These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

Phoebe Feedback

First post First post
Author
Mr Omniblivion
Ministry of War
Amarr Empire
#221 - 2014-11-05 21:21:34 UTC  |  Edited by: Mr Omniblivion
EvilweaselFinance wrote:
Eve Online: Well, we know it sucks, but we expect our players to muddle through anyway~~~


Big smile :v:
Momma Yeti
The Scope
Gallente Federation
#222 - 2014-11-05 22:25:25 UTC
Quote:


There's really no good solution for an arbitrarily large number of titans trying to use a gate that doesn't end up getting pretty silly. We're currently operating on the assumption that player groups who can deploy large number of capitals have the skill and EVE knowledge to figure out how to mitigate these issues themselves.



So you nerf jumping, and enable gates for caps, but never really looked at fleet orientation and formation for large cap fleets approaching gates? I get fleet commanders need some skill in organizing their squadrons but, but come on you had to have seen this one being an issue.

This is why caps didn't use gates in the first place, because of their size. To sit there and say this is on the player after you forced this change on us is just a lame response....
William Ruben
University of Caille
Gallente Federation
#223 - 2014-11-05 22:41:39 UTC
CCP Greyscale wrote:
William Ruben wrote:
CCP Greyscale wrote:

I don't believe this is an intended feature of Phoebe. If they're still missing after a relog, I'd suggest filing a petition.

Thanks for the reply. It might be an API issue with EVEMon; I'm on the road at present but will check when I get home.


Oh, right. Yeah, that's probably broken, we changed the implant API format so everything that's not been updated won't read implants properly. I thought you meant they were actually missing ingame, rather than in a 3rd party app :)

I can see how I was misleading in that. I jumped to conclusions when I didn't see the attributes in EVEMon, nor my spares in my cargo. I blame the mai tais.

Speaking of which...its after noon now
William Ruben
University of Caille
Gallente Federation
#224 - 2014-11-05 22:43:45 UTC
Vila eNorvic wrote:
Vila eNorvic wrote:
I've lost all +3's on one character but still have them on the other two (all on same account).

Petition filed.

CCP Greyscale wrote:
William Ruben wrote:
CCP Greyscale wrote:

I don't believe this is an intended feature of Phoebe. If they're still missing after a relog, I'd suggest filing a petition.

Thanks for the reply. It might be an API issue with EVEMon; I'm on the road at present but will check when I get home.


Oh, right. Yeah, that's probably broken, we changed the implant API format so everything that's not been updated won't read implants properly. I thought you meant they were actually missing ingame, rather than in a 3rd party app :)

Just to clarify, mine are missing in game.

Hmm. Please keep me informed how this turns out.

I will not install EVE on my vacation to check. I will not install...
DaReaper
Net 7
Cannon.Fodder
#225 - 2014-11-05 23:12:42 UTC
Momma Yeti wrote:
Quote:


There's really no good solution for an arbitrarily large number of titans trying to use a gate that doesn't end up getting pretty silly. We're currently operating on the assumption that player groups who can deploy large number of capitals have the skill and EVE knowledge to figure out how to mitigate these issues themselves.



So you nerf jumping, and enable gates for caps, but never really looked at fleet orientation and formation for large cap fleets approaching gates? I get fleet commanders need some skill in organizing their squadrons but, but come on you had to have seen this one being an issue.

This is why caps didn't use gates in the first place, because of their size. To sit there and say this is on the player after you forced this change on us is just a lame response....



they did notice, they can't fix it without it being silly. your FC should be able to figure how the hells to move a mass ammont of caps, once they figure out the number that won't bounce to bad, its not that difficult to stagger large ships without forcing the game to do it. Adapt, you has a brain, use it.

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Arthur Aihaken
CODE.d
#226 - 2014-11-06 00:15:50 UTC
So what happened to all the new ship skins?

I am currently away, traveling through time and will be returning last week.

Lyxes Antileon
Phronesis.
#227 - 2014-11-06 01:00:15 UTC
There should be an option to turn off that scan sweep graphic in space, without losing the (awesome) functionality of bookmarks in space. That sweep ... every 60 seconds ... is driving me insane (and serves no purpose anyway). If you can possibly de-couple it from the sensor overlay and provide an option to disable it, that would be lovely.
Lexton Craybourne
Treadstone LLC
#228 - 2014-11-06 01:00:31 UTC
Successful??? Don't make me laugh!! Every time there's an expansion, I spend too much time re-patching for days later. Here's an idea....just leave it alone and quit breaking it!!
Primary This Rifter
Mutual Fund of the Something
#229 - 2014-11-06 01:10:54 UTC  |  Edited by: Primary This Rifter
CCP Greyscale wrote:
Primary This Rifter wrote:
CCP Greyscale wrote:
Primary This Rifter wrote:
So you should probably do something about capital ships bumping each other when they're coming out of warp onto gates, or coming out of gate cloak.


There's really no good solution for an arbitrarily large number of titans trying to use a gate that doesn't end up getting pretty silly. We're currently operating on the assumption that player groups who can deploy large number of capitals have the skill and EVE knowledge to figure out how to mitigate these issues themselves.

Nothing we can really do to avoid bumping out of gate cloak, or bumping on landing at a gate.

You want capitals to take gates, so it's your responsibility to make sure we can actually do that without bouncing all over the ******* place and making it more awful than it already is.


Yes there is.

So did you test it, or do you just think there's a solution?

Also I didn't even mention "an arbitrarily large number of titans". You start having some pretty major problems with even a small number (20-30) regular capitals. Your code is **** and you need to fix it.

You should just make it so that capitals in fleet together don't bump each other, and that capitals don't bump off gates. Problem solved.
Alrike
Planetary Geophysics Inc
#230 - 2014-11-06 01:35:57 UTC
Ya. I'm not sure if this was brought up yet. I only read 6 pages.

I don't really dig the separation of the probe and dscan windows. I am already running out of space for these windows as it is.
It would be cool if they could be merged into tabbed windows as an option.

Cheers
Endo Saissore
Afterburners of Eve'il Inc.
#231 - 2014-11-06 01:46:15 UTC
Bookmarks in space, multisell, unlimited skill queues, and FINALLY LIMITING FORCE PROJECTION. After the crying stops I think people will look back at this as the best mini expansion.
Momma Yeti
The Scope
Gallente Federation
#232 - 2014-11-06 02:21:34 UTC  |  Edited by: Momma Yeti
DaReaper wrote:
Momma Yeti wrote:
Quote:


There's really no good solution for an arbitrarily large number of titans trying to use a gate that doesn't end up getting pretty silly. We're currently operating on the assumption that player groups who can deploy large number of capitals have the skill and EVE knowledge to figure out how to mitigate these issues themselves.



So you nerf jumping, and enable gates for caps, but never really looked at fleet orientation and formation for large cap fleets approaching gates? I get fleet commanders need some skill in organizing their squadrons but, but come on you had to have seen this one being an issue.

This is why caps didn't use gates in the first place, because of their size. To sit there and say this is on the player after you forced this change on us is just a lame response....



they did notice, they can't fix it without it being silly. your FC should be able to figure how the hells to move a mass ammont of caps, once they figure out the number that won't bounce to bad, its not that difficult to stagger large ships without forcing the game to do it. Adapt, you has a brain, use it.


Well, no where in my statement did I say we couldn't adapt or shouldn't , I even said "I get fleet commanders need some skill in organizing their squadrons" which means yeah the FCs will need to adapt and learn to play the new way. The point I made that you either did not get or just ignored was the response was a lame one....
Dradis Aulmais
Center for Advanced Studies
Gallente Federation
#233 - 2014-11-06 02:36:54 UTC  |  Edited by: Dradis Aulmais
Primary This Rifter wrote:
CCP Greyscale wrote:
Primary This Rifter wrote:
CCP Greyscale wrote:
Primary This Rifter wrote:
So you should probably do something about capital ships bumping each other when they're coming out of warp onto gates, or coming out of gate cloak.


There's really no good solution for an arbitrarily large number of titans trying to use a gate that doesn't end up getting pretty silly. We're currently operating on the assumption that player groups who can deploy large number of capitals have the skill and EVE knowledge to figure out how to mitigate these issues themselves.

Nothing we can really do to avoid bumping out of gate cloak, or bumping on landing at a gate.

You want capitals to take gates, so it's your responsibility to make sure we can actually do that without bouncing all over the ******* place and making it more awful than it already is.


Yes there is.

So did you test it, or do you just think there's a solution?

Also I didn't even mention "an arbitrarily large number of titans". You start having some pretty major problems with even a small number (20-30) regular capitals. Your code is **** and you need to fix it.

You should just make it so that capitals in fleet together don't bump each other, and that capitals don't bump off gates. Problem solved.


your tears are sooo yummy

Dradis Aulmais, Federal Attorney Number 54896

Free The Scope Three

Jackson Apollo
Federal Navy Academy
Gallente Federation
#234 - 2014-11-06 03:07:43 UTC
Alrike wrote:
It would be cool if they could be merged into tabbed windows as an option.



shift+drag on top.
i think thats the thing
Primary This Rifter
Mutual Fund of the Something
#235 - 2014-11-06 03:46:54 UTC
Dradis Aulmais wrote:

It's not tears you idiot, it's that the game doesn't work as intended.
Mark O'Helm
Fam. Zimin von Reizgenschwendt
#236 - 2014-11-06 04:04:19 UTC  |  Edited by: Mark O'Helm
Primary This Rifter wrote:
It's not tears you idiot, it's that the game doesn't work as intended.

I think it does. Bumping helps avoiding damage when ships are in danger to collide.
Solution: You can not jump all titans at the same time. Just figure out, how many seconds 2 titans have to wait to jump smoothly through a system. Like a caravan in a desert. One camel after another.(I mean it not offensive, just an example)

"Frauenversteher wissen, was Frauen wollen. Aber Frauen wollen keine Frauenversteher. Weil Frauenversteher wissen, was Frauen wollen." (Ein Single)

"Wirklich coolen Leuten ist es egal, ob sie cool sind." (Einer, dem es egal ist)

Kaliba Mort
Dark-Rising
Wrecking Machine.
#237 - 2014-11-06 04:11:19 UTC
Primary This Rifter wrote:
CCP Greyscale wrote:
Primary This Rifter wrote:
CCP Greyscale wrote:
Primary This Rifter wrote:
So you should probably do something about capital ships bumping each other when they're coming out of warp onto gates, or coming out of gate cloak.


There's really no good solution for an arbitrarily large number of titans trying to use a gate that doesn't end up getting pretty silly. We're currently operating on the assumption that player groups who can deploy large number of capitals have the skill and EVE knowledge to figure out how to mitigate these issues themselves.

Nothing we can really do to avoid bumping out of gate cloak, or bumping on landing at a gate.

You want capitals to take gates, so it's your responsibility to make sure we can actually do that without bouncing all over the ******* place and making it more awful than it already is.


Yes there is.

So did you test it, or do you just think there's a solution?

Also I didn't even mention "an arbitrarily large number of titans". You start having some pretty major problems with even a small number (20-30) regular capitals. Your code is **** and you need to fix it.

You should just make it so that capitals in fleet together don't bump each other, and that capitals don't bump off gates. Problem solved.


To be honest, this is already in place in certain situations, so it should probably be extended to gates as well. Previously caps didn't use gates, so this was not an issue.

If Greyscale needs examples, look at station undock. There is a timer before any bumping happens. This could be applied to fleet warps (people in the same fleet warp, don't bump for 60s or whatever) and same-fleet-decloaks.

Anyway, the point of the patch was to reduce speed of force projection, not to make cap fleet movements impossible.
Almethea
Trans Stellar Express
#238 - 2014-11-06 07:54:04 UTC
Momma Yeti wrote:
Quote:


There's really no good solution for an arbitrarily large number of titans trying to use a gate that doesn't end up getting pretty silly. We're currently operating on the assumption that player groups who can deploy large number of capitals have the skill and EVE knowledge to figure out how to mitigate these issues themselves.



So you nerf jumping, and enable gates for caps, but never really looked at fleet orientation and formation for large cap fleets approaching gates? I get fleet commanders need some skill in organizing their squadrons but, but come on you had to have seen this one being an issue.

This is why caps didn't use gates in the first place, because of their size. To sit there and say this is on the player after you forced this change on us is just a lame response....



it's ccp ... http://www.quickmeme.com/meme/3s4nl1

there's so many thing to fix in eve.... and they fix forum ! GJ! but ok i like it !

CCP Fozzie : AFK cloaking, however, is an entirely social form of power

Malou Hashur
Enterprise Holdings
#239 - 2014-11-06 10:23:21 UTC
CCP Greyscale wrote:
Primary This Rifter wrote:
CCP Greyscale wrote:
Primary This Rifter wrote:
So you should probably do something about capital ships bumping each other when they're coming out of warp onto gates, or coming out of gate cloak.


There's really no good solution for an arbitrarily large number of titans trying to use a gate that doesn't end up getting pretty silly. We're currently operating on the assumption that player groups who can deploy large number of capitals have the skill and EVE knowledge to figure out how to mitigate these issues themselves.

Nothing we can really do to avoid bumping out of gate cloak, or bumping on landing at a gate.

You want capitals to take gates, so it's your responsibility to make sure we can actually do that without bouncing all over the ******* place and making it more awful than it already is.


Yes there is.

GREYSCALE.....

You force caps/super/titans to use gates and then you are so condescending towards players raising issues caused by the sh!t you introduced. This attitude doesn’t make you look clever, it doesn’t make you look smart, it just smacks of arrogance.

In your original blog you said that you had “run simulations for capital ships travelling between arbitrary pairs of systems”. I bet said simulations involved just a couple of ships and not a fleet of titans or supers.

It doesn’t even have to be that large a number, just a small fleet of these ships cause this problem.

In your original blog, you quoted a perfect little example of the travel time of capital ships being 2 minutes per system. If you jump any sizeable fleet through a gate you introduce Tidi (heard of it ?), which significantly increases travel time after EVERY jump. Add this to the time lost by bumping when landing on a gate, and again after jumping, you are looking at travel times far longer than 2 minutes per system. If you are going to run simulations, make them real, and not just some Dev poncing around with a carrier on his own on SISI.

Play the game. Stop theory crafting. Stop being so disrespectful and condescending to the people who pay your wages.

CCP Philosophy ==>>

  1. If it works, break it. If it’s broken, leave it and break something else.

  2. Ignore all Forum comments that raise issues and concerns about our "features", and bring said "features" in anyway.

OldWolf69
EVE-RO
Goonswarm Federation
#240 - 2014-11-06 11:04:47 UTC
Malou Hashur wrote:
CCP Greyscale wrote:
Primary This Rifter wrote:
CCP Greyscale wrote:
Primary This Rifter wrote:
So you should probably do something about capital ships bumping each other when they're coming out of warp onto gates, or coming out of gate cloak.


There's really no good solution for an arbitrarily large number of titans trying to use a gate that doesn't end up getting pretty silly. We're currently operating on the assumption that player groups who can deploy large number of capitals have the skill and EVE knowledge to figure out how to mitigate these issues themselves.

Nothing we can really do to avoid bumping out of gate cloak, or bumping on landing at a gate.

You want capitals to take gates, so it's your responsibility to make sure we can actually do that without bouncing all over the ******* place and making it more awful than it already is.


Yes there is.

GREYSCALE.....

You force caps/super/titans to use gates and then you are so condescending towards players raising issues caused by the sh!t you introduced. This attitude doesn’t make you look clever, it doesn’t make you look smart, it just smacks of arrogance.

In your original blog you said that you had “run simulations for capital ships travelling between arbitrary pairs of systems”. I bet said simulations involved just a couple of ships and not a fleet of titans or supers.

It doesn’t even have to be that large a number, just a small fleet of these ships cause this problem.

In your original blog, you quoted a perfect little example of the travel time of capital ships being 2 minutes per system. If you jump any sizeable fleet through a gate you introduce Tidi (heard of it ?), which significantly increases travel time after EVERY jump. Add this to the time lost by bumping when landing on a gate, and again after jumping, you are looking at travel times far longer than 2 minutes per system. If you are going to run simulations, make them real, and not just some Dev poncing around with a carrier on his own on SISI.

Play the game. Stop theory crafting. Stop being so disrespectful and condescending to the people who pay your wages.


He will remember your words prolly at his next job, at McDonalds, where he will try to introduce Fatigue to Burger delivery. ;)
LolLolLol