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The end of Corpmate Awoxxing?

First post First post
Author
Syn Shi
School of Applied Knowledge
Caldari State
#621 - 2014-10-31 18:32:56 UTC
Mara Pahrdi wrote:
Remiel Pollard wrote:
Doc J wrote:
...the comfort zone.


The appeal of EVE to many of us was that there was supposed to be no comfort zone. Anyone that's looking for a comfort zone is playing the wrong game. Looking for comfort zones in EVE is like getting in a plane but never taking off. Unfortunately, it seems that won't be the case for much longer. It looks like a day is coming where EVE will only be EVE by name, but the game it is/was will no longer exist.

EVE was originally created by people who didn't like the PVP restrictions in Ultima Online. Now they're going in a completely opposite direction, and handing it over to the same kinds of people who ruined Ultima.

This.

+1 to Remiel.



Interesting.......CCP is changing the game to be less pvp but yet..........somewhere in nulll.........

The Elite Eve pvp players are all blued up holding hands around the pos singing folk songs.


And the awoxers don't want to lose their ship.

And this is the pvp elite of Eve......

The pvp elite are looking more like the hi-sec carebears they loathe the deeper I dig. So much risk aversion going on.
Indahmawar Fazmarai
#622 - 2014-10-31 18:37:42 UTC
Revis Owen wrote:
Indahmawar Fazmarai wrote:
impunity: exemption or freedom from punishment, harm, or loss

Not being attacked by CONCORD is a case of impunity.


You are missing a key part of the definition: the word "complete". Impunity is *complete* freedom from sanctions.

"Not being attacked by CONCORD" is a case of that *particular* sanction not applying. But there are a full range of other sanctions against the awoxer that are on the table:
1)Can be freely attacked by the rest of the corp.
2)Can be freely attacked by other corps friendly to the target corp wardeccing the corp but only targeting the awoxer.
3)Can be freely attacked by mercs having a specific contract to wardec the corp but only target the awoxer.
4)Can have bounty placed or added to incentivize 3rd party gankers.
5)Etc.

Use the tools CCP has already provided us. Stop whining for CCP hand-holding and coddling.


I trust Merrian Webster over you, in matters of definition of a word.

And anyway you are not adressing the main issue: with awox an option, the optimal strategy is to not recruit nor be recruited by people you don't know.

This leads to not recruiting noobs, and noobs not risking to be recruited. Please iluminate me on how is that of any good for the game.
Lucas Kell
Solitude Trading
S.N.O.T.
#623 - 2014-10-31 18:40:02 UTC
Darth Schweinebacke wrote:
Lucas Kell wrote:
La Nariz wrote:
Then why are you spewing dinsdale-esque crap? Their method did not do as they intended so it's a failed method that's all it means. It is the most return for the :effort: spent, how much more difficult is it to gank a retriever versus a procurer? So they are using an inefficiently optimized method to remove botters, what a surprise people have been using terribly optimized stuff forever, yet that does not mean they support something.
I'm not, I'm simply stating that their actions help support botters. Whether or not that's their goal behind the scenes is their business. As usual though a CODE player jumped in to scream about how I was misrepresenting them and how they are the saviors of highsec. What they post is propaganda regardless since it doesn't reflect what they are actually accomplishing.


So... I have a couple of mining chars too and when I actually feel like some relaxed mining I mine with procs / skiffs. By your definition that would make me a botter then.
No... Not really sure how you got to that conclusion.
You aren't a botter just for being tanked, and at no point did I say that CODE never pass up on ganking a normal player due to the difficulty. What I'm saying is that the vast majority of CODE ganks are categorically not botters, and that each time you kill a ganker who is not a botter, you remove competition against the botters. Thus CODE, by primarily ganking non-botters are in fact supporting botters, the exact opposite of their stated goals.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#624 - 2014-10-31 18:45:15 UTC
Jenn aSide wrote:
The principle here is that CCP should NEVER implement game mechanics that do for a player what a player should do for himself.. Players can currently safeguard themselves from awoxxing in high sec via inclusion of a single module (ECM, or even easier, ecm drones), or by having some clue about who they are flying with.
I don;t know who's principle that is, but it's certainly not CCPs. Otherwise we need to go back and see the removal of the new industry system, scan probe launch configurations, the safety locking system the exploration scanner (the list goes on for a long time). I also assume you'll be wanting then to stop putting in the multi-sell feature too.

Jenn aSide wrote:
Good, feel free to stop posting, because the crap you're posting is less than useless, it's useless and incoherent..
I'm not going to stop posting because some neckbeard on the internet is getting all angry because CCP are sharing their sandbox lol. I'll just ignore the vast majority of your tearful little posts. The change is coming though, so get over it.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#625 - 2014-10-31 18:48:40 UTC
La Nariz wrote:
You are spewing dinsdale-esque crap.
Wrong. dinsdale-esque would be screaming "the cartels!" and claiming the devs were helping. That was just pointing out that if you aren't completely incompetent and somehow managing to do the complete opposite of your stated goals by accident, then the explanation can only be that you are purposely targeting non-botters. So which are you, pro-botters or completely incompetent?

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Jenn aSide
Worthless Carebears
The Initiative.
#626 - 2014-10-31 18:54:33 UTC
Ssoraszh Tzarszh wrote:



Throwing sandbox around like everyone needs to play only one way is sadly not what sandbox means, Eve is not only a hard and cold awox scam but it is also the great experience with your buddies achieving something against all odds. This has for me created friendships for the last ten years with people i have never met in real life and would never have met if we did not have some common grounds.


The highlighted part makes no sense, as their are no "against all odds" when you tie down players who would be creating various kinds of content...till CCP decides that that kind fo content is not wanted.

"hard and cold" is the BASE of EVE, the core, the corner stone. Without that it's just a submarine simulator. Without people trying to kill me, saving the damn Damsel for the millionth time of sending Dread Pirate Scarlett to her death another millionth time is....bullcrap.

Quote:

If you are upset you now have one less option to grief people, try and learn the game better. There are plenty mechanics left to grief and gank to your hearts content you only need to dig a little deeper in the sand to see them.


So it's ok to limit avenues in this game as long as it's happening to other people? The need and ability to adapt are noble, but that says nothing about whether a change is good or bad overall. in real life I could adapt to becoming homeless, doesn't mean i want to try it.

This thing that CCP wants to change (like other things they ahve changes) has value even if the so-caleld 'victims' and their enablers don't understand that. You don't take valuable things out of a game unless you are SURE of a net gain from it, and no on can be sure.

Quote:

So in stead of just awoxing some newbie or that once in two years purple raven (was also a newbie with plex btw) you can try and mentoring them to broaden their horizons give them some fire in their belly in stead of their face. Who knows, it might just get better results and help CCP to subs and yourself to some more targets(who actually would shoot back this time). Longterm vs short term thinking just killing noobs and laughing at them is not a very good strategy as people have pointed out.


I just don't know what to say about this part , but it smacks of the (for lack of a better label) "pvp purists" mentality where people look down on an activity if one side isn't shooting back. It's crazy to me, because one thing EVE has in common with real life is that no on ever promised anyone a fair or even fight. i don't care than 5 guys try to jump my Rattlesnake in low sec, all i personally care about is surviving.

The part about fire in their belly vs fire in their face and concern about CCPs subs is just plain funny. It reeks of Kumbaya lol, which brings up the question "why play a game where 98% of the ships have weapons hardpoints and bonuses to weapons if you think more people should be bro-ing out with each other?".

"Shooting people in the face" (making this people mad thus giving them a reason to keep playing EVE, because saving Damsels get's tired after the millionth time for all but the weirdest of us) is the best way to retain the kinds of people EVE needs. Hungry, ruthless, creative, inventive, cunning, INTERESTING people.
Jenn aSide
Worthless Carebears
The Initiative.
#627 - 2014-10-31 19:02:40 UTC
Lucas Kell wrote:
Jenn aSide wrote:
The principle here is that CCP should NEVER implement game mechanics that do for a player what a player should do for himself.. Players can currently safeguard themselves from awoxxing in high sec via inclusion of a single module (ECM, or even easier, ecm drones), or by having some clue about who they are flying with.


I don;t know who's principle that is, but it's certainly not CCPs. Otherwise we need to go back and see the removal of the new industry system, scan probe launch configurations, the safety locking system the exploration scanner (the list goes on for a long time). I also assume you'll be wanting then to stop putting in the multi-sell feature too.


There is a different between useable game control and UI features and automating self preservation. The PLAYERS should be concerning themselves with self preservation.

If people don't want to be exposed to a game environment like the one EVe has traditionally been, why come to EVE? Why not play the dozens on games that DO automate things like that. Hell, i occasionally still play Star Trek Online and 'awoxxing' isn't even possible, (oh, and news flash, STO is smaller population-wise than EVE despite all the safety and walking around and good engaging pve and minimal losses upon ship destruction/character death), i don't understand why people who can't deal with EVe stay here when alternatives exist.

I mean, it's just a video game. Losing means exactly nothing, why are soo many human players so chicken...scratch(lol) when it comes to these things?

Quote:
I'm not going to stop posting because some neckbeard on the internet is getting all angry because CCP are sharing their sandbox lol. I'll just ignore the vast majority of your tearful little posts. The change is coming though, so get over it.


I'm going to enjoy linking this post for you in your own blogs comments section a few months from now for all your readers to see, complete with EVE-Offline graphs.
La Nariz
Aliastra
Gallente Federation
#628 - 2014-10-31 19:11:35 UTC  |  Edited by: La Nariz
Lucas Kell wrote:
La Nariz wrote:
You are spewing dinsdale-esque crap.
Wrong. dinsdale-esque would be screaming "the cartels!" and claiming the devs were helping. That was just pointing out that if you aren't completely incompetent and somehow managing to do the complete opposite of your stated goals by accident, then the explanation can only be that you are purposely targeting non-botters. So which are you, pro-botters or completely incompetent?


Conspiracies are his thing, parsimony is a thing and you still haven't stopped being wrong about anything I've already noted.

Perhaps you should ask CODE.

This post was loving crafted by a member of the Official GoonWaffe recruitment team. Improve the forums, support this idea: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=345133

Mara Pahrdi
The Order of Anoyia
#629 - 2014-10-31 19:21:16 UTC
Syn Shi wrote:
Mara Pahrdi wrote:
Remiel Pollard wrote:
Doc J wrote:
...the comfort zone.


The appeal of EVE to many of us was that there was supposed to be no comfort zone. Anyone that's looking for a comfort zone is playing the wrong game. Looking for comfort zones in EVE is like getting in a plane but never taking off. Unfortunately, it seems that won't be the case for much longer. It looks like a day is coming where EVE will only be EVE by name, but the game it is/was will no longer exist.

EVE was originally created by people who didn't like the PVP restrictions in Ultima Online. Now they're going in a completely opposite direction, and handing it over to the same kinds of people who ruined Ultima.

This.

+1 to Remiel.



Interesting.......CCP is changing the game to be less pvp but yet..........somewhere in nulll.........

The Elite Eve pvp players are all blued up holding hands around the pos singing folk songs.


And the awoxers don't want to lose their ship.

And this is the pvp elite of Eve......

The pvp elite are looking more like the hi-sec carebears they loathe the deeper I dig. So much risk aversion going on.

I completely agree, that something needs to be done about null. Since CCP is working on null right now, we'll have to wait and see what direction they take.

But since I've been a dedicated highsec resident for most of my EvE time, I can say that Highsec feels unbalanced safe now and has constantly been getting safer since I started playing EvE 4 years ago. And this despite all the efforts a lot of people have put into making highsec more lively and dangerous.

I liked the way highsec worked when I joined EvE. I like the fact, that you can never be completely sure, what's going to happen behind the next gate. I'd actually like it if there were more and substantially different ways to non consensual aggression in highsec. Since I joined EvE, CCP have removed or devalued quite some of those and added exactly none. And yes, HS EvE feels less lively because of that.

But I guess I'm in a minority there.

Oh, and before someone asks: I'm paying my sub with real money and the only thing I've ever killed in HS was a pos.

Remove standings and insurance.

Ima Wreckyou
The Conference Elite
The Conference
#630 - 2014-10-31 19:24:47 UTC  |  Edited by: Ima Wreckyou
Lucas Kell wrote:
La Nariz wrote:
You are spewing dinsdale-esque crap.
Wrong. dinsdale-esque would be screaming "the cartels!" and claiming the devs were helping. That was just pointing out that if you aren't completely incompetent and somehow managing to do the complete opposite of your stated goals by accident, then the explanation can only be that you are purposely targeting non-botters. So which are you, pro-botters or completely incompetent?

Ok, it seams this is a bit hard to understand, so I try again.

Botting is a violation of the EULA. If we encounter a player that acts like a bot we report him to CCP as it is their business to remove him. If we can kill him with low amount of effort we will, otherwise there is no point in wasting ISK on illegal players.

Bot-aspirants get blown up, nothing new here. And it does not matter if he is 10 years old or a month. They usually fly untanked stuff because they think highsec is safe. And maybe in a not so far future they will actually be right if people like you get their way. The AFK mining paradise is coming.

Now there are also a lot of big Procurer and Skiff fleets around and they may use Isboxer or just multibox by hand. They are not bots, and just because you like to call them bots this does not change their nature. I actually consider them more active than a AFK retriever, as they push the mining gameplay to a level where constant interaction is actually needed. If you don't like them, go ahead and do something about it. I usually use a 100MN Stabber, they are quite effective if they don't pay for a permit.

You can also do this:

https://www.youtube.com/watch?v=__b8fCbviVU&feature
http://www.minerbumping.com/2014/10/kills-of-week_19.html

But let's go back to the topic and talk a bit more about how you still have no solid argument about why the safari gameplay should be removed other that some sort of "think about the children!!"-fallacy.
Talon SilverHawk
Patria o Muerte
#631 - 2014-10-31 19:30:47 UTC
Pretty sh*t move tbh if they do, it's a nice way to test setups and have inter corp competitions and had no detrimental affect on the rest of the game.


Tal

Frostys Virpio
State War Academy
Caldari State
#632 - 2014-10-31 19:33:05 UTC
Talon SilverHawk wrote:
Pretty sh*t move tbh if they do, it's a nice way to test setups and have inter corp competitions and had no detrimental affect on the rest of the game.


Tal



You can still have inter corp competition and setup test...
Dersen Lowery
The Scope
#633 - 2014-10-31 19:34:08 UTC  |  Edited by: Dersen Lowery
Mara Pahrdi wrote:
I liked the way highsec worked when I joined EvE. I like the fact, that you can never be completely sure, what's going to happen behind the next gate. I'd actually like it if there were more and substantially different ways to non consensual aggression in highsec. Since I joined EvE, CCP have removed or devalued quite some of those and added exactly none. And yes, HS EvE feels less lively because of that.

But I guess I'm in a minority there.


I suppose I'll have to chalk that up to different experiences, then. There's a lot more undocking into the middle of a fight in a trade hub. Nothing like piloting an industrial through active fire to get the old heart rate up. Duel invitations are semi-regular (though oddly subdued when I'm flying something shooty) and I see a steady stream of yellow and red skulls in Local during my travels, not to mention huge swarms of CONCORD ships on gates. I still get locked by Tornadoes scanning for cargo. The scanning changes have meant that seeing 8 combat scanner probes on D-scan is, if anything, more of a regular occurrence than it was.

I wouldn't say it's exciting, exactly. I'm very much looking forward to when I'll have the time to recommit to wormhole space. But there's the usual rumble of chaos under the veneer of safety, as far as I can tell. The precise nature and identifiers of the chaos have changed, but, for example, I still never use autopilot.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Syn Shi
School of Applied Knowledge
Caldari State
#634 - 2014-10-31 19:37:19 UTC
Talon SilverHawk wrote:
Pretty sh*t move tbh if they do, it's a nice way to test setups and have inter corp competitions and had no detrimental affect on the rest of the game.


Tal




You can still do this in low, null, or WH space.

But that would involve leaving the safety of hi-sec.


Hang on, why is it ok for awoxxers to practice pvp in the safe folds of hi-sec????


But there marks should face the cold hard truth of Eve.
Revis Owen
Krigmakt Elite
Safety.
#635 - 2014-10-31 19:38:00 UTC
Syn Shi wrote:
You can still awox.

Now you lose a ship.


For the trader who kills my buy orders with higher-priced buy orders, CONCORD should kill him on undock instead of me going after him. For the miner who kills my asteroids I got to first by mining them from under me, CONCORD should kill him instead of me going after him. When it comes to substituting CONCORD for actions I could very well take myself using the tools provided to all of us, why are you stopping at awoxing?

Agent of the New Order http://www.minerbumping.com/p/the-code.html If you do not have a current Mining Permit, please contact me for issuance.

Syn Shi
School of Applied Knowledge
Caldari State
#636 - 2014-10-31 19:42:57 UTC
I think the bigger issue is the statement by one of the CSMs calling the person being shot dumb.


How can you represent the player base when you view some of them as dumb?






CCP Fozzie
-
To address Funky’s comment about dumb people. I really don’t think that you can assume
that someone who joins a group in an online game and doesn't assume immediately that means that
person gets immunity from
all of the games normal consequences for shooting them is dumb. That’s the
game being dumb and the player being normal and smart.



Feyd Rautha Harkonnen
Doomheim
#637 - 2014-10-31 19:48:04 UTC
A reading, from "No country for old (eve players)":

"You know, if you'd have told me (5) years ago I'd see (carebears flying)
the (systems) of our (empire)...(unafraid of getting can-flipped or awoxed)...I just flat-out wouldn't have believed you.

Signs and wonders.

But I think once you quit hearing "(HTFU)" and "(sandbox)" the rest is soon to foller. Oh, it's the tide.

Yeah.

It's the dismal tide. It is not the one thing.

Not the one thing."

Mike Azariah
The Scope
Gallente Federation
#638 - 2014-10-31 19:51:13 UTC
Feyd Rautha Harkonnen wrote:
Mike Azariah wrote:
So where do all the people whose main argument against this change find the ground to stand on . . . that by shifting a rule that made little sense (It is OK to go Postal if you are in a post office and work there) we are somehow moving away from what the game IS. It is like they are the apostles of a religion within the game but I cannot seem to find their holy book or church.

Let's cut to the chase Mike.

Would removing the ability to awox corp members without CONCORD intervention increase or decrease player conflict and content creation?

Seriously folks, if we can't ensure only CSM's that hold that key litmus test above to heart when elected, then the CSM needs to be blasted from existence, because yahweh knows CCP sure as hell doesn't need any more help from carebear players to rush down its road to nerfdom in pursuit of moar WoW subs.

F




OK, but your question should be broken down, the AND kinda makes it impossible to answer correctly.

Remove the corp on corp free fire zone. Will, in the short run, decrease player conflict? Yes, unless awoxers are willing to lose a ship to kill a corpmate.

Increase content? I hope so. If a few more people join corps, if a few more corps recruit without worrying about bad things happening then we have more people, more content. If not, then I seriously doubt that there will be a decrease.

As I asked before and Mags magnified on, we throw terms around without a solid base of definitions. PvP, carebear, PvE. You log on, you could argue that you are doing PvP by some folks definition. Others think it involves ships exploding. If we are ALL doing PvP then what are Carebears? PvPers just like the rest.

I did not mean the religion reference earlier as an insult but anybody who reads these forums on a regular basis KNOW that there are some fanatical supporters of specific playstyles. In that regard I am an agnostic. I support the game as a whole and closingh an odd loophole seems like a no brainer to me, not the cause for 35 pages of debate.

m

Mike Azariah  ┬──┬ ¯|(ツ)

Jonah Gravenstein
Machiavellian Space Bastards
#639 - 2014-10-31 19:58:15 UTC  |  Edited by: Jonah Gravenstein
Mara Pahrdi wrote:
But since I've been a dedicated highsec resident for most of my EvE time, I can say that Highsec feels unbalanced safe now and has constantly been getting safer since I started playing EvE 4 years ago. And this despite all the efforts a lot of people have put into making highsec more lively and dangerous.
Agreed, highsec is far safer than it was in 2009 when I started playing.

Quote:
I liked the way highsec worked when I joined EvE. I like the fact, that you can never be completely sure, what's going to happen behind the next gate. I'd actually like it if there were more and substantially different ways to non consensual aggression in highsec. Since I joined EvE, CCP have removed or devalued quite some of those and added exactly none. And yes, HS EvE feels less lively because of that.
Like you I'm primarily a highsec resident, and a PvE player to boot, outmanoeuvring those who want to make me explode is half the fun tbh.

Eve, especially highsec, is rapidly becoming very different from the game I fell in love with.

Quote:
But I guess I'm in a minority there.
There's a few of us left; unfortunately CCP seems to be going down the path of catering for the lowest common denominator, people who refuse to take any action to protect themselves.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Lucas Kell
Solitude Trading
S.N.O.T.
#640 - 2014-10-31 19:58:35 UTC
Jenn aSide wrote:
There is a different between useable game control and UI features and automating self preservation. The PLAYERS should be concerning themselves with self preservation.
Oh OK, so it's fine that scan probes can be launched in 1 click, without having to train up skills to use 8 probes anymore because of :reasons: but a change to remove corp aggression, a mechanic which the majority of uses for have now been removed is not. What about high sec safety lock mechanics? Those must have made you rage out more than this with the amount of risk they removed.

Jenn aSide wrote:
If people don't want to be exposed to a game environment like the one EVe has traditionally been, why come to EVE? Why not play the dozens on games that DO automate things like that. Hell, i occasionally still play Star Trek Online and 'awoxxing' isn't even possible, (oh, and news flash, STO is smaller population-wise than EVE despite all the safety and walking around and good engaging pve and minimal losses upon ship destruction/character death), i don't understand why people who can't deal with EVe stay here when alternatives exist.
People do want to be exposed to EVE game environment, you just seem to have a warped view of what that environment is. It's supposed to be tough and challenging and have players wanting you dead at every turn, but that doesn't mean that every single inch of it is supposed to be ridiculously risky. If it was, concord wouldn't exist, and neither would NPC corps, wardecs would be automatic and it would be possible to force people to undock.

At the end of the day new player need more support than vets. That's a simple fact. CCP are realising this more and more watching their player retention go out of the window, and they are now taking steps to engage more players. If you don't like it, it's not them that can sod off to STO (which by the way is dire).

By the way, if you are saying that a game with safety mechanics is low population, thus safety mechanics = bad game design, then look at WoW, with far more subscribers and the most carebear friendly gameplay on the MMO market or FFXIV, still with more subscribers than EVE and a similar carebear friendly gameplay style. I think it's safe to say that as long as the content is engaging, some safety mechanics are not a problem.

Jenn aSide wrote:
I'm going to enjoy linking this post for you in your own blogs comments section a few months from now for all your readers to see, complete with EVE-Offline graphs.
Thanks for being a fan.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.