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Phoebe: Science skill levels and Invention probablility?

First post
Author
Shiloh Templeton
Cheyenne HET Co
#1 - 2014-10-27 15:15:24 UTC
T2 invention skills are being reassigned in Phoebe, but are the probability %'s changing too? I thought the encryption skills were becoming more valuable, but I couldn't find anything in the dev blog.
Kaydar ArX
Center for Advanced Studies
Gallente Federation
#2 - 2014-10-29 13:41:35 UTC
We can't really tell from the information that were given.

since the "lighting the invention bulb" dev blog entry (9/11...), the only news that we could get was from CCP Nullarbor in the technology lab stating:
"The multiple [invention] outcomes feature is being scrapped"

So....wait and see I guess.
Tau Cabalander
Retirement Retreat
Working Stiffs
#3 - 2014-10-29 20:49:54 UTC
CCP Nullarbor
C C P
C C P Alliance
#4 - 2014-10-29 22:31:25 UTC
We have another blog coming "really soon (tm)" which goes over the details of what is actually changing in Phoebe.

CCP Nullarbor // Senior Engineer // Team Game of Drones

Owen Levanth
Sagittarius Unlimited Exploration
#5 - 2014-10-30 13:24:01 UTC
Kaydar ArX wrote:
We can't really tell from the information that were given.

since the "lighting the invention bulb" dev blog entry (9/11...), the only news that we could get was from CCP Nullarbor in the technology lab stating:
"The multiple [invention] outcomes feature is being scrapped"

So....wait and see I guess.


Wait what? That was the best part of the changes, why is it being scrapped? Too many bittervets whining or something?
Regnar Avastum
#6 - 2014-10-30 13:38:06 UTC
Kaydar ArX wrote:
We can't really tell from the information that were given.

since the "lighting the invention bulb" dev blog entry (9/11...), the only news that we could get was from CCP Nullarbor in the technology lab stating:
"The multiple [invention] outcomes feature is being scrapped"

So....wait and see I guess.


Wow that seems unfortunate, I feel like it would add some flavor to invention. I am not sure though what would the impact on the market be from such a difference in bpc quality.
Shiloh Templeton
Cheyenne HET Co
#7 - 2014-10-30 14:42:42 UTC
Owen Levanth wrote:
Kaydar ArX wrote:
"The multiple [invention] outcomes feature is being scrapped"
Wait what? That was the best part of the changes, why is it being scrapped? Too many bittervets whining or something?
Possibly. Or it added a lot of complexity for spreadsheets, coding and inventory management for what averages out to the same result in the end.


Rumbaldi
Tannhauser C-Beam
Lux Collective
#8 - 2014-10-30 17:42:55 UTC
I am glad that is being scrapped, i thought that was a lame idea.
Soldarius
Dreddit
Test Alliance Please Ignore
#9 - 2014-11-03 21:32:20 UTC
Imo it was complexity for complexity's sake. Not to mention I can't even begin to fathom how such a thing would be implemented in a spreadsheet game. Too much effort for too little gain.

As for the changes to the efficacy of skills, my data shows that skills will have more effect on invention chance than before. About twice as effective I think. But still less than 1% per level. So still not enough to make it worth training to level 5s.

However, I do like the adding of a TE bonus for manufacturing based on those skills. That's some nice interplay.

http://youtu.be/YVkUvmDQ3HY

Knock-knock HellGate
University of Caille
Gallente Federation
#10 - 2014-11-04 11:43:15 UTC  |  Edited by: Knock-knock HellGate
Ok guys, i have solved my problem : i didn't know about the station owner's tax based on standing.

Quote:
Hello guys, i trying to make a programm to caclutate my refining coefficient on a station using this formula :

Station Equipment x (1 + Refining skill x 0.03) x (1 + Refining Efficiency skill x 0.02) x (1 + Ore Processing skill x 0.02) x (1 + Reprocessing Implant)

so my PHP code is :


$equipment = 0.5;//.0.5 -st, 0.52 -ra, 0.54 -ira
$skill_reproc_lvl = 5;//reprocessing skill
$skill_reproc_effe_lvl = 5;//reprocessing_effectiency skil
$skill_reproc_ore_lvl = 3;//veldspar reprocessing
$implant = 0;

$reprocessing = 1 + $skill_reproc_lvl * 0.03;
$reprocessing_effectiency = 1 + $skill_reproc_effe_lvl * 0.02;
$reprocessing_ore = 1 + $skill_reproc_ore_lvl * 0.02;

echo $equipment * $reprocessing * $reprocessing_effectiency * $reprocessing_ore * (1 + $implant;
# /\
# || it means 0.5 * 1.15 * 1.1 * 1.06 * 1 == 0.67045
#


The code shows 0.67 of my net yield but station shows 0.63

What's wrong with my code or did i get a wrong formula?