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Two Ideas for Stabs

Author
Jude Lloyd
Native Freshfood
Minmatar Republic
#1 - 2011-12-14 10:00:24 UTC
So, I tend not to complain about game mechanics, but stabs I feel to be a little bit too much. I can put up with them most of the time, and attempting to put enough points on a overly stabbed ship can be an entertaining challenge.

I have two ideas to lower the instant out that is the stab, but leave the concept intact.

First: Make it a module that needs to be activated and have a cycle time. Make the un-point-ability chance based so that every time the cycle rounds it has a chance (percentage based on skills maybe) to remove point on one's ship.

Second: All ships tha fit a Warp Disruptor or Warp Scrambler are unable to fit a Stab.

I'm back!

Manar Detri
#2 - 2011-12-14 10:19:09 UTC
No, and i'll tell you a secret, we have ecm modules and drones..
Jude Lloyd
Native Freshfood
Minmatar Republic
#3 - 2011-12-14 10:22:41 UTC
Manar Detri wrote:
No, and i'll tell you a secret, we have ecm modules and drones..


ECM doesn't HAVE to be the only chance based module.

I'm back!

Vachir Khan
Rugged Ruff and Ready
#4 - 2011-12-14 10:26:56 UTC
I don't see a problem with stabs, it messes enough with the stats to make it difficult to PVP with and anyone who puts in effort to get away from stuff deserves to have that chance to get away (it's still a chance as you can bring more points or a heavy Dic). That'd be no different from "omg I got ECMed and now the target got away, nerf ECM" or "omg mwd/cloak!!!!", and ofcourse people want this changed as well but that's just a "buff me, nerf everything else" rather than a rational, unbiased view.
Manar Detri
#5 - 2011-12-14 10:28:08 UTC
Chance based systems suck, they give no control. Ecm still does the same, drops locks on chance.

Furthermore just because you can't point someone enough it doesn't mean the module has to be reworked, i point stabs fine. If i don't then they played their game well and anticipated the correct amount of stabs they would require to survive.

Solution, get more points in ur blob, use more sensor boosters in ur gate camp. And whine less.
Jude Lloyd
Native Freshfood
Minmatar Republic
#6 - 2011-12-14 11:10:53 UTC
I understand your points, what about the stipulation that you cant fit both a Warp Disruptor and a Stab? It removes that chance based annoyance but still limits the Stab as a whole.

That way haulers, ninja salvagers can still have their stabs, but not those who plan on getting in fights.

I'm back!

Skippermonkey
Deep Core Mining Inc.
Caldari State
#7 - 2011-12-14 11:18:18 UTC
warp core stabs have their advantages and disadvantages.

only people who dont want to fight (with the exception of smartbomb battleships) fit warp core stabs.

How about you tell us what happened to get your goat up about them.

COME AT ME BRO

I'LL JUST BE DOCKED IN THIS STATION

Lunkwill Khashour
Ministry of War
Amarr Empire
#8 - 2011-12-14 11:20:33 UTC
Stabs have already been nerfed. IMO they're fine now.
Norris Packard
Horde Vanguard.
Pandemic Horde
#9 - 2011-12-14 11:23:58 UTC
Warp Stabs were nerfed hard to the point they are today to keep them out of PVP, I don't know where you fly but I have yet to find Warp Stabs on a PVP fit ship since they nerfed them.

I really don't see the issue, If they really want to stab it kills their range and lock on times as well as wastes valuable low slots.
Jude Lloyd
Native Freshfood
Minmatar Republic
#10 - 2011-12-14 11:24:30 UTC
Skippermonkey wrote:
warp core stabs have their advantages and disadvantages.

only people who dont want to fight (with the exception of smartbomb battleships) fit warp core stabs.

How about you tell us what happened to get your goat up about them.


Me and a corpmate, Ashen, were out in a Cyna and Drake... found a Dominix and Abaddon moving though system and caught them on the Sis gate in Amamake. Pointed them both up and expected a difficult yet entertaining fight (gate guns would be on us as well). They warped away :P

As I said, I can live with stabs. They only take 2-3 kills away a week, personally. I'm just wondering if there's a way to keep their concept but lower their get-the-****-out ability.

I'm back!

Jude Lloyd
Native Freshfood
Minmatar Republic
#11 - 2011-12-14 11:25:27 UTC
Norris Packard wrote:
Warp Stabs were nerfed hard to the point they are today to keep them out of PVP, I don't know where you fly but I have yet to find Warp Stabs on a PVP fit ship since they nerfed them.

I really don't see the issue, If they really want to stab it kills their range and lock on times as well as wastes valuable low slots.


True, the negative effects of stabs are already decently balanced.

I'm back!

Skippermonkey
Deep Core Mining Inc.
Caldari State
#12 - 2011-12-14 11:28:26 UTC
a while ago, i was wondering why the T2 version doesnt give you 2 points of warp stability...

but i guess that would border on being OP

COME AT ME BRO

I'LL JUST BE DOCKED IN THIS STATION

Shivus Tao
Brutor Tribe
Minmatar Republic
#13 - 2011-12-14 11:35:36 UTC
Stabs could have the same diminishing returns that damage modules have, such that you can fit 2 for +2 strength, but would need 4 for +3 strength and 7 or 8 for +4 strength.

This would retain some gtfo ability but would ensure small gangs that can muster a combined 3 or 4 points before you warp actually get to kill you, so it wouldn't be as reliable. This would also render the natural +2 strength on deep space transports comparatively more valuable.
Jude Lloyd
Native Freshfood
Minmatar Republic
#14 - 2011-12-14 12:54:12 UTC
Shivus Tao wrote:
Stabs could have the same diminishing returns that damage modules have, such that you can fit 2 for +2 strength, but would need 4 for +3 strength and 7 or 8 for +4 strength.

This would retain some gtfo ability but would ensure small gangs that can muster a combined 3 or 4 points before you warp actually get to kill you, so it wouldn't be as reliable. This would also render the natural +2 strength on deep space transports comparatively more valuable.


Not a bad idea at all.

I'm back!

Skippermonkey
Deep Core Mining Inc.
Caldari State
#15 - 2011-12-14 12:55:01 UTC  |  Edited by: Skippermonkey
Jude Lloyd wrote:
Shivus Tao wrote:
Stabs could have the same diminishing returns that damage modules have, such that you can fit 2 for +2 strength, but would need 4 for +3 strength and 7 or 8 for +4 strength.

This would retain some gtfo ability but would ensure small gangs that can muster a combined 3 or 4 points before you warp actually get to kill you, so it wouldn't be as reliable. This would also render the natural +2 strength on deep space transports comparatively more valuable.


Not a bad idea at all.


actually, it is

If small gangs are worried about a target fitting multiple warp core stabs they should fly a HIC

COME AT ME BRO

I'LL JUST BE DOCKED IN THIS STATION

Jude Lloyd
Native Freshfood
Minmatar Republic
#16 - 2011-12-14 12:59:58 UTC
Skippermonkey wrote:
Jude Lloyd wrote:
Shivus Tao wrote:
Stabs could have the same diminishing returns that damage modules have, such that you can fit 2 for +2 strength, but would need 4 for +3 strength and 7 or 8 for +4 strength.

This would retain some gtfo ability but would ensure small gangs that can muster a combined 3 or 4 points before you warp actually get to kill you, so it wouldn't be as reliable. This would also render the natural +2 strength on deep space transports comparatively more valuable.


Not a bad idea at all.


actually, it is

If small gangs are worried about a target fitting multiple warp core stabs they should fly a HIC


Well yeah, HICs are the obvious counter, but you don't always have a HIC with you.

I'm back!

Vachir Khan
Rugged Ruff and Ready
#17 - 2011-12-14 13:00:32 UTC  |  Edited by: Vachir Khan
Skippermonkey wrote:
If small gangs are worried about a target fitting multiple warp core stabs they should fly a HIC


Pretty much this. Similarly, low sec camps who bawl about cloak/MWD folks getting away while only flying slow heavy tanked ships is equally hilarious. If you want a better chance to catch someone use a specialised pilot/ship to make it happen.

Jude Lloyd wrote:
Well yeah, HICs are the obvious counter, but you don't always have a HIC with you.


And you don't always run into people sporting 27 WCS either. I'm sorry but it is simply a case or "adapt and overcome", possibly combined with a "deal with it". The same answer you give to folks who you just podded and go "wtf! killing my ship is bad enough, but why did you have to pod me!".
Muad 'dib
State War Academy
Caldari State
#18 - 2011-12-14 13:37:05 UTC
scrams dont work 100% of the time anyway, though they shouldnt be chance basied, ive seen more than a few ships warp out (and then be killed on the next gate, no stabs on the mail) including a pod a few days ago.

Yes we all saw the message, yes the modules green cycled.

Its a bit too easy to fit stabs, bubbles solved stabs in null sec, but in low sec the use is strong.

Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.

Ynot Eyob
Nisroc Angels
The Obsidian Front - Reborn
#19 - 2011-12-14 13:56:33 UTC
Jude Lloyd wrote:

Well yeah, HICs are the obvious counter, but you don't always have a HIC with you.


But then maby 1 of 100 use stabs if even that many.

I find them fine as they are to be fair, think iv come across 2 within the past 3 months who was stabbed.

Nisroc - Angel of Freedom Nisroc is known as "The Great Eagle".

Pamela Podpopper
Doomheim
#20 - 2011-12-14 14:00:51 UTC
Jude Lloyd wrote:
So, I tend not to complain about game mechanics, but stabs I feel to be a little bit too much. I can put up with them most of the time, and attempting to put enough points on a overly stabbed ship can be an entertaining challenge.

I have two ideas to lower the instant out that is the stab, but leave the concept intact.

First: Make it a module that needs to be activated and have a cycle time. Make the un-point-ability chance based so that every time the cycle rounds it has a chance (percentage based on skills maybe) to remove point on one's ship.

Second: All ships tha fit a Warp Disruptor or Warp Scrambler are unable to fit a Stab.


how about just learning to PVP?

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