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Missions & Complexes

 
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Mission changes and Tags4Standings

Author
Mara Rinn
Cosmic Goo Convertor
#21 - 2014-11-02 23:03:57 UTC
Chainsaw Plankton wrote:
so having missions in null, well it really isn't what I want to see, it would address that problem (I'd rather see something that gets people to play together).


Burner missions and incursions encourage some kind of cooperation. There's no reason you'd have to have "regular" level 4 missions in nullsec.

Chainsaw Plankton wrote:
Then again with as many empty systems maybe having a few agents around would be a good thing as it would get multiple people in one set of systems?


Missions are one form of grass-roots income that can encourage people to move around, especially if mission agents would be rented for some period of time, similar to teams in their current iteration. So the station owner would bid for an agent, then that agent would be present for a while (a month?).

Chainsaw Plankton wrote:
I don't know that I like deteriorating standings. I tend to play a lot when I do play, and then have long stretches where I can't play much. I have very good standings with a number of corps/factions. I guess it depends on what ties into those standings. then again if standings don't matter, and I can run missions would I really care?


I'm in the same boat: for me the deteriorating standings only modify my market work. I do enough missions from time to time that I'm in no danger of losing access to my agents, regardless of whether CCP keeps standings as a barrier to entry (or "gate"). I don't mind gated content: after all, the point of standings is to model or emulate the "trust" built up by long & faithful service. If CCP decides that the empires will trust anyone with sensitive information (transaction data delivery is the outstanding case) then that's fine too. Completely nonsensical, but fine. It's their game, if they choose to dump turds in the sandbox that's their prerogative.

Previous gated content that I have enjoyed was in World of Warcraft, where to get access to raid content you had to complete a series of tasks at a higher level of difficulty than most non-raid PVE. So you had to complete a quest to attune to Molten Core, build the key to get to Onyxia's lair, acquire a key for Scholomance, build a key for Karazhan, and so forth. Once the barriers to entry were removed, Blizzard started simplifying the encounters and adding in features such as pick-up-groups getting a 10% buff every time they wipe.

So when I see people complaining about being unable to access gated content, I know what's coming down the pipeline: a rolling series of dumbing-down exercises so that your average F1-jockey can handle PVE missions. "Reading up strategies on EVE-Survival is too hard!" Okay, we'll reduce the number of groups of NPCs. "I get confused between the container of drugs and the container with the damsel" We'll add markers so you know exactly what you need to shoot and which containers to loot. "Why do you keep blowing up my drones?" Okay, we'll take away explosions from structures. "Zor is OP!" Okay, we'll give Zor shorter range weapons and take away his EWAR immunity.

How long until that dumbing down starts applying to PVP? "Oh, there there, don't worry about the fact that you got steamrolled, have a 10% buff to all stats until you can manage to get a kill of your own!" The PVPers wouldn't like that would they? Yet it's the PVPers driving this "gated content" issue.

From my POV, the solution to Faction Warfare tanking capsuleer standings is to stop Faction Warfare tanking capsuleer standings, not to remove standings altogether.

If missions were changed from good-better-best-progression to a matrix of ship size vs difficulty level, the standings "gating" would become near invisible since you'd start with the "easy" missions to make sure you're on the right track, then progress through the ranks at a sensible pace. Or you can just find a friend to take you on a dozen missions to introduce you to that particular agent.

The standings gate encourages player interaction. Removing the standings gate will remove what little player interaction currently exists.

Another thing is that standings provide a gameplay of their own: people engage in missions to raise their standings. They raise standings for the sake of seeing better numbers, and they suffer penalties if their standings fall too low with one faction due to spending too much time with another faction. The juggling act is part of the interest of the standings modification game. Take the standings away, and that game is lost.

In removing the standings "gate", CCP will need to ensure that some other form of gameplay becomes available for those people to whom running missions was the means to an end other than simply making ISK.

Removing the gate to certain PVE content simply because some PVP pilots are having a hard time is not a solution to any problem. Taking away the reason the PVP pilots are having a hard time is the solution to the problem of PVP pilots having a hard time. Don't remove standings, simply remove the tanking standings from FW activity.

Some options include splitting the militia out from under the umbrella of the faction, making all the NPCs part of the militia rather than the faction, adding "shadow" or "proxy" standings which only apply while the pilot is in a militia, and possibly considering a blanket pardon through a "repentance agent" who will reset faction standings to 0 upon successful completion of a series of demeaning tasks (e.g.: distribution and mining missions).
DeMichael Crimson
Republic University
Minmatar Republic
#22 - 2014-11-02 23:22:57 UTC
Zappity wrote:

Agreed that access to missions doesn't mean you will be able to successfully run them. If someone chooses to ignore the warning then welcome to EVE I guess. But promoting cooperative mission channels would be great and probably tie in well with NPE for corp transition etc.
All that's gonna do is discourage new players who will ultimately quit.

As for promoting cooperative mission channels - If a new player can't find and access Evelopedia which is advertized, then they definitely won't know about or know how to access a mission help channel.

Seems the ulterior motive here is it will open up more gank / awox opportunities, something that will just incite more players to quit..

This game is supposed to be a time sink, CCP makes it's money by having players do a long term commitment. Currently players spend years building up their character stats to achieve specific goals before they eventually get bored and unsub. Allowing anyone to jump into a Battleship and access level 4 Agents right from the start basically reduces those years into months.

This game is already suffering on trying to retain subscriptions and if these changes are implemented, it will only hasten Eve's demise.



DMC
Mara Rinn
Cosmic Goo Convertor
#23 - 2014-11-03 00:06:21 UTC  |  Edited by: Mara Rinn
DeMichael Crimson wrote:
Zappity wrote:

Agreed that access to missions doesn't mean you will be able to successfully run them. If someone chooses to ignore the warning then welcome to EVE I guess. But promoting cooperative mission channels would be great and probably tie in well with NPE for corp transition etc.
All that's gonna do is discourage new players who will ultimately quit.


Well, one of the things I like about EVE is the harsh penalty for failure, and the fact that we're bowling without bumpers. When those gutter bumpers come up, you're not really playing ten pin bowls anymore: you're playing "roll the ball down the aisle and see what pins you knock over".

Quote:
As for promoting cooperative mission channels - If a new player can't find and access Evelopedia which is advertized, then they definitely won't know about or know how to access a mission help channel.


The agent could explicitly link to pages in Evelopedia ("There's a gallant resource for finding other capsuleers to team up with, if you want help just follow the link"). That's one big start, though CCP is talking about removing the in-game browser :\

Sometimes you just have to point out to people that there are resources available.

Quote:
Seems the ulterior motive here is it will open up more gank / awox opportunities, something that will just incite more players to quit..


I'm sure that there are a few people out there who will take pleasure in ganking a noob in their brand new T1-fitted Raven. But those people are few and far between. If some people aren't quitting the game because it's too harsh, I would worry that the game is too soft.

Quote:
This game is supposed to be a time sink, CCP makes it's money by having players do a long term commitment. Currently players spend years building up their character stats to achieve specific goals before they eventually get bored and unsub. Allowing anyone to jump into a Battleship and access level 4 Agents right from the start basically reduces those years into months.

This game is already suffering on trying to retain subscriptions and if these changes are implemented, it will only hasten Eve's demise.


Yup, it's like WoW's retention rate after BC. The hard part of the game got too soft to be challenging, and became more about who could run raids more times per week to get more loot.
Chainsaw Plankton
FaDoyToy
#24 - 2014-11-03 03:44:02 UTC
Mara Rinn wrote:
Burner missions and incursions encourage some kind of cooperation. There's no reason you'd have to have "regular" level 4 missions in nullsec.

Missions are one form of grass-roots income that can encourage people to move around, especially if mission agents would be rented for some period of time, similar to teams in their current iteration. So the station owner would bid for an agent, then that agent would be present for a while (a month?).

I'm in the same boat: for me the deteriorating standings only modify my market work. I do enough missions from time to time that I'm in no danger of losing access to my agents, regardless of whether CCP keeps standings as a barrier to entry (or "gate"). I don't mind gated content: after all, the point of standings is to model or emulate the "trust" built up by long & faithful service. If CCP decides that the empires will trust anyone with sensitive information (transaction data delivery is the outstanding case) then that's fine too. Completely nonsensical, but fine. It's their game, if they choose to dump turds in the sandbox that's their prerogative.

Previous gated content that I have enjoyed was in World of Warcraft, where to get access to raid content you had to complete a series of tasks at a higher level of difficulty than most non-raid PVE. So you had to complete a quest to attune to Molten Core, build the key to get to Onyxia's lair, acquire a key for Scholomance, build a key for Karazhan, and so forth. Once the barriers to entry were removed, Blizzard started simplifying the encounters and adding in features such as pick-up-groups getting a 10% buff every time they wipe.

So when I see people complaining about being unable to access gated content, I know what's coming down the pipeline: a rolling series of dumbing-down exercises so that your average F1-jockey can handle PVE missions. "Reading up strategies on EVE-Survival is too hard!" Okay, we'll reduce the number of groups of NPCs. "I get confused between the container of drugs and the container with the damsel" We'll add markers so you know exactly what you need to shoot and which containers to loot. "Why do you keep blowing up my drones?" Okay, we'll take away explosions from structures. "Zor is OP!" Okay, we'll give Zor shorter range weapons and take away his EWAR immunity.

How long until that dumbing down starts applying to PVP? "Oh, there there, don't worry about the fact that you got steamrolled, have a 10% buff to all stats until you can manage to get a kill of your own!" The PVPers wouldn't like that would they? Yet it's the PVPers driving this "gated content" issue.

From my POV, the solution to Faction Warfare tanking capsuleer standings is to stop Faction Warfare tanking capsuleer standings, not to remove standings altogether.

If missions were changed from good-better-best-progression to a matrix of ship size vs difficulty level, the standings "gating" would become near invisible since you'd start with the "easy" missions to make sure you're on the right track, then progress through the ranks at a sensible pace. Or you can just find a friend to take you on a dozen missions to introduce you to that particular agent.


I was thinking some wormhole style cap escalations with some local pirate flavor, get the caps out and active (and hopefully more cap deaths). And/or some sort of content where you can set the level of difficulty, bring more people -> it gets harder. Maybe tie this into the ESS system, as giving pure bounty payouts would just be an insane isk faucet. Some more burners would be cool too. As Incursion style content, not sure 100% about the best way to do that. seems like having more incursions spawn might not get people out. Maybe with the travel changes running local 0.0 incursions will be more attractive? maybe have incursion style sites spawn as anoms?

my hopes for changes like this more or less lie with the new content creation tools that are supposedly being worked on.

if agents moved that would also be an interesting thing. I tend to pack pretty light now, Plus with courrier contracts it is very easy to move around. and "the tug" is supposedly coming.

and sounds like a good idea to me to cap standing loss from FW. I won't say get rid of it (well I guess that part also depends on what they decide to do with standings), heck pve missions will give you derived gains from story lines, so by killing pod pilots flying for that faction some loss should be expected. But since it seems like FW is supposed to be a draw for relatively new players having them take huge standings losses probably isn't a great idea.

also AWOXing is supposedly going away, so there is that too.

@ChainsawPlankto on twitter

Zappity
New Eden Tank Testing Services
#25 - 2014-11-03 08:40:15 UTC
DMC, I was determined not to troll in this thread but you are making it very difficult with your ridiculous assertions about this being the end of the game, me being lazy, and there being nothing wrong with the current standings mechanics.

It is true that I do not want to grind missions. That does not cause me any shame. I do plenty of grinding in game, what with stocking lowsec markets, trading all over the place and blowing people up. Well, maybe that last bit isn't grinding. But the point stands - I prefer to spend my time creating content and enabling other players rather than grinding single player missions.

Anyway, we had this argument a few months ago and the conclusion I reached then was the same as now:

Zappity wrote:
Regardless, I'm quite sanguine about the faction mechanics. The upcoming removal of standings requirements from POS anchoring indicates that CCP is inclined toward good design rather than historical equity. I think they will continue to promote player-player consequence rather than player-NPC consequence and that this will flow into a revision of standings mechanics when they get around to it.


The repair plan is excellent. But the fact that such a tedious plan is needed in the first place, plus the fact that you can't even repeat much of it, indicates to me that the system it is designed to fix is broken.

I am definitely looking forward to the revisions.

Zappity's Adventures for a taste of lowsec and nullsec.

DeMichael Crimson
Republic University
Minmatar Republic
#26 - 2014-11-03 10:49:05 UTC  |  Edited by: DeMichael Crimson
The only ridiculous assertions here are the ones you're making. Those CSM minutes you keep quoting are nothing more than ideas being tossed around, they aren't set in stone. Maybe, just maybe a small percentage of those ideas will be introduced into the game but that's highly doubtful.

But let's get back on track, you say you prefer to spend time creating content and enabling other players rather than grinding single player missions. Just exactly what content are you creating and what are you enabling other players to do? Stocking low sec markets with trade items is not grinding. You say you don't want to run missions yet you also say you want to run level 4 Burner missions. Quite the contradiction there. On top of that you flat out refuse to do a few days of mission running to gain the standing to access those missions yet you expect and demand access to content without actually earning the right to do so. Sounds like lazy 'Instant Gratification' mentality to me.

Don't know where you get the idea that you have to do missions by yourself. Be that as it may, why would you even want to do level 4 Burner missions when in fact you explicitly state you don't want to, and I use the word loosely, 'Grind' missions?

As for repairing Faction standings with 'The Plan', sure a lot of the Event Agents are a one time use. However the Epic Arcs can be redone every three months for a large Faction standing increase which makes it easy to keep positive standings.

Probably the oldest memes in this game are 'Actions Have Consequences' and 'Risk v Reward'. Sounds to me like you and a few others are trying to promote the removal of Consequences and Risk.

I'm sorry but this whole discussion of yours sounds like a troll to me. As such I'm done with it.



DMC
Zappity
New Eden Tank Testing Services
#27 - 2014-11-03 11:08:58 UTC
DeMichael Crimson wrote:
I'm sorry but this whole discussion of yours sounds like a troll to me. As such I'm done with it.

Fair enough - bye. I'm actually excited by some of the changes that CCP was talking about in the minutes and thought that others might be interested also.

Zappity's Adventures for a taste of lowsec and nullsec.

Schmata Bastanold
In Boobiez We Trust
#28 - 2014-11-03 11:10:16 UTC
Security status can be repaired by ratting or tags. I don't see why faction standings couldn't be a subject of similar treatment. After all locking people out of big chunk of content just because they did some other content is harmful to players and the game. Consequences ok but within reason of sensible gameplay. Eve is a game after all and should be source of entertainment not suffering (BDSM crowd could still do it hard way :))

Invalid signature format

Jenn aSide
Worthless Carebears
The Initiative.
#29 - 2014-11-03 13:24:32 UTC
Schmata Bastanold wrote:
Security status can be repaired by ratting or tags. I don't see why faction standings couldn't be a subject of similar treatment. After all locking people out of big chunk of content just because they did some other content is harmful to players and the game. Consequences ok but within reason of sensible gameplay. Eve is a game after all and should be source of entertainment not suffering (BDSM crowd could still do it hard way :))



+1

Last night I got my self set up to run some lvl 4s with an alt (that i want to train to tandem lvl 5 missions with, I use a carrier, but it helps to have a friend or an alt in fleet so that if the agent standings bomb I have a way to repair them by just having the other character pull missions). I did exactly 2 missions before I quit and went to do something else.

Sure a game should be a challenge and almost no one defends the deep an intricate nature of EVE as much as I do (as opposed to those who want to dumb it down). But grinding standings isn't a challenge, it's a soul rending grind. CCP is right (in this case) in that's it's not good gameplay.

I don't need to grind standings to run anomalies in any of the 4 parts of EVE (High,low,null,WH). I don't need standings to fight Sansha's Incursions. I don't need standings to do exploration. Missions should be more like the rest of EVE's PVE set up, not less.
Dersen Lowery
The Scope
#30 - 2014-11-03 16:15:00 UTC
At the same time, I see where Mara is coming from: if everyone can just launder themselves immediately to go from one activity to another then the whole game becomes less immersive and more game-y. If the Empires are going to turn into entirely passive set dressing then there's no reason to keep them around at all.

Maybe it's harsh that FW imposes a standings penalty, but, um, duh? If you've been fighting for the Amarr for two years, why should the Minmatar trust you? That's actually an interesting question, isn't it?

If we posit that standings as they exist are terrible, when and how would you model developing trust with a faction? Losing it? Switching over? What if there were in-game ways to betray a side or become a double agent?

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Syn Shi
School of Applied Knowledge
Caldari State
#31 - 2014-11-03 17:31:20 UTC  |  Edited by: Syn Shi
So what I just read was.

Pirate: Okay, I am going to beat you up till you hate me. And once we are there, I want you to pay me to work for you like nothing happened.

Faction Agent: Whats stopping you from beating me up again.

Pirate: Nothing, I can come and go as I please being a pirate taking your stuff. You hating me doesn't factor in. You have to deal with me because......................................................


On a side note...if this was to happen....can I get back all my training into the skills that affect these standings.


I have allot of neg standing with the npc pirates...can we get those removed as well....why would they hate me after killing thousands of their legion.
Chainsaw Plankton
FaDoyToy
#32 - 2014-11-03 17:38:27 UTC
Zappity wrote:
The repair plan is excellent. But the fact that such a tedious plan is needed in the first place, plus the fact that you can't even repeat much of it, indicates to me that the system it is designed to fix is broken.

I am definitely looking forward to the revisions.


Agree
DeMichael Crimson wrote:
The only ridiculous assertions here are the ones you're making. Those CSM minutes you keep quoting are nothing more than ideas being tossed around, they aren't set in stone. Maybe, just maybe a small percentage of those ideas will be introduced into the game but that's highly doubtful.

But let's get back on track, you say you prefer to spend time creating content and enabling other players rather than grinding single player missions. Just exactly what content are you creating and what are you enabling other players to do? Stocking low sec markets with trade items is not grinding. You say you don't want to run missions yet you also say you want to run level 4 Burner missions. Quite the contradiction there. On top of that you flat out refuse to do a few days of mission running to gain the standing to access those missions yet you expect and demand access to content without actually earning the right to do so. Sounds like lazy 'Instant Gratification' mentality to me.

Don't know where you get the idea that you have to do missions by yourself. Be that as it may, why would you even want to do level 4 Burner missions when in fact you explicitly state you don't want to, and I use the word loosely, 'Grind' missions?

As for repairing Faction standings with 'The Plan', sure a lot of the Event Agents are a one time use. However the Epic Arcs can be redone every three months for a large Faction standing increase which makes it easy to keep positive standings.

Probably the oldest memes in this game are 'Actions Have Consequences' and 'Risk v Reward'. Sounds to me like you and a few others are trying to promote the removal of Consequences and Risk.

DMC

Good point, also who knows how long it will take to go from CSM discussion to in game.

stocking lowsec markets totally is a grind at least in my opinion, then again I can barely stand any market operations. I tend to pick some point between buy/sell orders and dump there and abandon the order. Also Burner missions are a new form of content, many people that don't want to run traditional lv4s want to try them. Also the reward factor is a bit different from standard lv4 missions.

With the plan maintaining is easy, however fixing can be harder.

also you forgot "HTFU" honestly personally nearly all the faction standings issues don't bother me much as I'm in good with 2 of the major factions, and more or less got used to not being allowed in empire due to being a criminal. Although I recently discovered how easy it was to fix my negative gallente/minmatar standings by running SoE missions. and with tags4sec the sec status issue is a joke. My only issue now is with pirate standings, which with how much content destroys standings to them, it might be an issue for new players. the pirate epic arcs are useful in some respect however they are also limited.

@ChainsawPlankto on twitter

Schmata Bastanold
In Boobiez We Trust
#33 - 2014-11-03 18:01:35 UTC
Dersen Lowery wrote:
At the same time, I see where Mara is coming from: if everyone can just launder themselves immediately to go from one activity to another then the whole game becomes less immersive and more game-y. If the Empires are going to turn into entirely passive set dressing then there's no reason to keep them around at all.

Maybe it's harsh that FW imposes a standings penalty, but, um, duh? If you've been fighting for the Amarr for two years, why should the Minmatar trust you? That's actually an interesting question, isn't it?


Because being aligned with Amarr is enough punishment on it's own and anybody who wants to ditch them deserves a chance :)

Standings for POS used to be a thing and now look, I can spam POSes anywhere I want.
Ratting used to be the only way to repair sec status and now? Few hundreds mil in tags and you can go from -10 to 0 in just few clicks.
PVE is so limited (in terms of variety) in Eve that preventing players from experiencing all parts parts of it just because they had fun with some other parts is wrong. And grind is always wrong way to regulate gameplay, grind is bane of healthy games.

Invalid signature format

Syn Shi
School of Applied Knowledge
Caldari State
#34 - 2014-11-03 18:13:14 UTC
Schmata Bastanold wrote:
Dersen Lowery wrote:
At the same time, I see where Mara is coming from: if everyone can just launder themselves immediately to go from one activity to another then the whole game becomes less immersive and more game-y. If the Empires are going to turn into entirely passive set dressing then there's no reason to keep them around at all.

Maybe it's harsh that FW imposes a standings penalty, but, um, duh? If you've been fighting for the Amarr for two years, why should the Minmatar trust you? That's actually an interesting question, isn't it?


Because being aligned with Amarr is enough punishment on it's own and anybody who wants to ditch them deserves a chance :)

Standings for POS used to be a thing and now look, I can spam POSes anywhere I want.
Ratting used to be the only way to repair sec status and now? Few hundreds mil in tags and you can go from -10 to 0 in just few clicks.
PVE is so limited (in terms of variety) in Eve that preventing players from experiencing all parts parts of it just because they had fun with some other parts is wrong. And grind is always wrong way to regulate gameplay, grind is bane of healthy games.



The only one preventing anything is the player choosing to first lose the standing and then choose to not do anything to get it back.

There is allot of easy content available to get to where you want to be, you just have to choose to make the effort.

Like when you chose to tank the standings.
Schmata Bastanold
In Boobiez We Trust
#35 - 2014-11-03 18:21:59 UTC
Standings against NPCs shouldn't prevent me from accessing PVE content in relatively short period of time. Eve is about people not about NPCs. I tanked my standings with NPCs, ok now should I spend my time on mindless grinding to get them back or maybe I could just hunt for some tags or just buy them and be done with grind I don't want to do and access grind I want to do.

Let's not forget some people would like to have some fun for their money.

Invalid signature format

Syn Shi
School of Applied Knowledge
Caldari State
#36 - 2014-11-03 18:31:50 UTC
Schmata Bastanold wrote:
Standings against NPCs shouldn't prevent me from accessing PVE content in relatively short period of time. Eve is about people not about NPCs. I tanked my standings with NPCs, ok now should I spend my time on mindless grinding to get them back or maybe I could just hunt for some tags or just buy them and be done with grind I don't want to do and access grind I want to do.

Let's not forget some people would like to have some fun for their money.




Being that you knew what you were doing and what the consequences were are you really expecting people to feel sorry for you?

After all, we are talking about vets who fully understand the rules aren't we.

Tag along with someone who already has the standings and get your standings easy and fast.

Pay someone who runs missions to allow you to fleet up and do nothing for the standings.

Or lobby CCP to remove the consequences of your choice.


I also find it strange the lowsec and null sec dwellers who constantly **** on hi-sec and pve all of a sudden want to to come to hi-sec to care bear it up.
Schmata Bastanold
In Boobiez We Trust
#37 - 2014-11-03 18:47:32 UTC
I live in hisec now and my sec status is almost 0. You know why? Because I had few tags from rats, rest I bought and I can now grind L4s in hisec like nobody's business. In your face!

Invalid signature format

Syn Shi
School of Applied Knowledge
Caldari State
#38 - 2014-11-03 19:06:01 UTC
Schmata Bastanold wrote:
I live in hisec now and my sec status is almost 0. You know why? Because I had few tags from rats, rest I bought and I can now grind L4s in hisec like nobody's business. In your face!



Cool, no reason to change anything then.

Looks like the system is working as intended.

Good work.

/claps








Zappity
New Eden Tank Testing Services
#39 - 2014-11-03 19:17:00 UTC
I was a bit confused about the bit where they talk about spreading mission runners out. I actually quite like the concentration around particular systems because these become minor trade hubs. They are admittedly very minor but still provide trading opportunities outside the major hubs which are reasonably accessible to newer traders.

Disclaimer: I don't have any such markets set up but have in the past.

Zappity's Adventures for a taste of lowsec and nullsec.

Schmata Bastanold
In Boobiez We Trust
#40 - 2014-11-03 20:23:35 UTC
Syn Shi wrote:
Schmata Bastanold wrote:
I live in hisec now and my sec status is almost 0. You know why? Because I had few tags from rats, rest I bought and I can now grind L4s in hisec like nobody's business. In your face!



Cool, no reason to change anything then.
Looks like the system is working as intended.
Good work.
/claps


Except I'm banned from Amarr/Caldari space due to almost a year of farming Smash The Supplier and other anti faction missions which while extremely profitable tanked my standing with them to the ground. And now what, half of the map is a nono for me. You think it's good? Well, multiply me by few thousands and you have healthy chunk of players excluded from half of places where they could be ganked. Think about players that cannot join their friends to have fleet fun simply because NPCs say so. Think about children!

I admit, I RP a little in my hatred for Amarr so I don't care about being in their space anyway but when glass ceiling is preventing people from having fun together unless they spent days on idiotic grind it's bad for the game and for players.

Tags4sec solved this issue perfectly: those who rat hunt for tags, sell them to those who don't and everybody is happy. Wouldn't you like it better to just sell me few tags instead having me fleeted for days while my standings slowly get high enough?

And last but not least - those who grind and keep their standings balanced are not better (or worse) than those who didn't. Just as those who steal are not worse than those who make Eve their second job. You think being a martyr makes you better person?

Invalid signature format