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Counter to worm in novice plexes?

Author
Crosi Wesdo
War and Order
#21 - 2014-11-05 19:14:15 UTC
Waffle Nips wrote:
this was sort of my thoughts on why dd would lose or at best have small chance at winning takes way too long to blast through those bonused drones.i like the kity idea and the damp hookbill idea I almost feel the dual web to put on drones is better than damp idea. Cause you can just keep webbing the drones off of you.


Drones are very easy to jam and the worm has the courtesy of only having 2 of them, Jammed drones sit at 0m/s and need to be told to attack again even if they get unjammed. Coupled with the fact that the worm pilot will not be able to see when his drones are jammed/unjammed it should lead to some confusion.

I will leave you to ponder ships and fits.
Shelom Severasse
Legion Ascending
Fraternity.
#22 - 2014-11-06 02:57:08 UTC
i feel that a kiting ship would best counter a worm. i would say a slicer would work well, but it is too cap hungry and wont last long enough to kill its target.

i havent tried it, but i think a tanked kiting condor, (not that td no tank bull ****) with t2 precision missiles, would be enough to chip away at the drones while being cap stable. once all enemy drones are dead or in the targets drone bay, you just slowly plink down his shields.

you could try the same thing with a shield buffer + beam fit executioner, the dps tends to be lower but you are much faster and agile

it may be possible to brawl the worm with an incursus, you may need exiles though. idt dual rep would work as you would need a web to keep him in void range.

dual tanked breacher would probably be able to do some damage as well, but it would be wise to have blue pills.

as far as navy or pirate frigs go, i think a kiting garmur, maybe a brawl succubus with a neut, comet/dd could all do the trick. as far as actual fits go, you should tailor them to how you want to kill the worm (i.e. lock it down with ecm to take away its rockets, use neuts to turn its tackle off, neuts AND ecm hue hue hue, etc.)
Waffle Nips
Interstellar Adventures Clan
#23 - 2014-11-06 03:36:56 UTC
Crosi Wesdo wrote:
Waffle Nips wrote:
this was sort of my thoughts on why dd would lose or at best have small chance at winning takes way too long to blast through those bonused drones.i like the kity idea and the damp hookbill idea I almost feel the dual web to put on drones is better than damp idea. Cause you can just keep webbing the drones off of you.


Drones are very easy to jam and the worm has the courtesy of only having 2 of them, Jammed drones sit at 0m/s and need to be told to attack again even if they get unjammed. Coupled with the fact that the worm pilot will not be able to see when his drones are jammed/unjammed it should lead to some confusion.

I will leave you to ponder ships and fits.

crosi i like this and i think i stated perhaps dramiel with jam donres and once jammer or comet perhaps i think this would be really fun to try and if the jams are landing it would just be funny to ponder the worm pilot trying to figure out why he is doing **** dmg
Waffle Nips
Interstellar Adventures Clan
#24 - 2014-11-06 03:40:26 UTC
Shelom Severasse wrote:
i feel that a kiting ship would best counter a worm. i would say a slicer would work well, but it is too cap hungry and wont last long enough to kill its target.

i havent tried it, but i think a tanked kiting condor, (not that td no tank bull ****) with t2 precision missiles, would be enough to chip away at the drones while being cap stable. once all enemy drones are dead or in the targets drone bay, you just slowly plink down his shields.

you could try the same thing with a shield buffer + beam fit executioner, the dps tends to be lower but you are much faster and agile

it may be possible to brawl the worm with an incursus, you may need exiles though. idt dual rep would work as you would need a web to keep him in void range.

dual tanked breacher would probably be able to do some damage as well, but it would be wise to have blue pills.

as far as navy or pirate frigs go, i think a kiting garmur, maybe a brawl succubus with a neut, comet/dd could all do the trick. as far as actual fits go, you should tailor them to how you want to kill the worm (i.e. lock it down with ecm to take away its rockets, use neuts to turn its tackle off, neuts AND ecm hue hue hue, etc.)


i think kiting ships are good counter as well but i'm starting to really lean towards the dual jammers or web to attack the drones...
also great suggestions on the ship fits i think breacher shows promise and succubus has the right dmg profile but now sure if it could survive.
Domino Vyse
FeedingMachine
Good Sax
#25 - 2014-11-06 07:37:56 UTC
Good luck with the dual web hookbill, let me know how it goes. Ive been planning to try it myself, just havent found the right situation.
Gawain Edmond
Khanid Bureau of Industry
#26 - 2014-11-10 13:26:44 UTC
anything that can out run the drones and missiles will solo a worm no matter how it's fitted
Shelom Severasse
Legion Ascending
Fraternity.
#27 - 2014-11-10 18:06:08 UTC
Waffle Nips wrote:
Shelom Severasse wrote:
i feel that a kiting ship would best counter a worm. i would say a slicer would work well, but it is too cap hungry and wont last long enough to kill its target.

i havent tried it, but i think a tanked kiting condor, (not that td no tank bull ****) with t2 precision missiles, would be enough to chip away at the drones while being cap stable. once all enemy drones are dead or in the targets drone bay, you just slowly plink down his shields.

you could try the same thing with a shield buffer + beam fit executioner, the dps tends to be lower but you are much faster and agile

it may be possible to brawl the worm with an incursus, you may need exiles though. idt dual rep would work as you would need a web to keep him in void range.

dual tanked breacher would probably be able to do some damage as well, but it would be wise to have blue pills.

as far as navy or pirate frigs go, i think a kiting garmur, maybe a brawl succubus with a neut, comet/dd could all do the trick. as far as actual fits go, you should tailor them to how you want to kill the worm (i.e. lock it down with ecm to take away its rockets, use neuts to turn its tackle off, neuts AND ecm hue hue hue, etc.)


i think kiting ships are good counter as well but i'm starting to really lean towards the dual jammers or web to attack the drones...
also great suggestions on the ship fits i think breacher shows promise and succubus has the right dmg profile but now sure if it could survive.

succubus gets that nifty ab speed bonus, if the worm is brawl fit (web + scram) and youre losing, just o/h your mids and pull range and warp out. if he is kite fit with light missiles, you should have either more or comparable dps, in which case his applied dps with missiles will be lower as youll be zipping around at 2km/s with no sig bloom. of course you have to catch him. not sure if an ASB or shield extender would be better tank against a worm though. im inclined to say ASB cuz blue pill + crystals and the succubus has a good amount of innate shield hp
Soldarius
Dreddit
Test Alliance Please Ignore
#28 - 2014-11-10 20:39:49 UTC  |  Edited by: Soldarius
I find this thread entertaining in that once upon a time, it was the Dramiel that everyone was rabble-rousing over.

And they were right.

tbh, I see far fewer worms floating around in space than in the Age of Angels.

The suggestion of a Daredevil seems sound. Its speed and web bonuses should allow it to catch and apply its dps.

http://youtu.be/YVkUvmDQ3HY

Plato Forko
123 Fake Street
#29 - 2014-11-10 22:07:18 UTC
most of these ideas would get rocked by a worm. kite ships will die if the worm decides to stop, because then your ship will stop as well, and the drones will eat you before you even realize that you're stopped. if you intend to outrun the drones by orbiting, you're limited to fragile ships with light missiles, and it still won't be as fast as you need it to be without links or overheating.

so after eliminating fast frigs, what are we left with, daredevil? here's the problem with that:

1) the worm can potentially do any type of damage while the DD is limited to kinetic/thermal.
2) Worms start out with a 4% resistance buff per level, so the odds are good that it can tank a DD for longer than a DD can survive being hit in its resist hole. Even with Warrior drones, each drone can potentially do over 350 damage per volley, so two of them are hitting you with 700 damage every four seconds.

Basically, you're taking a major risk with the odds against you if you're trying to engage a Worm in a DD. The more DPS you try to shoehorn onto the DD, the less tank you'll have, so diminishing returns will be hit pretty quick.

Let's not even get started on the dual MASB Breacher. The resist profile is garbage, and the Worm will breeze right through both reppers going overheated with Blue Pill (I have the lossmail to prove it) if the pilot is smart enough to deploy Acolytes or Hobgoblins.

Jamming them might work, but it would be pretty difficult to keep your cool and wait for your ship to lock each drone (sloooow) while they're overwhelming you with insane volleys. I don't think I would choose to rely on this.

I'm going to say there is no single counter to the Worm in a novice simply because the average resists are not good enough. It doesn't matter how much EHP you have or how much DPS you can tank on average/on paper if the Worm can hit you right in your biggest resist hole with drones that can hit you with more than the equivalent of an artillery volley ever four seconds.
Crosi Wesdo
War and Order
#30 - 2014-11-10 23:29:09 UTC  |  Edited by: Crosi Wesdo
Plato Forko wrote:
kite ships will die if the worm decides to stop, because then your ship will stop as well, and the drones will eat you before you even realize that you're stopped. if you intend to outrun the drones by orbiting, you're limited to fragile ships with light missiles, and it still won't be as fast as you need it to be without links or overheating.

Jamming them might work, but it would be pretty difficult to keep your cool and wait for your ship to lock each drone (sloooow) while they're overwhelming you with insane volleys. I don't think I would choose to rely on this.



lol.
Plato Forko
123 Fake Street
#31 - 2014-11-11 20:31:18 UTC
what's funny? if i'm way off i wouldn't mind knowing why, i'm just theorycrafting on the worst-case scenario
Feffri
Dead's Prostitutes
The Initiative.
#32 - 2014-11-19 07:22:03 UTC
Plato Forko wrote:
what's funny? if i'm way off i wouldn't mind knowing why, i'm just theorycrafting on the worst-case scenario

whats funny is that you showed how terrible you are at this game and how you have no idea what you are talking about. If the worm stops it should have nothing to do with your speed. eg. hit orbit keep at range or dont' be a noob and manual pilot.
Plato Forko
123 Fake Street
#33 - 2014-11-19 18:46:03 UTC
oh i did not know, show me how to do it please, i can wait for the killmail.
Boozbaz
Securitech Industries
#34 - 2014-11-19 21:26:43 UTC
So in other words, there's no way to counter a Worm in a 1v1 with another frigate, unless you yourself are piloting a worm or can somehow just out DPS it before you die.
Zappity
New Eden Tank Testing Services
#35 - 2014-11-19 22:04:04 UTC
Worm is OP.

Zappity's Adventures for a taste of lowsec and nullsec.

Crimson Draufgange
The Seven Shadows
Scotch And Tea.
#36 - 2014-11-20 04:33:53 UTC
Cruor might work as it gets insane bonus to web range + if it's active tank worm, the neuts on the cruor will shut that down. Would have to be tanky. A boosted daredevil might work also.

My Velator is overpowered.

"I use my hairgel to tackle my targets because it has a long lasting firm hold." - Me.

Zen Guerrilla
CTRL-Q
Ushra'Khan
#37 - 2014-11-20 19:52:26 UTC
Boozbaz wrote:
So in other words, there's no way to counter a Worm in a 1v1 with another frigate, unless you yourself are piloting a worm or can somehow just out DPS it before you die.

There's the sad truth.

Both the Cruor and the Daredevil might have a chance but i doubt they could close the distance before the drones would take them down.

pew pew

Boozbaz
Securitech Industries
#38 - 2014-11-28 11:54:49 UTC  |  Edited by: Boozbaz
What about an ECM burst?

Hobgoblin II's have a sensor strength of 7.5 and the ECM Burst II has a base Jam Strength of 7.2. With all skills lvl V, it has a jam strength of 9.

So with no ECM skills, you have a 96% chance to jam the drones, and with ECM skills up, you have a 100% chance to jam the drones.

https://wiki.eveonline.com/en/wiki/Item_Database:Ship_Equipment:Electronic_Warfare:ECM_Bursts

*edit* I wonder if the Worm could just recall and re-launch the drones to counteract this?
Jurico Elemenohpe
Flipsid3 Tactics
#39 - 2014-11-30 05:08:26 UTC  |  Edited by: Jurico Elemenohpe
ECM burst doesn't prevent locking, it only breaks lock (although from what other have said in this thread, the worm pilot will need to make the drones attack again).
Targeted ECM seems to be the best choice, although if it's not griffin the chance isn't very high.
Liafcipe9000
Critically Preposterous
#40 - 2014-11-30 12:39:11 UTC
Yuri Antollare wrote:
Waffle Nips wrote:
perhaps a possible ships that could compete vs a worm. Can be specialized as hell if need be.



a) Nothing beats a worm but a worm in a novice, even shitfit worms will sneeze and you will die.

b) The type of player that sits in a novice in a worm will also have boosts/crystals and quite likely a cloaky bantam.

As a Worm pilot,

this is a game
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