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Polarized weaponry (affectionately known as glass cannons)

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Bienator II
madmen of the skies
#461 - 2014-11-02 19:48:22 UTC
polarized weapons won't be in the phoebe release. so don't panic

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Arthur Aihaken
CODE.d
#462 - 2014-11-02 21:05:21 UTC
Bienator II wrote:
polarized weapons won't be in the phoebe release. so don't panic

I'm unable to test with the current Mac SISI issues, so I'm not in any great panic...

I am currently away, traveling through time and will be returning last week.

Soden Rah
Federal Navy Academy
Gallente Federation
#463 - 2014-11-03 00:00:09 UTC
Bienator II wrote:
polarized weapons won't be in the phoebe release. so don't panic



Well the OP in this thread says
Quote:
The new weapons as teased at EVE Vegas 2014 for the Pheobe [sic] release in November.


And the latest build of SiSi still has them listed on the market, and they are fully functional in game.

So everything from CCP says that these are due on Tuesday... With the one exception of the patch notes.

And sometimes they forget to put stuff in the patch notes.

So unless you have some other source of information*, at the moment it looks like they ARE coming in Phoebe.

And we can say hello to 1700+ dps Talos'.



*If so, please share.
Rosita Renegade
Doomheim
#464 - 2014-11-03 11:13:27 UTC
Soden Rah
Federal Navy Academy
Gallente Federation
#465 - 2014-11-03 14:01:36 UTC  |  Edited by: Soden Rah
Because they never ever forget to put something in the patch notes... That's never happened before...

You could well be right, that they are not in this patch. But their absence from the patch notes is not definitive proof that they are not in this release.

Especially as by this point SiSi usually holds the final build to be deployed on TQ minus the last couple of bug fixes.
And currently on SiSi the Polaris weapons are included.

Of course CCP could end the speculation by giving us an update... Hint... Hint...


EDIT: This thread says in the OP that they are for Phoebe.
The "Phoebe Features Live on Sisi!" Thread lists them as coming in Phoebe
They are on what is probably the final SiSi build before patch day.

They are not listed in the current patch notes.


Which Conclusion has the more convincing evidence?
That they are due in Phoebe, but they have not yet been included in the patch-notes...
OR
That they have removed them from this release without telling us or updating SiSi [thus hurting it's effectiveness for testing the coming patch for bugs]

It could be either... But I think it's more likely the former.


Hah... beaten to it by ccp... Ok, never mind... nothing to see here...
CCP Paradox
#466 - 2014-11-03 14:16:23 UTC
They won't be accessible on launch day, but will be shortly after.
I am about to create a new thread on the forum about the new exploration site that you will be finding these weapons in.

The exploration site was delayed, but we are now ready to get feedback on it before we launch with it.

CCP Paradox | EVE QA | Team Phenomenon

Space Magician

Soden Rah
Federal Navy Academy
Gallente Federation
#467 - 2014-11-03 14:20:08 UTC
CCP Paradox wrote:
They won't be accessible on launch day, but will be shortly after.
I am about to create a new thread on the forum about the new exploration site that you will be finding these weapons in.

The exploration site was delayed, but we are now ready to get feedback on it before we launch with it.



Thanks, for the update.

But it would still be helpful to receive some feedback from you on our feedback, weather it's helpful, are we barking up the wrong tree, and what these weapons were intended for by you when designing them.

Also, what kind of price you expect them to retail at... Although that might be something you could cover in your new thread.
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#468 - 2014-11-03 16:46:52 UTC
Here's another semi-random thought I had whilst trying to make sense of these weapons: what if CCP is releasing these weapons in advance of some kind of new content in which incoming damage already ignores your resists? That would make these weapons relatively useful, assuming you could get into range.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Arthur Aihaken
CODE.d
#469 - 2014-11-03 16:55:38 UTC
CCP Paradox wrote:
They won't be accessible on launch day, but will be shortly after.
I am about to create a new thread on the forum about the new exploration site that you will be finding these weapons in.

The exploration site was delayed, but we are now ready to get feedback on it before we launch with it.

Any idea on what the expected cost of these weapons is going to be?

I am currently away, traveling through time and will be returning last week.

Sir Livingston
Doomheim
#470 - 2014-11-03 18:21:29 UTC
CCP Paradox wrote:
The exploration site was delayed, but we are now ready to get feedback on it before we launch with it.


Is the new exploration site on Sisi now and if so, then where can I find it?

Sci-fi games as played by an earthbound human in the 21st century http://www.youtube.com/JonnyPew

Callic Veratar
#471 - 2014-11-03 20:51:03 UTC
Any chance of also adding in Polarized Smart Bombs? Have them cut all resists that don't align with the smartbomb.
Soldarius
Dreddit
Test Alliance Please Ignore
#472 - 2014-11-03 22:01:55 UTC
Callic Veratar wrote:
Any chance of also adding in Polarized Smart Bombs? Have them cut all resists that don't align with the smartbomb.


Such a weapon system would likely prove far too polarizing to the Eve community.

*rim-shot*

Truth though, do you really want to see RnK throwing a "Polarized" Pipe-Bomb? God save us.

http://youtu.be/YVkUvmDQ3HY

Circumstantial Evidence
#473 - 2014-11-03 22:17:41 UTC
Thanks to Sugar Kyle for transcribing the first announcement Q&A at EVE Vegas:
http://www.lowseclifestyle.com/2014/10/eve-vegas-2014-ship-and-module-round.html

Q: Glass cannons? Details?
A: These modules will use current skills used for T2 weapons. First iteration is in short range for small, medium and large. The idea is that they will be better at damage then T2 but worse in range but better in tracking. We are still working on the balance.

Q: How will that balance with freighter ganking?
A: Cost right now. But we are looking at the balance of using them when it comes to ganks.

Q: Will the resists reduce when they are fitted?
A: Yes

Q: Where do you think people will use them?
A: Faction frigates and things with current low resits. The goal is to see what people will make of this vs having an exact plan for them to use it.

Q: People will use these for siege fleets
A: Yes and we are watching this

Q: So sniping?
A: That is why we are starting with close range weapons first

Q: BPO's?
A: Nope. BPCs from a rare exploration site.

Q: Can we use invuls and such to raise resists?
A: Nope. They set resists to zero and there is no way to improve them.
Lil' Brudder Too
Pistols for Pandas
#474 - 2014-11-03 22:34:45 UTC  |  Edited by: Lil' Brudder Too
CCP Paradox wrote:
The exploration site was delayed, but we are now ready to get feedback on it before we launch with it.

*blink* *blink*

Wait, wth? Exactly how long will you be taking this feedback for this thing that may or may not even be on SiSi yet?

What is the point of this new release schedule when you just push terribad changes through on your schedule regardless. You simple avoid any feedback by 'not accepting feedback' from either not putting features that are being release SOON on SiSi to be tested, or by simply stating it, which you have numberous times when criticism was given on your little baby and you wouldn't have anyone saying your ideas are always golden (speaking to CCP in general here).

And how is QA and everyone else involved with CCP somehow "okay" with not releasing something on the test server until less than a week or so until it is planned to be released to TQ, saying "okay, we are now ready for feedback"....'oh well, your feedback won't really change anything before it hits TQ though....but best of luck!'

Is this new exploration site that you didn't want us to know about until now also the reason you avoided answering why the module was not invent-able?
Arthur Aihaken
CODE.d
#475 - 2014-11-04 06:02:08 UTC
I'm holding out for Polarized Geckos.

I am currently away, traveling through time and will be returning last week.

Bienator II
madmen of the skies
#476 - 2014-11-04 06:14:07 UTC
Arthur Aihaken wrote:
I'm holding out for Polarized Geckos.

i wait for polarized target painters. Polarizing the target.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Kagura Nikon
Native Freshfood
Minmatar Republic
#477 - 2014-11-04 09:21:47 UTC
One thing for sure.. scannign ships to find idiots that will use these and then suicide gank them (That will be extremely easy due to resists) to collect expensive useless mods to resell to new idiots, will become the main usage for them.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Syrias Bizniz
some random local shitlords
#478 - 2014-11-04 13:45:13 UTC  |  Edited by: Syrias Bizniz
Soden Rah wrote:
Syrias Bizniz wrote:
Another idea might be that Polarized Guns are always heated. They will always create heat in the highslots when used, and they will always get damaged. Not at the rates normal weapons would get damaged, so they don't get burned out after 20-30 volleys.

But they would certainly be unsuitable for prolonged engagements. Also, while shooting with them, you could ofc not repair any modules as you're heating something.


That way you wouldn't have to drop all resistances to zero in order to 'balance' them. Maybe give them a penalty,similar like shield boost amplifiers have, that all other modules generate more heat, too.


Edit: Maybe even add Laser-like reload mechanics where you swap ammo instantly?



Great. you just created weapons that would be mandatory for all small gang warfare.

The only time these wouldn't be mandatory would be situations where you you long range weapons or you are expecting long fights.

These are supposed to be niche use weapons, not general replacements/upgrades of weapons we already have.

If you're fitting a large tank with these guns then you have failed to grasp the concept of a glass cannon.



If you really think that weapons that are as rare as faction weapons - and probably priced accordingly - will make it to be 'mandatory' in PvP than you have a bad sense for the average PvPbear and his risk-awareness.
In their world, ISK-Efficiency is > all, and losing one of those ships would tear a hole into their killboard only few of them would dare fitting them.
Also, while they would be better than T2 weapons, the moment an engagement takes longer than 2 minutes is the moment they are getting rekt.


So yes, they'd see prominent use on beefed up and pimped out kiting boats, that then could only fight for 3-4 minutes or so before they have to gtfo, dock up and rep their mods.


Edit: But at least there's an advantage to fitting them, unlike now, where they are just ********.
Arthur Aihaken
CODE.d
#479 - 2014-11-06 01:52:54 UTC
So have these materialized live in-game anywhere yet?

I am currently away, traveling through time and will be returning last week.

Arthur Aihaken
CODE.d
#480 - 2014-11-07 02:27:14 UTC
Looks like this thread is DOA.

I am currently away, traveling through time and will be returning last week.