually achieve warp capability for real I'm going to go w/ whatever CCP decides on all eve physics matters. I always get a chuckle when you physics 'professors' argue over these types of details while warping from gate to gate and not even questioning what you're doing.

If you really want physics reality in eve, then I need to be able to micro warp drive my manticore w/ 4 bombs in hull right into the heart of an archon and 'end it' on the spot. It needs to matter what I ram what with, what it's carrying and where I make contact.

Make it so I really can 'hot dog' a proteus w/ my tempest.
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#125 - 2014-11-06 17:20:26 UTC
I'm a physicist by training and understand the theory behind the Higgs Boson, mass, inertia, etc., yet every time I see this new rig, I think "Hugs Anchor".

Given that I also sail IRL, this presents me with a rather hysterical, and sometimes morbid, mental image. Lol

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Noxisia Arkana
Deadspace Knights
#126 - 2014-11-06 21:37:14 UTC
Feedback:
1. Yay heavy battleships.
2. Is it intended that a 100MN MWD adds 100ktonnes instead of 50 (like normal?). This leads to a situation in which a raven can hit about 300k, but a scorp hits abou 307k and can't jump... Iguess we can move off of rolling domis for rollingmegas but is annoying.
3. Any thoughts on having a module reduce mass by a small amount similar to a nano, but for mass instead of agility? It would put the domi I know and love back in the hole crushing game with a slot taken for mass.

*from my phone please excuse typos.
Doddy
Excidium.
#127 - 2014-11-07 00:40:56 UTC
So we are back with pvp avoidance modules again huh.
Rowells
Blackwater USA Inc.
Pandemic Horde
#128 - 2014-11-07 01:15:13 UTC
Doddy wrote:
So we are back with pvp avoidance modules again huh.

maybe you should explain your point there sir.
13kr1d1
Hedion University
Amarr Empire
#129 - 2014-11-07 08:12:42 UTC
could also put armor rigs on to slow yourself down even more.

Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices

Serendipity Lost
Repo Industries
#130 - 2014-11-07 12:51:38 UTC
Rowells wrote:
Doddy wrote:
So we are back with pvp avoidance modules again huh.

maybe you should explain your point there sir.


It aids in aligning and warping back to the station as soon as someone enters local. It's not really PVP avoidance per say, it's more of a risk minimalization module, which can be translated to pvp avoidence fairly reasonably.

I don't think it will help on gates much, but will be a boon to a farming carrier in your average dead end null theme park. (theme park being a system that is max upgraded for farming). Ganking a farmer isn't pvp to some folks, but it is to others, so I get what he's saying. Any time you tackle some ratting noob in a carrier he shouldn't be in, there is always that hope that folks come to his rescue and you get a little fight out of it.

It's just small gang fun when something builds up out of nothing. It's what a lot of guys look for.
Noxisia Arkana
Deadspace Knights
#131 - 2014-11-07 16:07:48 UTC
Doddy wrote:
So we are back with pvp avoidance modules again huh.


Right, because a raven with 75% reduction in speed and 55% reduction in agility landing 12km from an entrance and burning back with a 120m/s too speed makes it so hard to catch...

I'm just glad I can solo close holes in a reasonable time frame..
Rowells
Blackwater USA Inc.
Pandemic Horde
#132 - 2014-11-07 20:17:34 UTC
Serendipity Lost wrote:
Rowells wrote:
Doddy wrote:
So we are back with pvp avoidance modules again huh.

maybe you should explain your point there sir.


It aids in aligning and warping back to the station as soon as someone enters local. It's not really PVP avoidance per say, it's more of a risk minimalization module, which can be translated to pvp avoidence fairly reasonably.

I don't think it will help on gates much, but will be a boon to a farming carrier in your average dead end null theme park. (theme park being a system that is max upgraded for farming). Ganking a farmer isn't pvp to some folks, but it is to others, so I get what he's saying. Any time you tackle some ratting noob in a carrier he shouldn't be in, there is always that hope that folks come to his rescue and you get a little fight out of it.

It's just small gang fun when something builds up out of nothing. It's what a lot of guys look for.

how is it different from any agility rig or even an istab? Its bonus to agility is less. The only effective differences are a reduction in speed and higher mass to make bumping more difficult. I don't see any avoidance here that doesnt already exist in something else.
Lady Rift
His Majesty's Privateers
#133 - 2014-11-07 20:50:38 UTC
Serendipity Lost wrote:
Rowells wrote:
Doddy wrote:
So we are back with pvp avoidance modules again huh.

maybe you should explain your point there sir.


It aids in aligning and warping back to the station as soon as someone enters local. It's not really PVP avoidance per say, it's more of a risk minimalization module, which can be translated to pvp avoidence fairly reasonably.

I don't think it will help on gates much, but will be a boon to a farming carrier in your average dead end null theme park. (theme park being a system that is max upgraded for farming). Ganking a farmer isn't pvp to some folks, but it is to others, so I get what he's saying. Any time you tackle some ratting noob in a carrier he shouldn't be in, there is always that hope that folks come to his rescue and you get a little fight out of it.

It's just small gang fun when something builds up out of nothing. It's what a lot of guys look for.



expect this gives worst alignment time then what is currently possible with rigs in game now.
Noxisia Arkana
Deadspace Knights
#134 - 2014-11-07 20:54:49 UTC
What in gods name are you guys talking about? It doesn't give you agility or speed. It takes it away. Essentially Amy ship with one of these fit is a giant punching bag (I guess it takes less speed that agility so you could theoretically go to warp faster). This is essentially a free cheap kill in wormhole space. Or a useful way to roll holes with ships that can actually put up a fight instead of having a sacrificial orca.

Of course my rolling mega will be stabbed up and hoping I don't rum into a bubble.
Noxisia Arkana
Deadspace Knights
#135 - 2014-11-07 20:56:09 UTC
*posting from my mobile excuse the typos above please.
Lady Rift
His Majesty's Privateers
#136 - 2014-11-07 20:59:05 UTC
Noxisia Arkana wrote:
What in gods name are you guys talking about? It doesn't give you agility or speed. It takes it away. Essentially Amy ship with one of these fit is a giant punching bag (I guess it takes less speed that agility so you could theoretically go to warp faster). This is essentially a free cheap kill in wormhole space. Or a useful way to roll holes with ships that can actually put up a fight instead of having a sacrificial orca.

Of course my rolling mega will be stabbed up and hoping I don't rum into a bubble.



it decreases time to get into warp.
Noxisia Arkana
Deadspace Knights
#137 - 2014-11-07 22:48:38 UTC
Dear lord, so do agility rigs, and they would do a better job than this. The only time this really constitutes PvP avoidance is if people mine or rat aligned, since you could mine for quite a while with reduced speed. The rest of the time it makes no sense.

Can we get some wormhole feedback, since its the obvious purpose instead of the tinfoil PvP avoidance theories?

No, you're right, this rig is obviously designed to thwart your ability to catch battleships and retrievers since they are such hard targets already.
Rowells
Blackwater USA Inc.
Pandemic Horde
#138 - 2014-11-07 23:47:28 UTC
Technically PVP avoidance is considered pvp since its a contest between two people playing tag basically. So there's that too.
Arla Sarain
#139 - 2014-11-08 14:31:29 UTC
The reduced Time-to-warp is marginal in comparison to the majority of existing modules/rigs.

I'm unsure if people who argue that this rig reduces TTW understand the purpose of this rig.
It is not to warp out faster.

Mass addition reduces bumping severity. Speed penalty reduces drift. This rig is for pretty much miners alone and nothing else.
Fit rig -> mine -> align, reduce speed to 75% of your already 75% lower speed - thats going to be about 38m/s on a procurer. The purpose of the rig is to reduce drift in respect to asteroids when aligning for warpout.

The agility reduction and Mass addition cancel each other out and result in roughly the same acceleration time constant (slightly less, but go to EFT and compare it to existing modules - it's not worth for the warp-out-time).
Primary This Rifter
Mutual Fund of the Something
#140 - 2014-11-15 02:14:15 UTC
Why are there so many people thinking that the agility increase is the point of this rig?