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Advice on avoiding the Suicide gank

First post
Author
Kaarous Aldurald
Black Hydra Consortium.
#261 - 2014-11-04 20:21:00 UTC
Veers Belvar wrote:

It would be trivial to code things to make evading CONCORD an exploit and do away with the 15 min GCC timer.


Not for the company that can't make Alliance bookmarks, no.



Quote:
The fact that it remains strongly suggests that CCP likes the "timeout," and the inability of gankers to hit more than 4 targets an hour.


And then he realizes that alts exist, and if you want to do so, it's 12 per hour. Or more, if you dedicate multiple accounts to ganking.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Lucas Kell
Solitude Trading
S.N.O.T.
#262 - 2014-11-04 20:24:58 UTC
Kaarous Aldurald wrote:
Destroyers are intended to be a platform for cheap short range projection of dps. This is to the benefit largely of new players, who are able to increase their effectiveness in short order by training for them.
Yes, and so their use for large scale ganking operations seems to be out of sync with their design. The only reason they can gank as well as they can is because they get fitted purely as glass cannons using the slots which are laid out for balanced fittings from lowbie characters.

Kaarous Aldurald wrote:
And no single player should be able to survive against twenty or more players acting in concert. Least of all if they're caught unawares. If such a thing were easily survived without any overt action of the part of the defender, it would be indicative of a horrendous imbalance in the game.
And if we were only talking about 20 on one ganks, I'd agree, but a huge proportion of ganks aren't that. It's been shown that even players with minimal skill are able to pull off solo ganking with a huge efficiency advantage on every kill. It's from this perspective they can clearly be seen to be out of balance.

Kaarous Aldurald wrote:
Probably because PvP keeps getting chopped away to nothingness a piece at a time, historically. There's barely any of it left compared to yesteryear.
That has absolutely no bearing on whether an idea is or isn't worthy of review. Just because historically bad choices have been made, there's no call of constant knee-jerk rejections of any other ideas.

Kaarous Aldurald wrote:
Enough is enough already. Hell, if you want to get down to it, ganking should be made easier, since the pirate playstyle is pretty much inaccessible to new players or small groups thanks to repeated nerfs.
Uhhh, what? Piracy is one of the quickest playstyles you can get into, especially ganking. Pilots can be up to a fair ganking standard in days since you only really need to train for damage, and a destroyers fit leaves plenty of room for play. And with the softest targets also being new players, I'm not sure I'd support making ganking even easier than it already is.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Veers Belvar
Swordmasters of New Eden
#263 - 2014-11-04 20:27:45 UTC
Kaarous Aldurald wrote:


And then he realizes that alts exist, and if you want to do so, it's 12 per hour. Or more, if you dedicate multiple accounts to ganking.


CCP doesn't allow recycling of gank alts...and it's a pain to move 2 different sets of chars. If you look at CODE's killboard you realize they gank freighters every 15 minutes or so. Making a second alt fleet is just too much of a headache, for now at least.
Cancel Align NOW
Royal Amarr Institute
Amarr Empire
#264 - 2014-11-04 20:35:38 UTC
Veers Belvar wrote:
Cancel Align NOW wrote:
Veers Belvar wrote:


lolz...punishing criminals by putting them in jail is a form of protection for society as it prevents them from committing more crimes. The GCC timer protects all of highsec from the ganker...duh.




The GCC is to stop people from escaping concord. It used to be possible to evade them. They buffed concord to "impossible to evade" status, then in a nerf to ganking made evading concord an official exploit. By introducing the 15 minute GCC (another nerf to ganking) they are tying up loose ends. This game has many bugs - players are adept at finding bugs and using/exploiting them for their own ends. With a 15 minute GCC you can not bounce around local evading concords attack.


Because the only way to ensure ship loss was to force the guy to sit for 15 minutes not for 2 minutes Roll. Come on.


Sitting for 2 minutes can be explained away as lagged under tidi in a petition to GMs - 15 minutes was deemed enough time for the GCC subject to know they had escaped concord and were consciously and deliberately evading them.

Learn some history.
Cancel Align NOW
Royal Amarr Institute
Amarr Empire
#265 - 2014-11-04 20:39:48 UTC
Veers Belvar wrote:


It would be trivial to code things to make evading CONCORD an exploit


Explain how so? Removing the ability for a pilot to warp without an active warp disruption module breaks the oldest coding in the game.
Veers Belvar
Swordmasters of New Eden
#266 - 2014-11-04 20:46:14 UTC
Cancel Align NOW wrote:


Sitting for 2 minutes can be explained away as lagged under tidi in a petition to GMs - 15 minutes was deemed enough time for the GCC subject to know they had escaped concord and were consciously and deliberately evading them.

Learn some history.


Is this a reason anymore? CONCORD comes and instantly kills you now. Why have a 15 minute timeout anymore?
Lucas Kell
Solitude Trading
S.N.O.T.
#267 - 2014-11-04 20:46:45 UTC
Cancel Align NOW wrote:
Sitting for 2 minutes can be explained away as lagged under tidi in a petition to GMs - 15 minutes was deemed enough time for the GCC subject to know they had escaped concord and were consciously and deliberately evading them.

Learn some history.
Citation needed... because this is clearly made up bull.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Kaarous Aldurald
Black Hydra Consortium.
#268 - 2014-11-04 20:47:44 UTC
Lucas Kell wrote:
Yes, and so their use for large scale ganking operations seems to be out of sync with their design. The only reason they can gank as well as they can is because they get fitted purely as glass cannons using the slots which are laid out for balanced fittings from lowbie characters.


The slot layout is not intended for "balanced fittings", CCP knew full well into the redesign that they were going to be used as glass cannons, that's pretty much the case with their eight highslots and nearly zero potential for tank.

And as for "out of sync", I don't know what kind of mental gymnastics you had to undergo to think "Well, CCP designed and intended them for easy to access, high dps, but of course that doesn't belong in highsec".

Because if you think that's a consistent viewpoint then you are pretty much insane.



Quote:
]And if we were only talking about 20 on one ganks, I'd agree, but a huge proportion of ganks aren't that.


Well, that's the topic of this thread afterall, freighters, so we pretty much are.



Quote:
It's been shown that even players with minimal skill are able to pull off solo ganking with a huge efficiency advantage on every kill. It's from this perspective they can clearly be seen to be out of balance.


And as soon as you nerf the Procurer so it doesn't take eight times it's own cost to gank it, I'd agree. Or no, I wouldn't anyway, now that I think about it.

Especially because the only reason efficiency can even be brought into the equation is because of pods and overstuffed T1 haulers. Otherwise, it'd be slim pickings indeed for the solo gankers.



Quote:
That has absolutely no bearing on whether an idea is or isn't worthy of review. Just because historically bad choices have been made, there's no call of constant knee-jerk rejections of any other ideas.


That's actually why it's perfectly called for to attack such things.

They've taken too much already. They don't get to take any more before they give some back.


Quote:
And with the softest targets also being new players, I'm not sure I'd support making ganking even easier than it already is.


This is a pretty big fallacy. New players don't have anything worth taking.

Ganking (and PvP in general) needs to be easier so the new players can take things away from people who do have stuff worth taking. You want people to stay in the game early? Give them some goddamned effectiveness for once, stop handcuffing them for the sake of risk averse narcissists who can't handle losses in a video game.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Lucas Kell
Solitude Trading
S.N.O.T.
#269 - 2014-11-04 20:49:08 UTC
Cancel Align NOW wrote:
Explain how so? Removing the ability for a pilot to warp without an active warp disruption module breaks the oldest coding in the game.
It already is an exploit to evade concord, and the timer does not stop you doing the evading.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#270 - 2014-11-04 21:08:32 UTC
Kaarous Aldurald wrote:
The slot layout is not intended for "balanced fittings", CCP knew full well into the redesign that they were going to be used as glass cannons, that's pretty much the case with their eight highslots and nearly zero potential for tank.

And as for "out of sync", I don't know what kind of mental gymnastics you had to undergo to think "Well, CCP designed and intended them for easy to access, high dps, but of course that doesn't belong in highsec".
First off, they can be used as glass cannons but their design was originally for ease of access to newbies, being the second class of ship you encounter. It's no good slapping on stats that make fitting so tight that you can't fit them as a newbie.

As for the second part, at what point did I say they don't belong in highsec? What I stated is that they weren't designed as a ganking tool.

Kaarous Aldurald wrote:
And as soon as you nerf the Procurer so it doesn't take eight times it's own cost to gank it, I'd agree. Or no, I wouldn't anyway, now that I think about it.
LOL, so there's a mining barge built for tank that makes you sad in your pants, therefore ganking is fine against all other ships, somehow justifying a refusal for ganking being rebalanced based on one other ship out there that may also need balance. That's one of the dumbest things I've ever heard.

Besides, I'm going to go to one of the classic ganker lines: "What's ship value got to do with it?"

Kaarous Aldurald wrote:
Especially because the only reason efficiency can even be brought into the equation is because of pods and overstuffed T1 haulers. Otherwise, it'd be slim pickings indeed for the solo gankers.
Bull. Ganking a barely filled hauler is killboard green. A starter catalyst costing you about 2m can detonate most T1 haulers in a 0.5. So haulers can carry less than 2m cargo if they want to stop being KB green and less than 4m to stop being profitable.

Kaarous Aldurald wrote:
That's actually why it's perfectly called for to attack such things.

They've taken too much already. They don't get to take any more before they give some back.
Wrong. That said, if you can't understand why knee-jerk reactions aren't called for, then you're unlikely to make any impact on decisions made. The best way to defend against changes you dislike is to rationally challenge them, not just scream "NOPE!" and troll the posters.

Kaarous Aldurald wrote:
This is a pretty big fallacy. New players don't have anything worth taking.

Ganking (and PvP in general) needs to be easier so the new players can take things away from people who do have stuff worth taking. You want people to stay in the game early? Give them some goddamned effectiveness for once, stop handcuffing them for the sake of risk averse narcissists who can't handle losses in a video game.
Doesn't stop them being the softest targets, and many gankers don't care about taking anything.

PvP and interaction need to be easier, but no, ganking certainly doesn't. There's more to this game than pew pewing everything that you come into contact with. Some people like to mine, some like to do industry, some like to mission, and those are all valid and required paths to play in the game.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Kaarous Aldurald
Black Hydra Consortium.
#271 - 2014-11-04 21:21:49 UTC  |  Edited by: Kaarous Aldurald
Quote:
]LOL, so there's a mining barge built for tank that makes you sad in your pants, therefore ganking is fine against all other ships, somehow justifying a refusal for ganking being rebalanced based on one other ship out there that may also need balance. That's one of the dumbest things I've ever heard.


It should be, considering that you basically just made all of that up. You were saying that solo gankers have isk efficiency in some cases.

I'm telling you that if "isk efficiency" is supposed to be a balancing point then the Procurer must be nerfed. And then I said that isk efficiency in solo ganking is quite likely related to popping pods and T1 haulers anyway.

And as for what you think the intent was behind the destroyer rebalance... given how much people never stop crying when other people are allowed to shoot them, I highly doubt that potential use for ganking somehow failed to cross CCP's minds when they rebalanced destroyers.



Quote:
Wrong. That said, if you can't understand why knee-jerk reactions aren't called for, then you're unlikely to make any impact on decisions made. The best way to defend against changes you dislike is to rationally challenge them, not just scream "NOPE!" and troll the posters.


That is a rational challenge.

PvP in highsec in general, and ganking in particular, has been nerfed too many times already. You don't get to nerf it any more. L2P.

That's pretty much the gist of it.

Quote:
Doesn't stop them being the softest targets, and many gankers don't care about taking anything.


And? Seriously, what is the point of that? It's not like any losses a new player has aren't replacable incredibly easily. Hell just redo a tutorial and you get a destroyer and a handful of frigates.




Quote:

PvP and interaction need to be easier, but no, ganking certainly doesn't.


Since wardecs are 100% voluntary, yeah it kinda does. Unless you're arguing to drastically buff wardecs, which I'd be all for.


Quote:

There's more to this game than pew pewing everything that you come into contact with. Some people like to mine, some like to do industry, some like to mission, and those are all valid and required paths to play in the game.


*buzz*

Nope, wrong.

Since all this QQ you lot have been spewing onto these forums is all about new player retention, you don't get to get off that easily talking about that nonsense.

CCP has already told us that most people who get into the boring PvE activities in this game quit out of boredom.

Meanwhile, Brave Newbies and RvB, the two organizations that offer easy, accessible PvP with an SRP for newbies, without all these "consequences" and "punishments" that you lot want to inflict on people, have a vastly better retention rate of new players.

The verdict's long out on what actually keeps people playing this game. And it's sure as **** not mining and shooting red crosses.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Seven Koskanaiken
Shadow Legions.
SONS of BANE
#272 - 2014-11-04 21:23:28 UTC  |  Edited by: Seven Koskanaiken
Campaign to bring back can flipping, baiting, awoxing etc, so that scallawags will do less suicide ganking (which is hard to counter) and go back to those other activities (which are easy to counter).
Warde Guildencrantz
Caldari Provisions
Caldari State
#273 - 2014-11-04 21:33:12 UTC
The easiest way of not getting ganked is simply to fly in less populated systems. If you need to cross Uedama or Niarja and want to be 100% safe, get a jump freighter and avoid those danger areas. Otherwise you aren't nearly safe no matter how you fit your freighter. End of story.

TunDraGon ~ Low sec piracy since 2003 ~ Youtube ~ Join Us

Cyndrogen
The Greatest Corp in the Universe
#274 - 2014-11-04 21:50:30 UTC
Hilti Enaka wrote:
Would appreciate some advice on how to avoid this from happening. cheers


You know the old saying. If you cant beat em.... gank with em.

Every day in every way I improve my skills and get better.

Lucas Kell
Solitude Trading
S.N.O.T.
#275 - 2014-11-04 21:51:09 UTC
Kaarous Aldurald wrote:
It should be, considering that you basically just made all of that up. You were saying that solo gankers have isk efficiency in some cases.

I'm telling you that if "isk efficiency" is supposed to be a balancing point then the Procurer must be nerfed. And then I said that isk efficiency in solo ganking is quite likely related to popping pods and T1 haulers anyway.

And as for what you think the intent was behind the destroyer rebalance... given how much people never stop crying when other people are allowed to shoot them, I highly doubt that potential use for ganking somehow failed to cross CCP's minds when they rebalanced destroyers.
I didn't "make up" any of that, and the point being made was that the fate of the procurer should not be restrictive factor to looking at balancing ganking vs other ships. Sure, the procurer is too far the other way, but that doesn't mean ganking as it is is balanced.

Kaarous Aldurald wrote:
That is a rational challenge.

PvP in highsec in general, and ganking in particular, has been nerfed too many times already. You don't get to nerf it any more. L2P.

That's pretty much the gist of it.
Well that isn't the gist of it. And what's funny is that CCP come along to make changes to make it safer, all the carebears say "yes, make it easier". Then on the other side everyone goes "BLEEEEEH L2P HTFU NOOB *troll troll troll*", and somehow you're shocked when they listen to the carebears.

You don't get to decide whether or not they nerf it, that's CCPs choice. you might want to focus more on making sure they know that your side also has rational arguments, or get used to it not going your way.

Kaarous Aldurald wrote:
And? Seriously, what is the point of that? It's not like any losses a new player has aren't replacable incredibly easily. Hell just redo a tutorial and you get a destroyer and a handful of frigates.
Sure he can, but you know that as a vet. All they see is repeating stuff to recover their stuff because some random ganked them purely to watch them complain about it.

Kaarous Aldurald wrote:
Since wardecs are 100% voluntary, yeah it kinda does. Unless you're arguing to drastically buff wardecs, which I'd be all for.
Doubt it. All evidence points to wardecs getting a severe nerf in the near future. But no, once again balancing a mechanic is not based around a completely separate mechanic. You might want to think of it that way, but that doesn;t make it the way it works.

Kaarous Aldurald wrote:
*buzz*

Nope, wrong.

Since all this QQ you lot have been spewing onto these forums is all about new player retention, you don't get to get off that easily talking about that nonsense.

CCP has already told us that most people who get into the boring PvE activities in this game quit out of boredom.

Meanwhile, Brave Newbies and RvB, the two organizations that offer easy, accessible PvP with an SRP for newbies, without all these "consequences" and "punishments" that you lot want to inflict on people, have a vastly better retention rate of new players.

The verdict's long out on what actually keeps people playing this game. And it's sure as **** not mining and shooting red crosses.
Wrong. What they stated is that of new players, 10% move to player interactive content, 40% move to missioning and mining and 50% leave. Of the 40% he states that "many" leave which is open to interpretation.

The most important part of this though is that the 40% is clearly stated as people who play solo, missioning or mining and don;t trade much, which mean the industry core of the playerbase is in the 10%. See people like yourself think that 10% is "The PvP group" but it's not, it's simply the players who interact with others, be that in PvP or through trade, industry, incursions etc.

So until the day that CCP turn around and remove the enormous variety of "non-pew" activities from the game, it's going to remain a fact that there's a whole variety of valid playstyles, so pushing ganking to be the primary path for newbies is unlikely to become a reality.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Kaarous Aldurald
Black Hydra Consortium.
#276 - 2014-11-04 22:00:28 UTC
Lucas Kell wrote:
Doubt it. All evidence points to wardecs getting a severe nerf in the near future.


Citation needed.



Quote:

So until the day that CCP turn around and remove the enormous variety of "non-pew" activities from the game, it's going to remain a fact that there's a whole variety of valid playstyles, so pushing ganking to be the primary path for newbies is unlikely to become a reality.


You don't seem to get it.

RvB, and Brave Newbies, they are the ones actually experiencing player retention. They are the ones actually getting people to play the game, and generate long term subscriptions.

"pretend it's a single player game and quit three months later" is not a valid playstyle. And changing the game to accommodate such a malformed "gamer" at the expense of the people who are actually seeing results is tantamount to CCP shooting itself in the foot.

Campaigning for such "players" hurts the game. We're seeing that now, even.

If the only gameplay you leave in highsec (where, tragically, new players start for some reason) is "grind meaningless PvE "content" til you die of boredom", yes, all you will ever have is flash in the pan players who just level their Raven and inevitably quit.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Schmata Bastanold
In Boobiez We Trust
#277 - 2014-11-04 22:03:01 UTC
I just wanted to seem relevant by saying that my grind is mindful.

Invalid signature format

Lucas Kell
Solitude Trading
S.N.O.T.
#278 - 2014-11-04 22:05:10 UTC
Kaarous Aldurald wrote:
Citation needed.
Speak to the CSMs.

Kaarous Aldurald wrote:
You don't seem to get it.

RvB, and Brave Newbies, they are the ones actually experiencing player retention. They are the ones actually getting people to play the game, and generate long term subscriptions.
Citation needed.

Kaarous Aldurald wrote:
"pretend it's a single player game and quit three months later" is not a valid playstyle. And changing the game to accommodate such a malformed "gamer" at the expense of the people who are actually seeing results is tantamount to CCP shooting itself in the foot.
Bull. It's a sandbox. You can play however you want. If you want to shoot red crosses all day long, you can, and there are thousands of players who have done exactly that for years and not quit.

Kaarous Aldurald wrote:
Campaigning for such "players" hurts the game. We're seeing that now, even.
Where exactly are we seeing that?

Kaarous Aldurald wrote:
If the only gameplay you leave in highsec (where, tragically, new players start for some reason) is "grind meaningless PvE "content" til you die of boredom", yes, all you will ever have is flash in the pan players who just level their Raven and inevitably quit.
At no point have I ever suggested that's all that should be left, but in the exact same way, if the only gameplay left in highsec is ganking, we're just as bad off. The game needs to be balanced to allow variety. That's the key point.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Schmata Bastanold
In Boobiez We Trust
#279 - 2014-11-04 22:05:47 UTC
On other note don't you think it's strange (or maybe tragic?) how many times we can write exactly the same arguments in almost exactly the same threads and most often than not against (hmm, towards? grammar/style derp I suspect) exactly the same people?

Invalid signature format

Kaarous Aldurald
Black Hydra Consortium.
#280 - 2014-11-04 22:09:08 UTC
Lucas Kell wrote:
The game needs to be balanced to allow variety. That's the key point.


Says the guy who has been arguing for what? four months now? to take variety away from highsec.

Less PvP possibilities = less variety.

So yeah, I don't really believe you. You're double talking pretty damned badly.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.