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A discussion on Isboxing and the consequences of linear gameplay.

First post
Author
Kamahl Daikun
State War Academy
Caldari State
#21 - 2014-11-06 12:08:06 UTC
WhyYouHeffToBeMad IsOnlyGame wrote:
Schmata Bastanold wrote:
Oh **** off with minigames, it's poor attempt to mask sh!tty gameplay or complete lack of it.

and that potty mouth of yours is a fine example of it, right?

I think that mining needs a minigame to allow players to actively engage an activity that is otherwise boring and forces you to do something else entirely.

It doesn't happen often, but I fully support the OP. +100


Yes, this.
I willingly chose the most boring activity in Eve to make isk. Please disregard my free will and turn it into a ******* minigame.

Also remove autopilot or add a minigame to that too.
Arronicus
State War Academy
Caldari State
#22 - 2014-11-06 12:12:14 UTC
PotatoOverdose wrote:
Arronicus wrote:

As for this thread, funny how creating yet ANOTHER 'isboxer is bad' thread is suddenly okay because discussion came from reddit.

It's not an "isboxer is bad" thread, it's a "game play that can be isboxed is bad". Many years ago I heard a phrase that went something like this:

"Rather than trying to fight gameplay automation (bots and macros), remove the tedious elements of gameplay that players seek to automate."

It was in the context of another game, but I think it holds true here as well.


While I get what you're saying, I don't think it holds up at all in Eve. Players seek to automate pvp, whether it is suicide ganking, bombing runs, or even battlecruiser gangs. People seek to automate pve, in incursions, in wormholes, in mining. Practically everywhere that you have a ship in space and are actively doing task, players seek to automate it. Not everyone, no, but enough for it to be brought up frequently. Which leaves us with three solutions to change this, we do as the OP suggests, and take the strategy and patience out of eve, replacing it with rapid RTS style clickfest minigames, we take out any degree of actual player activity, or we ban players from using multiple accounts or software that facilitates it in any way. Because frankly, mining with 11 accounts is not only completely doable, but not that big of a hassle. Window management is the real benefit of isboxing. Fleet warping already allows us to warp all 11 miners at once. With crystals, we dont want all 11 miners on the same asteroid anyway, and mining cycles often finish at different times because asteroids deplete, and that hulk has to target another roid.

So, looking a little deeper into it, this really is just another isboxer is bad thread, except this one contains ideas, which are arguably worse for eve, than the current system. If you're going to introduce an active element, sure, that's great. Let's go for it, but one where the faster you can click stuff the more results you can get? Wrong game.
Schmata Bastanold
In Boobiez We Trust
#23 - 2014-11-06 12:14:45 UTC
PotatoOverdose wrote:
Also, for those wanting a source, from the CSM minutes page 10:
CCP Affinity wrote:

The dungeons are created in game using the POS tools. Then you have to flip between a separate ESP web page and in client to sort triggers and place content. We are trying to streamline that process. It is not yet nailed down


OMG, whoever thought of doing it this way deserves to be publicly named and shamed. On the other hand it makes me feel good about myself as soft dev because I always have this pretty naive habit of thinking about devs working on games I play as some kind of top tier individuals with brain powers way above my capabilities :)

Thanks for source, I still didn't get around reading minutes only scrolled down through few sections.

Invalid signature format

PotatoOverdose
School of Applied Knowledge
Caldari State
#24 - 2014-11-06 12:16:52 UTC
Arronicus wrote:
If you're going to introduce an active element, sure, that's great. Let's go for it, but one where the faster you can click stuff the more results you can get? Wrong game.

I wouldn't worry about that too much, the performance of eve is tied to 1 second server ticks. "Faster you can click" mechanics will never happen in eve for that reason alone, far too much is tied to that 1 second refresh.
Abrazzar
Vardaugas Family
#25 - 2014-11-06 12:22:34 UTC
Still in favour of a Mineral Crush refining mini game. Hell, they just need to release a flash version to play on the IGB while mining. Bear
Prince Kobol
#26 - 2014-11-06 12:25:20 UTC
Abrazzar wrote:
Still in favour of a Mineral Crush refining mini game. Hell, they just need to release a flash version to play on the IGB while mining. Bear


I am sure I read somewhere that the IGB is going soon or CCP has talked about removing it.
Ssoraszh Tzarszh
Mellivora Nulla Irrumabo
#27 - 2014-11-06 12:58:41 UTC  |  Edited by: Ssoraszh Tzarszh
I always wonder how many of these idea's behind adding a CAPCHA mechanic to mining stem from people who actually mine, as i am looking at the OP in this thread i can hardly believe he even has mining trained to lvl 2.

Why not just show you agenda's, nobody cares about isboxer mining except a small number of HS dwelling miners, so if that has to be made more ridiculous with some CAPCHA why not launching a bomb as well? Because i hear those nasty bombers isbox too right?

Come to think of it, seems to me that pushing F1 (point) F2 (pew) and Orbit is also very liniar, so lets put a CAPCHA between locking another player, and then another one to scram, and another one to pew?

On that note, we need better CAPCHA's because Isboxer allready can do CAPCHA's better than i can do solo.

sauce: http://techcrunch.com/2014/04/16/googles-new-street-view-image-recognition-algorithm-can-beat-most-captchas/
Caviar Liberta
The Scope
Gallente Federation
#28 - 2014-11-06 13:04:21 UTC
Isoboxer topic X^(y+1)
Adrie Atticus
Caldari Provisions
Caldari State
#29 - 2014-11-06 13:06:06 UTC
Matias Otero wrote:
We were having an open discussing on Isboxer at the EVE subreddit, and I thought I'd share some of the ideas that came forward for better visibility.


I didn't see this on the first go, but please specify what kind of a game can be completed successfully by a players filling the following criteria:
1) No use of one or both arms
2) Legally mentally challenged but still emancipated
3) 12 years of age
4) Performed effortlessly and continuously on 10 separate accounts by one person

Then combine all three of these and check results again.
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#30 - 2014-11-06 13:09:32 UTC  |  Edited by: ISD Ezwal
Thread has been moved to Features & Ideas Discussion.

I would advice the OP to change the thread title to something better reflecting the actual proposal. Like 'Ad mini-games to negate the need of multi-boxing' or something like that. As it is now, most forum users cringe at the name ISBoxer....

ISD Ezwal Community Communication Liaisons (CCLs)

Ix Method
Doomheim
#31 - 2014-11-06 13:22:08 UTC
ISD Ezwal wrote:
As it is now, most forum users cringe at the name ISBoxer....

Because it's terrible? Go on, say it P

Travelling at the speed of love.

Antihrist Pripravnik
Cultural Enrichment and Synergy of Diversity
Stain Neurodiverse Democracy
#32 - 2014-11-06 13:40:51 UTC  |  Edited by: Antihrist Pripravnik
If anyone thinks that ISBoxer is a problem, then why the problem itself is not tackled? Ban ISBoxer and be done with it. THEN we can focus on changing game mechanics in order to increase fun and engagement level, NOT because the changes are caused by the ISBoxer itself. Smile

Please note: The above statement is only pointing to the danger of changing one of the core mechanics because of how minority of players use that mechanic. If a mechanic needs to change it should be done for and because of the betterment of the mechanic itself. I have no strong opinion on ISBoxer itself or its use in EVE because I think that it does not have much of an impact on a larger scale and is thus irrelevant.


Minigames are not the way to go, because they get repetitive and boring pretty quickly. In their base, they are not much different from captchas. They re-playability is very low and is not a mechanic that should be included in a persistent universe game that lasts for years.

Sure, some of the "interesting" mini-games are successfully implemented in single player games, but try to play one single player game for 8 years (this is how much I play EVE, for example), try to force yourself to play a mini-game in it for 567,937th time and see what happens.

I like to re-play games that are good. Take Deus EX: HR as an example, with their hacking mini-game. I have re-played that game at least 7 or 8 times and after the second or third replay, I always chose alternative ways to get the objective done without activating the mini-game whenever I could. Why? Because a mini-game is interesting and engaging when its fresh and unexplored. Once you get everything it has to offer, it becomes a chore that you want to avoid. That's not something you want for the part of the game that sustains the whole economy and player's capability of building pretty much everything in the game, like mining is.

If not a mini-game, then what?

First of all, I don't feel like some of the mechanics that are affected by ISBoxer MUST be changed at all costs. I've emphasized "must" because I have nothing against a change if it brings more fun - it may be good to bring a bit of fresh air in order to boost player's interest in that part of the game, but it's certainly not "a must". The current mining mechanics is time tested for many years and it has found its place for each player that engages in it. For some players it's something to do while:

  • talking on TS
  • planning their next activity
  • updating or browsing the market
  • doing industry
  • building spreadsheets
  • planning skill queue
  • playing with EFT and browsing fits
  • analyzing Dotlan maps and activity
  • reading game tutorials and advices
  • learning about the game on forums, wikis and other relevant sources
  • watching EVE related videos


I don't think it's bad to have mining in its current form just because it allows semi-afk gameplay, because that gameplay allows players to be involved in multiple parts of the game simultaneously, which is especially important for players who are new and learning the game. I know it from my own experience from 7 or 8 years ago - to have something to do to progress in the game while learning about or exploring other aspects of the game was a major motivator for learning and exploring, regardless of how little benefit I had from mining activity itself. It made me, as a new player back then, feel like I'm actually a part of the community by doing something while learning and not just passively reading tutorials about a new complicated game which was already several years old and in which I didn't belonged to (yet).

Today, it serves me as an non-engaging outlet from daily RL work / activity. Sometimes I simply don't feel like doing anything engaging, whether in the game or out of it. So, mining works like an outlet to sit and slow down for a couple of hours while reading about EVE politics, posting walls of text on forums (Lol) or just browsing music. It's not that I expect to earn much ISK from it (doing it on a barely trained alt with a single Skiff in some God forgotten back pocket of highsec), but it's enough to keep me in the game as a veteran. Without a non-engaging outlet like that, I wouldn't even want to start the launcher. In a period when I don't have much time to play during the week and not wanting to do anything engaging when I have time because of RL fatigue, mining in its current form simply keeps me from just letting the subscription lapse. I wouldn't call it quitting the game, because EVE has been a part of my life more than you could possibly know, but just putting the subscription on hold until I had more time for more engaging parts of it... and in my case this lack of time for more engaging gameplay started about 2 years ago. If it wasn't for semi-afk activities like mining I wouldn't be subscribed for about 2 years now. I'll let you guess what would happen to my interest for the game or keeping track of all the changes in it if I'm not subscribed and part of it all even in the slightest amount.

Let's answer the question now "If not a mini-game, then what?"

Well, it's more complicated than a player with no monitoring tools or metrics about large scale player behavior and habits, its effect on CCP's revenue and global in-game economy affected by ore extraction can handle. If you want to change a feature, any software feature, not just some in-game feature, you must have data on how that feature is used, how it affects the ability or willingness of your users to use the software, which demographics use the feature and for what purpose. Only then you can do brainstorming on how you could change the feature while keeping the current uses and demographics and ultimately expanding it. The biggest mistake you could make as a developer is to hope to attract new demographics for a new version of the feature while ditching the old.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#33 - 2014-11-06 14:01:05 UTC
Rather than add mini-games to existing and working areas of the game I would prefer other mechanics to be introduced that return better results for more interactive gameplay.

e.g. Normal mining is semi-afk able (if you don't mind code gankers now and then) and a relaxing thing to do to some. The comet mining suggestion in another thread would give a much more interactive miining method with better returns concurrently with the existing gameplay. Similarly there could be level IV missions that cyno/jumpbridge you to a losec site for the mission pocket but it's up to you to get back by yourself with you ill gotten gains.

I'm sure there ae many other ways to introduce new stuff alongside old stuff, POS being a glaring candidate.
WhyYouHeffToBeMad IsOnlyGame
#34 - 2014-11-06 14:24:45 UTC
Ix Method wrote:
ISD Ezwal wrote:
As it is now, most forum users cringe at the name ISBoxer....

Because it's terrible? Go on, say it P

ermargerd irsberxer irz terrbrl

Everything's a game if you make it one - Uriel Paradisi Anteovnuecci

CCP: Continously Crying Playerbase - Frostys Virpio

WhyYouHeffToBeMad IsOnlyGame
#35 - 2014-11-06 14:26:28 UTC
Kamahl Daikun wrote:
WhyYouHeffToBeMad IsOnlyGame wrote:
Schmata Bastanold wrote:
Oh **** off with minigames, it's poor attempt to mask sh!tty gameplay or complete lack of it.

and that potty mouth of yours is a fine example of it, right?

I think that mining needs a minigame to allow players to actively engage an activity that is otherwise boring and forces you to do something else entirely.

It doesn't happen often, but I fully support the OP. +100


Yes, this.
I willingly chose the most boring activity in Eve to make isk. Please disregard my free will and turn it into a ******* minigame.

Also remove autopilot or add a minigame to that too.

is that why I'm not seeing hashashin in fw lowsec anymore?

Everything's a game if you make it one - Uriel Paradisi Anteovnuecci

CCP: Continously Crying Playerbase - Frostys Virpio

Tchulen
Trumpets and Bookmarks
#36 - 2014-11-06 14:49:52 UTC
If you're bored doing mining you're doing it wrong. EvE is supposed to be multiplayer which is where the fun in mining comes from. Adding a minigame to mining might make solo mining in highsec slightly less boring (or arguably, significantly more annoying) but it will probably totally screw nullsec mining fleets.

In nullsec, one needs to pay attention to more than just your mining lasers so adding a minigame which takes all your attention will end up causing a lot of miners to get popped as they can't concentrate on their surroundings, which they need to do.

So in nullsec mining fleets, where you need to pay attention to local, intel channels, fleet channel, comms, fleet logistics etc, adding a minigame would be freakin' terrible.

I'm not sure adding a miningame to mining in order to discourage ISboxer is worth screwing over all those that mine solo or in groups in nullsec.
Jason Xado
Doomheim
#37 - 2014-11-06 14:52:08 UTC  |  Edited by: Jason Xado
Embrace EvE as an MMO-RTS and all your ISBoxer concerns go away.

Would you play Age of Empires with just one villager?
Schmata Bastanold
In Boobiez We Trust
#38 - 2014-11-06 16:37:56 UTC
Ssoraszh Tzarszh wrote:
I always wonder how many of these idea's behind adding a CAPCHA mechanic to mining stem from people who actually mine, as i am looking at the OP in this thread i can hardly believe he even has mining trained to lvl 2.


I know I don't look like but I have my own perfect orca booster and 2 exhumer miners. So I know a thing or two about how mining works and yes, you don't have much time to be bored or AFK when you juggle their cycles and ore holds. And that's how I know profitable AFK mining is a myth.

I also know that those 90-ish seconds of waiting for cycle to finish could be for example spent on planning how to maximize yield by moving extractors/refining energy levels/calibrating frequencies of crystals for next cycle. Call it mini game if you want but in my mind it doesn't look like that click sh!t we have in hacking sites at all.

Invalid signature format

Evei Shard
Shard Industries
#39 - 2014-11-06 16:42:00 UTC
Tchulen wrote:
If you're bored doing mining you're doing it wrong. EvE is supposed to be multiplayer which is where the fun in mining comes from. Adding a minigame to mining might make solo mining in highsec slightly less boring (or arguably, significantly more annoying) but it will probably totally screw nullsec mining fleets.

In nullsec, one needs to pay attention to more than just your mining lasers so adding a minigame which takes all your attention will end up causing a lot of miners to get popped as they can't concentrate on their surroundings, which they need to do.

So in nullsec mining fleets, where you need to pay attention to local, intel channels, fleet channel, comms, fleet logistics etc, adding a minigame would be freakin' terrible.

I'm not sure adding a miningame to mining in order to discourage ISboxer is worth screwing over all those that mine solo or in groups in nullsec.


This.

Mining is boring in high-sec, but that doesn't mean it's boring in low-sec, null-sec, or w-space.

Yes, the game mechanics created an environment where this sort of gameplay could evolve and grow to what it is now, but, as stated above, there is a reason mining needs to be as simple as it is. When you are in low/null/wh you need all that extra time to be paying attention to intel.

However I suspect that the OP is just another user that is convinced that people who multi-box are making more isk per hour than he is. A mining fleet of 10 pilots makes the same isk/hour regarldess of how many humans are behind the pilots.

Profit favors the prepared

Ix Method
Doomheim
#40 - 2014-11-06 17:37:55 UTC  |  Edited by: Ix Method
Jason Xado wrote:
Embrace EvE as an MMO-RTS and all your ISBoxer concerns go away.

Would you play Age of Empires with just one villager?

Whoa... I mean your point is terrible but AoE challenge mode sounds amazing P

Travelling at the speed of love.

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