These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Science & Industry

 
  • Topic is locked indefinitely.
 

EveManufactureTool v6.19 - Proteus release

Author
SJ Astralana
Syncore
#41 - 2014-10-28 21:39:05 UTC  |  Edited by: SJ Astralana
My bad. It appears there are market seeded blueprints that use naming conventions similar to meta. It may not be easy, but the list of classifications that might make sense are:

T1
T2 - require invention
T3 - require POS
Boosters - standings issues
Caps - require lowsec POS

Minimum Sell/pu doesn't appear to be related to quantity.

#8: Not related to IPH, it's just a measure of inferring volume from inventory, where less inventory implies less volume.

Hyperdrive your production business: Eve Production Manager

Maddord
The Scope
Gallente Federation
#42 - 2014-11-01 02:59:08 UTC
Nice tool. Just started using it today!

One thing I noticed. PE only allows upto 10 instead of 20.

Otherwise excellent tool! Thanks!
EMT Holding
EMT Holding Corporation
#43 - 2014-11-01 10:34:18 UTC
It multiplies the PE by 2 so you get the same 20% as you do in eve. You can only do 10 levels of TE research so that same limit is reflected in EMT.
EMT Holding
EMT Holding Corporation
#44 - 2014-11-02 21:43:11 UTC
New version release. More performance updates which should help for those on slow connections.
SJ Astralana
Syncore
#45 - 2014-11-03 02:36:06 UTC
Unfortunately the mfg tab no longer comes up at all -- I've tried twice waiting over an hour each time. Taskmgr seems to show net traffic getting slower and slower per second over time. I have all blueprints loaded in one of the tabs which is a large set I know but that's how I'm doing my research.

Hyperdrive your production business: Eve Production Manager

EMT Holding
EMT Holding Corporation
#46 - 2014-11-03 07:53:33 UTC
That's most likely because the local cache you had built up was invalidated with the change in server version. However, waiting for over an hour does seem like a rather long time. I'll see if I can replicate it locally.
EMT Holding
EMT Holding Corporation
#47 - 2014-11-03 11:33:14 UTC
Another update released. Turns out that some of the batch requesting wasn't working as I had expected. That's now fixed so it should be loading faster.
SJ Astralana
Syncore
#48 - 2014-11-03 13:41:12 UTC  |  Edited by: SJ Astralana
Is it doing a full pricing refresh from your server on load? It seems to take as long as Refresh Pricing on all items, but Refresh Pricing seems to actually go out to Eve Central. In both cases, it looks like pricing pulls about 500 bytes of data per second for a very very long time. Maybe defer a pricing update until the refresh button is clicked? Incidentally, the pricing refresh is a perfect candidate for using parallel processing.

Hyperdrive your production business: Eve Production Manager

EMT Holding
EMT Holding Corporation
#49 - 2014-11-03 14:17:31 UTC
If you're running the latest version that I pushed earlier today, it should only be requesting the market information once per batch on load. It could be that there's a call that I've missed that is causing so many remote calls.
SJ Astralana
Syncore
#50 - 2014-11-03 14:20:31 UTC
EMT Holding wrote:
If you're running the latest version that I pushed earlier today, it should only be requesting the market information once per batch on load. It could be that there's a call that I've missed that is causing so many remote calls.


Yes, latest version.

Hyperdrive your production business: Eve Production Manager

EMT Holding
EMT Holding Corporation
#51 - 2014-11-03 14:28:05 UTC
Enable the "WCF logging" after it's started and when you've left it going for a while without anything happening, close it and send the file to me. I'll see what's going on.
SJ Astralana
Syncore
#52 - 2014-11-03 14:50:46 UTC  |  Edited by: SJ Astralana
I'll try to grab a log tomorrow night. In the meantime, I've observed that after a refresh all completed, the full list then proceeded to take a very long time doing I don't know what. Then I tried to delete an item, and it repeated the process. The net traffic is very small but progresses each time this happens.

Hyperdrive your production business: Eve Production Manager

EMT Holding
EMT Holding Corporation
#53 - 2014-11-03 15:04:48 UTC
I have a few ideas about what it could be but I'm not going to change anything without being certain. I'll try to reproduce your problem locally. Now that it has loaded, it should be a lot faster to open.
EMT Holding
EMT Holding Corporation
#54 - 2014-11-04 20:07:57 UTC
Phoebe update released along with a few minor features. There won't be any decryptor costs available until eve-central updates their end of things.
EMT Holding
EMT Holding Corporation
#55 - 2014-11-05 23:47:09 UTC
A few bug fix updates and some new features with 6.03.

Clicking manufacture from invention now correctly pulls the region across
Styling update on component build tab
Renamed PE to TE
Added applicable teams section to component build to reduce back-and-forth checking with the batch tab
Added a fix for running the updater without any arguments and it crashing
Fixed a rare race condition
Multiple of the same blueprint can now be easily added to a manufacture batch
Charlie Nonoke
Blue Republic
RvB - BLUE Republic
#56 - 2014-11-06 17:00:27 UTC  |  Edited by: Charlie Nonoke
Started using the tool.
Seems good so far.

For Invention: It's odd that when a job has success of 46.47% as per 4/4/4, and I seek 1 BPC, it will require 3 runs, citing 3 sets of datacores for the job. I understand that it will take 3 runs to produce one BPC, per your programming, because the first 46.47% + the second 46.47% still doesn't add up to 100%, therefore the remaining still requires 1 run.

However, for a batch of 200 BPCs wanted, it does NOT require 600 sets of datacores.

I would like to see invention ingredients normalized to 100%, so that If i wanted 200 BPCs at a chance of 46.47%, I would only need 200 / 0.4647 = 430 invention runs' worth of input materials... and NOT the 600 like it states.
Because if I stuck in 430 invention runs... at a chance of 46.47%, i SHOULD get roughly 200 BPCs.

Of course, 430 is still not completely accurate, as luck is luck... however, the law of large numbers will make sure, over the course of 10000000000000 runs, I get near enough to 46.47% of BPCs.

The way it's done in your program displays more money to be spent in Invention than it should.
EMT Holding
EMT Holding Corporation
#57 - 2014-11-06 20:24:11 UTC  |  Edited by: EMT Holding
Charlie Nonoke wrote:
Started using the tool.
Seems good so far.

For Invention: It's odd that when a job has success of 46.47% as per 4/4/4, and I seek 1 BPC, it will require 3 runs, citing 3 sets of datacores for the job. I understand that it will take 3 runs to produce one BPC, per your programming, because the first 46.47% + the second 46.47% still doesn't add up to 100%, therefore the remaining still requires 1 run.

However, for a batch of 200 BPCs wanted, it does NOT require 600 sets of datacores.

I would like to see invention ingredients normalized to 100%, so that If i wanted 200 BPCs at a chance of 46.47%, I would only need 200 / 0.4647 = 430 invention runs' worth of input materials... and NOT the 600 like it states.
Because if I stuck in 430 invention runs... at a chance of 46.47%, i SHOULD get roughly 200 BPCs.

Of course, 430 is still not completely accurate, as luck is luck... however, the law of large numbers will make sure, over the course of 10000000000000 runs, I get near enough to 46.47% of BPCs.

The way it's done in your program displays more money to be spent in Invention than it should.

You raise a good point with this. Personally, I'd rather keep it the way it is (explanation below) so maybe I'll add this as an option you can apply to the batch as a whole to flip between the two modes.

Invention only makes up a (relative) small cost of the things I build. When I first started EMT, I wanted to be *certain* (as far as RNJesus goes) that I was going to get the number of blueprints I wanted out when the invention finished. If I wanted 200 of something, as you rightly pointed out, it should result in spares beyond the number I originally wanted. I still use those BPCs but now I can consider the invention cost as 0 as the extras were accounted for in the first 200 that I got. With how it is at the moment, you're actually going to be working on a success chance of 33.333%.

Edit: Got it implemented. It'll be in the next release.
Charlie Nonoke
Blue Republic
RvB - BLUE Republic
#58 - 2014-11-06 21:21:42 UTC
Wow awesome support! Thanks for that!

Is there also a way to mass set batch manufacturing jobs to POS Equipment Assembly Arrays? Instead of clicking for each job?
EMT Holding
EMT Holding Corporation
#59 - 2014-11-06 21:38:45 UTC
Yes, use the blueprint tab and set the default assembly line to use.
EMT Holding
EMT Holding Corporation
#60 - 2014-11-08 11:59:35 UTC
6.04 was released with a bunch of bug fixes as well as your fix for the invention calculation which is what gets used by default.