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Dev blog: All That Is Gold Does Not Glitter - Data Sites, Expeditions

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Medalyn Isis
Doomheim
#301 - 2014-11-04 17:18:59 UTC  |  Edited by: Medalyn Isis
Will it be possible to get 10/10s in high sec now then? According to the patch notes you won't get sent too a lower security system for an escalation, so I'm guessing they will occur in high sec now which seems a bit strange, as I don't think more low risk income streams for high sec will be a good idea.

Apologies for my ignorance, I only do null sec DED sites, so not sure how the high sec ones work atm.
Medalyn Isis
Doomheim
#302 - 2014-11-04 17:27:22 UTC
DeMichael Crimson wrote:
Damjan Fox wrote:
Quote:
Consider making the Data/Relic Site cans unscannable with Cargo Scanners


+1 for this. Very easy way to prevent cherry picking.

This mechanic needs to be added asap.


DMC

No it doesn't.
Jeremiah Saken
The Fall of Leviathan
#303 - 2014-11-04 17:31:16 UTC
Medalyn Isis wrote:
No it doesn't.

Care to elaborate? Hard to discuss with yes/no arguments.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Lady Rift
His Majesty's Privateers
#304 - 2014-11-04 17:35:33 UTC
Jeremiah Saken wrote:
Medalyn Isis wrote:
No it doesn't.

Care to elaborate? Hard to discuss with yes/no arguments.



it would effect there cherry picking so they oppose it
Medalyn Isis
Doomheim
#305 - 2014-11-04 17:43:10 UTC
Lady Rift wrote:
Jeremiah Saken wrote:
Medalyn Isis wrote:
No it doesn't.

Care to elaborate? Hard to discuss with yes/no arguments.



it would effect there cherry picking so they oppose it

There is only one of me, so not "they". But yes, I prefer to cherry pick the good cans, having to hack each one would be time consuming and boring. There is more of a buzz also when you know a can is worth 100mil whilst actually hacking it. So all in all it is better gameplay.
Lady Rift
His Majesty's Privateers
#306 - 2014-11-04 18:00:44 UTC  |  Edited by: Lady Rift
Medalyn Isis wrote:
Lady Rift wrote:
Jeremiah Saken wrote:
Medalyn Isis wrote:
No it doesn't.

Care to elaborate? Hard to discuss with yes/no arguments.



it would effect there cherry picking so they oppose it

There is only one of me, so not "they". But yes, I prefer to cherry pick the good cans, having to hack each one would be time consuming and boring. There is more of a buzz also when you know a can is worth 100mil whilst actually hacking it. So all in all it is better gameplay.



you are not the first to defend cherry picking so my they stands as I lump all cherry picker defenders into the same group


there is even more buzz when you get that can and wham its 100 mil inside. Also better game play can go both ways and having people in the site longer in range of cans has more chance of other players intervening is better game play.

edit: and it really doesn't take long to hack a can or fail twice in the hack.
Komi Toran
Perkone
Caldari State
#307 - 2014-11-04 18:17:24 UTC
Lady Rift wrote:
Jeremiah Saken wrote:
Medalyn Isis wrote:
No it doesn't.

Care to elaborate? Hard to discuss with yes/no arguments.



it would effect there cherry picking so they oppose it

*affect.

Besides that, it really wouldn't. Most, not all, but most of the cherry pickers I've been affected by don't have a cargo scanner equipped and instead grab the most difficult cans (ruins) and leave. I know because I routinely find 6-12 mil cans among the left overs.
Jeremiah Saken
The Fall of Leviathan
#308 - 2014-11-04 18:24:37 UTC
Medalyn Isis wrote:

There is only one of me, so not "they". But yes, I prefer to cherry pick the good cans, having to hack each one would be time consuming and boring. There is more of a buzz also when you know a can is worth 100mil whilst actually hacking it.

Cherrypicking cans without destroying lesser ones actually reduce the possible income for you because that site won't despawn instantly. It may respawn at the other corner of region or next system. Who knows? Besides 7 cans hack takes about 8 minutes...

Medalyn Isis wrote:
So all in all it is better gameplay.

Only from cherrypicker perspective. If you want that gamestyle why there are so many cans on grid? Lets make one can to hack with all loot from site inside. Why bother? Because this is what cherrypicking is for me. We really needs devs opinion on that subject.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Medalyn Isis
Doomheim
#309 - 2014-11-04 18:54:05 UTC
Jeremiah Saken wrote:
Medalyn Isis wrote:

There is only one of me, so not "they". But yes, I prefer to cherry pick the good cans, having to hack each one would be time consuming and boring. There is more of a buzz also when you know a can is worth 100mil whilst actually hacking it.

Cherrypicking cans without destroying lesser ones actually reduce the possible income for you because that site won't despawn instantly. It may respawn at the other corner of region or next system. Who knows? Besides 7 cans hack takes about 8 minutes...

Medalyn Isis wrote:
So all in all it is better gameplay.

Only from cherrypicker perspective. If you want that gamestyle why there are so many cans on grid? Lets make one can to hack with all loot from site inside. Why bother? Because this is what cherrypicking is for me. We really needs devs opinion on that subject.

No we don't. And the Dev opinion would support "cargo scanning" most likely anyway as they were the ones who implemented it in the first place.

When you fit up your ship you have a choice to sacrifice a mid slot and fit a cargo scanner or not. If all the loot was in one can I couldn't care less. In the end it boils down to isk/hour or effort/hour. if I spend an hour or two doing relics, and then go do something else for the rest of the day, then I get the best isk/hour, along with the best effort/hour, and at the same time get to screw over leeches like yourself who come along to **** an area of relic sites and then leave. (seeing as you are calling me a cherry picker, I hope you won't mind if I take the liberty to call people like yourselves leeches.)

If you want to promote pvp at these sites, which isn't a problem anyway atm given the amount of people that die at them, and even more so once these wormhole sites are implemented, then you'd put rats in them so people come equipped for combat.
Howard Anderson
The Scope
Gallente Federation
#310 - 2014-11-04 18:55:29 UTC
Seems like the loot value or relic/data has dropped down the toilet. Everything dropping is crap and its way way way worse then ever before. Not even worth the time to try and scan now.
Lady Rift
His Majesty's Privateers
#311 - 2014-11-04 19:19:37 UTC
Komi Toran wrote:
Lady Rift wrote:
Jeremiah Saken wrote:
Medalyn Isis wrote:
No it doesn't.

Care to elaborate? Hard to discuss with yes/no arguments.



it would effect there cherry picking so they oppose it

*affect.

Besides that, it really wouldn't. Most, not all, but most of the cherry pickers I've been affected by don't have a cargo scanner equipped and instead grab the most difficult cans (ruins) and leave. I know because I routinely find 6-12 mil cans among the left overs.



6-12 mil might not be worth there/their time.



explain how we are leeches? cherry picking is the correct term for what you do.

what I do is de-spawn the site so that there is another full site out there to be found giving more potential good payouts to whoever finds it.
Jeremiah Saken
The Fall of Leviathan
#312 - 2014-11-04 19:40:29 UTC
Medalyn Isis wrote:
If you want to promote pvp at these sites, which isn't a problem anyway atm given the amount of people that die at them, and even more so once these wormhole sites are implemented, then you'd put rats in them so people come equipped for combat

What pvp? Cargo scan and go? 8sec on site?

Medalyn Isis wrote:
No we don't. And the Dev opinion would support "cargo scanning" most likely anyway as they were the ones who implemented it in the first place.

Wrong. They implemented loot scattering mechanism too. Were is it now? Nothing is write on stone. I was the one of many that were lobbing to remove it from the game. All that for you cherry and your isk/hour.

Medalyn Isis wrote:
When you fit up your ship you have a choice to sacrifice a mid slot and fit a cargo scanner or not. If all the loot was in one can I couldn't care less. In the end it boils down to isk/hour or effort/hour. if I spend an hour or two doing relics, and then go do something else for the rest of the day, then I get the best isk/hour, along with the best effort/hour, and at the same time get to screw over leeches like yourself who come along to **** an area of relic sites and then leave. (seeing as you are calling me a cherry picker, I hope you won't mind if I take the liberty to call people like yourselves leeches.)

Leech?Big smile very usefull animal imo. Source of hirudine. Thank you. Leech that hack or fail hack all cans on site just for you fruit collector and you still don't get it. I play game to have fun, you play game to have good isk/hr ratio. Sorry i already have a job. Posts like yours are ammunition, i will use it well.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Medalyn Isis
Doomheim
#313 - 2014-11-04 19:44:08 UTC
Lady Rift wrote:
explain how we are leeches? cherry picking is the correct term for what you do.

Leeches, because you come into a region simply to run all the relic sites in a pve ship without defending the space and leeching all of the relic loot from those who do so. This is fine, and it is a good way to get new players into null sec, and get them into scanning and hacking, but be under no illusion that you are leeching. It is the same as the salvagers that go around salvaging other people mission sites, it's good gameplay, but it's leeching.
Medalyn Isis
Doomheim
#314 - 2014-11-04 20:02:43 UTC
Jeremiah Saken wrote:
Medalyn Isis wrote:
If you want to promote pvp at these sites, which isn't a problem anyway atm given the amount of people that die at them, and even more so once these wormhole sites are implemented, then you'd put rats in them so people come equipped for combat

What pvp? Cargo scan and go? 8sec on site?

8 seconds is long enough for you to be killed by any skilled pvper. Plus however skilled you are at hacking, I very much doubt that your average hack rate is 8 seconds, more like 20-30 seconds for each hack I'd guess.

Also the fact that most leeches are warp core stabbed and nano fit means pvp is less likely to occur. If you had to fight rats in the site then they'd be more pvp, much better than your proposal to remove a good mechanic, cargo scanning, which helps to remove tedium from the game to those who choose to fit it.
Lady Rift
His Majesty's Privateers
#315 - 2014-11-04 20:23:53 UTC
Medalyn Isis wrote:
Lady Rift wrote:
explain how we are leeches? cherry picking is the correct term for what you do.

Leeches, because you come into a region simply to run all the relic sites in a pve ship without defending the space and leeching all of the relic loot from those who do so. This is fine, and it is a good way to get new players into null sec, and get them into scanning and hacking, but be under no illusion that you are leeching. It is the same as the salvagers that go around salvaging other people mission sites, it's good gameplay, but it's leeching.



Thing is you can't prove I'm a leech at all you are just calling me that. I don't own where I live cause its low sec and the WH I will be using has only my POS's in it so its owned to the best of my ability. Where as you are a self proclaimed cherry picker in this very thread.

Everyone who scans the can's is a cherry picker (or just bad at eve if they hack them all) but not everyone who runs relic/data sites is a leech. see the difference
Jeremiah Saken
The Fall of Leviathan
#316 - 2014-11-04 20:40:13 UTC
Medalyn Isis wrote:
Also the fact that most leeches are warp core stabbed and nano fit means pvp is less likely to occur. If you had to fight rats in the site then they'd be more pvp, much better than your proposal to remove a good mechanic, cargo scanning, which helps to remove tedium from the game to those who choose to fit it.

What pvp? It would just mean i have to fight with rats, and reducing ships choice from 14 with hacking stats to soe ships and t3s. Same tedium mechanism just as you described. If i want to fight i would run combat sites. Nano fits? Leave your nullsec cradle and see how's it done in lowsec. If leeches disturb you so much, why you don't catch them on your ground, i can assure you it would be much more profitable instead of cherrypicking.

Medalyn Isis wrote:
8 seconds is long enough for you to be killed by any skilled pvper. Plus however skilled you are at hacking, I very much doubt that your average hack rate is 8 seconds, more like 20-30 seconds for each hack I'd guess.

8 sec to cargo scan and warp out. Instead of at least 5 minutes to spend on site. See a difference? I saw asteros fitted with cargohold expanders, how easy is to avoid being caught on site?

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Medalyn Isis
Doomheim
#317 - 2014-11-04 20:46:56 UTC  |  Edited by: Medalyn Isis
Jeremiah Saken wrote:
Medalyn Isis wrote:
Also the fact that most leeches are warp core stabbed and nano fit means pvp is less likely to occur. If you had to fight rats in the site then they'd be more pvp, much better than your proposal to remove a good mechanic, cargo scanning, which helps to remove tedium from the game to those who choose to fit it.

What pvp? It would just mean i have to fight with rats, and reducing ships choice from 14 with hacking stats to soe ships and t3s. Same tedium mechanism just as you described. If i want to fight i would run combat sites. Nano fits? Leave your nullsec cradle and see how's it done in lowsec. If leeches disturb you so much, why you don't catch them on your ground, i can assure you it would be much more profitable instead of cherrypicking.

Medalyn Isis wrote:
8 seconds is long enough for you to be killed by any skilled pvper. Plus however skilled you are at hacking, I very much doubt that your average hack rate is 8 seconds, more like 20-30 seconds for each hack I'd guess.

8 sec to cargo scan and warp out. Instead of at least 5 minutes to spend on site. See a difference? I saw asteros fitted with cargohold expanders, how easy is to avoid being caught on site?

Well if you cargo scan and warp out you aren't getting any loot, and generally there is at least one can worth hacking. Killing leeches, cherry pickers, the flying spaghetti monster for all I care, is no problem at all in the current system as I already pointed out countless times, there is no need to make any more changes for the sake of pvp, but if you are so interested in doing that then put rats in the best sites so people cant just fit nanos and stabs. Much better than removing a good feature like your suggesting.
Jeremiah Saken
The Fall of Leviathan
#318 - 2014-11-04 21:20:59 UTC
Medalyn Isis wrote:
Well if you cargo scan and warp out you aren't getting any loot, and generally there is at least one can worth hacking.

Not the point here. If you didn't know what's inside and have to actually hack to check you would spend more time on site, pvper would have better opportunity to catch you, despite what's the can content.
As for rats my opinion doesn't change, its plain reducing number of hulls capable to do sites. Ppl would just start to do them in t3s. It would mean even less pvp opportunities, hard to catch combat capable t3 in SB.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Komi Toran
Perkone
Caldari State
#319 - 2014-11-05 01:35:02 UTC  |  Edited by: Komi Toran
Lady Rift wrote:
6-12 mil might not be worth there/their time.

6-12 mil would be an average value for a ruin, so I don't see a cargo-scanning cherry picker passing it up. Especially true as I've very, very rarely run into cherry picked sites where a ruin was left untouched, even though empty or carbon-only ruins are fairly common.

Although a better metric would be to simply ask the cherry pickers here if they would pass up a can that they knew held that value, especially if it's a can of only moderate difficulty. So, who's willing to answer?

Lady Rift wrote:
Everyone who scans the can's is a cherry picker (or just bad at eve if they hack them all)...

Not true. I scan all the cans, and I blow up the ones that don't have anything of significance, despawning the site before I leave.
Delveling
Glowing Goat
Black Fence.
#320 - 2014-11-06 13:02:40 UTC
Don't know if this has been brought up yet, but what about W-space data sites?

You talk about making data sites more worth while, and at the same time remove
racial decryptors from game resulting W-space data sites with 6 cans out 8 to be empty.

Good job, please stop helping us.