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Nerf Webs

Author
ChromeStriker
Sebiestor Tribe
Minmatar Republic
#201 - 2014-11-06 09:45:55 UTC
OP admits to not flying BS's... thats a bit of a slanted look dont you think?....

Webs on BS's are not what keeps frigs out of larger battleship fleets. First the FC prob wants more BS's or logi, Webs are on dedicated ships, 100's of warrior 2's flying around, dedicated heavy tackle, and the fact that if for some reason the enemey FC takes a particular dislike to your frig good luck dodging all the firepower.... (and tbh there are still a few frigs flying around)

In smaller fleets that just happen to have a BS or 2.... its other ships that will kill a frig... its more likely you'll either be dead or have gotten away by the time a BS locks you.

If... IF.... you find a solo BS or a pair for example that's not ratting.... (cant really think of ever seeing this)... They are going to have gone out their way to have a specific way of killing figs (TC's, Heavy neuts, WEBS, drones, TP's, AND SEBO's) because even after ALL that a frig will prob be able to just disengage quite happilly.

No Worries

Nevyn Auscent
Broke Sauce
#202 - 2014-11-06 10:13:55 UTC
Ralph King-Griffin wrote:
You are forgetting small Sig.
and in the case of turrets it's your transversile velocity that matters.

Actually that's a myth.
It's your angular velocity that is the real tracking figure.
Which is based on transversal/distance
So the closer you are the lower the speed needed for a certain angular.

Hate how people don't get that then wonder why they get popped at large ranges.


As for Frigates vs BS.
CCP themselves have said large ships (BC & BS) are too weak compared to the other ship classes and the amount at risk.
And want to address this my making BC & BS better in some way, they are just working out the best way to do this without tipping the balance in the other direction.
So making BS even more vulnerable to frigates is just not going to happen.
Arla Sarain
#203 - 2014-11-06 10:31:31 UTC
Whatever arguments have been said

There is no doubt that Webs are about as binary as ECM. You either have them and you are even, or you don't have them and lose. Unless you strictly kite.

As Phaade said - frigate vs frigate without webs is just silly. And it makes certain things just impossible and redundant. Which is kinda sad.
Nevyn Auscent
Broke Sauce
#204 - 2014-11-06 10:36:25 UTC
Arla Sarain wrote:
Whatever arguments have been said

There is no doubt that Webs are about as binary as ECM. You either have them and you are even, or you don't have them and lose. Unless you strictly kite.

As Phaade said - frigate vs frigate without webs is just silly. And it makes certain things just impossible and redundant. Which is kinda sad.

Guns are Binary. You don't have some form of Guns (Missiles & Drones on appropriate ships included) you die.
Tank is binary.

There are lots of things that are 'required' on a PVP ship. Trying to argue that webs (That aren't required on fleet or even most gang PVP ships actually) are somehow the out of balance item by being required when PVPing, but needing guns & tank & prop mods and...... isn't.
Yea.....
Ralph King-Griffin
New Eden Tech Support
#205 - 2014-11-06 10:54:19 UTC
Nevyn Auscent wrote:
Ralph King-Griffin wrote:
You are forgetting small Sig.
and in the case of turrets it's your transversile velocity that matters.

Actually that's a myth.
It's your angular velocity that is the real tracking figure.
Which is based on transversal/distance
So the closer you are the lower the speed needed for a certain angular.

Hate how people don't get that then wonder why they get popped at large ranges.


As for Frigates vs BS.
CCP themselves have said large ships (BC & BS) are too weak compared to the other ship classes and the amount at risk.
And want to address this my making BC & BS better in some way, they are just working out the best way to do this without tipping the balance in the other direction.
So making BS even more vulnerable to frigates is just not going to happen.

oh i do actually, i just couldn't be arsed talking about it.
i primarily fly brawlers so range mitigation of it isnt really something i need to worry about
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#206 - 2014-11-06 16:01:52 UTC
Show me on the doll where the evil webbing carrier touched you.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Phaade
Know-Nothings
Negative Feedback
#207 - 2014-11-06 19:50:30 UTC
Nevyn Auscent wrote:
Arla Sarain wrote:
Whatever arguments have been said

There is no doubt that Webs are about as binary as ECM. You either have them and you are even, or you don't have them and lose. Unless you strictly kite.

As Phaade said - frigate vs frigate without webs is just silly. And it makes certain things just impossible and redundant. Which is kinda sad.

Guns are Binary. You don't have some form of Guns (Missiles & Drones on appropriate ships included) you die.
Tank is binary.

There are lots of things that are 'required' on a PVP ship. Trying to argue that webs (That aren't required on fleet or even most gang PVP ships actually) are somehow the out of balance item by being required when PVPing, but needing guns & tank & prop mods and...... isn't.
Yea.....


The fact that you don't understand the horrific flaws in your argument is unsettling.

How many different ways are there to fit a "binary" tank? How many different ways are there to fit a "binary" weapon system? Hundreds...maybe more. You clearly do not PvP often.

Cmon man. Webs are a single, individual, one of a kind, one of effect module that is an absolute requirement on solo / small gang PvP (outside of strictly frigate kite fits, and very few cruiser kite fits).
Arla Sarain
#208 - 2014-11-06 20:03:04 UTC  |  Edited by: Arla Sarain
Nevyn Auscent wrote:
Arla Sarain wrote:
Whatever arguments have been said

There is no doubt that Webs are about as binary as ECM. You either have them and you are even, or you don't have them and lose. Unless you strictly kite.

As Phaade said - frigate vs frigate without webs is just silly. And it makes certain things just impossible and redundant. Which is kinda sad.

Guns are Binary. You don't have some form of Guns (Missiles & Drones on appropriate ships included) you die.
Tank is binary.

There are lots of things that are 'required' on a PVP ship. Trying to argue that webs (That aren't required on fleet or even most gang PVP ships actually) are somehow the out of balance item by being required when PVPing, but needing guns & tank & prop mods and...... isn't.
Yea.....

Binary utility.
Guns are compulsory for the purpose of damage.
Tank is compulsory for the purpose of survival.

What you are saying is like saying everything can be seen in Red if you narrow down the frequency/spectrum.

If you get Damps your counter is to get in range.
If you get a TD your counter is to adjust your flying patterns.

Scram, Web and ECM are On/Off. Their hard counter is to not be in range to get them. Kitey frigs dominate because of this. You win the fight if you don't get in range of this and that's not difficult.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#209 - 2014-11-06 20:04:58 UTC
Just out of curiosity: How would this web change of mass-based webbing affect freighter webbing with Hyenas and Rapiers?

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#210 - 2014-11-07 05:24:38 UTC
Rivr Luzade wrote:
Just out of curiosity: How would this web change of mass-based webbing affect freighter webbing with Hyenas and Rapiers?


As far as I can tell, he'd like smaller ships to web harder than bigger ships who he thinks should web further.

ergo, Freighters will get web/warped faster.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Azazel The Misanthrope
Oblivion's Pendulum
Top Tier
#211 - 2014-11-07 06:30:09 UTC
ChromeStriker wrote:
OP admits to not flying BS's... thats a bit of a slanted look dont you think?....

Webs on BS's are not what keeps frigs out of larger battleship fleets. First the FC prob wants more BS's or logi, Webs are on dedicated ships, 100's of warrior 2's flying around, dedicated heavy tackle, and the fact that if for some reason the enemey FC takes a particular dislike to your frig good luck dodging all the firepower.... (and tbh there are still a few frigs flying around)

In smaller fleets that just happen to have a BS or 2.... its other ships that will kill a frig... its more likely you'll either be dead or have gotten away by the time a BS locks you.

If... IF.... you find a solo BS or a pair for example that's not ratting.... (cant really think of ever seeing this)... They are going to have gone out their way to have a specific way of killing figs (TC's, Heavy neuts, WEBS, drones, TP's, AND SEBO's) because even after ALL that a frig will prob be able to just disengage quite happilly.


The concern wasn't actually directed at battleships which don't seem to hit frigates whether they are webbed or not; however, that is the counterpoint that most most frequently brought up to debate the arguement, and so the discussion shift over to that. Yes, I recognize that my perspective is "slanted". Even if I used battleships for more pvp purposes rather than just pve I would probably retain the same opinion.
Azazel The Misanthrope
Oblivion's Pendulum
Top Tier
#212 - 2014-11-07 06:36:45 UTC
Corraidhin Farsaidh wrote:
Azazel The Misanthrope wrote:
...clarification blurb and slight rant :D...


I think webs are fine as a game mechanic as they allow large powerful ships some defence against much smaller vessels. If you took away webs then the BS pilots would need (and demand) something else that defends against frigs at the cost of a slot, probably some kind of anti-frig secondary armament which would leave the frig in the same place (and pieces). I have argued for a secondary armament option at the expens of a high slot (multiple small guns in place of one of the big ones) to give BS better utility in solo/gang roams and can see some of you points. However I don't think webs are in a bad place right now as a frig can easily get under a BS guns even without prop mods. The web gives th BS a chance but even then it can still survive in very close range engagements.


I think that the battleship's answer to frigates should either be a destroyer/cruiser at close range to prevent small ships from getting under its guns. Either that or another battleship at distance significant enough to hit small ships, or drones ( obviously). Not a module that isn't reciprocated with another counter module, is so ship specific and is without costs.
Azazel The Misanthrope
Oblivion's Pendulum
Top Tier
#213 - 2014-11-07 06:42:17 UTC
Jack Carrigan wrote:
Reported for redundancy.


Not long ago I posted a redundant post. ISD locked it within 10 minutes. Given the circumstances under which this thread has continued; I would say it is not redundant.
Azazel The Misanthrope
Oblivion's Pendulum
Top Tier
#214 - 2014-11-07 06:49:35 UTC
Ghaustyl Kathix wrote:
Azazel The Misanthrope wrote:
You carry a mobile depot, and when you are attacked by a frig drop it you will definitely last the 60 seconds
Unless the Mobile Depot is killed while it's deploying. Done that plenty of times.


That is true, it is stupid of me not to think of that.
Hopelesshobo
Hoboland
#215 - 2014-11-07 07:48:28 UTC
Azazel The Misanthrope wrote:
Ghaustyl Kathix wrote:
Azazel The Misanthrope wrote:
You carry a mobile depot, and when you are attacked by a frig drop it you will definitely last the 60 seconds
Unless the Mobile Depot is killed while it's deploying. Done that plenty of times.


That is true, it is stupid of me not to think of that.


Just carry a few depots in your cargohold then, it will effectively increase the tank on your ship as a result lol.

Lowering the average to make you look better since 2012.

Arla Sarain
#216 - 2014-11-07 08:24:24 UTC  |  Edited by: Arla Sarain
This thread is far from redundant.

But Falloff on webs is not a reasonable solution. Perhaps even worse than current mechanics.

Consider 2 ships. The victim has higher speed and is getting webbed. Under falloff conditions, the range at which the victims speed = attackers speed is a critical distance. If the web lands when that distance is shorter, all is moderately good - web will behave just as now and the attacker will catch up to the victim, arguably it will take him LONGER because of the dynamic speed penalty due to Falloff.

If the web lands outside the critical distance, it might as well not have landed - the victim will slow boat outside the falloff range eventually.

The conclusion is that with falloff all you change is that critical distance, and it becomes dependant on the speed of the 2 ships (and inherently from that the starting engagement distance). Right now the critical distance is constant (10km -13km). The falloff perhaps benefits kiting ships even further as they are typically built for speed, hence the critical distance will be shorter (you'll have to get closer to get enough webbing power to stop them)

Segregating webs by size might make sense. But you'd have to consider the PG and CPU of larger ships and perhaps rebalance.

IMO, a non intuitive option is also viable - optimal within a ring. So a web can only be activated if the target is between, say, 5km and 13km.
This leaves the critical distance the same as now and alleviates the issue with being webbed at close range and makes it more plausible to rely on sig tank in a brawl.
The victim then has a choice - hope he has enough speed over the webber to pull beyond 5km (assume he wants to scram kite, just like now). Or stay within 5km with no web, albeit at the mercy of the attackers' guns. 5km, is perhaps a bit too lenient, and reducing the range to the falloff of blasters would likely make it more reasonable.


A think an important flaw misconception that people have with webs is the assumption that if you get slowed down by 60%, your angular goes down by 60%. According to this guy https://docs.google.com/document/d/1I3y922Akj6NkFCtfp8xfwLeUNgDn9xis83z23u19o4g/edit @page 32, experimental results show that a web decreases your angular by 33%. Which is roughly what an AB increases it by.
Conclusion being is that your natural sig tank is about the same as with an AB and a WEB on (error being added mass).

Perhaps due to this it should be considered to avoid touching Webs, and look at other things - minimizing AB mass addition, increasing base angular velocity for frigates, etc.
Daenika
Chambers of Shaolin
#217 - 2014-11-07 09:30:23 UTC
Arla Sarain wrote:
A think an important flaw misconception that people have with webs is the assumption that if you get slowed down by 60%, your angular goes down by 60%. According to this guy https://docs.google.com/document/d/1I3y922Akj6NkFCtfp8xfwLeUNgDn9xis83z23u19o4g/edit @page 32, experimental results show that a web decreases your angular by 33%. Which is roughly what an AB increases it by.
Conclusion being is that your natural sig tank is about the same as with an AB and a WEB on (error being added mass).


You're using additive and subtractive multipliers interchangeably, which doesn't work. A +25% and a -25% modifier don't cancel each other out.

According to the data linked in that sheet, a 60% webs is a -37% angular, and an AB II is a +34% angular multiplier. That's a net of a -15.6% angular, and that's before accounting for the increased mass from the AB, which would cause an even larger decrease in angular due to the increase in orbit radius due to decreased maximum angular progression speed. Net is probably -15-30% angular, depending on the base mass of the hull in question and the zero-point size of the object being orbited.
Arla Sarain
#218 - 2014-11-07 09:42:47 UTC  |  Edited by: Arla Sarain
Daenika wrote:
Arla Sarain wrote:
A think an important flaw misconception that people have with webs is the assumption that if you get slowed down by 60%, your angular goes down by 60%. According to this guy https://docs.google.com/document/d/1I3y922Akj6NkFCtfp8xfwLeUNgDn9xis83z23u19o4g/edit @page 32, experimental results show that a web decreases your angular by 33%. Which is roughly what an AB increases it by.
Conclusion being is that your natural sig tank is about the same as with an AB and a WEB on (error being added mass).


You're using additive and subtractive multipliers interchangeably, which doesn't work. A +25% and a -25% modifier don't cancel each other out.

According to the data linked in that sheet, a 60% webs is a -37% angular, and an AB II is a +34% angular multiplier. That's a net of a -15.6% angular, and that's before accounting for the increased mass from the AB, which would cause an even larger decrease in angular due to the increase in orbit radius due to decreased maximum angular progression speed. Net is probably -15-30% angular, depending on the base mass of the hull in question and the zero-point size of the object being orbited.

Good point.
The same solution proposal still stands - focus on changing AB mass addition and Frigate agility.
The purpose of that is to maintain web strength and keep it as a range dictation tool, without it hampering close range flying.
Nathan Shavit
Shavit Risk Management
#219 - 2014-11-07 15:25:10 UTC
If you believe something is overpowered, USE IT instead of asking for a nerf!

I don't believe webs are too powerful. They are very effective when used properly, but you make it sound like they are a 'win button'. Webs are not broken so please don't fix them.

There is no problem an air strike cannot solve.

Kane Fenris
NWP
#220 - 2014-11-07 16:24:00 UTC  |  Edited by: Kane Fenris
Azazel The Misanthrope wrote:

...

A lone frigate vs a lone battle cruiser should be a stalemate, with neither being able to break the others tank; without the battle cruiser bringing back-up to tackle the frigate down or the frigate bringing back-up to break the battle cruiser's defenses.

...



am i the only one who thinks this is s***** as f*** ?

i know isk isnt supposed to be a balance factor but if you buy and fit a so much bigger ship would you really want to be totally screwed by 2x tech 1 frigs?

there are debatable things about webs but i think we all should wait to see what happens at module tiericide
cause its def possible that webs get a variety of changes like weaker webs with less fithig or range etc.
esp to meta webs its 100% sure that meta 4 web will get nerfed.