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The state of RLML

Author
Bastion Arzi
Ministry of War
Amarr Empire
#21 - 2014-11-01 23:34:02 UTC
im no good at math, what about heavy assault missiles? thier range is like 30km in a sacrilege.

anyway yes rlml are good but a 40 second reload is harsh no?

u cant even switch ammo types without getting clear or leave the field and in pvp in eve things can change suddenly.

For want of a better wording things change 'in real time'

So say your fighting enyos but an vengeance or a hawk lands on field first. All of a sudden u need EM loaded and you are totally screwed if ur using RLML.

In the engagment im talking about i had a good resist profile and high dps and the right ammo loaded . I feel cheated to not walk away with more than kill.

the cerberus is (supposed to be) a heavy assault cruiser. not a run away, run away cruiser.

Cant RLML have a little more ammo pls?


Cephelange du'Krevviq
Gildinous Vangaurd
The Initiative.
#22 - 2014-11-02 00:22:26 UTC
You are not understanding the balance of small ammo bin, but high burst damage (RLMLs) versus deeper ammo bin, more steadily applied damage (HAMs). It's also possible you simply want to have your cake and eat it, too.

"I am a leaf on the...ah, frak it!"

Kalihira
Ultramar Independent Contracting
#23 - 2014-11-02 09:00:40 UTC
The OP does have a point. Light missile damage was nerfed in the last patch ( so no more HAM lvl DPS for RLML). A reduction in the reload time of RLML is in place tbh.
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#24 - 2014-11-02 09:34:33 UTC
Light missile launchers were nerfed yes not rlml unless your patch notes said something mine don't.
W0lf Crendraven
Federal Navy Academy
Gallente Federation
#25 - 2014-11-03 03:11:36 UTC
Rlmls should allow you to change ammo in 10 seconds without reloading and keep the reloading timer. (so if you chnage to another damage type while having 10 charges left you still have 10 charges but different ammo 10 secs later)
Chainsaw Plankton
FaDoyToy
#26 - 2014-11-03 03:46:17 UTC
Kalihira wrote:
The OP does have a point. Light missile damage was nerfed in the last patch ( so no more HAM lvl DPS for RLML). A reduction in the reload time of RLML is in place tbh.


wasn't the damage reduction a -6% RoF change for light launchers? if so it would have no effect at all on RLMLs.

@ChainsawPlankto on twitter

Frostys Virpio
State War Academy
Caldari State
#27 - 2014-11-03 13:56:43 UTC
Chainsaw Plankton wrote:
Kalihira wrote:
The OP does have a point. Light missile damage was nerfed in the last patch ( so no more HAM lvl DPS for RLML). A reduction in the reload time of RLML is in place tbh.


wasn't the damage reduction a -6% RoF change for light launchers? if so it would have no effect at all on RLMLs.


This is true. The nerf on last patch was only on small size light missile launcher. The rapid ones were not affected.
Gordin Brott
Huvilma Sentinels
GunFam
#28 - 2014-11-05 07:50:51 UTC
Or CCP could introduce a new skill. Call it something like 'munitions handling', and have it reduce all reload times by 5% per level. For lasers, have faction and T2 crystals degrade 5% more slowly per level.
Nick Starkey
Native Freshfood
Minmatar Republic
#29 - 2014-11-05 21:20:33 UTC  |  Edited by: Nick Starkey
They are 35 seconds reload actually. They were pidgeon holed into a hit and run weapon, try doing that instead of ramming into people and expecting everything to die. Ships with high damage bonus and high speed still greatly benefit from RLML (I'm looking at you, Orthrus). Ideally what you want to do with them is snipe people from far away while skirmishing around the field waiting for reloads. I wouldn't oppose to their cooldown going down to 30 seconds, though. I also think ships with application bonuses (like explosion velocity) should also apply to rapid launchers as well, but that's another topic.

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Kalihira
Ultramar Independent Contracting
#30 - 2014-11-06 11:28:44 UTC
Frostys Virpio wrote:
Chainsaw Plankton wrote:
Kalihira wrote:
The OP does have a point. Light missile damage was nerfed in the last patch ( so no more HAM lvl DPS for RLML). A reduction in the reload time of RLML is in place tbh.


wasn't the damage reduction a -6% RoF change for light launchers? if so it would have no effect at all on RLMLs.


This is true. The nerf on last patch was only on small size light missile launcher. The rapid ones were not affected.


Indeed my bad. Come to think of it, wouldnt a straight up nerf to light missile dmg be a more sensible change? That would fix LML and RLML at the same time not? provided that RLMLs do get a reduced reload timer...
Stitch Kaneland
The Tuskers
The Tuskers Co.
#31 - 2014-11-06 19:05:13 UTC
RLML is about making the most of those 20 missiles. Cram as many bcus as you can fit. Then fit at least a rigor rig.
This ensures the missiles apply decently and youre getting your money's worth on each shot. Bellicose is very effective with RLML. Single TP, x3 bcu, and a rigor means im applying about 95% of my dps to most any frig and there is nothing they can do about it.
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