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Station blindness.

First post
Author
Mharius Skjem
Guardians of the Underworld
#21 - 2014-11-01 16:41:13 UTC
Jenshae Chiroptera wrote:
Mharius Skjem wrote:
Do we even need station interiors?

The windows thing was not literal. After the captain's quarters burnt out my 8800 GTX with slow heat build up when I went AFK. I have used the disable option as soon as it was implemented.

The windows comment was a rhetorical way of needling CCP for not having a logical design implemented in the game all these years.
Ix Method wrote:
Jenshae Chiroptera wrote:
While we are busy in the station, a fleet comes into the system. You are the only one there. Wouldn't you want to know if they have bubbles at all the exits? Wouldn't you like to have a look at the ships gathered around the station?

I think others would.

Isn't this a pretty good argument against the idea?


That is a matter of perspective. If you feel that CCP should keep on hand holding and feeding up victims then that is the religious beliefs you can keep following.

I can already think of a counter strategy for being able to see out of a station before undocking:


  • Cloaked tacklers and a cloaked bumper.
  • Warp fleet to 1000km off station.
  • Enemy looks out of the station and sees nothing.
  • Enemy comes out.
  • Now the cloaked ships have to tackle, bubble and bump before he warps off.
  • If successful the fleet has a short fast warp to join in the slaughter.


Bit more challenging but still possible to get them.
If you know they don't have offices in that station then you don't need to do any of this, just proceed with that everyone already does now. Blink



When I said station interiors I meant the Hanger View, not the captain's quarters. I personally don't mind if they drop the CQ completely though I do use it every now and again for a change of pace and scenery.

Anyhow stations are huge, but eve ships are big, there isn't always enough room to get everyone inside, so why not dock outside where you can see stuff. Just dock and electronically link to the market and fitting windows etc whilst being under the protection of station guns and the forcefield.

That way if we ever had destructable stations then there's a chance that your ship might survive provided you were in it.

A recovering btter vet,  with a fresh toon and a determination to like everything that CCP does to Eve...

Don't take me too seriously though, I like to tease a bit on the forums, but that's only because I love you...

Jenshae Chiroptera
#22 - 2014-11-01 17:51:51 UTC
Mharius Skjem wrote:

When I said station interiors I meant the Hanger View,

Just dock and electronically link to the market and fitting windows etc whilst being under the protection of station guns and the forcefield.

I do not think having cameras or windows in the stations would be a good proposal. The OP is relatively simple with some copying pasting and altering code here and there.

I haven't seen guns on null sec stations yet. However, I do like this idea. We could auto-tractor items we buy and others could try tractor them away from us. Twisted

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Wolf Incaelum
Sebiestor Tribe
Minmatar Republic
#23 - 2014-11-02 22:44:18 UTC  |  Edited by: Wolf Incaelum
Jenshae Chiroptera wrote:
Wolf Incaelum wrote:

Besides, if someone is waiting for you, TECHNICALLY they're at a disadvantage because they don't know what you'll be undocking in, or how many of you are going to undock (assuming you have corp members or alts that you use). But that disadvantage is equaled out because you are at the same disadvantage, unless they've been following you for a while and you actually took the time to D-Scan or look at the OV and see what they are flying. If you have the ability to look outside, that tips the odds in your favor a little bit. I believe the term commonly used on the forums is "unbalanced".


Attackers are oganised, they set a time, make up a fleet of a few hundred then camp a station that has 12 people online using bait ships.
The unbalance is now in that the attackers know when they will attack. Seeing outside the station gives some home advantage and balances it out.

As to your escaping and having warp off points try that with a bubble outside and ships waiting in position to bump you off station.


Well, I live in hisec so I hadn't even thought about bubbles. I've also never been bumped off of my warp alignment, so I hadn't thought of that either.

ANARCHYFOREVAAARRRRRRRRRR!!!!!!!

MidnightWyvern
Fukamichi Corporation
SAYR Galactic
#24 - 2014-11-02 23:44:16 UTC
It's funny because they had that in the first Walking-in-Stations demo back in 2006, as well as seeing ships in the hangar while walking around.

Rattati Senpai noticed us! See you in the next FPS!

Alts: Saray Wyvern, Mobius Wyvern (Dust 514)

Jenshae Chiroptera
#25 - 2014-11-04 00:52:31 UTC
Cool
Wolf Incaelum wrote:
Well, I live in hisec so I hadn't even thought about bubbles. I've also never been bumped off of my warp alignment, so I hadn't thought of that either.


Thank you for saying so. You are in a small minority of forum users who would admit such a thing.

+10 kudos.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#26 - 2014-11-04 02:01:23 UTC
Removed an off topic post.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department

Seraphim000
Federal Navy Academy
Gallente Federation
#27 - 2014-11-04 04:13:12 UTC
Random thought: disable Local within stations (what mechanism are player characters using to connect to Local network when they're not actually in their ships?), and allow players to walk to an observation deck where they can see outside.
Gadget Helmsdottir
Gadget's Workshop
#28 - 2014-11-04 07:14:09 UTC
Seraphim000 wrote:
Random thought: disable Local within stations (what mechanism are player characters using to connect to Local network when they're not actually in their ships?), and allow players to walk to an observation deck where they can see outside.


Simple... you ask the station, who should have sensors more powerful than your ship and a decent traffic control team.
I wouldn't want to mess with local at all at this point; that's really a topic for another thread -- one I'll engage in there.
No matter how local works in the system you're in, I still think that having the option of observing outside the station should be there. I don't see the two as related.

--Gadget

Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist

Given an hour to save New Eden, how would respected scientist, Albertus Eisenstein compose his thoughts? "Fifty-five minutes to define the problem; save the galaxy in five."

Luwc
State War Academy
Caldari State
#29 - 2014-11-04 08:15:01 UTC
**** it man.

just put jitacam on the huge flatscreen.

http://hugelolcdn.com/i/267520.gif

Jenshae Chiroptera
#30 - 2014-11-05 17:00:41 UTC
To be clear, it would just be a visual. No D-scan, nothing like that. UI essentially disabled except for a close view and undock button.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

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