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Missions & Complexes

 
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Mission Running and Game Interaction

Author
ACESsiggy
Deaths Consortium
#1 - 2011-12-14 17:01:01 UTC  |  Edited by: ACESsiggy
Well what the the subject suggests: lack of game interation while running missions. The only complexity to a mission is if a player aggro's the wrong group first. Other than that there isn't much to think about during missions. Pretty much click your active mods and then basically wait until everything blows up.

Not sure about anyone else but I would like to see more game interaction during pve missions.

“The open-minded see the truth in different things: the narrow-minded see only the differences.”

ACESsiggy
Deaths Consortium
#2 - 2011-12-14 17:02:29 UTC
Weird... somehow this is posted twice

“The open-minded see the truth in different things: the narrow-minded see only the differences.”

Elindreal
Planetary Interactors
#3 - 2011-12-14 17:13:51 UTC
that was the thinking behind l5 missions...
even then people figured out how to solo them

unfortunately the scarcity of l5 agents makes them not very pervasive. and due to the scarcity of agents those who wish to gank l5 mission runners know almost exactly where they hang out.

with all the underpopulated lowsec space the addition of extra l5 agents might actually be somewhat welcome
mxzf
Shovel Bros
#4 - 2011-12-14 17:16:43 UTC
The point of missions is that they're dead easy and boring. There are many other things to do if you want more challenge, the missions are for the people who just want to be left alone to grind just for the sake of grinding. Those of us who find missions boring and dull simply find other, more interesting, things to do.
Citizen Smif
Pator Tech School
Minmatar Republic
#5 - 2011-12-14 17:39:47 UTC
mxzf wrote:
The point of missions is that they're dead easy and boring. There are many other things to do if you want more challenge, the missions are for the people who just want to be left alone to grind just for the sake of grinding. Those of us who find missions boring and dull simply find other, more interesting, things to do.


I disagree with this completely. The point of mission is not "that they're dead easy and boring." They ARE dead easy and boring but that wasn't the thinking behind them at all. They're the most basic of PvE activities (even ratting is more variable and interactive lol) but this doesn't necessarily lead to the conclusion that they must be boring. So far they've been poorly implemented but unfortunately due to the huge amount of people who run missions as a solid ISK grind CCP will always be hesitant to revamp them. Imagine if they made missions harder and more random? Missioners would be in uproar! People are happy to do boring tasks for ISK it seems, so why break something that is broken?

I do agree with the quoted in that people find more interesting things to do. I run incursions personally, they're far more sociable and fast.. Takes away a lot of the monotomous grind.
I Accidentally YourShip
Ronin ONE
Ronin Reloaded
#6 - 2011-12-14 17:53:00 UTC
mxzf wrote:
The point of missions is that they're dead easy and boring. There are many other things to do if you want more challenge, the missions are for the people who just want to be left alone to grind just for the sake of grinding. Those of us who find missions boring and dull simply find other, more interesting, things to do.


That's not the point of them at all. It just became the status quo over time due to the introduction of more powerful ships, increased availability of said ships, well documented fits and stratagem to run with said fits and CCPs inability or unwillingness to change things like this. The balance of power is already favoured to the side of large corporations in null with moon mining even with L4s beings as easysauce as they are. Changing them to be more difficult would make said gap even worse.

Can't think of any situation that would cause something excessively bad to happen if L4s were made more difficult not in numbers, but execution in some way. Or there was a random element to the missions, like damage that the mission puts out, if there are scram / webs / neuts. Sure people would make less ISK per hour, inflation would slow down and faction module prices would rise due to a growing demand since the L4 LP sources were slowed but these sound like good things. Not that I'm an economist with a PhD who has access to all of the data, from my layman's viewpoint it seems like a good idea.
Kilrayn
Caldari Provisions
#7 - 2011-12-14 18:08:06 UTC
ACESsiggy wrote:
Well what the the subject suggests: lack of game interation while running missions. The only complexity to a mission is if a player aggro's the wrong group first. Other than that there isn't much to think about during missions. Pretty much click your active mods and then basically wait until everything blows up.

Not sure about anyone else but I would like to see more game interaction during pve missions.

Player interaction is really dependent on the player themselves. While I do agree that mission running doesn't exactly push you towards working with others, it also does not stop you from doing so in any way what-so-ever. If you feel up to it, try finding some friends in/near your hub and blitz your missions together.

Basically, missions don't stop players from doing more fleet activities, players do.

"Music is a mysterious thing. Sometimes it makes people remember things they do not expect. Many thoughts, feelings, memories... things almost forgotten... Regardless of whether the listener desires to remember or not." - Citan Uzuki, Xenogears

Tamiya Sarossa
Resistance is Character Forming
#8 - 2011-12-14 18:29:39 UTC
Run in lowsec/nullsec in PvP fits. Gated missions give you the chance to shape every encounter to your favor by knowing exactly what they're bringing in and letting you bail if it's too much, people will often send in squishy recons to tackle first, and backup takes ages to arrive in missions like AE. All the game interaction you'd ever want! Sometimes you even get solo pilgrims with faction fits!