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HAC boost

Author
Duchess Starbuckington
Doomheim
#21 - 2011-12-12 13:46:17 UTC  |  Edited by: Duchess Starbuckington
- Armour AB gangs (the Deimos is actually competitive at this now post-buff, FYI)
- Mobile shield gangs
- General nanoship use (Vagabond and Ishtar standing out in particular for this, and believe it or not you can even get a decent fit out of the Deimos for it.)
- Solo/small gang with active tanks (Deimos and Sacrilege being rather good at this)

Quote:
and I peronally prefer nano-hurricane for this

Apples and oranges. Nanocanes fight better close up but Vagabonds are much, much harder to catch in the first place going a full KM/s faster than the Hurricane and with better agility and falloff.

The only thing HACs have actually lost thanks to the tier 3 BCs is their position as a more mobile sniper, but sniper HACs fell largely out of use well before those were implemented.

Every HAC does something better than the equivilent BC, besides the Eagle.

The only ones that need some love are:
Sacrilege (needs a low, but not broken to be honest)
Eagle (utterly broken)
Muninn (was perfectly usable, but now it's obsolete)

And to list off the general advantages of a HAC over a BC:
- Speed
- Agility
- Range
- Scan resolution
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#22 - 2011-12-12 14:45:42 UTC
Anny Jackson wrote:
Lykouleon wrote:
If you think HACs need a boost, you need to uninstall and get your head examined.

There is literally no other way I can express how wrong you're doing it.

The only HAC that needs to be looked at is the Sacrilege due to its grid and layout, nothing wrong with the ship other than that. All other HACs fit their roles as intended (if you actually know how to fly them...)


Ye-ye-ye. Alright, name any popular and useful role that HAC will perform better than BC? Ok, armor AB gangs. A pure fun standart, isn't acceptible for small gangs and solo, but ok. Sure, it's mostly for Zealots and Fleet Stabbers... Vaga is good for small gangs and decent for solo. Sure, Cynabal is better, and I peronally prefer nano-hurricane for this, but anyway... What else?


Post with your main so we can see how terrible you really are.
Major Kim
Fawkes' Loyal Professionals
#23 - 2011-12-12 16:55:01 UTC
one can't just provide the ability to "ignore" scramblers...you're breaking mechanics, i think all the hac's seem to be in fine working order.
These are SPECIALIZED CRUISERS, T2 can be better than faction, but you need to be a big chief. not a big chief you need to work harder.

I personally don't see any changes to implement, especially one as generic and short sighted as making them imune to warp scrambelers. good day
Takeshi Yamato
Ministry of War
Amarr Empire
#24 - 2011-12-12 16:58:45 UTC
HACs don't need buffing, Battlecruisers need nerfing. They do too much dps for one and are too cheap for what they can do.
Duchess Starbuckington
Doomheim
#25 - 2011-12-12 17:33:04 UTC
Takeshi Yamato wrote:
HACs don't need buffing, Battlecruisers need nerfing. They do too much dps for one and are too cheap for what they can do.


This.
At the very least the Drake and Hurricane need a nerf.
Noisrevbus
#26 - 2011-12-12 18:06:39 UTC  |  Edited by: Noisrevbus
Duchess Starbuckington wrote:
Easier to fit yes, but massively outclassed by various others. The Cerberus being a biggie.
(To put it this way: for the same cruiser skill, you get a solid buffered ship that can lob 500 missile DPS out to 45km)


You mean the same DPS a standard fit Drake project 60km while lobbing 400 of that DPS another 20-40km?

All of which take place while your Cerberus pilot have yet to understand that mobility in EVE is relative, not absolute, and get tackled by other BC - because he is infact not very mobile at all P.

With that last comment i see you're onto one of the problems anyway, so i hope you allow me some jest.

Going back to the topic at hand, it portrait quite a christmas chestnut for cracking: On one hand you have the inequal production (tech II BPO etc.) causing conservative issues and on the other hand you have insurance and meaningful PvP causing conservative issues. It's probably better to deal with the production issues than slating the problem over and hope it will go away by limiting risk-factors of actually playing the game.

That answer one part of the question, looking over the ISK-effect relative on both ends. In order to save the HAC assuming you don't want to touch Tier 3 BC the best solutions probably lie in unconventional mechanics and tweaking bonuses - quite the same as with techy frigates (mitigation bonuses, things like speed and sig). At the same time that presents a problem, because a poor core balance lead to specialized attention where the bonuses make the ship - which is the case for many frigates now.

Personally i was quite happy with the actual performance balance before Tier 3 BC were introduced. The only thing needed back then was market design on tweak-levels related to invention, production and insurance.
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#27 - 2011-12-12 18:09:02 UTC
Duchess Starbuckington wrote:
Takeshi Yamato wrote:
HACs don't need buffing, Battlecruisers need nerfing. They do too much dps for one and are too cheap for what they can do.


This.
At the very least the Drake and Hurricane need a nerf.


Agreed.
Takeshi Yamato
Ministry of War
Amarr Empire
#28 - 2011-12-12 18:33:25 UTC
Glad to see support for this. HACs are not the only ones being marginalized by BCs, T1 cruisers suffer probably even more. We don't see this happening with destroyers and frigates because destroyers fill a niche and have specific drawbacks.
Ninevite
Aliastra
Gallente Federation
#29 - 2011-12-12 18:45:42 UTC
can we give the Ishtar 100% resists to everything? I think that would balance out the playing field a bit
Lykouleon
Noble Sentiments
Second Empire.
#30 - 2011-12-12 18:53:33 UTC
Anny Jackson wrote:
... What else?


Nano hurricane is pants compared to a Vaga or a cynabal.

Sniper HAC gangs are still viable, fun, and can't be outclassed by a sniper BC gang.

Nano HAC gangs will kicks the pants out of a nano BC gang any day of the week if the FC isn't a complete rere.

AB HAC gangs will kick a BC gang to the curb.

The only reason the Hurricane and Drake are preferable to a HAC currently is that pilots can easily roll their heads across their F1-F8 keys without getting too much drool on their keyboards. And they're cheaper when they get killed due to pilot error. A good HAC pilot actually needs to have an IQ above that of a snail.

Lykouleon > CYNO ME CLOSER so I can hit them with my sword

Noisrevbus
#31 - 2011-12-12 19:38:34 UTC  |  Edited by: Noisrevbus
Lykouleon wrote:
Anny Jackson wrote:
... What else?


Nano hurricane is pants compared to a Vaga or a cynabal.

Sniper HAC gangs are still viable, fun, and can't be outclassed by a sniper BC gang.

Nano HAC gangs will kicks the pants out of a nano BC gang any day of the week if the FC isn't a complete rere.

AB HAC gangs will kick a BC gang to the curb.

The only reason the Hurricane and Drake are preferable to a HAC currently is that pilots can easily roll their heads across their F1-F8 keys without getting too much drool on their keyboards. And they're cheaper when they get killed due to pilot error. A good HAC pilot actually needs to have an IQ above that of a snail.



You're both right and wrong - yet more importantly - you are onto something very interesting.

In regard to Sniper HAC's, you're wrong. The new tier 3 BC are not only as mobile and as tanky with similar reach and tracking, they also do more than twice the DPS for only a partial drawback in lock-time at a quarter of the price.

In regard to the rest you are quite on key, and you bring up some examples of what i hinted about in my post above when i was saying i was largely content with the actual performance balance prior to the introduction of tier 3 BC.

Now, i don't want to belittle anyone but we need to put it in a related terminology - and this is where it get interesting, so alllow me some slack with the crude examples for sake of clarity. The way "Darkside Drakes" came to popularity reminisce of the general organisation philosophy of Goonswarm. Combine retainers with peasants or shepards with sheep (and then grow size of patty or flock). You mention Nano HAC and overall their balance to BC is quite alright. I wouldn't go as far as to call them better, but they have features you can use to your advantage.

What presents issues for the HAC's isn't the Drakes either (so from a pure balance perspective it's not relatively overpowered), it's rather the supporting scaffold of Logi and Recon and what the decent organisation of numbers do when the BC's volume will push the HAC's off grid. The problem is that with the other important relative, the ISK-risk relative, a risk-free meaningless PvP will always feed the numerical advantage.

It may seem harsh, but forcing the individual player into a bounce-back downtime will limit the effect and potency of numbers. That larger will always have more and more will always be better is a fair aspect of an MMO, but just as how this is natural the natural "cumber of number" must also be in effect. This has been discussed over and over in other topics (such as cynos and jump-networks).

Changes to meaningless PvP will not remove numerical advantage but it will contain it to tolerable levels (it doesn't need crutches) and see trend that allow more emergent PvP. You would hope CCP had realized by now that feeding the unwilling do not lead to emergent gameplay, wether we talk about PvP-participation, PvE, living in nullsec or something else. It leads to facade involvement which is not fun for anyone and errupts into stalemate.

It's gotten to a point where you'd only gank the support and disengage on many occassions because the BC are not even worth killing - or at the very least - the BC are not worth the prolonged and reciprocal risk of trying to kill.

You could see similar issues with the Armor HAC's, but they didn't really occur until you hit larger fleet sizes at the time when almost anything was simply countered with "more Drakes". Some trends have changed in that regard, but it's still festering. The Drake is a very good ship, but it's not really it's fault either.

The whole thing lead to pointless fights, boring for everyone - until someone horns together the supercapital blob to threaten infrastructure, then the PvP cease being relatively risk-free.
Anny Jackson
Republic Military School
Minmatar Republic
#32 - 2011-12-13 11:36:56 UTC  |  Edited by: Anny Jackson
Lykouleon wrote:
Anny Jackson wrote:
... What else?


Nano hurricane is pants compared to a Vaga or a cynabal.

Sniper HAC gangs are still viable, fun, and can't be outclassed by a sniper BC gang.

Nano HAC gangs will kicks the pants out of a nano BC gang any day of the week if the FC isn't a complete rere.

AB HAC gangs will kick a BC gang to the curb.

The only reason the Hurricane and Drake are preferable to a HAC currently is that pilots can easily roll their heads across their F1-F8 keys without getting too much drool on their keyboards. And they're cheaper when they get killed due to pilot error. A good HAC pilot actually needs to have an IQ above that of a snail.



Hehe, what Vaga gang can do that hurricanes can't for 5 times less isks and with 20% better tank and 30% better dps? I ain't counting 2 neutros, 4 times better capa management and like... Yeah, I understand it perhaps has better chances to run away. But another question is should I even care to lose my as cheap as a pair of used condoms nano-canes...
Daedalus Arcova
The Scope
#33 - 2011-12-13 12:22:10 UTC  |  Edited by: Daedalus Arcova
Anny Jackson wrote:
Hehe, what Vaga gang can do that hurricanes can't for 5 times less isks and with 20% better tank and 30% better dps? I ain't counting 2 neutros, 4 times better capa management and like... Yeah, I understand it perhaps has better chances to run away. But another question is should I even care to lose my as cheap as a pair of used condoms nano-canes...


You are clearly too stupid to fly HACs. Best to stick to your BCs, since that is all you seem to understand. They are the Troglodyte's tool of choice after all.
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#34 - 2011-12-13 14:37:15 UTC
Anny Jackson wrote:


Hehe, what Vaga gang can do that hurricanes can't for 5 times less isks and with 20% better tank and 30% better dps? I ain't counting 2 neutros, 4 times better capa management and like... Yeah, I understand it perhaps has better chances to run away. But another question is should I even care to lose my as cheap as a pair of used condoms nano-canes...


You literally do not understand how this game is designed at all do you?

Does the word "tradeoffs" mean anything to you?

Also, please learn to English.
Anny Jackson
Republic Military School
Minmatar Republic
#35 - 2011-12-14 09:04:29 UTC
Emperor Salazar wrote:
Anny Jackson wrote:


Hehe, what Vaga gang can do that hurricanes can't for 5 times less isks and with 20% better tank and 30% better dps? I ain't counting 2 neutros, 4 times better capa management and like... Yeah, I understand it perhaps has better chances to run away. But another question is should I even care to lose my as cheap as a pair of used condoms nano-canes...


You literally do not understand how this game is designed at all do you?

Does the word "tradeoffs" mean anything to you?

Also, please learn to English.


Hehe, yeah, sure nothing to answer. Who doubts...
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#36 - 2011-12-14 13:33:50 UTC
Anny Jackson wrote:


Hehe, yeah, sure nothing to answer. Who doubts...


Quote:
Also, please learn to English.


Duchess Starbuckington
Doomheim
#37 - 2011-12-14 13:41:15 UTC
Quote:
Hehe, what Vaga gang can do that hurricanes can't

2.7km/s.

Quote:
But another question is should I even care to lose my as cheap as a pair of used condoms nano-canes...

Because there's not much PVP you can do in a pod.

You actually make yourself look more ignorant with every single post, I'm impressed.
Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#38 - 2011-12-14 14:15:18 UTC
Noisrevbus wrote:


You're both right and wrong - yet more importantly - you are onto something very interesting.

In regard to Sniper HAC's, you're wrong. The new tier 3 BC are not only as mobile and as tanky with similar reach and tracking, they also do more than twice the DPS for only a partial drawback in lock-time at a quarter of the price.


Explain please?
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