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The end of Corpmate Awoxxing?

First post First post
Author
Marty McGigglefist
Caldari Provisions
Caldari State
#741 - 2014-10-31 23:27:05 UTC  |  Edited by: Marty McGigglefist
Yes this is an alt. Sorry.

Black Pedro wrote:
Nevyn Auscent wrote:
Dave Stark wrote:

a better fix would be to make corps worth being in, and fighting for, rather than locking people in to them during wardecs.

Removing awoxing is part of that process. If you don't have to be paranoid of your own corp mates more than of other people, corps start being easier to be in.
Right now it's easier to shoot your own corp than other people, that's just silly.
If corp theft is much harder with good roles control, no easy awoxing (still suicide ganking etc), and the kick queue they are introducing, it's easier to make it harder to avoid wardecs, and to give corps things worth fighting for.



If this is true than I actually support this change. Getting people out of NPC corps and into player corps that can be meaningfully wardecced (that is no longer drop/fold corp) would be a great thing and result in a net increase of conflict for highsec.

But from what I am hearing that is not the case. It looks like a misguided "save the newbie" play that will just make highsec more slightly more safe.

There is already the corp kick queue coming up which is a nerf to awoxing. Save this change to be part of a package of overhauls to the corporation mechanics that will get players into wardeccable player corps - nerfs/changes to being in NPC corps, better role management to reduce risks from new corp members etc.


This topic clearly has people on both sides of the argument all riled up. As far as I can tell, both are correct.

Awoxing is a valid form of game play in Eve, a game labeled as a sandbox style game.
Awoxing does adversely affect (effect?) new players who simply don't know the many complexities of eve. Especially new players attempting to run a corp.

Now as far as I can see, there is no way to really determine which is more detrimental to EVE unless CCP has some actual numbers to look over and truly see whats happening, and the likely hood of any of us getting those numbers is next to nil. So this debate can go on and on, filled with insults and the "your way of playing is wrong, clearly I play internet spaceships in the correct and intended fashion," or we can actually look at whats broken and trying to find plausible fixes to pitch to the next CSM group.

I don't have many suggestions to give, but something I've been kicking around regarding wardec dodging:

Corp A war dec's Corp B
Corp B member wants to avoid a prolonged war/interruption to his/her preferred game play style so they opt to drop corp.
Instead of instantly falling back into an NPC corp, Corp B member enters a drop queue, where they will be released from the Corp only after the initial 7 day war period has ended, or a mutual end to the war/surrender that actually works.
They will be able to drop from the corp even if Corp A decides to renew the war.

This seems to make dec dodging harder but not impossible while still making players experience valid game mechanics.
This seems to remove the issue of having players that drop to NPC have a war following them, which seems to be something that's not possible since NPC corps cannot have any type of war against them. Though we do see this idea suggested a lot.

Some might say that since its a sandbox game, nobody should be able to force you into something you do not want. True, but if that is the case, then your limiting the other players ability to play in their sandbox and shoot you. Both cannot be had. Hence the idea of trade offs.

Clearly this isn't all the way thought out and may possibly be the worst idea ever. Feel free to critique/flame/ignore as you see fit.
EvilweaselFinance
GoonCorp
Goonswarm Federation
#742 - 2014-10-31 23:36:16 UTC
Mike Azariah wrote:
La Nariz wrote:
CSM dude when is highsec reward going to be nerfed?


It isn't, too many players in other parts of the game partially finance themselves with said income. If you gutted that the ripples would go much further than you might expect.

Sounds like you just admitted that highsec income needs to be nerfed to me, if people who live in null/low finance themselves in highsec because the rewards are higher there.
Nevyn Auscent
Broke Sauce
#743 - 2014-10-31 23:36:54 UTC
Marty McGigglefist wrote:

I don't have many suggestions to give, but something I've been kicking around regarding wardec dodging:

Corp A war dec's Corp B
Corp B member wants to avoid a prolonged war/interruption to his/her preferred game play style so they opt to drop corp.
Instead of instantly falling back into an NPC corp, Corp B member enters a drop queue, where they will be released from the Corp only after the initial 7 day war period has ended, or a mutual end to the war/surrender that actually works.
They will be able to drop from the corp even if Corp A decides to renew the war.

This seems to make dec dodging harder but not impossible while still making players experience valid game mechanics.
This seems to remove the issue of having players that drop to NPC have a war following them, which seems to be something that's not possible since NPC corps cannot have any type of war against them. Though we do see this idea suggested a lot.

Some might say that since its a sandbox game, nobody should be able to force you into something you do not want. True, but if that is the case, then your limiting the other players ability to play in their sandbox and shoot you. Both cannot be had. Hence the idea of trade offs.

Clearly this isn't all the way thought out and may possibly be the worst idea ever. Feel free to critique/flame/ignore as you see fit.

So Corp B members dock up for a week and don't play the game.
You are attempting to punish people for getting Wardec'ed. It will never work.
You need something in space worth fighting over.
And you need the ability to get a 'fair' fight. Sure this is EVE and fights aren't set up to be fair, but if it's a one sided shooting match, forcing the other guy into it is silly.

I've made a number of suggestions of things worth fighting over in the past. As have other people. But the carrot is the way to get people out in space fighting when Wardec'ed. The stick is big enough already since the aggressor gets to choose targets they are sure they can beat.
Kaarous Aldurald
Black Hydra Consortium.
#744 - 2014-10-31 23:56:22 UTC  |  Edited by: ISD Atomic Dove
Lucas Kell wrote:
And there was a reason it was changed - because people simply harassed other people by constantly wardeccing them when they stood no change of defending themselves, making it pointless to create corps with players that undock. 2m to effectively switch off concord was way too low. Most of the aggressors might have agreed it was awesome, being super cheap PvP against easy targets, but most of thsoe target probably didn't.


Go ahead and pull up the dev blog for that change. It specifically states that the changes were intended to buff wardecs, since they were too easy to avoid with the dec shield exploit. (but of course the risk averse highsec found another way to cheat their way past actually playing the game)

That's why it got changed.

Not because of this myth that somehow PvP in highsec isn't supposed to happen.

Never spout that lie again.

Snip, Please refrain from personal attacks and insults - ISD Atomic Dove.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Herzog Wolfhammer
Sigma Special Tactics Group
#745 - 2014-11-01 00:23:20 UTC
Mike Azariah wrote:
Syn Shi wrote:
I think the bigger issue is the statement by one of the CSMs calling the person being shot dumb.


How can you represent the player base when you view some of them as dumb?



Population of the game pretty well guarantees dumb people. And smart people and everyday folks.

http://funnyfilez.funnypart.com/pictures/FunnyPart-com-i_see_dumb_people.jpg

I am a teacher, this doesn't mean I don't think some kids are dumb, I just don't call them that and I try to remedy the situation as best I can. Here, I call some folks as I see them and there are NO requirements for CSM to be 'nice'.

m




OMG we have someone here who recognizes that not everybody is equal! To the SJW Spergmobile!

Admittedly though, some players are really asking for it.

Given the long thread, who is for the change (some of them I have flown with) and who is against (the usual crowd) I say this is a good change. Since the game is all about HTFU then it's time to end easy ganks. Removing AWOXing is one way to do this without punishing new players.


And this is especially because I see a lot of coy excuse-making and talking out of both sides of the keyboard. Look, people will get someone to go sperging triggerlord in comms and then pass the audio around. That's the most extreme. But one reason why I always respected Herr Wilkus (who brought ganking into a level of science) was that he was bluntly honest about the entire thing. He didn't gank people out of the game and then lie about it. It's one thing to harvest noobs or victimize another player through mechanics/agro fu, but don't lie about it. If you want the game to become a niche game for "one type of person" they just say so. Then when the game is down to 10K subscriptions they can go to small fanfests and high five each other over their leetness and how well they gate camp while playing something else on another monitor.




Still maybe CCP should toss a bone. How about leaving AWOX capability up to the CEO of the corporation or something that corporation heads must agree on? I think this would be good for CEOs who have a corp member who is loot stealing or spying and would want to give said miscreant a little "send off" during their termination. Like a gold watch shoved straight up the ass.

Bring back DEEEEP Space!

Kaarous Aldurald
Black Hydra Consortium.
#746 - 2014-11-01 00:25:04 UTC
Nevyn Auscent wrote:

You are attempting to punish people for getting Wardec'ed. It will never work.


No, they'd be attempting to get people to shoot at each other in a PvP game. If "it will never work" then quite frankly those people belong in an NPC corp.


Quote:

You need something in space worth fighting over.


On this at least we agree. I believe that NPC corps should be sufficiently punitive for players over the age of 60 days that it makes a player corp something genuinely worth defending. Such a thing does not touch newbies, it encourages people getting out there and forming groups and interacting, and it neatly solves the problem of "leveling your Raven" players.


Quote:

And you need the ability to get a 'fair' fight. Sure this is EVE and fights aren't set up to be fair, but if it's a one sided shooting match, forcing the other guy into it is silly.


There is no such thing as a fair fight in EVE. Interestingly, neither is there such a thing as a one sided shooting match(at least in highsec where there are not capitals anyway), as each and every player is capable of fighting back. There is no way to not have gunnery skills in this game. (and if you choose to not train them, you have made the deliberate choice to be a prey animal. Sometimes prey animals are caught and eaten, but that's literally what you chose)

Quote:

I've made a number of suggestions of things worth fighting over in the past. As have other people. But the carrot is the way to get people out in space fighting when Wardec'ed. The stick is big enough already since the aggressor gets to choose targets they are sure they can beat.


The carrot is worthless so long as a player in an NPC corp only suffers the loss of (lol) mission bounties being taxed, and the "loss" of not being able (having) to deal with the POS system, one of the most brokenly awful mechanics in all of video gaming.

As long as NPC corps offer next to no negatives AND the gigantic positive of being immune to wars, the problem will never be solved.

Since you lot are so busily trying to slay my sacred cow, it's about time the guy with the cleaver takes a look at yours too.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Herzog Wolfhammer
Sigma Special Tactics Group
#747 - 2014-11-01 00:28:32 UTC
Kaarous Aldurald wrote:

On this at least we agree. I believe that NPC corps should be sufficiently punitive for players over the age of 60 days that it makes a player corp something genuinely worth defending. Such a thing does not touch newbies, it encourages people getting out there and forming groups and interacting, and it neatly solves the problem of "leveling your Raven" players.



If only NPC corps would dec each other every now and then.... It would be like a live event almost.

Bring back DEEEEP Space!

Kaarous Aldurald
Black Hydra Consortium.
#748 - 2014-11-01 00:30:16 UTC
Herzog Wolfhammer wrote:
Kaarous Aldurald wrote:

On this at least we agree. I believe that NPC corps should be sufficiently punitive for players over the age of 60 days that it makes a player corp something genuinely worth defending. Such a thing does not touch newbies, it encourages people getting out there and forming groups and interacting, and it neatly solves the problem of "leveling your Raven" players.



If only NPC corps would dec each other every now and then.... It would be like a live event almost.


Another of my ideas is the ability to dec an NPC corp, in exchange for being locked out of that particular corp's stations/agents/etc for 30 days after the dec ends. It'd cost a lot too, of course.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Marsha Mallow
#749 - 2014-11-01 00:38:20 UTC  |  Edited by: Marsha Mallow
Mike Azariah wrote:
As I asked before and Mags magnified on, we throw terms around without a solid base of definitions. PvP, carebear, PvE. You log on, you could argue that you are doing PvP by some folks definition. Others think it involves ships exploding. If we are ALL doing PvP then what are Carebears? PvPers just like the rest.

Look at the comments. Jenn, Jonah, Mara, Nightcrawler and others state quite clearly that they are highsec players and some or all of them engage mainly in PvE. The thing that stops them from being a "Carebear" or any of the derogatory terms (I prefer zombie personally) is that they understand the environment and accept that there are (and should be) risks everywhere. I could genuinely play as a pure industrialist and never undock via outsourcing, and if I'm honest the market side will always engage me more than pew-pew because it's something I'm pretty good at solo. Don't think for a second that means I'm not aware I'm competing with other players - that's the part that makes it fun.

There's not that many people who are grossly intolerant of missionrunners and miners, it's usually just name calling. I don't care if people spend all their time mining whilst licking mayo off themselves and writing erotic roleplay fanfic; if calling them a bear enrages them, you can't help but laugh. But there is real hostility towards the portion of the playerbase who utterly refuse to accept the game as it stands and want a lite version. Don't forget they aren't just pushing for nerfs that will make them safer - they want the complete removal of players they consider griefers from the game, by any means possible. I don't think they realise they're engaging in PvP at that point, or that their targets are more than ready to have a slapfight.

Those from that camp who post here also seem to overlap the group still ranting about Incarna being shelved and it's fairly easy to see why. They simply don't want to play EvE, they want WoW in space. That's why PCU stats, subs and retention rates have been weaponised in discussions, and it's why people persistently whinge that [whatever] game in development will kill eve. They're not doing it for altruistic reasons to improve the game for others though, because they fail to acknowledge how many people would be driven away by EvE Lite (both new and old). It's pretty obvious from the tone if the next best thing arrives, they'll jump ship like the rats they are. I'd also like to point out that most of the worst badposting in this thread is from those supporting the removal of awoxing, and that should tell you something, particularly in this context. It mirrors ingame behaviour where the majority of so-called 'griefers' are shockingly normal as people, and the 'victims' who have hysterics are already on the wrong side of deranged.

Mike Azariah wrote:
I did not mean the religion reference earlier as an insult but anybody who reads these forums on a regular basis KNOW that there are some fanatical supporters of specific playstyles. In that regard I am an agnostic. I support the game as a whole and closingh an odd loophole seems like a no brainer to me, not the cause for 35 pages of debate.

I was just poking fun, don't take it personally, and yes there are gibberers. I don't envy any of the CSM their workload, but monitoring the forums has to be one of the worst tasks. Although being branded a fanatic with a playstyle bias purely for having a strong opinion is a bit unfair. Not all of us opposed to the removal of awoxing are doing it because we engage in it. I think it's an element that has a place, the reasons for removing it appear to be flimsy, it sets a precedent for demands for further nerfs but mainly that it fails to address more important underlying problems. I've also always imagined awoxing as a lore-quirk relating to corporate backstabbery, and if anything not being able to attack alliance members seemed the inconsistency. Why should Concord intervene to stop someone from attacking you after you recruited them?

Isn't 40 pages of debate in response to part of the CSM minutes a good thing anyway? At least we're interested and engaged enough to comment. It's far from pointless if we can send a clear message to CCP (and the CSM) that safety-risk changes are considered a fundamental feature that should be adjusted with caution. There is a really clear message being conveyed here; "Don't sell the integrity of parts of the game for subs please". It's not like we're all screaming we'll unsub if changes are implemented we don't like, and it's not an unreasonable sentiment to express concern. Whether they choose to listen or not is upto them, but at least we're not waiting until after a change is implemented to ***** about it.

Ripard Teg > For the morons in the room:

Sweets > U can dd my face any day

Marsha Mallow
#750 - 2014-11-01 00:39:13 UTC
Heh, sorry for the long post Lol

Ripard Teg > For the morons in the room:

Sweets > U can dd my face any day

Lucien Visteen
Imperial Academy
Amarr Empire
#751 - 2014-11-01 00:40:51 UTC
Jonah Gravenstein wrote:
You're welcome to start a corp for fellow newbies, but I believe that it is a bad idea to do so.

If a newbie wishes to start a corp for fellow newbies then I feel that they should at least familiarise themselves with the consequences of doing so, such as wardecs etc, and how to act when those things occur. If corp leadership is ignorant of game mechanics then it is a case of the blind leading the blind, and more experienced players can, and will take advantage of said ignorance. Which does nothing for player retention or the lifespan of the corp.

TL;DR If you want to start a corp with fellow newbies then do so, but familiarise yourself with game mechanics and the consequences of being in a player corp beforehand, even if it's only reading through resources such as the Eve Uni Wiki. Otherwise you're just setting yourself up to fail.

Incidentally, if you want information on how to protect yourself and your corpmates from the predatory actions of others you'll find that most of the criminal element in highsec is more than willing to give advice on how to do so. A well informed newbie is a better newbie, and becomes a more challenging opponent in the long run, which equates to more fun for everybody.


I strongly agree with this. So telling newbies what they shouldn't do, instead of what they can do, is counterintunitive in my opinion. But its not what this is about.

Awoxing is (from what I gather in this post): I want to shoot a victim, and be able to leave with my ship intact. I can not do so in high sec, unless I am in the same corp as my victim. And in security states under high sec, there is an increased possibility that my victim is more adequately able to handle me. Since I, most likely, wont die from the action, I can fit a better ship aswell.

In regards to older corps, with older players, I have no problem with this. They should by that point be aware what the main gist of EVE is about, regardless of what kind of space they inhabit.

Not all new players do, so if this can help with player retention then I support it. I suspect that you will not change your behavior. CCP can not force you to change your behavior, so they have to change the mechanic.

Looking through this, I get the feeling that CCP want high sec to be an area where PvP is mostly consensual(I have, of course, no data to back this up, it is just a feeling). You will still be able to do PvV as mutch as you want, just be prepared to face the consequences of that particular action.

The ships hung in the sky in much the same way that bricks don't.

Cancel Align NOW
Royal Amarr Institute
Amarr Empire
#752 - 2014-11-01 00:49:49 UTC
Herzog Wolfhammer wrote:


Removing AWOXing is one way to do this without punishing new players.



Removing the ability to engage in any direct PVP element without losing a ship does not directly hurt new players. Indirectly it limits the play options new players have to experiment with shooting at each other.

In my opinion that will; make new players feel artificially safe in high security space making other potential loses seem more grievous and make the transition from high security space to low security space harder as newer players become less familiar with different PVP mechanics

Stopping lecherous players joining a group of new players and destroying every asset they have built up over three months of game play is a good thing. Things of think may do the job better:

Give a corp CEO the ability to "authorize" interpilot engagement and "restrict" interpilot engagment
PotatoOverdose
Handsome Millionaire Playboys
Sedition.
#753 - 2014-11-01 01:08:33 UTC
Cancel Align NOW wrote:


Removing the ability to engage in any direct PVP element without losing a ship does not directly hurt new players.

This is the crux of it. Awoxing is not being removed, because awoxing does not and never has relied on any concord related mechanics because awoxxing has never been tied to hisec, and the most famous cases of awoxing (e.g. revenant) have happened in low/null.

What's being removed is the possibility of killing another ship in hisec without losing your own ship and without direct warning for the target (as in wardecs and duels).
Mike Azariah
The Scope
Gallente Federation
#754 - 2014-11-01 01:09:34 UTC
It occured to me, reading Marsha's post above. Is being active in the forums a form of PvP? Especially if you are making that activity an effort to END another persons playstyle or shame them into stopping what they are doing through mockery or namecalling?

m

Mike Azariah  ┬──┬ ¯|(ツ)

Syn Shi
School of Applied Knowledge
Caldari State
#755 - 2014-11-01 01:10:46 UTC
Cancel Align NOW wrote:
Herzog Wolfhammer wrote:


Removing AWOXing is one way to do this without punishing new players.



Removing the ability to engage in any direct PVP element without losing a ship does not directly hurt new players. Indirectly it limits the play options new players have to experiment with shooting at each other.

In my opinion that will; make new players feel artificially safe in high security space making other potential loses seem more grievous and make the transition from high security space to low security space harder as newer players become less familiar with different PVP mechanics

Stopping lecherous players joining a group of new players and destroying every asset they have built up over three months of game play is a good thing. Things of think may do the job better:

Give a corp CEO the ability to "authorize" interpilot engagement and "restrict" interpilot engagment



Nothing is being removed. If anything they are adding something...its this thing called consequence.

Is it hard to stick to what was said in the minutes and not argue about some statement that was never said. (removing awox)
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#756 - 2014-11-01 01:16:25 UTC
Great, more anti-content. I love that.
Remiel Pollard
Aliastra
Gallente Federation
#757 - 2014-11-01 01:19:27 UTC  |  Edited by: Remiel Pollard
Lucien Visteen wrote:


Awoxing is (from what I gather in this post): I want to shoot a victim, and be able to leave with my ship intact. I can not do so in high sec, unless I am in the same corp as my victim. And in security states under high sec, there is an increased possibility that my victim is more adequately able to handle me. Since I, most likely, wont die from the action, I can fit a better ship aswell.



Maybe there are those who do it because of risk aversion. There are many things to do in this game for the risk averse, too many in my opinion, but that's not the point - if this form of 'awoxing' you've listed above is being removed simply because of risk aversion, then so too should everything else be removed that caters to risk aversion. Cloaking, warp core stabs, etc. All of it.

Thing is, awoxing can be very risky as it is. A good example of awoxing is one we've done a few times ourselves - when a high sec merc corp has wardecced us in the past, and we've found they outmatched us if we go toe-to-toe, on a few occasions we've been able to infiltrate their corp and damage them from the inside not just with spies, but with fake logi that ends up repping us instead of them, amongst other things. On some occasions, they didn't even notice 'their' logi repping our stuff, which was hilarious. It would be what brought us victory against the odds on those occasions.

Now, a small corp in high sec might feel 'safer' but if they wish to remain a small, safe corp against the odds in highsec, what methods do they have, aside from rolling corp, to beat a bigger, stronger enemy in a war?

Awoxing is as much about risk 'aversion' as using ECM is - there is a difference between risk aversion, and risk mitigation. Risk aversion is about avoiding risk as much as possible; risk mitigation is about taking steps to reduce the risk of any given task, but still performing the risky task at hand. Leeroy Jenkins, for example, did none of the above, which is why the name is now synonymous with going 'balls deep'.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

La Nariz
Aliastra
Gallente Federation
#758 - 2014-11-01 01:19:44 UTC
PotatoOverdose wrote:

I'll read your post, but I'm not wading through 20+ pages of post history, given that most of the first 5-10 pages of your post history link back to this thread.


Use the search function it does not take much effort to find the thread use "highsec reward" as your term.

This post was loving crafted by a member of the Official GoonWaffe recruitment team. Improve the forums, support this idea: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=345133

Kaarous Aldurald
Black Hydra Consortium.
#759 - 2014-11-01 01:19:48 UTC
Mike Azariah wrote:
It occured to me, reading Marsha's post above. Is being active in the forums a form of PvP? Especially if you are making that activity an effort to END another persons playstyle or shame them into stopping what they are doing through mockery or namecalling?

m


Hopefully this is not carried into the "doxxing someone is PvP" realm of thought.

But if you mean "is calling for the elimination of someone's playstyle PvP"? Then I would say no. That's the act of a spineless coward who can't back up what they want to do in game, so they'd rather run to Mommy instead.

As for mocking those people, I would say that is warranted. Anyone who would call for the outright elimination of the way someone else plays a videogame is not someone I would want to associate with. Social pressure is how you exert such an activity.

That's why I have no problem with someone who has a bad attitude quitting EVE. Because I try to cultivate the EVE that I would want to play, and that includes the people in it. If your behavior would get kicked out of Board Game Night at my house, then you get written off in this social setting too. And if someone tries to tell me "You can't play class X in Talisman, because I don't like them!" then not only do I kick them, I do so after telling them that I think they're a petty, fascist douchebag to boot.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Jonah Gravenstein
Machiavellian Space Bastards
#760 - 2014-11-01 01:23:56 UTC  |  Edited by: Jonah Gravenstein
Lucien Visteen wrote:
Jonah Gravenstein wrote:
You're welcome to start a corp for fellow newbies, but I believe that it is a bad idea to do so.

If a newbie wishes to start a corp for fellow newbies then I feel that they should at least familiarise themselves with the consequences of doing so, such as wardecs etc, and how to act when those things occur. If corp leadership is ignorant of game mechanics then it is a case of the blind leading the blind, and more experienced players can, and will take advantage of said ignorance. Which does nothing for player retention or the lifespan of the corp.

TL;DR If you want to start a corp with fellow newbies then do so, but familiarise yourself with game mechanics and the consequences of being in a player corp beforehand, even if it's only reading through resources such as the Eve Uni Wiki. Otherwise you're just setting yourself up to fail.

Incidentally, if you want information on how to protect yourself and your corpmates from the predatory actions of others you'll find that most of the criminal element in highsec is more than willing to give advice on how to do so. A well informed newbie is a better newbie, and becomes a more challenging opponent in the long run, which equates to more fun for everybody.


I strongly agree with this. So telling newbies what they shouldn't do, instead of what they can do, is counterintunitive in my opinion. But its not what this is about.
Agreed, I'm all for newbies exploring every possibility that is available to them, but also think that they should be made aware of the risk involved with those possibilities, hence the contents of my post. Education about existing mechanics rather than the removal of mechanics is a better approach in my opinion. I was trying to point out the pitfalls of newbies starting corps while being ignorant of game mechanics.

Saying that newbies shouldn't do things was not my intent, I apologise if my initial post came across that way.

Quote:
Awoxing is (from what I gather in this post): I want to shoot a victim, and be able to leave with my ship intact. I can not do so in high sec, unless I am in the same corp as my victim. And in security states under high sec, there is an increased possibility that my victim is more adequately able to handle me. Since I, most likely, wont die from the action, I can fit a better ship aswell.

In regards to older corps, with older players, I have no problem with this. They should by that point be aware what the main gist of EVE is about, regardless of what kind of space they inhabit.
Precisely my point, a newbie leading other newbies generally wouldn't be aware of the gist of things, which is why I, personally, think that it's a bad idea for a newbie to lead other newbies. Learn the basics of the game first, and then impart the lessons learnt to others is the better way to go as far as I'm concerned.

Quote:
Not all new players do, so if this can help with player retention then I support it. I suspect that you will not change your behavior. CCP can not force you to change your behavior, so they have to change the mechanic.
lol I'm not a ganker* or an awoxer, I'm primarily a highsec PvE player. I do make it my business to be informed on what risks face me, and take steps to avoid them. Knowledge is power as the saying goes.

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Looking through this, I get the feeling that CCP want high sec to be an area where PvP is mostly consensual(I have, of course, no data to back this up, it is just a feeling). You will still be able to do PvP as mutch as you want, just be prepared to face the consequences of that particular action.
I get exactly the same feeling, and it concerns me greatly. Eve was my first MMO, I've since tried others and tbh they don't compare, they lack the sense of danger that Eve has. I live in highsec and the fact that others can interfere in the way I play is paramount to my enjoyment of the game.

Consequence wise I feel that any consequences for non-consensual PvP beyond those that presently exist should be provided by players, not an omnipotent NPC that you can't escape without getting banned. In my mind that's exactly the point of playing a sandbox game like Eve.

*I have suicide ganked in the past on another character, for research purposes. Pirate
I learnt a great deal about how it's done, the amount of behind the scenes stuff that goes into it, met some great guys and consider the loss of sec status incurred well spent. As I said above, knowledge is power.

In the beginning there was nothing, which exploded.

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