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Phoebe Issues

First post
Author
CCP Claymore
C C P
C C P Alliance
#221 - 2014-11-05 13:29:11 UTC
Hayden Oakenshield wrote:
This may have been added but i CBA to trawl through so...

OK..so it says I have no reaction items to manufacture parts yet I have 100k of each?

Also invention jobs are saying I dont have the required datacores even though my hangar has plenty??

Basically any job I try apparently I don't have all I need when I clearly do!


Are you setting the correct input locations for where the materials are?

Quality Assurance Analyst Team Psycho Sisters

CCP Claymore
C C P
C C P Alliance
#222 - 2014-11-05 13:30:24 UTC
Wille Sanara wrote:
Hi.
An issue: Trying to install manufacturing job for t3 hulls at subsystem assembly array but I cant do that - when clicking Install, it says "Your industry job could not be submitted" and when I hoover over the "Start" button, it says "Job duration has changed". What does it mean and what should I do to install the job? Shocked

btw The fact that you merged invention and reverse engineering, not reimbursing old t3 hull prints, nor increasing their ME/PE and rendering them worthless in the new system, sucks balls, good sirs.


This should be fixed tomorrow, hopefully we wont see this message again.

Quality Assurance Analyst Team Psycho Sisters

CCP Claymore
C C P
C C P Alliance
#223 - 2014-11-05 13:36:08 UTC
Juff Lumsk wrote:
After jumping through a Jump Bridge the Jump Fatique timer and the Reactivation timer comes up.
When hovering over Jump Fatique timer - a text box comes up. It states the time of reactivation in the bottom of the text, that doesn't match up with the separate Reactivation Icon.




The value at the bottom is what your next Activation timer will be when you jump again.

Quality Assurance Analyst Team Psycho Sisters

CCP Claymore
C C P
C C P Alliance
#224 - 2014-11-05 13:48:57 UTC
Jaro Essa wrote:
Checked but didn't see this mentioned already, sorry if it has been: Prospect BPCs still require Advanced Small Ship Construction V.


Yep, we are aware of this and it should be fixed tomorrow.

Quality Assurance Analyst Team Psycho Sisters

turbine2
Sebiestor Tribe
Minmatar Republic
#225 - 2014-11-05 14:12:30 UTC
Fleet cargo hold bonus mismatch between two characters is still not fixed.
Sir HyperChrist
Persnickety Pilots
#226 - 2014-11-05 14:15:14 UTC  |  Edited by: Sir HyperChrist
I can't find my post from yesterday anymore, so I can';t refer to it anymore :( but here goes again.

the boxes in the multisell window are still too small: 2.1B trit is a normal amount to buy nowadays, when building Capital ships. The most expensive modules have prices over 10B isks, and scams go even higher. Supercapital ships are worth more than 10 digits too, but I guess those are never sold on the market :)

There's also an issue with text overlapping in the window: corporation division can overlap "Sales tax" and the green/red percentage can be very large on modules that are rare,overlapping the "isk" before it.

Last the box with the active cursor in it, isn't "linked" to the mousewheel. Only when you hover your mouse over a certain box, can you change the value with the scrollwheel.

Please take some more time in fixing the box. The argument that the boxes are "never large enough" wasn't a reason to make them this small in the previous sell-window....

I've sent a bugreport with screenshot, showing a non-scam usecase with a lot of things looking buggy. I'd still like it to have the old sell-window, and have a "extend" button to make the window escalate into the current multisell window......

I found yesterdays post, to which someone already replied it would get fixed today:
https://forums.eveonline.com/default.aspx?g=posts&m=5178361#post5178361
https://forums.eveonline.com/default.aspx?g=posts&m=5178623#post5178623
probag Bear
Xiong Offices
#227 - 2014-11-05 14:34:41 UTC
probag Bear wrote:
Serious issue I have not yet seen mentioned:

Blueprint behavior in the industry window is back to that of Crius 1.0. That is, blueprints that are in use are not marked as such for several minutes, even if the option to not show blueprints in use is enabled.

Crius 1.0: I invent from a blueprint and it continues to sit in the industry window telling me it's available for use.
Crius 1.2: I invent from a blueprint, and after just a few seconds it grays out telling me it's not available for use.
Hyperion: I check off a setting. I invent from a blueprint and after just a few seconds it disappears from the interface.
Phoebe 1.0: Same behavior as Crius 1.0

This is a major inconvenience and once again makes invention on a large scale more headache-inducing than it was pre-Crius.


Reposting for attention like this is rude, yes, but invention is currently near-impossible due to the vast quantities of blueprints that pretend that they're available when they're in fact not. And I would very much like to do some invention.
onyu
DU5T
#228 - 2014-11-05 14:35:03 UTC
My launcher is sitting at

(1/4): VALIDATING CLIENT: 0.0%

Its been sitting like that for hours.

When I noticed, I restarted it, turned off the firewall. same thing.
Adrie Atticus
Caldari Provisions
Caldari State
#229 - 2014-11-05 14:35:53 UTC  |  Edited by: Adrie Atticus
nvm, fixed.
Jean Luc Lemmont
Carebears on Fire
#230 - 2014-11-05 14:47:17 UTC
I've already submitted a bug report but the search button for the Ship To window of the courier contract page 3/4 is over the text box you type in to search.

Will I get banned for boxing!?!?!

This thread has degenerated to the point it's become like two bald men fighting over a comb. -- Doc Fury

It's bonuses, not boni, you cretins.

CCP Claymore
C C P
C C P Alliance
#231 - 2014-11-05 14:52:27 UTC
probag Bear wrote:
probag Bear wrote:
Serious issue I have not yet seen mentioned:

Blueprint behavior in the industry window is back to that of Crius 1.0. That is, blueprints that are in use are not marked as such for several minutes, even if the option to not show blueprints in use is enabled.

Crius 1.0: I invent from a blueprint and it continues to sit in the industry window telling me it's available for use.
Crius 1.2: I invent from a blueprint, and after just a few seconds it grays out telling me it's not available for use.
Hyperion: I check off a setting. I invent from a blueprint and after just a few seconds it disappears from the interface.
Phoebe 1.0: Same behavior as Crius 1.0

This is a major inconvenience and once again makes invention on a large scale more headache-inducing than it was pre-Crius.


Reposting for attention like this is rude, yes, but invention is currently near-impossible due to the vast quantities of blueprints that pretend that they're available when they're in fact not. And I would very much like to do some invention.


We are aware of this issue and we are looking into it as a priority.

Quality Assurance Analyst Team Psycho Sisters

Malou Hashur
Enterprise Holdings
#232 - 2014-11-05 15:30:38 UTC  |  Edited by: Malou Hashur
CCP Claymore wrote:
We are aware of this issue and we are looking into it as a priority.


So you, and your fellow "Quality Assurance Analysts" (is there more than one?) from Team Game of Drones had a couple of weeks off when this shambles of a patch was being cobbled together then ?

CCP Philosophy ==>>

  1. If it works, break it. If it’s broken, leave it and break something else.

  2. Ignore all Forum comments that raise issues and concerns about our "features", and bring said "features" in anyway.

Vila eNorvic
#233 - 2014-11-05 15:34:43 UTC
I have three characters on one account.

All +3 implants on my main have disappeared but the other two still have theirs. What?
Vila eNorvic
#234 - 2014-11-05 15:39:22 UTC
When I undock my main with his inventory open it reopens when I re-dock, on my other two characters I have to reopen it manually .
CCP Greyscale
C C P
C C P Alliance
#235 - 2014-11-05 15:41:28 UTC
Update: just removed Reports requirement for copying all Construction Component and Advanced Capital Construction Component blueprints, and Data Sheets requirement for copying all Rig blueprints. Rolling this out to TQ as soon as practicable.
Makkuro Tatsu
Spontaneous Massive Existence Failure
#236 - 2014-11-05 16:26:48 UTC
CCP Greyscale wrote:
Update: just removed Reports requirement for copying all Construction Component and Advanced Capital Construction Component blueprints, and Data Sheets requirement for copying all Rig blueprints. Rolling this out to TQ as soon as practicable.

Thanks for removing Reports as a requirement, that's a good decision. However, does the last sentence imply that the necessary fix will not be rolled out tomorrow? Actually, how about reimbursing industrialists for the lost days caused by CCP "fixing" (cough, cough) the underlying mechanic in Phoebe 1.0 without thinking the consequences through? Roll
probag Bear
Xiong Offices
#237 - 2014-11-05 16:43:30 UTC
CCP Claymore wrote:
We are aware of this issue and we are looking into it as a priority.


Thank you, and sorry for adding on to your headache.
CCP Greyscale
C C P
C C P Alliance
#238 - 2014-11-05 16:57:49 UTC
Makkuro Tatsu wrote:
CCP Greyscale wrote:
Update: just removed Reports requirement for copying all Construction Component and Advanced Capital Construction Component blueprints, and Data Sheets requirement for copying all Rig blueprints. Rolling this out to TQ as soon as practicable.

Thanks for removing Reports as a requirement, that's a good decision. However, does the last sentence imply that the necessary fix will not be rolled out tomorrow? Actually, how about reimbursing industrialists for the lost days caused by CCP "fixing" (cough, cough) the underlying mechanic in Phoebe 1.0 without thinking the consequences through? Roll


It should be in tomorrow's build, barring unforeseen circumstances, I'm just hedging to avoid being told tomorrow that I "promised" it would go in that build and then something happening to prevent that :)
Makkuro Tatsu
Spontaneous Massive Existence Failure
#239 - 2014-11-05 17:04:51 UTC
CCP Greyscale wrote:
It should be in tomorrow's build, barring unforeseen circumstances, I'm just hedging to avoid being told tomorrow that I "promised" it would go in that build and then something happening to prevent that :)

Yeah. Just goes to show that in your position you not only have to be a game designer but also a politician. Which probably explains why you completely failed to comment on my question about reimbursement. Hint, hint. Bear
Jackson Apollo
Federal Navy Academy
Gallente Federation
#240 - 2014-11-05 17:28:26 UTC
GIMME GIMME!!!! I WAS WRONGED TOOOOOO!!!!

I had so much tears I was hospitalized for dehydration.

10 trillion isk is what I estimate I could have made had the patch not broke my ability to sell stuff, thanks.