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Rebalancing combat drones

Author
Shivus Tao
Brutor Tribe
Minmatar Republic
#21 - 2011-12-14 04:59:11 UTC
I think you're just being paranoid about this "organized effort."

To me it has more to do with Crucible fixing or trying to fix a whole backlog of broken things that now with the vacuum left behind by "FIX HYBRID, FIX GALLENTE" cries, the problems with drones are now higher on the priority list for many players. A temporary fix in the way of swapping the stats of amarr and minmatar drones is easy enough to do, and would satisfy those calling for a drone rebalance long enough for ccp to actually pull another crucible and fix all the drones. The 2/2 split idea sounds fine. The problem with the current system is more of caldari drones being useless in the shadow of gallente drones, while one can only speculate as to the dynamic that would be established by fixed amarr/minmatar drones.

Liang Nuren
No Salvation
Divine Damnation
#22 - 2011-12-14 06:06:04 UTC
Shivus Tao wrote:
I think you're just being paranoid about this "organized effort."


Its not paranoia - I don't think they're out to "get me". I just think that there's a bit of organization on the part of certain T2 BPO owners. It'd hardly be the first time that I've seen it --- or that I've partaken in it.

Quote:
A temporary fix in the way of swapping the stats of amarr and minmatar drones is easy enough to do, and would satisfy those calling for a drone rebalance long enough for ccp to actually pull another crucible and fix all the drones.


It'd be an unwarranted overall nerf to drones. Again, we come back to the whole thing about overall game balance instead of making numbers on a spreadsheet look pretty.

-Liang

I'm an idiot, don't mind me.

Shivus Tao
Brutor Tribe
Minmatar Republic
#23 - 2011-12-14 06:14:07 UTC
Right, and it would just be a temporary fix until something better along the lines of a 2/2 split happens. You may be on to something about it making drones overall worse. CCP probably knows this and for that reason fudged the numbers between amarr and minmatar drones (and refuses to fix them). With the proper progression, the only good drones would be gallente.
FlameGlow
Perkone
Caldari State
#24 - 2011-12-14 08:30:30 UTC
Ogres have the worst tracking, yet they have little trouble with hitting NPC frigates; I got all kinds of drones in Gila but usually end up just using ogres on everything, they're just that goodRoll Speed and damage seem to be the only important drone characteristics in PVP as well, if drones can keep up with target, they can hit it.
Make EM and kinetic damage drones fast; make thermal and explosive drones slow but hard-hitters.
Why like this:
EM is weak resist on shieldtanks except T2 minmatar where it's kinetic
explosive is weak resist on armortanks except T2 Amarr where it's thermic
Shieldtanks are generally faster but less buffer than armor
Dzajic
#25 - 2011-12-14 16:45:49 UTC
Ogres II hitting frigs successfully? With how many T2 omnis? In long gone painful days before getting Minmatar Drone Spec 4 I had to use them against angels and they couldn't track npc battleships!

All mobile Galente drones have absolutely awful tracking.
Cambarus
The Baros Syndicate
#26 - 2011-12-14 16:47:31 UTC
Shivus Tao wrote:
Right, and it would just be a temporary fix until something better along the lines of a 2/2 split happens. You may be on to something about it making drones overall worse. CCP probably knows this and for that reason fudged the numbers between amarr and minmatar drones (and refuses to fix them). With the proper progression, the only good drones would be gallente.

It's adorable that you think any sort of "temporary fix" is a good idea.

First off, CCP has a loooong track record of implementing things, then refusing to look at them again for 2-3 years. You're basically asking CCP to nerf drones overall, probably for several years, in the hopes that the drones will be better balanced with each other, which brings me to my second point:

Swapping the damage mods on em/exp drones is neither temporary nor is it a fix. You're looking to make drones WORSE overall, so that ONE specific drone can be made better(while still being useless, I might add). I'm siding with liang here, it has t2 BPO owner written all over it. Had you simply been arguing to up the stats of kin/em drones to their therm/exp counterparts levels, you'd have a valid point, but to argue that it would actually be any sort of improvement over what we have now to swap the damage mods of the 2 faster drones is absurd. Look at kinetic drones; they follow the normal progression that you seem to want, but they're STILL useless.
This should be proof enough that swapping the drone damage mods won't actually balance the drones with each other, and is, from a practical POV, identical to imply nerfing explosive drones and leaving em ones unchanged, because the em drones still have no use, and the explosive ones are still viable.

What that means is that the ONLY way you could think swapping the drone damage mods would be a good idea is if you were looking at it from the POV of em drones exclusively, and given that drones are more closely related to ammo than they are to weapons (in that there's no real skill difference between the different races types, so there's no reason not to just take the best ones) this makes absolutely no sense, unless of course you have a vested interest in EM drones specifically, such as, say, someone with a t2 BPO would.

Basically it comes down to this: Whining about EM drones is like whining about EM heavy missiles (as most caldari HM using ships get bonuses to kinetic). Yes, you have one that is clearly inferior to the other, but it really doesn't make a difference. If you're so far entrenched in your RP hole that it really bothers you, then the lesser stats of the EM drones shouldn't stop you from using them, and if it's not an RP thing, and it's not a BPO ownership thing, why do you care?
Liang Nuren
No Salvation
Divine Damnation
#27 - 2011-12-14 16:51:16 UTC
Dzajic wrote:
Ogres II hitting frigs successfully? With how many T2 omnis? In long gone painful days before getting Minmatar Drone Spec 4 I had to use them against angels and they couldn't track npc battleships!

All mobile Galente drones have absolutely awful tracking.


O.o Heavies hit frigs just fine - especially if the frigs are actually moving. While drones have absolutely fantastic tracking, they also have the tendency to "fall behind" whatever it is that they're shooting. When they go into pursuit mode they effectively don't have any transversal and thus don't need the fantastic tracking they have.

This is why Ogre IIs are so brutal to frigs (both player and NPC!) on approach.

-Liang

I'm an idiot, don't mind me.

Smiling Menace
The Scope
Gallente Federation
#28 - 2011-12-14 17:46:44 UTC  |  Edited by: Smiling Menace
Daedalus Arcova wrote:
Let's be clear. I have no economic interest in drone statistics being adjusted whatsoever. And I'm curious as to where the rest of this 'organised effort' is. I see plenty of threads complaining about the imbalance between ECM drones and other EWar types, but if you think that could be motivated by the economic interests of T2 BPO holders, then you're clearly brain damaged.

Maybe I enjoy academic arguments, or maybe I'm trying to make a useful argument about how to add a little more depth to the most widely used weapon system in the game.

Anyway, putting your first irrelevant ad hominem to one side, lets move onto your next one.

You are confusing the positive (what is) with the normative (what ought to be) in my argument. It really doesn't matter whether or not drone tracking is a significant variable at present, because when I was talking about tracking, I was talking about how it ought to be.

While we're on the subject, you are just wrong on tracking. The quality of a hit is influenced by both the tracking speed of the weapon and the angular velocity of the target, even when the angular velocity is significantly less than the tracking speed. If tracking worked the way you seem to think it does, every shot by a drone would be a wrecking hit. That is quite obviously not the case.

Regardless, varying tracking was merely one suggestion of many. It's hardly the linchpin from which this whole discussion hangs. If there is a better variable that you can suggest instead of tracking, then I'm all metaphorical ears. But I would have thought it would be pretty obvious that for the variables to add meaningful specialisations to each 'race' of drone, the differences would have to be significant enough to be noticeable. That is not any kind of endorsement of the status quo range of drone tracking speeds, or any other range of variables in drones as they are currently.

As for your 'few comments'
- You are right that the link between drones and their supposed race of origin is tenuous at present, but it needn't be. If each race's drones could supplement the design of their particular ships, then the game would be richer for it. While it's unlikely that we could ever get to the point where Caldari drones could be as natural a choice in a Drake's drone bay as HMLs are in its highslots, it's not a bad analogy to have in mind. There should be synergies between each race's ships and 'their' drones.

- As you admit, that existing DPS/speed curve (it wouldn't even be a curve if Amarr and Minmatar drones' damage modifiers weren't mixed up) renders two races' drones obsolete. So why are you so wedded to that discredited model? If it makes the middle-ground obsolete now, it will make the new duplicates of the extremes obsolete if you simply polarise them.

At present, the HP, tracking and whatever else of every drone are merely functions of its DPS. The exact same problem applies to hybrid ammo and laser crystals, which is why all the options in between the max dps and max range types are hardly used. All the variables are functions of one another, so there can only ever be two extremes, and therefore two options that users gravitate towards.

For an example of what drones could be, look at projectile ammo. In any given situation, the decision about which ammo to use is multifaceted: You have range, tracking and damage type to consider. Lets make drones more like projectile ammo, and less like hybrid charges and crystals.

- Tracking speed and hitpoints are not 'entirely new mechanics'. There is already variation in those stats between the drone 'races', but the differences are not pronounced enough for them to even register as secondary considerations. As long as all the variables can be laid out on one single axis, there will only ever be two favoured types of combat drone.


Wall of text crits you for 50,000 damage Shocked

Also Fix drones now God dammit!!
shlakkk
Drama Llamas
The Curatores Veritatis Auxiliary
#29 - 2011-12-14 19:27:52 UTC
drones wont get fixed any time soon.

its not needed.

we have one high dps drone type,---thermal

one fast, high tracking type,---explosive

stop thinking about drones as racial, they are just diferent dmg types.

there are no ships with %bonus to specific drone damage type

just train gall and minmatar drones.

stop whining about a pointless issue that wont change the game in the slightest if *fixed*

fix something that needs fixing like :

chimera cpu/cpu need of capital shield transfers - buff

myrmidon + 1 highslot

t1 frig balancing

capital missiles - buff

battleship missiles, especially torps, buff explosion velocity and or radius.

shield gang bonuses being taken as damage when grid loads

ecm (change at least the drones from the 20 sec timer to something shorter)

eagle wtf?? - BUFF

nighthawk lol fittings - buff

naglfar - 3 turret slots 1 missile? not sure if thats even needed but would make it less hated.

equal deadspace hardeners for shields as there are for armour (invulns/EANMs)

i could go on









Shivus Tao
Brutor Tribe
Minmatar Republic
#30 - 2011-12-14 20:49:44 UTC
Cambarus wrote:
Shivus Tao wrote:
Right, and it would just be a temporary fix until something better along the lines of a 2/2 split happens. You may be on to something about it making drones overall worse. CCP probably knows this and for that reason fudged the numbers between amarr and minmatar drones (and refuses to fix them). With the proper progression, the only good drones would be gallente.

It's adorable that you think any sort of "temporary fix" is a good idea.

First off, CCP has a loooong track record of implementing things, then refusing to look at them again for 2-3 years. You're basically asking CCP to nerf drones overall, probably for several years, in the hopes that the drones will be better balanced with each other, which brings me to my second point:

Swapping the damage mods on em/exp drones is neither temporary nor is it a fix. You're looking to make drones WORSE overall, so that ONE specific drone can be made better(while still being useless, I might add). I'm siding with liang here, it has t2 BPO owner written all over it. Had you simply been arguing to up the stats of kin/em drones to their therm/exp counterparts levels, you'd have a valid point, but to argue that it would actually be any sort of improvement over what we have now to swap the damage mods of the 2 faster drones is absurd. Look at kinetic drones; they follow the normal progression that you seem to want, but they're STILL useless.
This should be proof enough that swapping the drone damage mods won't actually balance the drones with each other, and is, from a practical POV, identical to imply nerfing explosive drones and leaving em ones unchanged, because the em drones still have no use, and the explosive ones are still viable.

What that means is that the ONLY way you could think swapping the drone damage mods would be a good idea is if you were looking at it from the POV of em drones exclusively, and given that drones are more closely related to ammo than they are to weapons (in that there's no real skill difference between the different races types, so there's no reason not to just take the best ones) this makes absolutely no sense, unless of course you have a vested interest in EM drones specifically, such as, say, someone with a t2 BPO would.

Basically it comes down to this: Whining about EM drones is like whining about EM heavy missiles (as most caldari HM using ships get bonuses to kinetic). Yes, you have one that is clearly inferior to the other, but it really doesn't make a difference. If you're so far entrenched in your RP hole that it really bothers you, then the lesser stats of the EM drones shouldn't stop you from using them, and if it's not an RP thing, and it's not a BPO ownership thing, why do you care?


Note that I actually said all that, the ideal end result is a proper 2/2 split of drones between damage and speed. You basically just expanded on everything I said in my quoted post.

The temporary fix would actually be a good thing, because it would **** off the forums to incarna levels and force CCP to actually engineer a proper balance change, as is evidenced by your post actually.
Liang Nuren
No Salvation
Divine Damnation
#31 - 2011-12-14 21:06:24 UTC
Shivus Tao wrote:

Note that I actually said all that, the ideal end result is a proper 2/2 split of drones between damage and speed. You basically just expanded on everything I said in my quoted post.

The temporary fix would actually be a good thing, because it would **** off the forums to incarna levels and force CCP to actually engineer a proper balance change, as is evidenced by your post actually.


Why insist that CCP does it wrong when it is literally no more effort to do it right? I will absolutely not (ever) back down on the proposed nerf to drones, but I'm willing to back something that actually fixes the issue without sacrificing game balance as a whole. People saying that the drone nerf is "acceptable" providing a divided front for getting the issue fixed - and thus make it even more astronomically unlikely that it'll ever get fixed. Seriously, on the grand scheme of game imbalances in Eve, this is extremely tiny. It's literally not worth wasting breath over - let alone developer time.

-Liang

I'm an idiot, don't mind me.

Cambarus
The Baros Syndicate
#32 - 2011-12-14 21:12:48 UTC
Shivus Tao wrote:

Note that I actually said all that, the ideal end result is a proper 2/2 split of drones between damage and speed. You basically just expanded on everything I said in my quoted post.

The temporary fix would actually be a good thing, because it would **** off the forums to incarna levels and force CCP to actually engineer a proper balance change, as is evidenced by your post actually.

You;re claiming that breaking drones to the point where the forums would be up in arms about it is a GOOD thing, because it would force the devs to look at fixing drones.

So you want the devs to break drones, then wait a few years (look at every major imbalance before them), then fix drones, instead of just fixing them. I would rather keep drones slightly broken, and even then only internally, than nerf drones for the next 2-3 years, kthanks.
Valkyrie Herland
True Design
#33 - 2011-12-15 09:06:46 UTC
Think of it this way, according to lore, it makes sence that gallente and minmitar would had the best drones, gallente used to rely on only drones, hence there damage, and minmitar are considered ally's and thus would be given a hand with there drones!.
Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#34 - 2011-12-15 11:44:30 UTC
Should all light drones be given a speed buff, so that more of them can catch and kill interceptors?

No. You can fit mods speed up drones or use Rapiers etc to slow interceptors down. Not sure this is really required as I think inty's a supposed to be the super-ninja's of speed.

Should Minmatar drones do less DPS than other drones, to balance their superior speed and tracking?

Probably. I think Amarr and Min dones damage need swapping as numerous players have suggested.

Should Minmatar drones even be the best tracking, given that blasters now track better than autocannons?

Yes - it is to make up for their faster speed. If they were to have lower tracking it would be pointless.

Should all drone stats be completely redesigned from scratch?

No.

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#35 - 2011-12-15 11:47:38 UTC
Liang Nuren wrote:
[quote=Shivus Tao] the proposed nerf to drones


Your proposal or is there some official CCP proposal?

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

Fade Azura
Weaponized Autists Cartel
#36 - 2011-12-15 14:04:28 UTC
Liang Nuren wrote:
Dzajic wrote:
Ogres II hitting frigs successfully? With how many T2 omnis? In long gone painful days before getting Minmatar Drone Spec 4 I had to use them against angels and they couldn't track npc battleships!

All mobile Galente drones have absolutely awful tracking.


O.o Heavies hit frigs just fine - especially if the frigs are actually moving. While drones have absolutely fantastic tracking, they also have the tendency to "fall behind" whatever it is that they're shooting. When they go into pursuit mode they effectively don't have any transversal and thus don't need the fantastic tracking they have.

This is why Ogre IIs are so brutal to frigs (both player and NPC!) on approach.

-Liang



This is so true ... ive had my ogre II get a wrecking shot on a spider drone II of 1000+ dmg on 1 shot from an ogre II. to basicaly instapop it. and in pvp if you web a frig and ogres are behind him and they got low tranversal they will go POP just the same.

the main reason drones have such good tracking is because they are usually orbitng a target at close ranges and need that high tracking to hit while on a orbit to compensate for the usual high angular,tranversal at that range kinda like how a frigate needs high tracking... if they line up behind and get low tranversal even the heavies will light up anything... in that scenario they track 2x as good as any medium turret

ogre II tracking .36

Neutron blaster cannon II tracking .05

Heavy Electron Blaster .14

Light neutron Blaster .37

as you can see they track almost as good as frigate weapons.

if any changes are made to drones i would love to see a 50% increase in speed to heavies .... they are so slow they are worthless and overshadowed by sentries due to this in PVE and in pvp they cant even catch a shield tanked BS with mwd.
not to mention they get 1-2 shotted by a good battlecruiser and eaten alive by smaller drones.
Liang Nuren
No Salvation
Divine Damnation
#37 - 2011-12-15 17:36:17 UTC
Wacktopia wrote:
Liang Nuren wrote:
[quote=Shivus Tao] the proposed nerf to drones


Your proposal or is there some official CCP proposal?


Posters (specifically the one I'm responding to) have suggested both of these:
- Nerfing Warrior IIs and replacing them with (Null)
- Nerfing drone tracking to 1% of current

-Liang

I'm an idiot, don't mind me.

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