These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Nerf Webs

Author
Kagura Nikon
Native Freshfood
Minmatar Republic
#61 - 2014-11-03 09:41:37 UTC
Somethign I WOULD approve , with some deep thinking and careful planning. WOuld be to sizefy webs.

Make web effectiveness depend on the mass of the ship it is targeting. Also make different sized webs, small, medium and large ones, with different mass ratios.

That way a frigate web would have reduce effect on cruisers and VERY reduced effect on a battleship. A battleship web could be set for smaller current effect on another battleship, but would stop Very well and easily a small ship.

That would give battleships a good buff on small scale combat.

But all this would need a VERY VERY careful rebalance of several things and weapon systems to work. The rate of effect by mass coudl nto be linear otherwise we would end with frigates COMPLETELY halted by larger webs.

Something on the lines of Base Effectiveness * ( web mass factor/ target mass)* 1/target signature. Since mass of ships raise faster than signature the ffect would remain, but would make the curve closer to a log instead of an exponential.

But all that is too delicate to be made right in a single post.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Azazel The Misanthrope
Oblivion's Pendulum
Top Tier
#62 - 2014-11-03 09:45:10 UTC
baltec1 wrote:
Azazel The Misanthrope wrote:


I fly frigates because they are the most entertaining and challenging ship to fly imo. In a game where I can simply plex for stuff that I want. Wealth isn't an issue. A triple repped Iteron with two injectors and several thousand ehp is not a frigate before that Megathron depleted its capacitor it landed several hits that would have killed a frigate that it made contact with. Also killing a high sec carebear by catching them off guard isn't exactly challenging to begin with. I am not saying that they don't need webs. I am saying that they webs should be more costly for them to fit.


Frigates get more buffer than that iteron with a vastly smaller sig. That battleship gets a tracking bonus and still couldn't hit something SIX times larger than an assault frigate and it had a whopping 38 DPS compared to the 250-400 dps of a frigate. Nerf webs and you make it impossible for a turret battleship to counter frigates.
v

Throughout the course of that video, that Iteron was hit. A lot. It took considerable damage, but because of having ridiculous slot layouts. It was able to muster enough tank to survive. That video is also sped up. Massively. That engagement took ages. Enough for an actual pvp pilot to already been reinforced. That guy who was killed was a new player who has never even killed anything. That is not comparable to a competent pilot.
Azazel The Misanthrope
Oblivion's Pendulum
Top Tier
#63 - 2014-11-03 09:46:48 UTC
Kagura Nikon wrote:
Somethign I WOULD approve , with some deep thinking and careful planning. WOuld be to sizefy webs.

Make web effectiveness depend on the mass of the ship it is targeting. Also make different sized webs, small, medium and large ones, with different mass ratios.

That way a frigate web would have reduce effect on cruisers and VERY reduced effect on a battleship. A battleship web could be set for smaller current effect on another battleship, but would stop Very well and easily a small ship.

That would give battleships a good buff on small scale combat.

But all this would need a VERY VERY careful rebalance of several things and weapon systems to work. The rate of effect by mass coudl nto be linear otherwise we would end with frigates COMPLETELY halted by larger webs.

Something on the lines of Base Effectiveness * ( web mass factor/ target mass)* 1/target signature. Since mass of ships raise faster than signature the ffect would remain, but would make the curve closer to a log instead of an exponential.

But all that is too delicate to be made right in a single post.


This is actually something similar to what this thread originally suggested.
Azazel The Misanthrope
Oblivion's Pendulum
Top Tier
#64 - 2014-11-03 09:48:36 UTC
Also the frigates web only needs to barely effect the battleship since it will be traveling three times its base velocity without propulsion.
Kagura Nikon
Native Freshfood
Minmatar Republic
#65 - 2014-11-03 09:49:44 UTC  |  Edited by: Kagura Nikon
Azazel The Misanthrope wrote:
Kagura Nikon wrote:
Somethign I WOULD approve , with some deep thinking and careful planning. WOuld be to sizefy webs.

Make web effectiveness depend on the mass of the ship it is targeting. Also make different sized webs, small, medium and large ones, with different mass ratios.

That way a frigate web would have reduce effect on cruisers and VERY reduced effect on a battleship. A battleship web could be set for smaller current effect on another battleship, but would stop Very well and easily a small ship.

That would give battleships a good buff on small scale combat.

But all this would need a VERY VERY careful rebalance of several things and weapon systems to work. The rate of effect by mass coudl nto be linear otherwise we would end with frigates COMPLETELY halted by larger webs.

Something on the lines of Base Effectiveness * ( web mass factor/ target mass)* 1/target signature. Since mass of ships raise faster than signature the ffect would remain, but would make the curve closer to a log instead of an exponential.

But all that is too delicate to be made right in a single post.


This is actually something similar to what this thread originally suggested.



On the contrary.. would make battleship webs MUCH more powerful than frigate webs. Would make frigates reduce battleship speed LESS and would make battleships reduce frigates speed MORE.

But the hard part is figure if the stack nerf on webs shoudl be removed then. Because that is how frigates should deal with a battleship... being in larger numbers.

"If brute force does not solve your problem....  then you are  surely not using enough!"

baltec1
Bat Country
Pandemic Horde
#66 - 2014-11-03 09:51:20 UTC
Azazel The Misanthrope wrote:


Throughout the course of that video, that Iteron was hit. A lot. It took considerable damage, but because of having ridiculous slot layouts. It was able to muster enough tank to survive. That video is also sped up. Massively. That engagement took ages. Enough for an actual pvp pilot to already been reinforced. That guy who was killed was a new player who has never even killed anything. That is not comparable to a competent pilot.


It took a fraction of the firepower that the mega could put out. It is six times larger than an assault frigate, its much slower than an AB assault frigate and it has vastly lower firepower than an assault frigate. You don't have any experience with battleships, I do. Taking out frigates in a turret battleship is not easy even with webs. What you want would make it impossible.
Kagura Nikon
Native Freshfood
Minmatar Republic
#67 - 2014-11-03 09:54:13 UTC
Webs are NOT what you should fear when you are in a frigate against a battleship. The main chance the battleship have ( except the vindicator , obviously, and the drone boats super warrior IIs) are heavy neuts.


A single web will NO WAY let a battleship track a frigate. 2 Webs give it a chance, but if the frigate is AB fit and the BS is MWD and scrabmled, even so will be HARD). Neuts are what kills frigates, because shut downs their own webs and prop mods.

"If brute force does not solve your problem....  then you are  surely not using enough!"

afkalt
Republic Military School
Minmatar Republic
#68 - 2014-11-03 09:56:49 UTC
Azazel The Misanthrope wrote:
afkalt wrote:
Azazel The Misanthrope wrote:
afkalt wrote:
Azazel The Misanthrope wrote:
The tank on your mega should usually be proficient enough that even a substantially large group of frigates pose no threat to it.


What?

5 merlins can punch out over 1300 DPS...

I don't think you understand this quite as well as you think you do.


5 merlins are going to have that dps cut down by half at base resistances.



You know what EHP is, right? A typical roaming BS will last about a minute vs those merlins and that's just 5, never mind a dozen.


Nevermind how it is a terrible idea to solo roam in a battleship in many areas anyway, and while that is an inevitability that a Megathron would be defeated by the Merlins, the idea is; just like the Merlin had to bring more merlins to kill the mega, the mega should bring something to kill the merlins. More merlins are more people. That is capital. A 2 million isk module is not capital.


The merlins cost less than half an unfitted mega hull. The ONLY way even ONE dies is with a web (even then, maybe).

Webs are just fine.
Azazel The Misanthrope
Oblivion's Pendulum
Top Tier
#69 - 2014-11-03 09:57:37 UTC
Kagura Nikon wrote:
Azazel The Misanthrope wrote:
Kagura Nikon wrote:
Somethign I WOULD approve , with some deep thinking and careful planning. WOuld be to sizefy webs.

Make web effectiveness depend on the mass of the ship it is targeting. Also make different sized webs, small, medium and large ones, with different mass ratios.

That way a frigate web would have reduce effect on cruisers and VERY reduced effect on a battleship. A battleship web could be set for smaller current effect on another battleship, but would stop Very well and easily a small ship.

That would give battleships a good buff on small scale combat.

But all this would need a VERY VERY careful rebalance of several things and weapon systems to work. The rate of effect by mass coudl nto be linear otherwise we would end with frigates COMPLETELY halted by larger webs.

Something on the lines of Base Effectiveness * ( web mass factor/ target mass)* 1/target signature. Since mass of ships raise faster than signature the ffect would remain, but would make the curve closer to a log instead of an exponential.

But all that is too delicate to be made right in a single post.


This is actually something similar to what this thread originally suggested.



On the contrary.. would make battleship webs MUCH more powerful than frigate webs. Would make frigates reduce battleship speed LESS and would make battleships reduce frigates speed MORE.

But the hard part is figure if the stack nerf on webs shoudl be removed then. Because that is how frigates should deal with a battleship... being in larger numbers.


This thread was not based on the argument that frigates need to be more powerful, it was based on the argument that the module of the web itself is unbalanced and should be readjusted. That being said your post is not very contrary. But still, rather than fitting a web, you can accomplish the same objective with a neut. Having a weaker, longer range web with higher fitting requirements, and especially in conjunction with a neut is a more balanced option for anti frig defense rather than just giving bses a bigger web.
Ralph King-Griffin
New Eden Tech Support
#70 - 2014-11-03 10:01:25 UTC
Azazel The Misanthrope wrote:

The larger ship could never dictate range.

Your tracking does not effect your ability to survive like a web effects a frigs ability to not get alpha'd

The lone frigate is never going to kill your mega whether you have him webbed or not. It is just a stalemate, and the web itself isn't helping you hit many other things but the frigate. Seeing as other ships are easier to hit

You are right, I have little experience flying larges, but I have enough experience flying smalls to know that attacking battleships with frigates are not cost effective

PVP is all that I do actually. All of the times that I do. It is indeed a rare case that I have the opportunity to solo a solo bs. But I have many opportunities to be solo'd by a solo bs.

soo much failStraight
Azazel The Misanthrope
Oblivion's Pendulum
Top Tier
#71 - 2014-11-03 10:03:28 UTC
baltec1 wrote:
Azazel The Misanthrope wrote:


Throughout the course of that video, that Iteron was hit. A lot. It took considerable damage, but because of having ridiculous slot layouts. It was able to muster enough tank to survive. That video is also sped up. Massively. That engagement took ages. Enough for an actual pvp pilot to already been reinforced. That guy who was killed was a new player who has never even killed anything. That is not comparable to a competent pilot.


It took a fraction of the firepower that the mega could put out. It is six times larger than an assault frigate, its much slower than an AB assault frigate and it has vastly lower firepower than an assault frigate. You don't have any experience with battleships, I do. Taking out frigates in a turret battleship is not easy even with webs. What you want would make it impossible.


I have a lot of experience in frigates, and I have killed several battleships with them you need webs to kill frigs. You need a web to hit frigates? Sure, but your bses web shouldn't have the same cpu requirements as the frigate web. Please stop with the iteron already, a pvp ship, regardless of type, versus a PVE ship does not an argument make. If what I suggest would really make it impossible for bses to hit frigs, then increase the tracking on them enough so that they can hit a frig that has been neuted to death, but stasis webifiers are a totally one-sided items, and should be made otherwise.
Azazel The Misanthrope
Oblivion's Pendulum
Top Tier
#72 - 2014-11-03 10:05:53 UTC
Kagura Nikon wrote:
Webs are NOT what you should fear when you are in a frigate against a battleship. The main chance the battleship have ( except the vindicator , obviously, and the drone boats super warrior IIs) are heavy neuts.


A single web will NO WAY let a battleship track a frigate. 2 Webs give it a chance, but if the frigate is AB fit and the BS is MWD and scrabmled, even so will be HARD). Neuts are what kills frigates, because shut downs their own webs and prop mods.


Yes. I am aware of heavy neuts, but it isn't about neuts, or frigates. Neuts have longer range, longer cycle time, more power, and larger fitting requirements. Which makes them a balanced item. Webs, are not a balanced item.
Azazel The Misanthrope
Oblivion's Pendulum
Top Tier
#73 - 2014-11-03 10:07:13 UTC

Nevermind how it is a terrible idea to solo roam in a battleship in many areas anyway, and while that is an inevitability that a Megathron would be defcapital.[/quote]

The merlins cost less than half an unfitted mega hull. The ONLY way even ONE dies is with a web (even then, maybe).

Webs are just fine.[/quote]

Neuts are more effective than webs in that case, and are likely to prevent the merlins from even firing.



Azazel The Misanthrope
Oblivion's Pendulum
Top Tier
#74 - 2014-11-03 10:08:12 UTC
Ralph King-Griffin wrote:
Azazel The Misanthrope wrote:

The larger ship could never dictate range.

Your tracking does not effect your ability to survive like a web effects a frigs ability to not get alpha'd

The lone frigate is never going to kill your mega whether you have him webbed or not. It is just a stalemate, and the web itself isn't helping you hit many other things but the frigate. Seeing as other ships are easier to hit

You are right, I have little experience flying larges, but I have enough experience flying smalls to know that attacking battleships with frigates are not cost effective

PVP is all that I do actually. All of the times that I do. It is indeed a rare case that I have the opportunity to solo a solo bs. But I have many opportunities to be solo'd by a solo bs.

soo much failStraight


I suppose so, but that doesn't contribute to the argument.
baltec1
Bat Country
Pandemic Horde
#75 - 2014-11-03 10:28:30 UTC
Azazel The Misanthrope wrote:


I have a lot of experience in frigates, and I have killed several battleships with them you need webs to kill frigs. You need a web to hit frigates? Sure, but your bses web shouldn't have the same cpu requirements as the frigate web.


Its exactly the same as every other mod on your ship in that reguard. Or do you think they should also require to be massively larger to fit on battleships?

Azazel The Misanthrope wrote:

Please stop with the iteron already, a pvp ship, regardless of type, versus a PVE ship does not an argument make.


The argument is going right over your head. Its an example of a much bigger, much slow and with far far less firepower being able to get under the guns of a battleship and managing to break its tank. It doesnt matter if its a pve BS or not, the mechanics are the same. A frigate has a far easier time doing it than an iteron.


Azazel The Misanthrope wrote:

If what I suggest would really make it impossible for bses to hit frigs, then increase the tracking on them enough so that they can hit a frig that has been neuted to death, but stasis webifiers are a totally one-sided items, and should be made otherwise.


So tell me how a battleship hits an AB frigate at 2000m with its turrets even when it is webbed?
baltec1
Bat Country
Pandemic Horde
#76 - 2014-11-03 10:29:37 UTC
Azazel The Misanthrope wrote:



Neuts are more effective than webs in that case, and are likely to prevent the merlins from even firing.





Missiles...
afkalt
Republic Military School
Minmatar Republic
#77 - 2014-11-03 10:30:15 UTC  |  Edited by: afkalt
Here's another question for you:

If webs are nerfed, why would ANYONE fly ANYTHING other than - garmur, succubus? Because they'd be actually immortal.



ed: @Baltec merlins are blaster fit - would need to be kestrels :)
afkalt
Republic Military School
Minmatar Republic
#78 - 2014-11-03 10:30:39 UTC  |  Edited by: afkalt
Please ignore. Double post. Forums going crazy
Ralph King-Griffin
New Eden Tech Support
#79 - 2014-11-03 10:32:19 UTC
Azazel The Misanthrope wrote:


I suppose so, but that doesn't contribute to the argument.

fair enough.
try sig tanking then (halos,armour tank, afterburner),you get to laugh at websBlink
Azazel The Misanthrope
Oblivion's Pendulum
Top Tier
#80 - 2014-11-03 10:32:40 UTC
baltec1 wrote:
Azazel The Misanthrope wrote:



Neuts are more effective than webs in that case, and are likely to prevent the merlins from even firing.





Missiles...


The topic you discussed was not about missiles. It was about Merlins, in any case missile frigates would be out of your web range anyway, and in that case your heavy neut would deactivate their mwds, which would leave them being slow enough if not dual prop to be alpha'd by your weapons.