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Dev blog: U and I - Together we continue our little improvements

First post
Author
Quintessen
The Scope
Gallente Federation
#61 - 2014-11-01 15:15:47 UTC
CCP karkur wrote:
Samira Kernher wrote:
Thank you very much for all these little things! <3


C DeLeon wrote:
Can we have a shortcut to use the scan button on d-scanner?


Also, this.
The thing with the d-scan shortcut is a bit tricky, since it seems to be so trivial to add.
To be honest, I was about to add the shortcut at one point, but after talking to some people we decided not to go with it.
It's a bit expensive on the server, and we don't want people to spam it. And I'm not talking about people purposefully spamming to bring the node down or anything like that.
But if you have a shortcut, you can program your fancy keyboard to press it regularly, which we don't think is unlikely a bunch of people would do. So let's say you have done that, you are in a system where there is no one but you, and you would normally not be d-scanning regularly, but the keyboard is just doing its thing, and you keep scanning.
Now let's say you have dozens of people in a fleet. Normally you would not have everyone in the fleet doing d-scans every 3 seconds (or whatever), but since they have programmed their keyboard to do that, they are, which can make the hamsters cry.

So basically, we are taking the safe approach here, and don't want to risk server performance by adding the shortcut as the system stands now.
Hope that makes sense Smile


What about a shortcut for Scanner Probe Analyze? I would love a shortcut for that.
Lando Cenvax
The Nose Picker Clown Group
#62 - 2014-11-01 17:28:06 UTC
CCP karkur wrote:
Hope you like those changes! Smile

For sure! Big smile One question: Will this search-enhancement include stuff stored in ships?

IMHO: It's small stuff like this that's makes EVE better...
CCP karkur
C C P
C C P Alliance
#63 - 2014-11-01 17:44:08 UTC
Lando Cenvax wrote:
CCP karkur wrote:
Hope you like those changes! Smile

For sure! Big smile One question: Will this search-enhancement include stuff stored in ships?

IMHO: It's small stuff like this that's makes EVE better...
No. We started with it that way, but decided to keep it simple to being with, see how that goes.

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Zappity
New Eden Tank Testing Services
#64 - 2014-11-01 19:23:02 UTC
CCP karkur wrote:
Vincent Athena wrote:
But please don't stop improving game life for real users because someone else might bot.
I did not stop improving the game, I moved onto working on something else that was also really frequently requested but less risky.Smile

I can see why hotkeys for dscan could be a problem. Could you add a larger scan button? This would be a large floating button that you could drag around wherever you wanted addition to the unchanged dscan window. For bonus points, make it possible to link it to virtually any action so it becomes "my big red button for that thing what I click all the time and don't want to have to click the annoyingly small interface button for all the time".

Zappity's Adventures for a taste of lowsec and nullsec.

Sol Project
Shitt Outta Luck - GANKING4GOOD
#65 - 2014-11-01 19:54:33 UTC
Can you check something I believe should be changed?
It's working like this for a while now.

When opening an info window of a char and clicking the portrait for the bigger version, CTRL+W closes the INFO WINDOW instead of the portrait window. I don't recall at what other windows it happened, because this is the most dominant I remember.

I would say that generally speaking, for some new windows the focus doesn't get applied to these new windows and my CTRL+W closes the former one. It's super annoying to manually click the window to close it via the shortcut.

I must admit, though, that I am so used on clicking before closing, that I don't even know if this got fixed already. Haha.


Thank you!

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Circumstantial Evidence
#66 - 2014-11-01 21:07:39 UTC
D-Scan hotkey is not the solution. The info it provides is so fundamental to alert play, perhaps in second place behind every ship on a grid being able to see every other ship (that isn't cloaked.) Server-side systems (hardware / software) should be improved to the point D-Scan info can be provided AUTOMATICALLY (every 3 seconds) and by doing so, remove the whole keyboard macro / botting question.
Saisin
Chao3's Rogue Operatives Corp
#67 - 2014-11-02 03:27:12 UTC
Circumstantial Evidence wrote:
D-Scan hotkey is not the solution. The info it provides is so fundamental to alert play, perhaps in second place behind every ship on a grid being able to see every other ship (that isn't cloaked.) Server-side systems (hardware / software) should be improved to the point D-Scan info can be provided AUTOMATICALLY (every 3 seconds) and by doing so, remove the whole keyboard macro / botting question.

Yes, this.

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Tau Cabalander
Retirement Retreat
Working Stiffs
#68 - 2014-11-02 03:37:28 UTC  |  Edited by: Tau Cabalander
CCP karkur wrote:
Entities (ships, drones, etc.) on the same grid as you in space are displayed in the Overview as long as they do not match a state that is filtered out. This can be quite tricky and confusing because any one entity commonly has multiple states (war target, outlaw, etc).
...
If an entity does not have an "Always Show" state, it's displayed by default as long as it does not have a state that is filtered out, just like before.

It is an improvement, but I'm not entirely convinced.

CCP karkur wrote:
When looking better into it, we quickly ran into this case
- I want -5 dudes in my overview so I check them -> my corp mates that are -5 now all show in the overview, not what I want

Then how about another button(s)! Blink

Example, radio buttons (can choose only one): OR, AND, NEVER, ALWAYS.
Sevo Flurane
Flurane
#69 - 2014-11-02 10:43:12 UTC
An improved asset search that will search through containers

When applying a saved fitting for a ship could this functionality be used to search for that "Damage Control II" that is neatly stacked in my "Armor" container?
Primary This Rifter
Mutual Fund of the Something
#70 - 2014-11-02 12:51:35 UTC
CCP Phantom wrote:
With Phoebe, to be released on November 4th, we not only bring large changes (such as the way how you travel with capital ships), we also have an exciting list of Little Things that will improve the daily life in EVE.

To name just a few of those:
  • An improved asset search that will search through containers
  • A new state for the overview window that will "Always show" entities regardless if the other states would have filtered out this entitiy
  • Separate windows for the directional and probe scanners
  • The ability to name jump clones

Read CCP karkur's latest blog U and I - Together we continue our little improvements to learn more those Little Things coming to New Eden with Phoebe!

This post makes it sound like the ability to name jump clones is coming in Phoebe, which confused me at first because I literally just did this on TQ.
Soko99
Caldari Provisions
Caldari State
#71 - 2014-11-02 15:39:41 UTC
Circumstantial Evidence wrote:
D-Scan hotkey is not the solution. The info it provides is so fundamental to alert play, perhaps in second place behind every ship on a grid being able to see every other ship (that isn't cloaked.) Server-side systems (hardware / software) should be improved to the point D-Scan info can be provided AUTOMATICALLY (every 3 seconds) and by doing so, remove the whole keyboard macro / botting question.



NO.


It would completely **** up WH gameplay.
Gaia Ma'chello
Photosynth
#72 - 2014-11-02 21:49:40 UTC
CCP karkur wrote:
[quote=Vincent Athena]But please don't stop improving game life for real users because someone else might bot.
I did not stop improving the game, I moved onto working on something else that was also really frequently requested but less risky.Smile[/quote
By the way, be aware that those fancy keyboards can also simulate mouse clicks anywhere on the screen. Your concern about making it easy to automate scanning is not a valid concern, it's already easy.
COMM4NDER
Legendary Umbrellas
#73 - 2014-11-02 22:52:36 UTC  |  Edited by: COMM4NDER
CCP karkur wrote:
Samira Kernher wrote:
Thank you very much for all these little things! <3


C DeLeon wrote:
Can we have a shortcut to use the scan button on d-scanner?


Also, this.
The thing with the d-scan shortcut is a bit tricky, since it seems to be so trivial to add.
To be honest, I was about to add the shortcut at one point, but after talking to some people we decided not to go with it.
It's a bit expensive on the server, and we don't want people to spam it. And I'm not talking about people purposefully spamming to bring the node down or anything like that.
But if you have a shortcut, you can program your fancy keyboard to press it regularly, which we don't think is unlikely a bunch of people would do. So let's say you have done that, you are in a system where there is no one but you, and you would normally not be d-scanning regularly, but the keyboard is just doing its thing, and you keep scanning.
Now let's say you have dozens of people in a fleet. Normally you would not have everyone in the fleet doing d-scans every 3 seconds (or whatever), but since they have programmed their keyboard to do that, they are, which can make the hamsters cry.

So basically, we are taking the safe approach here, and don't want to risk server performance by adding the shortcut as the system stands now.
Hope that makes sense Smile

Makes sense but could you guys maybe implement a more clean way to do a scan?
My hurdles are that the button does not show a timeout until its available again so you keep spamming it mostly or get a feel of it. So a indication on the button itself or a small progressbar but in reverse or whatever like in the probed window.

Also maybe add something that if you press the button it will if possible keep showing new ships for atleast few more tics? This i know could be consuming though :/

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Luscius Uta
#74 - 2014-11-03 12:30:44 UTC
I would like to be able to do an advanced search that will include all the faction, deadspace and officer items.

Workarounds are not bugfixes.

Lelira Cirim
Doomheim
#75 - 2014-11-04 01:44:20 UTC
Thanks karkur! Didn't realise those Rest never made into a devblog. Active discussion about all of them in my circles! Smile

Luscius Uta wrote:
I would like to be able to do an advanced search that will include all the faction, deadspace and officer items.

Agree, if certain punctuation doesn't clash with the search, it would be nice to have options like metalevel:3,4 and metalevel:>5 and metagroup: faction,deadspace.

Do not actively tank my patience.

Arcos Vandymion
Ministry of War
Amarr Empire
#76 - 2014-11-04 11:22:01 UTC
Tas Nok wrote:
Been thinking along these lines for awhile now... Thanks for the change

One other 'little thing' I'd like to see is a separate area in the hangar for mods I just pulled off a ship (say "hangar floor")

I dock, pull off a few mods, switch ships, have to search the whole hangar for those mods (because I'm not space rich and have lots of spares) re-mount then proceed...

The idea would be that recently un-mounted mods would stay in a separate window until I un-dock or clear the window, would be really helpful in some situations where I want the same mods, but on a different ship.

I call that container not hangar floor but "(Current Ship Name)s Cargobay". Seriously - if you strip of single mods you have to have it active anyway so just pull them into cargo and upon switching ships click the shipname on the left of your item hangar.

It's a workaround I admit but I wouldn't necessarily consider something like "hangar floor" necessary. IF however we could get seperate hangars for ourselves (like corp hangars) so we could sort all those bajillion items .... Station Containers are a workaround for that again but they can't be subdivided which is a minor annoyance to me.



Sevo Flurane wrote:
An improved asset search that will search through containers

When applying a saved fitting for a ship could this functionality be used to search for that "Damage Control II" that is neatly stacked in my "Armor" container?

and the "Shieldstuff", "Ammo and Charges", "Drones" and whatnot containers I have as well. Though with a container only containing armor items fitting a single module to a single ship is easy enough. Mass fitting however ... ugh.
Angmar Udate
#77 - 2014-11-05 11:26:49 UTC
When I am looking for lost assets it is usually because I don't know which character on which account has it. Considering the ubiquitous use of multiple account in eve, can we finally get some meta-account support?
Nam Dnilb
Universal Frog
#78 - 2014-11-13 10:01:08 UTC
I am probing a lot and if we can't have a Scan hotkey for server reasons, may I suggest a hotkey for the Analyze button in the probing interface? Nobody will spam that.
Cordo Draken
ABOS Industrial Enterprises
#79 - 2014-11-15 08:25:44 UTC
Awesome, you guys listened about the Overview Filter being Jacked. Thank you!

Cool on the D-scan selector.

Yeah, that all looks good!

Keep ip that kind of good work!

Whomever said, "You only get one shot to make a good impression," was utterly wrong. I've made plenty of great impressions with my Autocannons 

ergherhdfgh
Imperial Academy
Amarr Empire
#80 - 2014-12-15 15:43:33 UTC
I haven't finished reading the whole thing yet but this overview business is crazy. I will admit that I never understood the overview settings fully as they are not fully intuitive, however what I just read about how it used to be is just backwards and the new way while it may give you more tools is even less understandable. Please CCP if you are going to fix this then fix this.

The way the overview setting are now everything has a check box. One would reasonably assume that if you check on a box to have a thing show on your overview then that thing should show. If a thing has multiple check boxes then it still shows and if any of it's criteria are unchecked it would still show for the criteria it matches on. FFS a check box to show a thing should show that thing. Instead you guys chose to make so that if any of the criteria are unchecked that thing does not show even if it meets 5 other criteria that are checked? If you wanted to do it that way then the check box should have been to filter out things. That way you could filter out battleships with a checked box and no battleships would show then it would make sense and be intuitive.

You guys need to hire non-programmers at CCP to look at how you are doing things and let you know if it makes sense to a non-programmer. I get the feeling that you guys are spending a little too much time reading code and not enough time in the human world.

After having read the section on the overview changes not only do I now realize that I don't understand what the check box does now but in the future there will be 3 check boxes that I don't fully understand what they are doing and when they are doing it. I'm telling you either this article was written poorly or your overview settings are worded poorly. I implore you to go back over this and choose wording that makes sense. Maybe you guys need to hire and Linguistics professional there. You know someone that communicates with humans in English instead of someone that communicates with machines in C++ or Python or what ever you use.

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