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A discussion on Isboxing and the consequences of linear gameplay.

First post
Author
Matias Otero
Brave Newbies Inc.
Brave Collective
#1 - 2014-11-06 10:43:17 UTC  |  Edited by: Matias Otero
We were having an open discussing on Isboxer at the EVE subreddit, and I thought I'd share some of the ideas that came forward for better visibility.

Opinions were diverse, from regular multiboxers swearing by it's ability to tile different clients in order to avoid tabbing out, to average users balking at the idea of an MMO that drives you to "play with yourself" (and/or paying multiple accounts). Isboxers retorted that boxing is not quite as simple as it seems, as it's easy for one client to get out of sync, and the ability to react regular players have give them the edge in most scenarios. A middle ground were both met was that a problem was it's a problem that certain activities are so linear and simple, that a single person cloning commands to dozens of clients can actually compete with living, playing souls. Mining, bombing runs, and to a minor extent certain alpha doctrines, were the biggest culprits.

Isboxing is fine. That many of the game's activites are so linear that they can be isboxed is not. Multiboxing should be an alternative playstyle, not the logical progression for some careers. (I'm looking at you, mining) If any activity, from mining through bombing, is simple enough that a multiboxer can be even close to the same ballpark as an equal number of living souls, it needs to go back to the drawing board. (Jokes about solving a captcha before launching a bomb were done.)

It's 2014. Games have kept pushing the envelope in mechanics, and players expect to be engaged in what they do. Christ, even Mass Effect 2's little minigame was miles ahead of anything EVE mining has to offer. Staring at modules cycling is not going to cut it. Fix that, and multiboxing won't be a problem. This doesn't mean they should get rid of AFK mining. A lot of people enjoy it and it's a legitimate playstyle, but there should be an option open for people who want to mine actively. You can have both coexist.

Here's an example: Keep current mechanics intact. Up pops an optional mining minigame whose results shave time off your harvester cycles. It should be something that tests both user decision-making and speed, scaled so average people who use it actively can match 3-4 inactive ships, and crazy godlike 200 APM dudes can rival big multiboxers. It would essentially translate the advantage combat gives to EVE's human players into the one activity where it's completely absent, turning multiboxing into a choice of playstyle (do I want to watch netflix while I mine, or do I want to interact with the game to make it go faster?), not something people are driven into by sheer boredom. You also could try to multibox the minigame, but like in combat, you would never get close in efficiency to matching a single player focusing his attention on a single instance. But hey, if you're the hardest of the hardcore multiboxers, there's something to chew on.
Schmata Bastanold
In Boobiez We Trust
#2 - 2014-11-06 10:55:43 UTC
Oh **** off with minigames, it's poor attempt to mask sh!tty gameplay or complete lack of it.

Invalid signature format

Matias Otero
Brave Newbies Inc.
Brave Collective
#3 - 2014-11-06 10:57:31 UTC  |  Edited by: Matias Otero
I presume you like the "watching modules cycle" minigame better?
WhyYouHeffToBeMad IsOnlyGame
#4 - 2014-11-06 10:58:45 UTC  |  Edited by: WhyYouHeffToBeMad IsOnlyGame
Schmata Bastanold wrote:
Oh **** off with minigames, it's poor attempt to mask sh!tty gameplay or complete lack of it.

and that potty mouth of yours is a fine example of it, right?

I think that mining needs a minigame to allow players to actively engage an activity that is otherwise boring and forces you to do something else entirely.

It doesn't happen often, but I fully support the OP. +100

Everything's a game if you make it one - Uriel Paradisi Anteovnuecci

CCP: Continously Crying Playerbase - Frostys Virpio

Schmata Bastanold
In Boobiez We Trust
#5 - 2014-11-06 11:04:30 UTC  |  Edited by: Schmata Bastanold
Matias Otero wrote:
I presume you like the "watching modules cycle" minigame better?


No but clicking dots is worse. Why not make mining into proper gameplay with mechanics and mini professions, maybe partially connected to exploration, maybe more to indy, whatever just not another click click click bing! your laser magically extracted 10% more ore! keep clicking!

And if you want to sarcastically comment on somebody's preferences of current state mining you should really spend few minutes to search through forums because maybe, just maybe everything that could be posted on that subject already was. In many places.

Invalid signature format

Minchurra
Perkone
#6 - 2014-11-06 11:04:48 UTC
I wish EVE had better native support for running multiple clients, being able to chose the exact resolution you want your clients to display at would make it way easier to stack windows. Right now you're stuck to ****** resolution options and have to alt-tab between clients which sucks.

One of the biggest draw of something like ISboxer to me is that it provides this kind of ability. I'm not a big fan of the duplicating mouse-clicks across clients functionality though.
Matias Otero
Brave Newbies Inc.
Brave Collective
#7 - 2014-11-06 11:24:34 UTC  |  Edited by: Matias Otero
Schmata Bastanold wrote:
Matias Otero wrote:
I presume you like the "watching modules cycle" minigame better?


No but clicking dots is worse. Why not make mining into proper gameplay with mechanics and mini professions, maybe partially connected to exploration, maybe more to indy, whatever just not another click click click bing! your laser magically extracted 10% more ore! keep clicking!

And if you want to sarcastically comment on somebody's preferences of current state mining you should really spend few minutes to search through forums because maybe, just maybe everything that could be posted on that subject already was. In many places.


Yeah "proper gameplay" is also a minigame, as in being a game within a larger framework. You're arguing for the same thing. I didn't exactly say mining should be turned into kandy krush. Stop being a curmudgeon.
PotatoOverdose
Handsome Millionaire Playboys
Sedition.
#8 - 2014-11-06 11:27:06 UTC  |  Edited by: PotatoOverdose
Matias Otero wrote:

It's 2014. Games have kept pushing the envelope in mechanics, and players expect to be engaged in what they do. Christ, even Mass Effect 2's little minigame was miles ahead of anything EVE mining has to offer.

Therein lies the problem. Eve is, at it's core, a 2003 game. You can gussy it up all you want, but the underlying mechanics circa 2003 won't change. A few years back, there was the idea of ring mining - essentially moon goo comets that would move at speed, possibly with debris and various damage effects. You'd have to move and chase down the individual rocks, maybe have faster ships use a tractor beam to slow them down, and then have the heavy mining ships extract the goo - all while moving at some speed and dealing with the environment.

As the player base recently discovered - all pve sites are made using the pos code. This is probably why we never got ring mining or any of the other neat pve ideas that have been tossed around over the years. Much of eve's pve content (and that includes mining sites) is made with legacy code of which few if any at ccp have a firm grasp.

Eve has a huge debt of dodgy legacy code that needs to be paid off - it remains to be seen if that will ever happen.
Schmata Bastanold
In Boobiez We Trust
#9 - 2014-11-06 11:31:32 UTC
Ouch!

Invalid signature format

Schmata Bastanold
In Boobiez We Trust
#10 - 2014-11-06 11:33:50 UTC
PotatoOverdose wrote:
As the player base recently discovered - all pve sites are made using the pos code.


Oh that's interesting (and little terrifying). Have some link or hint to source?

Invalid signature format

Matias Otero
Brave Newbies Inc.
Brave Collective
#11 - 2014-11-06 11:43:59 UTC  |  Edited by: Matias Otero
PotatoOverdose wrote:
Matias Otero wrote:

It's 2014. Games have kept pushing the envelope in mechanics, and players expect to be engaged in what they do. Christ, even Mass Effect 2's little minigame was miles ahead of anything EVE mining has to offer.

Therein lies the problem. Eve is, at it's core, a 2003 game. You can gussy it up all you want, but the underlying mechanics circa 2003 won't change. A few years back, there was the idea of ring mining - essentially moon goo comets that would move at speed, possibly with debris and various damage effects. You'd have to move and chase down the individual rocks, maybe have faster ships use a tractor beam to slow them down, and then have the heavy mining ships extract the goo - all while moving at some speed and dealing with the environment.

As the player base recently discovered - all pve sites are made using the pos code. This is probably why we never got ring mining or any of the other neat pve ideas that have been tossed around over the years. Much of eve's pve content (and that includes mining sites) is made with legacy code of which few if any at ccp have a firm grasp.

Eve has a huge debt of dodgy legacy code that needs to be paid off - it remains to be seen if that will ever happen.


That comet idea sounds amazing, but also complex to implement. What I propose is something simpler, a stopgap measure that won't require changes in underlying code in order to make the game more enjoyable. I agree with you though. In the long run, if devs are incapable or unwilling to update 10-year-old core mechanics, the game is going to die.
PotatoOverdose
Handsome Millionaire Playboys
Sedition.
#12 - 2014-11-06 11:44:28 UTC
Schmata Bastanold wrote:
PotatoOverdose wrote:
As the player base recently discovered - all pve sites are made using the pos code.


Oh that's interesting (and little terrifying). Have some link or hint to source?

The most recent CSM minutes, I believe.
Prince Kobol
#13 - 2014-11-06 11:46:17 UTC
PotatoOverdose wrote:
Matias Otero wrote:

It's 2014. Games have kept pushing the envelope in mechanics, and players expect to be engaged in what they do. Christ, even Mass Effect 2's little minigame was miles ahead of anything EVE mining has to offer.

Therein lies the problem. Eve is, at it's core, a 2003 game. You can gussy it up all you want, but the underlying mechanics circa 2003 won't change. A few years back, there was the idea of ring mining - essentially moon goo comets that would move at speed, possibly with debris and various damage effects. You'd have to move and chase down the individual rocks, maybe have faster ships use a tractor beam to slow them down, and then have the heavy mining ships extract the goo - all while moving at some speed and dealing with the environment.

As the player base recently discovered - all pve sites are made using the pos code. This is probably why we never got ring mining or any of the other neat pve ideas that have been tossed around over the years. Much of eve's pve content (and that includes mining sites) is made with legacy code of which few if any at ccp have a firm grasp.

Eve has a huge debt of dodgy legacy code that needs to be paid off - it remains to be seen if that will ever happen.


What I more find more worrying then anything is that CCP have had years to sort out the pos code yet here we are in 2014 still talking about it.
PotatoOverdose
Handsome Millionaire Playboys
Sedition.
#14 - 2014-11-06 11:55:46 UTC
Matias Otero wrote:

That comet idea sounds amazing, but also complex to implement. What I propose is something simpler, a stopgap measure that won't require changes in underlying code in order to make the game more enjoyable. I agree with you though. In the long run, if devs are incapable or unwilling to update 10-year-old core mechanics, the game is going to die.

They're willing, and have committed resources to that effect. It remains to be seen whether they'll be successful or not. The fact that they still haven't given us a pos overhaul - one of the most requested features ever, and the same code responsible for creating sites - tells me that they're still a ways off.

As for minigames that improve yield for mining, it could be worthwhile.

Also, for those wanting a source, from the CSM minutes page 10:
CCP Affinity wrote:

The dungeons are created in game using the POS tools. Then you have to flip between a separate ESP web page and in client to sort triggers and place content. We are trying to streamline that process. It is not yet nailed down
Thebriwan
LUX Uls Xystus
#15 - 2014-11-06 11:56:56 UTC
Prince Kobol wrote:
What I more find more worrying then anything is that CCP have had years to sort out the pos code yet here we are in 2014 still talking about it.


You can not have both at the same time: getting new features and renovated code.
Arronicus
State War Academy
Caldari State
#16 - 2014-11-06 11:57:35 UTC  |  Edited by: Arronicus
Prince Kobol wrote:
PotatoOverdose wrote:
Matias Otero wrote:

It's 2014. Games have kept pushing the envelope in mechanics, and players expect to be engaged in what they do. Christ, even Mass Effect 2's little minigame was miles ahead of anything EVE mining has to offer.

Therein lies the problem. Eve is, at it's core, a 2003 game. You can gussy it up all you want, but the underlying mechanics circa 2003 won't change. A few years back, there was the idea of ring mining - essentially moon goo comets that would move at speed, possibly with debris and various damage effects. You'd have to move and chase down the individual rocks, maybe have faster ships use a tractor beam to slow them down, and then have the heavy mining ships extract the goo - all while moving at some speed and dealing with the environment.

As the player base recently discovered - all pve sites are made using the pos code. This is probably why we never got ring mining or any of the other neat pve ideas that have been tossed around over the years. Much of eve's pve content (and that includes mining sites) is made with legacy code of which few if any at ccp have a firm grasp.

Eve has a huge debt of dodgy legacy code that needs to be paid off - it remains to be seen if that will ever happen.


What I more find more worrying then anything is that CCP have had years to sort out the pos code yet here we are in 2014 still talking about it.


Under player pressure, they agreed to address it in... 2009 was it? Then after 'we're working on it' for I think 6 months? They told us 'it's too complicated to tackle for now. It's on our radar for the future.' So, they're not oblivious, CCP just decided that it wasn't a priority.

As for this thread, funny how creating yet ANOTHER 'isboxer is bad' thread is suddenly okay because discussion came from reddit.

I am truly curious though, the guy in the reddit discussion thread who is trying to bring '200 APM' into Eve. Is he on a break from LoL, or from Starcraft? And how can we get him to go back to that game, instead of trying to ruin eve into 'whoever can click the fastest' ?
PotatoOverdose
Handsome Millionaire Playboys
Sedition.
#17 - 2014-11-06 11:59:31 UTC  |  Edited by: PotatoOverdose
Thebriwan wrote:
Prince Kobol wrote:
What I more find more worrying then anything is that CCP have had years to sort out the pos code yet here we are in 2014 still talking about it.


You can not have both at the same time: getting new features and renovated code.

One could argue that we've gotten neither, though that isn't entirely fair. I think CCP started working on refurbishing their code in ernest circa 2011 - the same time we started having age old bugs and interface issues fixed. To be fair, eve has gotten quite a bit better since then.
Yang Aurilen
State War Academy
Caldari State
#18 - 2014-11-06 12:03:35 UTC
Prince Kobol wrote:
PotatoOverdose wrote:
Matias Otero wrote:

It's 2014. Games have kept pushing the envelope in mechanics, and players expect to be engaged in what they do. Christ, even Mass Effect 2's little minigame was miles ahead of anything EVE mining has to offer.

Therein lies the problem. Eve is, at it's core, a 2003 game. You can gussy it up all you want, but the underlying mechanics circa 2003 won't change. A few years back, there was the idea of ring mining - essentially moon goo comets that would move at speed, possibly with debris and various damage effects. You'd have to move and chase down the individual rocks, maybe have faster ships use a tractor beam to slow them down, and then have the heavy mining ships extract the goo - all while moving at some speed and dealing with the environment.

As the player base recently discovered - all pve sites are made using the pos code. This is probably why we never got ring mining or any of the other neat pve ideas that have been tossed around over the years. Much of eve's pve content (and that includes mining sites) is made with legacy code of which few if any at ccp have a firm grasp.

Eve has a huge debt of dodgy legacy code that needs to be paid off - it remains to be seen if that will ever happen.


What I more find more worrying then anything is that CCP have had years to sort out the pos code yet here we are in 2014 still talking about it.


You fool! Thou does not simply stare at the POS code and hope to keep thine devs sane. Doest thou think that all those devs that allegedly left CCP for Riot Games really leave. Nay I say! They hath been struck down by the Guardian of the POS code. A being so vile drove whatever devs that dare look at its code straight that they vomit forth pus and gore as they lament at the non-euclidean programming style of the POS code. Many a CCP devs hath tried to comprehend the POS codes but many failed and paid forth with their lives. The smart ones stopped early and just claimed that the abominable POS code "It just werks" and just got out with cancer of 5 different kinds.

Post with your NPC alt main and not your main main alt!

PotatoOverdose
Handsome Millionaire Playboys
Sedition.
#19 - 2014-11-06 12:05:12 UTC  |  Edited by: PotatoOverdose
Arronicus wrote:

As for this thread, funny how creating yet ANOTHER 'isboxer is bad' thread is suddenly okay because discussion came from reddit.

It's not an "isboxer is bad" thread, it's a "game play that can be isboxed is bad" thread. Many years ago I heard a phrase that went something like this:

"Rather than trying to fight gameplay automation (bots and macros), remove the tedious elements of gameplay that players seek to automate."

It was in the context of another game, but I think it holds true here as well.
Abrazzar
Vardaugas Family
#20 - 2014-11-06 12:05:32 UTC
Thebriwan wrote:
Prince Kobol wrote:
What I more find more worrying then anything is that CCP have had years to sort out the pos code yet here we are in 2014 still talking about it.


You can not have both at the same time: getting new features and renovated code.

Maybe both? Adding new features that use new code and replace old feature that use old code, so they can, once the old code is no longer used, just delete it. Of course that would create redundancy while the tumorous code gets isolated before extraction.
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