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Nerf Webs

Author
Azazel The Misanthrope
Oblivion's Pendulum
Top Tier
#101 - 2014-11-03 15:39:30 UTC
Celthric Kanerian wrote:
Azazel The Misanthrope wrote:
As it is webs are just a bad game mechanic. .


Oh, so ECM is alright huh?


ECM is a niche module, that is fitted onto specific ships that are to handle it because of bonuses, not every ship can use ECM well, webs are today, what ECM used to be before they nerfed it. They were on EVERY ship, and messed with EVERY engagement People wanted that to change too, and people resisted that change as well.

I have literally just provided you with a precedent decision on this type of module in the past.
Azazel The Misanthrope
Oblivion's Pendulum
Top Tier
#102 - 2014-11-03 15:41:52 UTC
Lloyd Roses wrote:
Azazel The Misanthrope wrote:
A lone frigate vs a lone battle cruiser should be a stalemate, with neither being able to break the others tank; without the battle cruiser bringing back-up to tackle the frigate down or the frigate bringing back-up to break the battle cruiser's defenses. Instead, this engagements plays out more like, "Battle cruiser webs down frigate (twice[?]), frigate dies."


Sounds like someone can't pilot a frig <.<

But yes, there should be stronger/more demanding to fit points/webs or tackle in general for bigger ships, with downsides when fitting a smaller version.
While at it, could also spread those ranges a little: Frigatepoint to 18km, cruiser to 24km and BS point to 26km or similar. Frigateweb/scram to 6km, cruiser to 10k and BS to a bit more. Or something along those lines...



That is an idea that is more along the lines of what I am saying, there should be different classes of these things or something needs to be done to niche-ify them.
Azazel The Misanthrope
Oblivion's Pendulum
Top Tier
#103 - 2014-11-03 15:44:12 UTC
Harvey James wrote:
i would advocate a web strength nerf say a T2 web should max out at 45%


No, that is not the point of the thread, in spite of its title, webs need to be reclassed entirely, simply dropping the effectiveness of all webs by a flat rate is making a broken mechanic worse by giving too much advantage to the frigates.
Azazel The Misanthrope
Oblivion's Pendulum
Top Tier
#104 - 2014-11-03 15:48:43 UTC
Delt0r Garsk wrote:
Webs are not OP. Let me guess, if webs are nurffed and you die to a neut, you will be back asking for a nurff to neuts.. etc

There is a very easy counter to webs. Don't get too close.



Welcome the land of, "Trolling without even reading the thread". I have explained many times before that neuts are a diverse and scaled weapon, that has specific benefits and consequences that can be used against all ship classes. Neuts are fine, if I died to neuts I'd say "next time I'll bring a cap booster", with webs my choices are, "next time, I'll fit a HG Snake set with Loki links and a deadspace AB."
afkalt
Republic Military School
Minmatar Republic
#105 - 2014-11-03 15:55:58 UTC
Or, you know, stay more than 10km away from regular hulls?
Azazel The Misanthrope
Oblivion's Pendulum
Top Tier
#106 - 2014-11-03 15:56:46 UTC
King Fu Hostile wrote:
Even the best tracking medium guns will not hit a single webbed AB frigate, even a cruiser has to be specifically fitted to be able to deal with a frigate.

This thread makes no sense whatsoever.



That is untrue, medium guns, can hit targets can hit targets that are unwebbed; a cruiser carrying a web, is not specifically fitted to deal with a frigate, you literally web them down and in most cases you need to simply travel so that your alignment is similar to theirs. Frigate webs should have marginal effects on larger ships classes, and larger webs should have marginal effects on frigate classes,
Azazel The Misanthrope
Oblivion's Pendulum
Top Tier
#107 - 2014-11-03 15:59:03 UTC
afkalt wrote:
Or, you know, stay more than 10km away from regular hulls?


Please read the post, obviously enough, when you weapon range is in that range, and you need to engage that target, you can't.
Your arguments are consistently not providing contribution to the debate.
Notorious Fellon
#108 - 2014-11-03 16:04:00 UTC
Nerffing webs would seriously make brawling BS's useless, and would make them way too vulnerable to small ships that cost almost nothing.

We have to at least give BS's a chance against small ships. Webs make that possible. Unless we are going to give them a few extra high-slots that are somehow restricted to small guns I don't see a way to remove Webs.

Many ships like the Mega would become not worth flying.

Crime, it is not a "career", it is a lifestyle.

afkalt
Republic Military School
Minmatar Republic
#109 - 2014-11-03 16:31:14 UTC
Azazel The Misanthrope wrote:
afkalt wrote:
Or, you know, stay more than 10km away from regular hulls?


Please read the post, obviously enough, when you weapon range is in that range, and you need to engage that target, you can't.
Your arguments are consistently not providing contribution to the debate.



Yet you've failed to address my repeatedly pointing out that nerfing webs makes garmurs and succubi immortal.

You've also failed to address that making the only serious deterrent to frigates weaker means that there is little reason to fly anything else. I can fit up an enyo that tanks ~200dps, deals 300dps the ONLY thing saving anything bigger than a frigate from that is a web as they are today.

Weakening webs creates assault frigates online, even against hulls built to kill them because the only thing making it possible at all are webs.

Your arguments are nothing more then "dear designers, scissors are OP, please nerf, love paper"
Mag's
Azn Empire
#110 - 2014-11-03 16:48:36 UTC
I would say if anything, webs were nerfed too much in the last pass on them. So to suggest they need nerfing more, simply smacks of ignorance of current mechanics and their uses.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Phaade
LowKey Ops
Snuffed Out
#111 - 2014-11-03 17:00:52 UTC
Mag's wrote:
I would say if anything, webs were nerfed too much in the last pass on them. So to suggest they need nerfing more, simply smacks of ignorance of current mechanics and their uses.


Lol, couldn't disagree more.

Why would you ever fit a brawling ship wihout webs? Why would you ever fit a large solo ship without webs? You wouldn't. Without webs you are dead before you undock. Certainly doesn't make for interesting tradeoffs when fitting.

Yes, webs are OP as **** relative to other modules. So much so that they are baked into the game; pvp balance is based on their existence.
Azazel The Misanthrope
Oblivion's Pendulum
Top Tier
#112 - 2014-11-03 17:12:25 UTC  |  Edited by: Azazel The Misanthrope
afkalt wrote:
Azazel The Misanthrope wrote:
afkalt wrote:
Or, you know, stay more than 10km away from regular hulls?


Please read the post, obviously enough, when you weapon range is in that range, and you need to engage that target, you can't.
Your arguments are consistently not providing contribution to the debate.



Yet you've failed to address my repeatedly pointing out that nerfing webs makes garmurs and succubi immortal.

You've also failed to address that making the only serious deterrent to frigates weaker means that there is little reason to fly anything else. I can fit up an enyo that tanks ~200dps, deals 300dps the ONLY thing saving anything bigger than a frigate from that is a web as they are today.

Weakening webs creates assault frigates online, even against hulls built to kill them because the only thing making it possible at all are webs.

Your arguments are nothing more then "dear designers, scissors are OP, please nerf, love paper"


Redesigning webs so that there are different scales for them is not nerfing them. Garmurs and Succubi are not made any more immortal then they are today. Considering that the primary counter for killing Garmurs and Succubi is 2-3 fast frigates with scram//web and that this thread actually suggest scaling webs to different sizes, the effects on the Garmur and Succubi remains unchanged and the Caracal Navy Issue still owns all frigates. The ships that hard counter afs today do not do so solely on the basis of webs, they do it on the basis of drones and missiles. Which counter the ship class more evenly being that they are scaled. I have not addressed your arguement because you are making sweeping statements that the thread has not suggested. You read the title, not the suggestion, and then started throwing counter arguments out. Kudos, but assault frigates online is not going to happen, And your Enyo will continue to lose to ships like the Vengeance, Caracal, Scythe Fleet Issue, Stabber Fleet Issue, Vexor, and Ishtar.

And your hypothetical quote doesn't even make sense as an allegory.
Portmanteau
Iron Krosz
#113 - 2014-11-03 17:16:26 UTC
Phaade wrote:
Mag's wrote:
I would say if anything, webs were nerfed too much in the last pass on them. So to suggest they need nerfing more, simply smacks of ignorance of current mechanics and their uses.


Lol, couldn't disagree more.

Why would you ever fit a brawling ship wihout webs? Why would you ever fit a large solo ship without webs? You wouldn't. Without webs you are dead before you undock. Certainly doesn't make for interesting tradeoffs when fitting.

Yes, webs are OP as **** relative to other modules. So much so that they are baked into the game; pvp balance is based on their existence.


You are mistaken, you have just failed to appreciate that webs are perhaps more important than other modules because they affect range control, the same is true of prop mods. The fact that webs or prop mods are considered before 95% of other mods when fitting a ship does not mean they are OP, it is merely a reflection of how important range control is in PvP. By your logic weapons are even more OP since "when would you ever fit a solo ship without weapons"

Mags is right, if anything they got over nerfed last time, you just need to learn how to deal with it.
Azazel The Misanthrope
Oblivion's Pendulum
Top Tier
#114 - 2014-11-03 17:17:46 UTC
Notorious Fellon wrote:
Nerffing webs would seriously make brawling BS's useless, and would make them way too vulnerable to small ships that cost almost nothing.

We have to at least give BS's a chance against small ships. Webs make that possible. Unless we are going to give them a few extra high-slots that are somehow restricted to small guns I don't see a way to remove Webs.

Many ships like the Mega would become not worth flying.


I have already suggested that the tracking of these things be increased to compensate for the lack, but still. Using neuts is a more balanced and well thought out counter than webs, which are diversity defeating.
Azazel The Misanthrope
Oblivion's Pendulum
Top Tier
#115 - 2014-11-03 17:22:46 UTC
Portmanteau wrote:
Phaade wrote:
Mag's wrote:
I would say if anything, webs were nerfed too much in the last pass on them. So to suggest they need nerfing more, simply smacks of ignorance of current mechanics and their uses.


Lol, couldn't disagree more.

Why would you ever fit a brawling ship wihout webs? Why would you ever fit a large solo ship without webs? You wouldn't. Without webs you are dead before you undock. Certainly doesn't make for interesting tradeoffs when fitting.

Yes, webs are OP as **** relative to other modules. So much so that they are baked into the game; pvp balance is based on their existence.


You are mistaken, you have just failed to appreciate that webs are perhaps more important than other modules because they affect range control, the same is true of prop mods. The fact that webs or prop mods are considered before 95% of other mods when fitting a ship does not mean they are OP, it is merely a reflection of how important range control is in PvP. By your logic weapons are even more OP since "when would you ever fit a solo ship without weapons"

Mags is right, if anything they got over nerfed last time, you just need to learn how to deal with it.


That is not the argument, you have not read the thread. It is not solely their over consideration that attributes to their dis-balance, propulsion modules are scaled to the ship size. Webs are not. If you want to avoid being webbed, the frigate needs to optimize its fitting requirements by fitting a 10MN AB to survive being webbed. A Cruiser/Battle Cruiser/ Battleship hull needs only to a fit a web, and at the same requirements that a frigate does. Your conclusive argument is invalid seeing as that does not apply to the suggestion.
Lady Rift
His Majesty's Privateers
#116 - 2014-11-03 17:24:02 UTC
Azazel The Misanthrope wrote:
Notorious Fellon wrote:
Nerffing webs would seriously make brawling BS's useless, and would make them way too vulnerable to small ships that cost almost nothing.

We have to at least give BS's a chance against small ships. Webs make that possible. Unless we are going to give them a few extra high-slots that are somehow restricted to small guns I don't see a way to remove Webs.

Many ships like the Mega would become not worth flying.


I have already suggested that the tracking of these things be increased to compensate for the lack, but still. Using neuts is a more balanced and well thought out counter than webs, which are diversity defeating.


you realize how much tracking would have to be increased to counter a single web? It would make every turret based ship op

Lady Rift
His Majesty's Privateers
#117 - 2014-11-03 17:26:32 UTC
Azazel The Misanthrope wrote:
Portmanteau wrote:
Phaade wrote:
Mag's wrote:
I would say if anything, webs were nerfed too much in the last pass on them. So to suggest they need nerfing more, simply smacks of ignorance of current mechanics and their uses.


Lol, couldn't disagree more.

Why would you ever fit a brawling ship wihout webs? Why would you ever fit a large solo ship without webs? You wouldn't. Without webs you are dead before you undock. Certainly doesn't make for interesting tradeoffs when fitting.

Yes, webs are OP as **** relative to other modules. So much so that they are baked into the game; pvp balance is based on their existence.


You are mistaken, you have just failed to appreciate that webs are perhaps more important than other modules because they affect range control, the same is true of prop mods. The fact that webs or prop mods are considered before 95% of other mods when fitting a ship does not mean they are OP, it is merely a reflection of how important range control is in PvP. By your logic weapons are even more OP since "when would you ever fit a solo ship without weapons"

Mags is right, if anything they got over nerfed last time, you just need to learn how to deal with it.


That is not the argument, you have not read the thread. It is not solely their over consideration that attributes to their dis-balance, propulsion modules are scaled to the ship size. Webs are not. If you want to avoid being webbed, the frigate needs to optimize its fitting requirements by fitting a 10MN AB to survive being webbed. A Cruiser/Battle Cruiser/ Battleship hull needs only to a fit a web, and at the same requirements that a frigate does. Your conclusive argument is invalid seeing as that does not apply to the suggestion.



issue being that all ships have been updated with the current web cost. but I'm no longer against this because it would be more cpu for my cpu starved ships that don't fit a web.
Azazel The Misanthrope
Oblivion's Pendulum
Top Tier
#118 - 2014-11-03 17:26:46 UTC
Phaade wrote:
Mag's wrote:
I would say if anything, webs were nerfed too much in the last pass on them. So to suggest they need nerfing more, simply smacks of ignorance of current mechanics and their uses.


Lol, couldn't disagree more.

Why would you ever fit a brawling ship wihout webs? Why would you ever fit a large solo ship without webs? You wouldn't. Without webs you are dead before you undock. Certainly doesn't make for interesting tradeoffs when fitting.

Yes, webs are OP as **** relative to other modules. So much so that they are baked into the game; pvp balance is based on their existence.


That has been made evident to me by the fact that so many have come to troll on the post. I wasn't suggesting that they be removed, but currently the best strategy (realistically) for defending you battleship against frigates is to bring frigates and destroyers to support it. Instead people take the option of simply not bringing those ships to help defend your fleet, and instead bring MORE large ships that are simply fitted with webs that hard counter and entire ship class, and all for 24 cpu.
Ralph King-Griffin
New Eden Tech Support
#119 - 2014-11-03 17:29:14 UTC
Azazel The Misanthrope wrote:


Welcome the land of, "Trolling without even reading the thread". I have explained many times before that neuts are a diverse and scaled weapon, that has specific benefits and consequences that can be used against all ship classes. Neuts are fine, if I died to neuts I'd say "next time I'll bring a cap booster", with webs my choices are, "next time, I'll fit a HG Snake set with Loki links and a deadspace AB."

Oh ffs.
you don't need boots
you don't need dead space fit

halos are better if you're in web range.

And webs work on everything
Azazel The Misanthrope
Oblivion's Pendulum
Top Tier
#120 - 2014-11-03 17:29:24 UTC
Lady Rift wrote:
Azazel The Misanthrope wrote:
Notorious Fellon wrote:
Nerffing webs would seriously make brawling BS's useless, and would make them way too vulnerable to small ships that cost almost nothing.

We have to at least give BS's a chance against small ships. Webs make that possible. Unless we are going to give them a few extra high-slots that are somehow restricted to small guns I don't see a way to remove Webs.

Many ships like the Mega would become not worth flying.


I have already suggested that the tracking of these things be increased to compensate for the lack, but still. Using neuts is a more balanced and well thought out counter than webs, which are diversity defeating.


you realize how much tracking would have to be increased to counter a single web? It would make every turret based ship op



It is a thing that is mathematical not skill based thing that is hampered by bad game mechanics, and balance can be found.