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Missions & Complexes

 
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Mission changes and Tags4Standings

Author
Zappity
New Eden Tank Testing Services
#41 - 2014-11-03 20:33:15 UTC
Schmata Bastanold wrote:
Tags4sec solved this issue perfectly: those who rat hunt for tags, sell them to those who don't and everybody is happy. Wouldn't you like it better to just sell me few tags instead having me fleeted for days while my standings slowly get high enough?


Actually, I rescind my earlier wish that the tags be found in lowsec. It would be better if LP could be converted to tags and sold on the market. That way missions runners would have another LP conversion option and not be so bitter about it.

Zappity's Adventures for a taste of lowsec and nullsec.

Schmata Bastanold
In Boobiez We Trust
#42 - 2014-11-03 20:58:40 UTC
As far as I am concerned they could fall out of exotic dancers' vaginas as long as I will be able to exchange them for ISK. ISK I acquire by selling PLEX because this is how I roll.

*bounce bounce*

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Syn Shi
School of Applied Knowledge
Caldari State
#43 - 2014-11-03 21:09:54 UTC
Schmata Bastanold wrote:
Syn Shi wrote:
Schmata Bastanold wrote:
I live in hisec now and my sec status is almost 0. You know why? Because I had few tags from rats, rest I bought and I can now grind L4s in hisec like nobody's business. In your face!



Cool, no reason to change anything then.
Looks like the system is working as intended.
Good work.
/claps


Except I'm banned from Amarr/Caldari space due to almost a year of farming Smash The Supplier and other anti faction missions which while extremely profitable tanked my standing with them to the ground. And now what, half of the map is a nono for me. You think it's good? Well, multiply me by few thousands and you have healthy chunk of players excluded from half of places where they could be ganked. Think about players that cannot join their friends to have fleet fun simply because NPCs say so. Think about children!

I admit, I RP a little in my hatred for Amarr so I don't care about being in their space anyway but when glass ceiling is preventing people from having fun together unless they spent days on idiotic grind it's bad for the game and for players.

Tags4sec solved this issue perfectly: those who rat hunt for tags, sell them to those who don't and everybody is happy. Wouldn't you like it better to just sell me few tags instead having me fleeted for days while my standings slowly get high enough?

And last but not least - those who grind and keep their standings balanced are not better (or worse) than those who didn't. Just as those who steal are not worse than those who make Eve their second job. You think being a martyr makes you better person?




Apparently you thought it was good to do when you chose to do it.

Who am I to second guess a responsible person who weighed the pros and cons and made a decision.
Estella Osoka
Cranky Bitches Who PMS
#44 - 2014-11-03 21:25:54 UTC
Nah, current mechanic is fine as is. Falls perfectly in line with the "Risk vs. Reward" system of EVE. The risk being your standings, the reward being isk gain. Basically boils down to the old saying of, "If you can't do the time, don't do the crime."
Schmata Bastanold
In Boobiez We Trust
#45 - 2014-11-03 21:27:55 UTC
Well, I hope you will keep your cheerful ironic tone when some dev finally pulls the trigger and standings grind will go away. Just as sec status went away. Or skill queue 24 hrs limit will go away tomorrow. I remember those threadnaughts on F&I where we all trolled such proposals as defiance of core Eve values. And look at us now, fools.

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Schmata Bastanold
In Boobiez We Trust
#46 - 2014-11-03 21:35:23 UTC
Estella Osoka wrote:
Nah, current mechanic is fine as is. Falls perfectly in line with the "Risk vs. Reward" system of EVE. The risk being your standings, the reward being isk gain. Basically boils down to the old saying of, "If you can't do the time, don't do the crime."


I bet you would like to see gankers put in 30 days jail where all they can do is log in and mark another scratch on the wall. Because punishing people for playing the game is awful. And later you would be one of those posting in "Eve is dying because PCU is getting lower" threads.

Oh I have one nice feature since you all seem to like stupid NPC boundaries: why wouldn't empires ban pirate ships from their space? But wait, not only pirate ships but also ships from opposing factions. And enemy drones too. Yep, no more blitzing with that mach. No more switching sentries to match rats' resists or distances.

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March rabbit
Aliastra
Gallente Federation
#47 - 2014-11-04 14:56:02 UTC
Schmata Bastanold wrote:
Well, I hope you will keep your cheerful ironic tone when some dev finally pulls the trigger and standings grind will go away. Just as sec status went away. Or skill queue 24 hrs limit will go away tomorrow. I remember those threadnaughts on F&I where we all trolled such proposals as defiance of core Eve values. And look at us now, fools.

Well... In case like this we would know that this 'some dev' is not very good at thinking. Like in many other cases.

The Mittani: "the inappropriate drunked joke"

Schmata Bastanold
In Boobiez We Trust
#48 - 2014-11-04 14:59:59 UTC
Could you elaborate? Genuinely curious.

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Daniel Plain
Doomheim
#49 - 2014-11-04 16:19:27 UTC
some thoughts on the topic:

one thing the EVE devs seem to regularly forget is the difference between the game universe and the UI. for example, the probe scan UI was terrible for the longest time (and still is far from perfect) but that does not have anything to do with the probe scan mechanic as a part of the EVE universe. if the scan mechanic itself is obscure and hard to understand, then that's the ~harsh~ universe you have to deal with, and CCP should never have tinkered with it.

the same is true for standings. if you are not able or willing to grind standings for a day to get to lvl4 missions, or if you chose to deliberately ruin your standings, you have to carry the consequences of your actions. the only problem i see is that in the case of standings, the UI is even worse than probe scan or other examples in that you get barely any information on what the consequences will be. for contrast, when you commit criminal actions, aura happily tells you that your security status has been lowered. it is still up to you to find out what that means, but at least you get some feedback.

just like the consolidation of item names, the reduction of standing benefits and drawbacks is an attack on the EVE universe itself; CCP is literally patching the game out of the game. following their train of thought, there is nothing wrong with getting rid of missile flight times, tracking and falloff mechanics. after all, they are similarly obscure and confusing to new players and prevent you from blapping your opponent as quickly and easily as you would want.

in contrast to the above, new functions like multisell, the new manufacturing UI (apart from the rest of the industry changes) and the infinite skill queue are strictly changes to the user interface; they do not change the universe but improve the players' abilities to interact and cope with it (and i approve all of them).

I should buy an Ishtar.

Syn Shi
School of Applied Knowledge
Caldari State
#50 - 2014-11-04 16:58:49 UTC
Daniel Plain wrote:
some thoughts on the topic:

one thing the EVE devs seem to regularly forget is the difference between the game universe and the UI. for example, the probe scan UI was terrible for the longest time (and still is far from perfect) but that does not have anything to do with the probe scan mechanic as a part of the EVE universe. if the scan mechanic itself is obscure and hard to understand, then that's the ~harsh~ universe you have to deal with, and CCP should never have tinkered with it.

the same is true for standings. if you are not able or willing to grind standings for a day to get to lvl4 missions, or if you chose to deliberately ruin your standings, you have to carry the consequences of your actions. the only problem i see is that in the case of standings, the UI is even worse than probe scan or other examples in that you get barely any information on what the consequences will be. for contrast, when you commit criminal actions, aura happily tells you that your security status has been lowered. it is still up to you to find out what that means, but at least you get some feedback.

just like the consolidation of item names, the reduction of standing benefits and drawbacks is an attack on the EVE universe itself; CCP is literally patching the game out of the game. following their train of thought, there is nothing wrong with getting rid of missile flight times, tracking and falloff mechanics. after all, they are similarly obscure and confusing to new players and prevent you from blapping your opponent as quickly and easily as you would want.

in contrast to the above, new functions like multisell, the new manufacturing UI (apart from the rest of the industry changes) and the infinite skill queue are strictly changes to the user interface; they do not change the universe but improve the players' abilities to interact and cope with it (and i approve all of them).



CCP...I lost a fight against someone tanked for thermal damage and I chose to use weapons based on thermal damage. Can you change it so even if I choose to use a weapon based on their best resist that there is no consequence to me.
Dersen Lowery
The Scope
#51 - 2014-11-04 16:59:11 UTC
Schmata Bastanold wrote:
Except I'm banned from Amarr/Caldari space due to almost a year of farming Smash The Supplier and other anti faction missions which while extremely profitable tanked my standing with them to the ground. And now what, half of the map is a nono for me. You think it's good? Well, multiply me by few thousands and you have healthy chunk of players excluded from half of places where they could be ganked. Think about players that cannot join their friends to have fleet fun simply because NPCs say so. Think about children!


You know why Smash the Supplier pays out so well, right? Because they have to reward you extra to make up for the fact that it tanks your standings. Nobody twisted your arm and forced you to run missions against the same faction over and over and over again until they hated your guts.

Besides, it's not like you're locked out of the space. You can get around just fine in a frigate or a destroyer, or anything else that can align about that quickly. Just don't autopilot.

That said, the game could be clearer about how and where and how much any such mission hurts your standings. Right now they're buried in the character sheet, and a newer player might not even know that they've tanked their standings against another faction until they fly a hauler or a mission boat through that faction's space.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Syn Shi
School of Applied Knowledge
Caldari State
#52 - 2014-11-04 17:20:36 UTC
Dersen Lowery wrote:
Schmata Bastanold wrote:
Except I'm banned from Amarr/Caldari space due to almost a year of farming Smash The Supplier and other anti faction missions which while extremely profitable tanked my standing with them to the ground. And now what, half of the map is a nono for me. You think it's good? Well, multiply me by few thousands and you have healthy chunk of players excluded from half of places where they could be ganked. Think about players that cannot join their friends to have fleet fun simply because NPCs say so. Think about children!


You know why Smash the Supplier pays out so well, right? Because they have to reward you extra to make up for the fact that it tanks your standings. Nobody twisted your arm and forced you to run missions against the same faction over and over and over again until they hated your guts.

Besides, it's not like you're locked out of the space. You can get around just fine in a frigate or a destroyer, or anything else that can align about that quickly. Just don't autopilot.

That said, the game could be clearer about how and where and how much any such mission hurts your standings. Right now they're buried in the character sheet, and a newer player might not even know that they've tanked their standings against another faction until they fly a hauler or a mission boat through that faction's space.



The game could be clearer, have to remember that missions were created and then left as is from a time where there wasn't a whole lot of documenting anything going on.


Dersen Lowery
The Scope
#53 - 2014-11-04 17:35:09 UTC
Syn Shi wrote:
The game could be clearer, have to remember that missions were created and then left as is from a time where there wasn't a whole lot of documenting anything going on.


Oh, I know. But with CCP in Fix All The Things mode, with at least two whole teams dedicated to a PVE overhaul, it actually seems useful to talk about how things could be improved.

One of the things they're going to have to deal with is the tension between making space and location and investment meaningful and having in-game mechanics limiting the options of their players. There's no clear way to reconcile those. The direction CCP seems to be taking is the latter, but there will be consequences to that: not only with the Empires become essentially pointless (and yes, the lore says that they're losing their grasp on power, but that would imply that they would start trying much harder to maintain it! Nobody gives up power without a fight.), but, for example, corporations will become even more meaningless shells that can be discarded and reconstituted anywhere, immediately, with no incentive to settle anywhere, which will make wardecs even more pointless.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Syn Shi
School of Applied Knowledge
Caldari State
#54 - 2014-11-04 19:00:34 UTC
Dersen Lowery wrote:
Syn Shi wrote:
The game could be clearer, have to remember that missions were created and then left as is from a time where there wasn't a whole lot of documenting anything going on.


Oh, I know. But with CCP in Fix All The Things mode, with at least two whole teams dedicated to a PVE overhaul, it actually seems useful to talk about how things could be improved.

One of the things they're going to have to deal with is the tension between making space and location and investment meaningful and having in-game mechanics limiting the options of their players. There's no clear way to reconcile those. The direction CCP seems to be taking is the latter, but there will be consequences to that: not only with the Empires become essentially pointless (and yes, the lore says that they're losing their grasp on power, but that would imply that they would start trying much harder to maintain it! Nobody gives up power without a fight.), but, for example, corporations will become even more meaningless shells that can be discarded and reconstituted anywhere, immediately, with no incentive to settle anywhere, which will make wardecs even more pointless.



Should post your ideas in the Features and Ideas and leave the change the rules to fix my bad decision making to fade away as it should.
Dersen Lowery
The Scope
#55 - 2014-11-04 19:14:03 UTC
Syn Shi wrote:
Should post your ideas in the Features and Ideas and leave the change the rules to fix my bad decision making to fade away as it should.


Seems like a good idea to bounce them off fellow people in Missions & Complexes first, no? Maybe get a little discussion?

I don't have anything fleshed out well enough to go running off to F&I yet, and I don't want to be one of those people who posts some half-baked crap in there. There's already too much of that.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Zappity
New Eden Tank Testing Services
#56 - 2014-11-04 19:46:02 UTC
Dersen Lowery wrote:
Syn Shi wrote:
Should post your ideas in the Features and Ideas and leave the change the rules to fix my bad decision making to fade away as it should.


Seems like a good idea to bounce them off fellow people in Missions & Complexes first, no? Maybe get a little discussion?

I don't have anything fleshed out well enough to go running off to F&I yet, and I don't want to be one of those people who posts some half-baked crap in there. There's already too much of that.

Sorry, what's the actual feature &/or idea?

Zappity's Adventures for a taste of lowsec and nullsec.

Schmata Bastanold
In Boobiez We Trust
#57 - 2014-11-04 19:50:15 UTC
Zappity wrote:
Sorry, what's the actual feature &/or idea?


Probably sth along the lines of "NPCs should be more important than people hence make more grind, less fun or I unsub my 17 accounts".

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Syn Shi
School of Applied Knowledge
Caldari State
#58 - 2014-11-04 19:53:11 UTC  |  Edited by: Syn Shi
Zappity wrote:
Dersen Lowery wrote:
Syn Shi wrote:
Should post your ideas in the Features and Ideas and leave the change the rules to fix my bad decision making to fade away as it should.


Seems like a good idea to bounce them off fellow people in Missions & Complexes first, no? Maybe get a little discussion?

I don't have anything fleshed out well enough to go running off to F&I yet, and I don't want to be one of those people who posts some half-baked crap in there. There's already too much of that.

Sorry, what's the actual feature &/or idea?



Exactly.

Till then this is nothing more than change the rules because I chose to ignore them post...being beat like the dead horse it is.

And there is nothing to discuss when someone who knew the consequences chose to ignore them.

Unless you want to discuss the lack of judgement and how Eve should have to compensate.
Mara Rinn
Cosmic Goo Convertor
#59 - 2014-11-05 11:32:32 UTC
Zappity wrote:
I was a bit confused about the bit where they talk about spreading mission runners out. I actually quite like the concentration around particular systems because these become minor trade hubs. They are admittedly very minor but still provide trading opportunities outside the major hubs which are reasonably accessible to newer traders.

Disclaimer: I don't have any such markets set up but have in the past.


I completely agree: concentrating mission runners is A Good Thing™. It helps with low-end industries such as Pro Synergy, it helps with introducing new players to trading opportunities (e.g.: haul ammunition from Hek to Lanngisi, mark it up 30%, profit!), and it provides a decent start for people who want a "more colourful" entry into the game via ninja looting, baiting or suicide ganking.

Forcing mission-runners to spread out enforces the social isolation, and will drive people out of the game because they quite enjoy the status quo: say hello to some folks who are just as shy as yourself, perhaps talk about the weather, or just be happy knowing that you're one of the crowd of people with bling-fit spaceships quietly going about the business of shooting little red crosses.
Schmata Bastanold
In Boobiez We Trust
#60 - 2014-11-05 12:51:19 UTC
Didn't you hear? Mission runners are totally killing Eve and they have no social skills at all. They could be replaced by NPCs in bling ships and nobody would notice a difference.

This not a citation you are looking for. *hand wave*

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