These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
Previous page123Next page
 

Jump fatigue questions...

Author
Jean Luc Lemmont
Carebears on Fire
#21 - 2014-11-05 20:46:04 UTC
Foxfire 0031 wrote:
CCP Greyscale needs a smack on the side of the head for not thinking this through thoroughly.


No, you need a smack upside the head for your failure to adapt to a new reality. This change is doing exactly what CCP intended it to do - slapping the brakes on fast movement through nullsec. It's going to force people to change their playstyles, and it may force some people to re evaluate their blue lists in terms of utility as allies versus utility as entertainment for their f1 bunnies.

PL seems top be off to an especially auspicious start in that regard.

The point is, and it's a point CCP made repeatedly following the announcement of this change - if you continue to try and play the same way you always have, you will fail. Hard.

Whether you adapt or not is up to you. But if you choose not to adapt, you will be steamrolled by those that do.

Will I get banned for boxing!?!?!

This thread has degenerated to the point it's become like two bald men fighting over a comb. -- Doc Fury

It's bonuses, not boni, you cretins.

Foxfire 0031
KarmaFleet
Goonswarm Federation
#22 - 2014-11-05 20:58:50 UTC  |  Edited by: Foxfire 0031
Watching "loading screens" is not fun no mater how you look at it PERIOD.

Oh right ... I have to fly a hauler instead ... good one. lawl

Interesting none of the comments about it being good are coming from a known null sec corp... interesting.
Niskin
The Dead Parrot Shoppe Inc.
The Chicken Coop
#23 - 2014-11-05 21:25:34 UTC
Maybe you aren't aware but we had hundreds of pages of forum discussion on this issue before the patch even came in. There were people in large null orgs who defended it. Including members of PL and Goonswarm.

It's Dark In Here - The Lonely Wormhole Blog

Remember kiddies: the best ship in Eve is Friendship.

-MooMooDachshundCow

Leoric Firesword
Imperial Shipment
Amarr Empire
#24 - 2014-11-05 21:37:01 UTC
Foxfire 0031 wrote:
Let me be a bit more clear, for people that don't live in null sec you just won't understand so please inform yourself as to what life in 0.0 is like. Fighting for sov, grinding structures, having a sense of pride holding it or dropping an egg.

So I hoped into my buzzard and made a jump, great. Warp to gate and hit the next bridge.. (okay wait for it this is the "fun" part in eve) I jump cause the timer has already reset as it was only like 3 mins, jump again... wait this is starting to suck..mins turn into hours and a lot of wasted time not actually playing the game I've PAID to play. Okay fine i'll just take the gates like ccp wants me to. I now have the pleasure of looking at warp animations and gate effects for the next 7 gates. God forbid if I was actually in a battleship trying top get to an escalation. Basically by that point I've spend half the time I have to play eve at night doing absolutely nothing, games are suppose to be fun. They took the most boring part of the game and made it worse.

This is not progress, CCP Greyscale was told years ago the idea was a bad one yet now that the "good" devs have left he did it anyways. CCP has basically forced a player that wants to enjoy the game now to move to low sec or empire. What happened to the sandbox??

Empire players are not affected by this in the same degree therefore have no weight in their arguments about me just QQing.

CCP Greyscale needs a smack on the side of the head for not thinking this through thoroughly.


welcome to travelling in highsec, your tears? delicious!
Zoraya Rouge
Doomheim
#25 - 2014-11-05 21:46:58 UTC
There was a time, when there was no jumpdrives or jumpbridges around, and people still managed to live just fine in 0.0.

We used to have a little fleet guarding the freighters that hauled all the stuff, we used to have long lasting campains to fight for chunks of 0.0, just like it should be. It required big efforts to conquest 0.0 and harvest the fruits.

This patch changed things for the better, but it's actually not anywhere enough to make 0.0 what it should be.
Tikitina
Doomheim
#26 - 2014-11-06 04:40:35 UTC
Foxfire 0031 wrote:
Watching "loading screens" is not fun no mater how you look at it PERIOD.

Oh right ... I have to fly a hauler instead ... good one. lawl

Interesting none of the comments about it being good are coming from a known null sec corp... interesting.



This wasn't designed to be popular with any group. It was designed to be good for the game.

Also, as said many times in the pre-patch feedback threads, it was well known that this wouldn't be popular with many of the current null sec players.

So, a belated welcome to the party!

Nevyn Auscent
Broke Sauce
#27 - 2014-11-06 05:20:14 UTC
Or just learn to wait out your fatigue timer while IN SPACE in a system and doing something in said system. Before jumping again, rather than spamming jump as fast as you can. And your timer will never get over 1 hour with any ship if you do that.
Come2Light
Doomheim
#28 - 2014-11-06 07:57:06 UTC
The only people saying that the jump fatigue change is good are the empire pubbies that it does NOT effect in anyway.
Big Lynx
#29 - 2014-11-06 08:01:47 UTC
Come2Light wrote:
The only people saying that the jump fatigue change is good are the empire pubbies that it does NOT effect in anyway.


Imagine that quote in Britney-mode...
Nevyn Auscent
Broke Sauce
#30 - 2014-11-06 09:24:00 UTC
Come2Light wrote:
The only people saying that the jump fatigue change is good are the empire pubbies that it does NOT effect in anyway.

'Good' is a matter of perspective. Necessary is not. Additionally this affects everyone who plays the game, including industrialists that never even undock, since it changes how goods are going to flow as well. And certainly affects most people who live in high sec directly since just because someone lives there doesn't mean they never go to low or null & thus are vulnerable to hot drops or that they don't own or make use of jump services at some stage.
So trying to say it doesn't affect people just shows how poor your understanding of how all of EVE is connected is.

Regardless of 'good', this change was needed to slow down force projection. It's possible there was an even better solution somewhere out there, but in over 500 pages of crying, not a single better solution was actually put forward. People either put forward 'proposals' that utterly removed the entire effect of the nerf, or ones that were actually worse, like stranding people inside a jump tunnel for a whole hour (imagine 10 hours in tidi just waiting for your jump to finish when you aren't even in a system).
Not one was actually a real improvement to nerf force projection.

And yes, this was a nerf. It was meant to be a nerf as Force Projection was too powerful for the game CCP wants to have. Deal with that aspect.
Imagonem
Black Bag Ops
#31 - 2014-11-06 09:33:15 UTC  |  Edited by: Imagonem
Great job ccp daring to take Risks again even if they might upset the playerbase. Without risk, there is no reward (or burn jitas ^^)
Came for tears about how unfair it is to Travel in a big unforgiving universe, not leaving disappoint.
Come2Light
Doomheim
#32 - 2014-11-06 10:36:46 UTC  |  Edited by: Come2Light
Nevyn Auscent wrote:
Come2Light wrote:
The only people saying that the jump fatigue change is good are the empire pubbies that it does NOT effect in anyway.

'Good' is a matter of perspective. Necessary is not. Additionally this affects everyone who plays the game, including industrialists that never even undock, since it changes how goods are going to flow as well. And certainly affects most people who live in high sec directly since just because someone lives there doesn't mean they never go to low or null & thus are vulnerable to hot drops or that they don't own or make use of jump services at some stage.
So trying to say it doesn't affect people just shows how poor your understanding of how all of EVE is connected is.

Regardless of 'good', this change was needed to slow down force projection. It's possible there was an even better solution somewhere out there, but in over 500 pages of crying, not a single better solution was actually put forward. People either put forward 'proposals' that utterly removed the entire effect of the nerf, or ones that were actually worse, like stranding people inside a jump tunnel for a whole hour (imagine 10 hours in tidi just waiting for your jump to finish when you aren't even in a system).
Not one was actually a real improvement to nerf force projection.

And yes, this was a nerf. It was meant to be a nerf as Force Projection was too powerful for the game CCP wants to have. Deal with that aspect.

I think you have had too much of your own sauce.
The change doesn't effect everyone at all.
Everything empire pubbie need to function has not changed. Industrialists will still get what they need.
Pubbies can still go to low or null sec & they can still use jump freighter services, non of which they themselves will incur jump fatigue or cool down timers.
Yes force projection was/ is a problem but this solution is way over the top, went to far, its not a nerf, its the near extinction of super carriers & titans, made dreads & carriers obsolete.
Subcaps can do caps jobs quicker now because of no timers.
Watch for subscriptions to drop. no need for titans, no need for supercarrier , very limited use for dreads & carriers.
They can all be unsubbed & only activated if home space gets invaded.

CCP needs to increase the jump ranges by 2.5ly & half the fatigue.
Inxentas Ultramar
Ultramar Independent Contracting
#33 - 2014-11-06 13:26:52 UTC
Come2Light wrote:
The only people saying that the jump fatigue change is good are the empire pubbies that it does NOT effect in anyway.

Jump fatigue changes are good. Please come tell Northern Associates they are not supposed to come into lowsec (empire), as they have picked a system 3 jumps from my home as a staging area and I feel terribly affected by that decision. Also, I have been buying certain materials for a decent price from NA members which has affected my profits positively. But hey, I can't expect you to truly fathom the actual and factual effect of Phoebe's jump changes.
Sexy Cakes
Have A Seat
#34 - 2014-11-06 13:46:36 UTC
Foxfire 0031 wrote:
Let me be a bit more clear, for people that don't live in null sec you just won't understand so please inform yourself as to what life in 0.0 is like. Fighting for sov, grinding structures, having a sense of pride holding it or dropping an egg.

So I hoped into my buzzard and made a jump, great. Warp to gate and hit the next bridge.. (okay wait for it this is the "fun" part in eve) I jump cause the timer has already reset as it was only like 3 mins, jump again... wait this is starting to suck..mins turn into hours and a lot of wasted time not actually playing the game I've PAID to play. Okay fine i'll just take the gates like ccp wants me to. I now have the pleasure of looking at warp animations and gate effects for the next 7 gates. God forbid if I was actually in a battleship trying top get to an escalation. Basically by that point I've spend half the time I have to play eve at night doing absolutely nothing, games are suppose to be fun. They took the most boring part of the game and made it worse.

This is not progress, CCP Greyscale was told years ago the idea was a bad one yet now that the "good" devs have left he did it anyways. CCP has basically forced a player that wants to enjoy the game now to move to low sec or empire. What happened to the sandbox??

Empire players are not affected by this in the same degree therefore have no weight in their arguments about me just QQing.

CCP Greyscale needs a smack on the side of the head for not thinking this through thoroughly.


As always mate the nerfs come before the buffs out in null. Suck it up or bounce till Greyscale realizes how ham handed this was and fixes the rough edges of this entire system.

Not today spaghetti.

The Tomonator
Federal Navy Academy
Gallente Federation
#35 - 2014-11-06 13:55:56 UTC
Jean Luc Lemmont wrote:
Foxfire 0031 wrote:
CCP Greyscale needs a smack on the side of the head for not thinking this through thoroughly.


No, you need a smack upside the head for your failure to adapt to a new reality. This change is doing exactly what CCP intended it to do - slapping the brakes on fast movement through nullsec. It's going to force people to change their playstyles, and it may force some people to re evaluate their blue lists in terms of utility as allies versus utility as entertainment for their f1 bunnies.

PL seems top be off to an especially auspicious start in that regard.

The point is, and it's a point CCP made repeatedly following the announcement of this change - if you continue to try and play the same way you always have, you will fail. Hard.

Whether you adapt or not is up to you. But if you choose not to adapt, you will be steamrolled by those that do.


Just as people adpated their play styles when JB's were brought in. Blink

It's a personal choice, but I like space being bigger now. I'd get rid of warp to zero too, if they could figure out the lag issue on BM's (enables you to have your rat-runs, but when you go off-piste, you go off piste properly and realise how big space is). Pirate

All that said ... what I don't like (and this is broadly common of humanity in general) is sudden and vast sweeping changing of goal posts. Maybe there was a way to bring in this change over two patches, or something. But, whatever, it's here, and like they say - Adapt and survive.
Darek Castigatus
Immortalis Inc.
Shadow Cartel
#36 - 2014-11-06 13:57:29 UTC
Come2Light wrote:
Nevyn Auscent wrote:
Come2Light wrote:
The only people saying that the jump fatigue change is good are the empire pubbies that it does NOT effect in anyway.

'Good' is a matter of perspective. Necessary is not. Additionally this affects everyone who plays the game, including industrialists that never even undock, since it changes how goods are going to flow as well. And certainly affects most people who live in high sec directly since just because someone lives there doesn't mean they never go to low or null & thus are vulnerable to hot drops or that they don't own or make use of jump services at some stage.
So trying to say it doesn't affect people just shows how poor your understanding of how all of EVE is connected is.

Regardless of 'good', this change was needed to slow down force projection. It's possible there was an even better solution somewhere out there, but in over 500 pages of crying, not a single better solution was actually put forward. People either put forward 'proposals' that utterly removed the entire effect of the nerf, or ones that were actually worse, like stranding people inside a jump tunnel for a whole hour (imagine 10 hours in tidi just waiting for your jump to finish when you aren't even in a system).
Not one was actually a real improvement to nerf force projection.

And yes, this was a nerf. It was meant to be a nerf as Force Projection was too powerful for the game CCP wants to have. Deal with that aspect.

I think you have had too much of your own sauce.
The change doesn't effect everyone at all.
Everything empire pubbie need to function has not changed. Industrialists will still get what they need.
Pubbies can still go to low or null sec & they can still use jump freighter services, non of which they themselves will incur jump fatigue or cool down timers.
Yes force projection was/ is a problem but this solution is way over the top, went to far, its not a nerf, its the near extinction of super carriers & titans, made dreads & carriers obsolete.
Subcaps can do caps jobs quicker now because of no timers.
Watch for subscriptions to drop. no need for titans, no need for supercarrier , very limited use for dreads & carriers.
They can all be unsubbed & only activated if home space gets invaded.

CCP needs to increase the jump ranges by 2.5ly & half the fatigue.


No, no they dont.

You are right that empire players were largely unaffected but empire players werent the ones helicopter dicking giant capital fleets around the universe at the drop of a head covering whilest simultaneously tending to their enormous nullsec space empires.

Get over it, this needed to happen.

Pirates - The Invisible Fist of Darwin

you're welcome

Gaan Cathal
Angry Mustellid
#37 - 2014-11-06 14:19:05 UTC  |  Edited by: Gaan Cathal
Foxfire 0031 wrote:
Most ridiculous mechanic ever implemented. I used a bridge 5 times last night now I can't jump for 2 days, maybe ccp should make warping gate to gate instant instead of spending my play time staring at warp and gate effects all night.


You ****** up. There are already tools around to calculate jump fatigue and jump cooldown available if you're not capable of the maths yourself. If you cannot jump for two days, you didn't adequately bleed fatigue (not just c/d) in between jump bridges. Had you done so you'd not have a two day cooldown, and would probably have gotten to your destination faster to boot.

This is no different to ******* up stront timers or siege cycles, the information is there for you to use, and not doing so is on your own head.
Markus Reese
Deep Core Mining Inc.
Caldari State
#38 - 2014-11-06 15:26:46 UTC
November 3rd. My carrier could instajump anywhere in a whole region. Cross entire eve in less time than to travel between empire hubs. Now, I open eve map and see my jump bubble. I do not feel nerfed or vulnerable, I am excited. Eve just feels so much better. It is now viable and exiting cause can move caps with subcaps. I know not what the future has for combat. Maybe nothing in cap use changes, maybe better large fights, maybe caps get less usage. But no matter how I slice it, I LIKE IT!

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

MonkeyBusiness Thiesant
Pandemic Unicorns
#39 - 2014-11-06 15:33:56 UTC  |  Edited by: MonkeyBusiness Thiesant
Come2Light wrote:

Yes force projection was/ is a problem but this solution is way over the top, went to far, its not a nerf, its the near extinction of super carriers & titans, made dreads & carriers obsolete.



Now people can actually use caps in local battles, without the ever-present risk of a blob teleporting in from ten regions away - from the centre of the map, a carrier could hit pretty much anywhere in 2 jumps, 3 at most. For all the gameplay it takes away, it adds a pile more.

On a greater level, look at the massive shakeup in sov it has caused. We've had more change in the last week than the last 6 months ..... and that's before the patch.
Jean Luc Lemmont
Carebears on Fire
#40 - 2014-11-06 15:42:59 UTC
Come2Light wrote:
The only people saying that the jump fatigue change is good are the empire pubbies that it does NOT effect in anyway.


Funnily enough, I seem to remember quite a feww members of some large nullsec groups coming out in defese of this change prior to its release. They seemed to think it was a good idea. For example:

Angelus X, Pandemic Legion
Airi Cho, Executive Outcomes
Lil Bea, GSF
Ammzi, Confederation of Pizza


And that's just in the first two pages of the 109 page feed back thread.

But please, don't let those pesky facts get in the way of your blind rant.

Will I get banned for boxing!?!?!

This thread has degenerated to the point it's become like two bald men fighting over a comb. -- Doc Fury

It's bonuses, not boni, you cretins.

Previous page123Next page