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Player Features and Ideas Discussion

 
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Rig fitting requirements in market view.

Author
Tibearious
Mission Ready Mining
Fly Fearless
#1 - 2014-11-02 18:31:28 UTC
On the market on Sisi I was noticing you have CPU and Power requirements on the item listing in the marketplace. Wouldn't it make sense to do the same thing for rigs calibration?
Arla Sarain
#2 - 2014-11-02 18:59:12 UTC
Almost seems like an oversight

+1
Quintessen
The Scope
Gallente Federation
#3 - 2014-11-02 20:47:25 UTC  |  Edited by: Quintessen
Please add this. Also drone bandwidth if possible.
James Baboli
Warp to Pharmacy
#4 - 2014-11-02 21:51:21 UTC
+1 but belongs in little things thread for simple QOL improvements.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

elitatwo
Zansha Expansion
#5 - 2014-11-02 23:23:07 UTC
Tibearious wrote:
On the market on Sisi I was noticing you have CPU and Power requirements on the item listing in the marketplace. Wouldn't it make sense to do the same thing for rigs calibration?


Yes please! And please don't hesitate to tell the folks in the Test Server Forums.

Kudos

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Iain Cariaba
#6 - 2014-11-03 01:09:06 UTC
Tibearious wrote:
On the market on Sisi I was noticing you have CPU and Power requirements on the item listing in the marketplace. Wouldn't it make sense to do the same thing for rigs calibration?

Is it really that hard for you to look and see which of half a dozen calibration levels a rig takes?
James Baboli
Warp to Pharmacy
#7 - 2014-11-03 05:41:18 UTC
Iain Cariaba wrote:
Tibearious wrote:
On the market on Sisi I was noticing you have CPU and Power requirements on the item listing in the marketplace. Wouldn't it make sense to do the same thing for rigs calibration?

Is it really that hard for you to look and see which of half a dozen calibration levels a rig takes?

Its closer to a dozen as you have 25(introduced tomorrow) through 300 in 25 callibration steps, with the exception of 275 and 175

25, 50, 75, 100, 125, 150, 200, 225, 250, 300, and then add in the different rig requirements for t1, t2 and pirate hulls and you have enough complexity to warrant having it displayed easily in the market, where other fitting info is, for NPE if nothing else.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Tibearious
Mission Ready Mining
Fly Fearless
#8 - 2014-11-03 06:07:45 UTC
Iain Cariaba wrote:
Tibearious wrote:
On the market on Sisi I was noticing you have CPU and Power requirements on the item listing in the marketplace. Wouldn't it make sense to do the same thing for rigs calibration?

Is it really that hard for you to look and see which of half a dozen calibration levels a rig takes?


The only reason I noticed was because of the change in icons for grid and CPU. In response to your question, why do I have to show info or memorize a series of stats that are quite frankly useless minutia past the point of answering the simple question of can I fit this on my ship? Case in point, I know that I want to use one particular tech 2 rig which is going to eat most of my calibration and rather than waste a rig slot I would like to quickly find a rig to fill that last bit of calibration. As I have long ago decided to let the game keep track of said stats instead of myself, I now have to show info on each item I'm interested in.

More time spent shopping and fitting, less time spent doing the work that I intend to do with that ship. It's about efficiency, and that is not a bad thing from my point of view.
Iain Cariaba
#9 - 2014-11-03 06:33:05 UTC
Tibearious wrote:
Iain Cariaba wrote:
Tibearious wrote:
On the market on Sisi I was noticing you have CPU and Power requirements on the item listing in the marketplace. Wouldn't it make sense to do the same thing for rigs calibration?

Is it really that hard for you to look and see which of half a dozen calibration levels a rig takes?


The only reason I noticed was because of the change in icons for grid and CPU. In response to your question, why do I have to show info or memorize a series of stats that are quite frankly useless minutia past the point of answering the simple question of can I fit this on my ship? Case in point, I know that I want to use one particular tech 2 rig which is going to eat most of my calibration and rather than waste a rig slot I would like to quickly find a rig to fill that last bit of calibration. As I have long ago decided to let the game keep track of said stats instead of myself, I now have to show info on each item I'm interested in.

More time spent shopping and fitting, less time spent doing the work that I intend to do with that ship. It's about efficiency, and that is not a bad thing from my point of view.

Ooh, wow. So it takes you an extra 1.4s to find out if a particukar rig will work or not using the current system. If you're trying to fill a rig slot based on calibration availability and not based on benefit to the fit, you're doing something wrong. Perhaps you should play more in EFT and not with the ingame fitting system, or maybe play withfits on Singularity first before wasting isk.
Tibearious
Mission Ready Mining
Fly Fearless
#10 - 2014-11-03 06:59:26 UTC
Iain Cariaba wrote:
Tibearious wrote:
Iain Cariaba wrote:
Tibearious wrote:
On the market on Sisi I was noticing you have CPU and Power requirements on the item listing in the marketplace. Wouldn't it make sense to do the same thing for rigs calibration?

Is it really that hard for you to look and see which of half a dozen calibration levels a rig takes?


The only reason I noticed was because of the change in icons for grid and CPU. In response to your question, why do I have to show info or memorize a series of stats that are quite frankly useless minutia past the point of answering the simple question of can I fit this on my ship? Case in point, I know that I want to use one particular tech 2 rig which is going to eat most of my calibration and rather than waste a rig slot I would like to quickly find a rig to fill that last bit of calibration. As I have long ago decided to let the game keep track of said stats instead of myself, I now have to show info on each item I'm interested in.

More time spent shopping and fitting, less time spent doing the work that I intend to do with that ship. It's about efficiency, and that is not a bad thing from my point of view.

Ooh, wow. So it takes you an extra 1.4s to find out if a particukar rig will work or not using the current system. If you're trying to fill a rig slot based on calibration availability and not based on benefit to the fit, you're doing something wrong. Perhaps you should play more in EFT and not with the ingame fitting system, or maybe play withfits on Singularity first before wasting isk.


Is this the best you can do? Your argument is that I am lazy. My argument is for consistency of information within the context of the marketplace. Roll
Donnachadh
United Allegiance of Undesirables
#11 - 2014-11-03 14:53:38 UTC
EFT, PYFA, EVE HQ and Eve Droid are the best tools for playing the what if games and exploring fits.

Given that, and since this idea has no negative impact on the game in any way that matters I say +1.