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Phoebe Issues

First post
Author
Almethea
Trans Stellar Express
#121 - 2014-11-04 18:13:34 UTC
Shinya Shazih wrote:
Remove the Jump Fatigue from Jump Bridges. It's absolutely ridiculous and stops good fights.


that's the plan

there's so many thing to fix in eve.... and they fix forum ! GJ! but ok i like it !

CCP Fozzie : AFK cloaking, however, is an entirely social form of power

Juff Lumsk
The Graduates
The Initiative.
#122 - 2014-11-04 18:14:23 UTC
After jumping through a Jump Bridge the Jump Fatique timer and the Reactivation timer comes up.
When hovering over Jump Fatique timer - a text box comes up. It states the time of reactivation in the bottom of the text, that doesn't match up with the separate Reactivation Icon.


Angie Chatter
#123 - 2014-11-04 18:39:49 UTC  |  Edited by: Angie Chatter
1) The "ask" price field in the new sell window is way to small and even cuts the last digits of?
2) The new little arrows are annoying as hell in those fields?
3) Multisell to list items does not work, since we miss a easy way to see the lowest or better 5% pct of current sell orders, to be able to enter a valid price for multiple items.

4) This is inconsistent as f..... we have the old format "buy window", we have the old style "modify order" and now we have the completely different layout and formated "sell item" window.

I still need the exact same amount of clicks to list my items in the market!
Bienator II
madmen of the skies
#124 - 2014-11-04 18:40:34 UTC  |  Edited by: Bienator II
selected item window for planets is broken (kinda a big deal)
http://i.imgur.com/ie95Zxe.png

i just podded someone because he could not warp in time due to missing button:( i hope he gets his pod back via petition since i feel a little bad

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Sable Moran
Moran Light Industries
#125 - 2014-11-04 18:43:57 UTC  |  Edited by: Sable Moran
Like I said in the feedback thread (here) the space where you are supposed to put the amount of stuff to sell is too narrow. I regularly set up sell orders for 100000+ units and it is really a pain to only be able to see four characters at a time in that field.

EDIT: The percentage number which shows how much under or over the average my sell price is is really tiny.

Sable's Ammo Shop at Alentene V - Moon 4 - Duvolle Labs Factory. Hybrid charges, Projectile ammo, Missiles, Drones, Ships, Need'em? We have'em, at affordable prices. Pop in at our Ammo Shop in sunny Alentene.

CCP Greyscale
C C P
C C P Alliance
#126 - 2014-11-04 18:44:37 UTC
Juff Lumsk wrote:
After jumping through a Jump Bridge the Jump Fatique timer and the Reactivation timer comes up.
When hovering over Jump Fatique timer - a text box comes up. It states the time of reactivation in the bottom of the text, that doesn't match up with the separate Reactivation Icon.




The text *should* say "Your next jump reactivation timer will be:"; this is the length that your *next* timer will be if you jump right now, not the length of the current timer (which is visible in the other tooltip).

CCP Greyscale wrote:
Makkuro Tatsu wrote:
CCP Claymore wrote:
This was a defect we fixed for Phoebe. Input materials should be required when increasing the number of 'JOB RUNS' or increasing the number of 'RUNS PER COPY'.

So you are saying it now works as designed while it did not work as designed before Phoebe? That the immense number of reports required (and the cost for them) is deliberate?


The functionality is working as intended; we're looking into the balance right now :)


Following up on this, does anyone see a problem with just stripping reports as a required material for copying Construction Component Blueprints and Advanced Capital Construction Component Blueprints? (Note that this does NOT include Capital Construction Component Blueprints, which anyway don't require them.)

Obviously the requirements are too high right now, but when we started asking "why are they there at all?", we couldn't see a significant justification for them, and given that they're sold by NPCs for less than 30 ISK a unit, it doesn't seem like a significant impact on costs either way. This fix would roll out on Thursday unless there are major objections.
CCP Punkturis
C C P
C C P Alliance
#127 - 2014-11-04 18:47:03 UTC
Soden Rah wrote:
CCP Punkturis wrote:
Soden Rah wrote:
Max Kolonko wrote:
CCP Punkturis wrote:
Shiloh Templeton wrote:
New Sell Interface:

1) The dollar amount field is not big enough to display a 7 digit price (the cents are hidden on the right). This may be affected because I have my font size set to display at 1.05% in Windows 7 to make small numbers more readable.

2) If I right tab from the quantity field the amount is not automatically selected. This makes for more key/mouse strokes if I want to change the default 'buy' price to just under 'sell' price.



thanks, those are very valid points!


confirming that anything costing more than 999 milions will not fit in the field. interface set to 90% scale. ofc the .xx isk does not fit 3 digits before (9 999 999)


This was highlighted in testing...

I'd got to thinking it was a feature.


the box has been made bigger since it was mentioned in testing. You can keep making the box larger and it's not going to fix for even larger numbers. But I'll look into making it a bit bigger. I don't think we're selling many items for over billion ISK, or what?



I said I got to thinking it was a 'feature' because you [appear to] have prioritised ease of coding and aesthetics [in having a 'narrow' fixed width box] over the increased functionality but more complicated plastic or user sizeable box.

I don't agree with that choice... But then I'm not the one trying to code it. Smile



that's not a very nice thing to assume about my work Cry

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

Kym Sorenson
Lone Wolf Union
The Rogue Consortium
#128 - 2014-11-04 18:49:23 UTC
The new "Sell" window is absolutely terrible. There's no longer an option to "View Market Details" and the font size looks ridiculous on the screen. What was wrong with the old screen?
Varchesse
Xoth Inc
The Monarchy
#129 - 2014-11-04 18:58:22 UTC
Kym Sorenson wrote:
The new "Sell" window is absolutely terrible. There's no longer an option to "View Market Details" and the font size looks ridiculous on the screen. What was wrong with the old screen?


View market details is obtained by clicking on the right side up/down arrows (instead of hovering over them)
Querns
Science and Trade Institute
Caldari State
#130 - 2014-11-04 18:58:37 UTC
CCP Greyscale wrote:

Following up on this, does anyone see a problem with just stripping reports as a required material for copying Construction Component Blueprints and Advanced Capital Construction Component Blueprints? (Note that this does NOT include Capital Construction Component Blueprints, which anyway don't require them.)

Obviously the requirements are too high right now, but when we started asking "why are they there at all?", we couldn't see a significant justification for them, and given that they're sold by NPCs for less than 30 ISK a unit, it doesn't seem like a significant impact on costs either way. This fix would roll out on Thursday unless there are major objections.

Sounds good to me.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

thowlimer
Roprocor Ltd
#131 - 2014-11-04 18:58:42 UTC
Hayden Oakenshield wrote:
This may have been added but i CBA to trawl through so...

OK..so it says I have no reaction items to manufacture parts yet I have 100k of each?

Also invention jobs are saying I dont have the required datacores even though my hangar has plenty??

Basically any job I try apparently I don't have all I need when I clearly do!


Are you by any chance doing it from corp hangars ?, if so check the input hangar cause it has a nasty
tendency to default to the first one regardless of the location of the blueprint
TheSmokingHertog
Julia's Interstellar Trade Emperium
#132 - 2014-11-04 19:08:36 UTC  |  Edited by: TheSmokingHertog
Will read the feedback thread after this... but really, a sell window where you cant decently see how much items you are selling? Is this 78 million pieces, or a thousand? And the market search tool on sell is not there?

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

Aineko Macx
#133 - 2014-11-04 19:10:02 UTC
While you're at it fixing the too small sell price box, can you make the font larger on that whole screen? This is clearly a usability regression.
Roxina
School of Applied Knowledge
Caldari State
#134 - 2014-11-04 19:10:18 UTC
The new multi sell window doesnt go back on top when you choose to view market details on a item. Please fix this :)
SFM Hobb3s
Perkone
Caldari State
#135 - 2014-11-04 19:12:35 UTC
Almethea wrote:
Shinya Shazih wrote:
Remove the Jump Fatigue from Jump Bridges. It's absolutely ridiculous and stops good fights.


that's the plan


If jump bridge fatigue is preventing you from getting to the 'good fites' I guess that would mean that you are part of something that currently has too much space.

The solution to this has been implemented in Phoebe, its now just up to the other players to help fix that for ya...by shrinking your foot print if you know what I mean.

Pete Butcher
The Scope
Gallente Federation
#136 - 2014-11-04 19:14:55 UTC
I noticed the new market window is somewhat slow. There's a noticeable delay before the window opens and after confirming the prices. It really gets annoying when selling tons of stuffSad

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Guttripper
State War Academy
Caldari State
#137 - 2014-11-04 19:15:08 UTC
Rena Monachica wrote:
I noticed that the skill history was changed again .. now its only 10 entrys

Working as intended? Didn´t see it mentioned in the patch notes

After training a skill, the history extended to its 50 entry version (which was extended from its original 20 entry version).
SFM Hobb3s
Perkone
Caldari State
#138 - 2014-11-04 19:17:24 UTC
Shinya Shazih wrote:
Remove the Jump Fatigue from Jump Bridges. It's absolutely ridiculous and stops good fights.



Relying on jump bridges to get to the 'good fites' is a clear indicator your group has too much space. Fortunately Phoebe has now been released, giving the player base the meaningful opportunity to bring those fights much closer to you by relieving you of all that extra space you can't defend.

o7
Makkuro Tatsu
Spontaneous Massive Existence Failure
#139 - 2014-11-04 19:17:50 UTC
CCP Greyscale wrote:
Following up on this, does anyone see a problem with just stripping reports as a required material for copying Construction Component Blueprints and Advanced Capital Construction Component Blueprints?

That would do nicely.
CCP Punkturis
C C P
C C P Alliance
#140 - 2014-11-04 19:18:20 UTC
Roxina wrote:
The new multi sell window doesnt go back on top when you choose to view market details on a item. Please fix this :)


will do, thank you!

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis