These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[Phoebe] Higgs Anchor Rigs

First post
Author
FT Diomedes
The Graduates
#101 - 2014-10-31 14:36:24 UTC
Fluffi Flaffi wrote:
Gay Pornstar wrote:

You may not be aware, but theres this new mechanic called fleet warping.


And Fleet warping activates the web for all fleet members automatically at the same time? This mechanic is completely new to me, but have try it or I missunderstood something with the the warp-web-concept?!?

Oh sorry. You are an ISBoxer or something like that, correct? Now I understan how that may work for you.


If you are both aligned and at speed, then fleet warp will warp you at the same time.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Falin Whalen
Federal Navy Academy
Gallente Federation
#102 - 2014-10-31 23:49:04 UTC
Galphii wrote:
Is the limit on one per ship necessary? Could the bonuses be roughly divided to allow three to be fitted with improvements over the current stats (say, 150% mass increase)? Arbitrary restrictions like 'limit of 1 per ship' make my brain itch Big smile A pity freighters can't use these too because bumping 'mechanics' are ridiculous and archaic.

Freighters don't have RIG SLOTS you numb skull.

"it's only because of their stupidity that they're able to be so sure of themselves." The Trial - Franz Kafka 

Mharius Skjem
Guardians of the Underworld
#103 - 2014-11-01 00:19:29 UTC
CCP Fozzie wrote:
Hey everyone. We announced this new rig at EVE Vegas but I haven't made an official feedback thread yet, so here it is.

Short version is: we're adding a rig that slows you down quite a lot, doubles your mass and improves your agility a bit. It will also decrease warp speed as a drawback that can be reduced through the Astronautics Rigging skill.

We expect that this will have a few somewhat niche uses right away for miners and residents of wormholes (especially lower-class holes) and that players can come up with more creative ways to use it over time.

The rig will exist in all size variations, T1 only for now. It will have similar build costs to other T1 astronautics rigs. It will fall within the Astronautics Rigging section and use that skill.

It will be limited to one fitted per ship.

Stats are:
25 Calibration
+100% Mass
-55% Inertia
-75% Max Velocity

Drawback of -10% Warp Speed (reduced by the Astronautics Rigging skill).


If you double the mass shouldn't this translate into extra hp, at least for hull and armour.


*awaits incoming hate from other players.

A recovering btter vet,  with a fresh toon and a determination to like everything that CCP does to Eve...

Don't take me too seriously though, I like to tease a bit on the forums, but that's only because I love you...

Rowells
Blackwater USA Inc.
Pandemic Horde
#104 - 2014-11-01 00:25:18 UTC
Falin Whalen wrote:
Galphii wrote:
Is the limit on one per ship necessary? Could the bonuses be roughly divided to allow three to be fitted with improvements over the current stats (say, 150% mass increase)? Arbitrary restrictions like 'limit of 1 per ship' make my brain itch Big smileA pity freighters can't use these too because bumping 'mechanics' are ridiculous and archaic.

Freighters don't have RIG SLOTS you numb skull.

Thats what he said.
Mharius Skjem
Guardians of the Underworld
#105 - 2014-11-01 00:25:30 UTC
Kromarx wrote:
CCP Fozzie wrote:
Stats are:
+100% Mass
-55% Inertia


From some physics site:

Quote:
Mass is that quantity that is solely dependent upon the inertia of an object. The more inertia that an object has, the more mass that it has.


Straight


Inertia and mass are one and the same thing. Inertia is just mass in motion.

CCP Should do their best to make the physics consistent though.

A recovering btter vet,  with a fresh toon and a determination to like everything that CCP does to Eve...

Don't take me too seriously though, I like to tease a bit on the forums, but that's only because I love you...

Mharius Skjem
Guardians of the Underworld
#106 - 2014-11-01 00:35:29 UTC
Celthric Kanerian wrote:
Unbumpable mining barge anyone?


I'm thinking of unbumpable ships outside jita 4-4 if I understand this right that is...

A recovering btter vet,  with a fresh toon and a determination to like everything that CCP does to Eve...

Don't take me too seriously though, I like to tease a bit on the forums, but that's only because I love you...

Jason Ozran
The Tuskers
The Tuskers Co.
#107 - 2014-11-01 11:20:16 UTC  |  Edited by: Jason Ozran
Yet another attempt from CCP to allow people to run away from fights. Up to now they were only stabbed, but you still had a slight chance to lock them and get them, now they will be stabbed and warp instantly <3

This is literally becoming a no-risk game. Not a single improvement has been made on PVP side for a long time now apart from ship rebalancing, and a whole lot of things made to help people stay safe and run. Just going in low sec and looking for a fight those days is a crusade (when people didn't already left the game).

Call it tears if you like, but it is just an observation :)

P.S : Also increasing mass and increasing agility at the same time doesn't make ANY kind of sense.
FT Diomedes
The Graduates
#108 - 2014-11-01 15:57:44 UTC
Jason Ozran wrote:
Yet another attempt from CCP to allow people to run away from fights. Up to now they were only stabbed, but you still had a slight chance to lock them and get them, now they will be stabbed and warp instantly <3



You should look at the actual stats on the module before you start whining. There are existing rigs in the game that will get them into warp faster than this one.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Hopelesshobo
Hoboland
#109 - 2014-11-02 02:31:27 UTC
FT Diomedes wrote:
Jason Ozran wrote:
Yet another attempt from CCP to allow people to run away from fights. Up to now they were only stabbed, but you still had a slight chance to lock them and get them, now they will be stabbed and warp instantly <3



You should look at the actual stats on the module before you start whining. There are existing rigs in the game that will get them into warp faster than this one.


The funny part is, if the person manages to get away, it's still Player vs Player content. Just the other players goal was to run away.

Lowering the average to make you look better since 2012.

Reaver Glitterstim
The Scope
Gallente Federation
#110 - 2014-11-02 03:50:23 UTC  |  Edited by: Reaver Glitterstim
Primary This Rifter wrote:
Ships in EVE have this really wacky sci-fi ability called antigravity which can alter inertia independently of mass. The inertia modifier of a ship is basically a multiplier that expresses how much of a ship's mass still resists acceleration in response to a force. That's the attribute which he's expressing simply as inertia.

So those big battleships with their tiny "inertia modifier" really have only slightly more inertia than a frigate, and the same power engines, and those giant glowing pads in the back are just for looks?

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Primary This Rifter
Mutual Fund of the Something
#111 - 2014-11-02 04:26:45 UTC
Nobody even understands why gravitational mass and inertial mass happen to always be the same value for anything in our universe. It's not completely inconceivable in a science fiction setting that they could be decoupled somehow.
Reaver Glitterstim
The Scope
Gallente Federation
#112 - 2014-11-02 05:21:40 UTC
Perhaps they are the same thing in entirety and we merely choose to give them a different name when viewing from a different angle. Perhaps decoupling them would be akin to decoupling gravity from gravity.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Andre Coeurl
Embers Children
#113 - 2014-11-03 00:28:17 UTC
https://forums.eveonline.com/default.aspx?g=posts&m=5170994#post5170994

Looks like this thread is an indirect aknowledgement to the issues expressed by countless players in that 103 pages' thread linked above... a direct answer (with actual data) would be much appreciated though :D
Nolak Ataru
Hedion University
Amarr Empire
#114 - 2014-11-03 04:13:11 UTC
Andre Coeurl wrote:
https://forums.eveonline.com/default.aspx?g=posts&m=5170994#post5170994

Looks like this thread is an indirect aknowledgement to the issues expressed by countless players in that 103 pages' thread linked above... a direct answer (with actual data) would be much appreciated though :D


If the data supported Fozzie, he'd have released it ages ago instead of taking a much bigger interest in new "special" events for WH.
Vrynia
Perkone
Caldari State
#115 - 2014-11-04 09:36:42 UTC
I am a bit curious,
since the BPO for the rigg are currently available on singularity does that mean it will be shipped in phoebe today ?
James Baboli
Warp to Pharmacy
#116 - 2014-11-04 09:48:26 UTC
Vrynia wrote:
I am a bit curious,
since the BPO for the rigg are currently available on singularity does that mean it will be shipped in phoebe today ?

yep.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Lugh Crow-Slave
#117 - 2014-11-04 13:09:59 UTC
Amy Farrah FowIer wrote:
1. This wont work! "bumping" will now be more effective, because you wont get back in rage with -75% Max Velocity! (for example: you will not be bumped 60km, you will be bumped 30-40km and need the x4 time back to the asteroid)

2. This Rig will be used for WH-cycling - I am sure it will.

But bumping miners is clearly harrasment and my suggestion is the following:

Give every Exhumer/Mining Barge ect. the possibility to anhor in space. 30s time to go in "anhor mode" (you cant activate modules while anchoring your ship, you cant warp after you anchored your ship, so you have to unanchor before you will warp
out.

With this changes you cant use this rig for WH-cycle!

When this was announced they brought up rolling with these so I think it's intended
Tiger Tesla
State War Academy
Caldari State
#118 - 2014-11-04 13:33:40 UTC
Lugh Crow-Slave wrote:
Amy Farrah FowIer wrote:
1. This wont work! "bumping" will now be more effective, because you wont get back in rage with -75% Max Velocity! (for example: you will not be bumped 60km, you will be bumped 30-40km and need the x4 time back to the asteroid)

2. This Rig will be used for WH-cycling - I am sure it will.

But bumping miners is clearly harrasment and my suggestion is the following:

Give every Exhumer/Mining Barge ect. the possibility to anhor in space. 30s time to go in "anhor mode" (you cant activate modules while anchoring your ship, you cant warp after you anchored your ship, so you have to unanchor before you will warp
out.

With this changes you cant use this rig for WH-cycle!

When this was announced they brought up rolling with these so I think it's intended


Exactly this.

These are rigs that help deal with both "miner bumping" and the increasing trend of players using battleships to roll wormholes. Because Orcas are completely helpless it makes more sense to roll with battleships, but what that does is limit you only by the polarization timer. By making these battleships faster at rolling holes, but more vulnerable for ganking, it "adds content" for both sides of the engagement.
Darek Castigatus
Immortalis Inc.
Shadow Cartel
#119 - 2014-11-04 13:51:25 UTC
Primary This Rifter wrote:
Kromarx wrote:
CCP Fozzie wrote:
Stats are:
+100% Mass
-55% Inertia


From some physics site:

Quote:
Mass is that quantity that is solely dependent upon the inertia of an object. The more inertia that an object has, the more mass that it has.


Straight

Ships in EVE have this really wacky sci-fi ability called antigravity which can alter inertia independently of mass. The inertia modifier of a ship is basically a multiplier that expresses how much of a ship's mass still resists acceleration in response to a force. That's the attribute which he's expressing simply as inertia.


In other words this is CCPs universe, physics is their *****.

Pirates - The Invisible Fist of Darwin

you're welcome

Nolak Ataru
Hedion University
Amarr Empire
#120 - 2014-11-05 07:56:26 UTC
Tiger Tesla wrote:
Lugh Crow-Slave wrote:
Amy Farrah FowIer wrote:
1. This wont work! "bumping" will now be more effective, because you wont get back in rage with -75% Max Velocity! (for example: you will not be bumped 60km, you will be bumped 30-40km and need the x4 time back to the asteroid)

2. This Rig will be used for WH-cycling - I am sure it will.

But bumping miners is clearly harrasment and my suggestion is the following:

Give every Exhumer/Mining Barge ect. the possibility to anhor in space. 30s time to go in "anhor mode" (you cant activate modules while anchoring your ship, you cant warp after you anchored your ship, so you have to unanchor before you will warp
out.

With this changes you cant use this rig for WH-cycle!

When this was announced they brought up rolling with these so I think it's intended


Exactly this.

These are rigs that help deal with both "miner bumping" and the increasing trend of players using battleships to roll wormholes. Because Orcas are completely helpless it makes more sense to roll with battleships, but what that does is limit you only by the polarization timer. By making these battleships faster at rolling holes, but more vulnerable for ganking, it "adds content" for both sides of the engagement.


The problem is, CCP is trying to FORCE pvp onto the player, and that is never a good thing. It made more sense to roll with capitals because of the massive amount carved out of the mass limit. Orcas, BS, and HICs were used after a capital passed through.