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The end of Corpmate Awoxxing?

First post First post
Author
Revis Owen
Krigmakt Elite
Safety.
#541 - 2014-10-31 16:23:20 UTC
Nerfing intra-corpmate aggression is a bad idea.

Keep EvE harsh. Intead of more hand-holding for risk-averse players, their hand should be patted gently, they should be looked in the eye, and they should be told EvE is just not the game for them.

Agent of the New Order http://www.minerbumping.com/p/the-code.html If you do not have a current Mining Permit, please contact me for issuance.

Frostys Virpio
State War Academy
Caldari State
#542 - 2014-10-31 16:23:29 UTC
Darth Schweinebacke wrote:
Frostys Virpio wrote:


3rd- This change will not amke the entire community PvE players andy anyone with at least one braincell can realise this.


This has not been the only change over the years driving Eve more and more in that direction. It´s the sum of all the changes which gradually make Eve safer and safer, catering to the anti PvP people.

On your replies to my sarcastic BF remark, you totally did not get the point did you?


And even with all these changes, the EVE community is not all PvE so unless this one is some kind of real complete flipper for everybody's mind, your argument is still invalid.

Your reference to BF was wrong even if taken with sarcasm in mind. Try again.
Darth Schweinebacke
Wings of Fury.
#543 - 2014-10-31 16:24:30 UTC
How does me saying that this does not prevent awoxing equal "Wah! I am going to quit Eve?".
Lucas Kell
Solitude Trading
S.N.O.T.
#544 - 2014-10-31 16:25:06 UTC  |  Edited by: Lucas Kell
Black Pedro wrote:
I'm sorry that isn't very clear. You are saying the negligible risk, isn't actually negligible, but because smart corps previously took protective actions to avoid it, it didn't count as a risk. And that now this is being removed by a game mechanic, there is no net change in risk now, at least for smart corporations.
As much as you are trying to confuse the situation, yes.

Black Pedro wrote:
That means then that awoxing is indeed currently a significant risk to highsec corps (especially bad ones) and that removing it, as I said before, skews the risk vs. reward in highsec, and this will result in less destruction. This supports the point I was making that rationally, to those who view this game as a competitive PvP game, these changes will hurt Eve by reducing conflict.
Less destruction yes, significantly less, no. It's like how using a credit card technically gives you a risk of going blind, since you could stab yourself in the eyes repeatedly with it, but you don't. People could be awoxed by letting in more players, but they don't so the risk is already mitigated at the cost of new players being rejected from player interaction. The change is to remove that cost by mechanically mitigating that risk. Yes, overall the risk will be reduced, but that reduction will be minimal and far outweighed by the benefits to new players.

Arguably though if new player retention can be increased, the addition of players into the game will provide an increase in conflict in the long run, since players who are engaged with others early have been shown to continue to engage with other players later on (last fanfest).


Black Pedro wrote:
Over the years, highsec has been made safer and safer, with no corresponding change in reward leading to the situation we have now - Skiff bot fleets in every other system, deflation in most commodities and at least in part, almost 900M ISK PLEX. Each nerf to highsec PvP makes it less rational to operate in any other security space but highsec, and forces more people to move back to, or stay in highsec reducing targets for PvPers. I have no desire to stomp new players out of the game, but the reality is this possible removal of awoxing will affect mostly established players (both the practitioners of the awox and the highsec corp leaders it will protect), further incentivizing them never to leave, much more so than the theoretical retention of some small amount of new players.
And I agree that high sec reward is far too high for the overall risk in highsec and that needs to be addressed, but the corp issue is at most a minimal part of the highsec risk. All it does is push players away from each other so they aren't likely to engage with other players at all, further pushing them into the solo missioner/miner group. I'd rather see newbies engaged more with an easier start while longer term highsec players bear the brunt of reward nerfs and risk increases.

Corp aggression is really a newbie focused area, since most veteran highsec carebears will already know it's safer to be in NPC corps or alone, and more risky to corp up with others. It should be safer to corp up and less rewarding to play alone.

The Indecisive Noob - EVE fan blog.

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Jenn aSide
Worthless Carebears
The Initiative.
#545 - 2014-10-31 16:27:58 UTC
Lucas Kell wrote:


Then stop crying about it. Simples.


So now we have to have something personally at stake to comment on something. I've come to expect such irrational double standards from you. You don't live in high sec and are not a new player (I at least live in high sec) so why are you in this discussion then? Because obviously it doesn't affect you either, right?
Jenn aSide
Worthless Carebears
The Initiative.
#546 - 2014-10-31 16:30:27 UTC
Lucas Kell wrote:


Arguably though if new player retention can be increased, the addition of players into the game will provide an increase in conflict in the long run, since players who are engaged with others early have been shown to continue to engage with other players later on (last fanfest).


Ain;'t that sweet, Lucas Kell thinks people who would have quit EVE if it allowed the awoxing that's been possible for 11 years will engage in 'conflict' later on lol.
Darth Schweinebacke
Wings of Fury.
#547 - 2014-10-31 16:30:31 UTC  |  Edited by: Darth Schweinebacke
Frostys Virpio wrote:
Darth Schweinebacke wrote:
Frostys Virpio wrote:


3rd- This change will not amke the entire community PvE players andy anyone with at least one braincell can realise this.


This has not been the only change over the years driving Eve more and more in that direction. It´s the sum of all the changes which gradually make Eve safer and safer, catering to the anti PvP people.

On your replies to my sarcastic BF remark, you totally did not get the point did you?


And even with all these changes, the EVE community is not all PvE so unless this one is some kind of real complete flipper for everybody's mind, your argument is still invalid.

Your reference to BF was wrong even if taken with sarcasm in mind. Try again.


Since you seem unable to understand it:

The point is. When I go and play an FPS game I have to expect to get shot at.

If I am playing Eve (a open world PvP Sandbox - which would not work without PvP at all) I am well aware that PvP is possible and people who clain that their PvE only playstyle without interference should be viable are just as deluded as anyone thinking you can go play an FPS game without ever being shot. And the people who defend changes like that are exactly the same people who would want this playstyle to be possible in Eve.

I never claimed Eve has reached the status of a PvE only community yet, but that is the direction the game seems to be going.

edit: also nowhere did I say that I was talking about friendly fire, that is just what you are reading into it (playing without FF is for pussies anyway)
Mr Epeen
It's All About Me
#548 - 2014-10-31 16:31:08 UTC
Darth Schweinebacke wrote:
How does me saying that this does not prevent awoxing equal "Wah! I am going to quit Eve?".


You're right. Now fixed.

Mr Epeen Cool
Dersen Lowery
The Scope
#549 - 2014-10-31 16:32:15 UTC
Jenn aSide wrote:
Ain;'t that sweet, Lucas Kell thinks people who would have quit EVE if it allowed the awoxing that's been possible for 11 years will engage in 'conflict' later on lol.


Mabrick.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Jenn aSide
Worthless Carebears
The Initiative.
#550 - 2014-10-31 16:32:56 UTC
Revis Owen wrote:
Nerfing intra-corpmate aggression is a bad idea.

Keep EvE harsh. Intead of more hand-holding for risk-averse players, their hand should be patted gently, they should be looked in the eye, and they should be told EvE is just not the game for them.


BUT BUT, they (the people who don't belong and who won't even stay if you 100% carebear thempark this game) have money, and money is obviously more important than the integrity and spirit of the game! Don't you know nothin? Twisted
Jenn aSide
Worthless Carebears
The Initiative.
#551 - 2014-10-31 16:37:07 UTC
Darth Schweinebacke wrote:


Since you seem unable to understand it:

The point is. When I go and play an FPS game I have to expect to get shot at.

If I am playing Eve (a open world PvP Sandbox - which would not work without PvP at all) I am well aware that PvP is possible and people who clain that their PvE only playstyle without interference should be viable are just as deluded as anyone thinking you can go play an FPS game without ever being shot. And the people who defend changes like that are exactly the same people who would want this playstyle to be possible in Eve.

I never claimed Eve has reached the status of a PvE only community yet, but that is the direction the game seems to be going.


I understood (and support) what you meant. I once likened the situation to a dude on a soccer team refusing to kick the ball because kicking a all in a soccer game "wasn't his preferred playstyle" lol. To which the question "WTF are you doing on a soccer field?" seems apt lol.

Brochan McLeod
Frigateer
#552 - 2014-10-31 16:43:54 UTC
KnowUsByTheDead wrote:
Ralph King-Griffin wrote:


this isnt about that, lets not try and make that the case



I am well aware, but I am trying to make a point.

We let them take one thing, that was merely a mass-amalgamation of " HS piracy."

Then we trust them to tell us that everything else is gonna be "okay" because it is what lies at "EVE Online's core."

When the reality is, we let them set the precedent to take any highsec "piratical" action away, one by one.

How long before ganking is gone?

Or dueling?

Or placing a bounty on the head of someone as a troll.

Or non-consensual wardecs?

How about the last Fanfest when we were told that highsec would become less safe. Not more.

But that is what I am driving at, Ralph. We let them take the ability to create away from us once.

Stories.

Content.

Laughs.

Rebirths.

Revenge.

How long before they take the rest away....one by one?

I love this game, with all my heart, and despite a company that repeatedly ***** on their customers of numerous years, I still love the game.

But now...

It's just becoming like everything else.

Casual.

And like it has been said before, in this thread....

If someone cries, or hides in an NPC corp, and quits....

Because they were ganked, awoxed, scammed, heisted.....whatever...

They weren't gonna stick around anyway.

This isn't even close to being about the bonus room. That was a side thing for me, much like ganking. I am a heist/safari dude. Since my very first corp. I live for the closeness of it. That moment when someone realizes..........."Oops. I ****** up in a game that has horrible consequences if I **** up."

And it isn't about adapting and overcoming.

You cannot adapt and overcome an entire entire play style being removed.






Tears... flowing the other way... how strange and beautiful mother nature can be.

Still don't like em tho... too salty.. not sweet at all.

Even the nicest person's patience has a limit!

Indahmawar Fazmarai
#553 - 2014-10-31 16:45:38 UTC
Jenn aSide wrote:
Revis Owen wrote:
Nerfing intra-corpmate aggression is a bad idea.

Keep EvE harsh. Intead of more hand-holding for risk-averse players, their hand should be patted gently, they should be looked in the eye, and they should be told EvE is just not the game for them.


BUT BUT, they (the people who don't belong and who won't even stay if you 100% carebear thempark this game) have money, and money is obviously more important than the integrity and spirit of the game! Don't you know nothin? Twisted


Maybe those who don't belong in EVE are those who whine about losing impunity...
Mr Epeen
It's All About Me
#554 - 2014-10-31 16:45:41 UTC  |  Edited by: Mr Epeen
Jenn aSide wrote:
Revis Owen wrote:
Nerfing intra-corpmate aggression is a bad idea.

Keep EvE harsh. Intead of more hand-holding for risk-averse players, their hand should be patted gently, they should be looked in the eye, and they should be told EvE is just not the game for them.


BUT BUT, they (the people who don't belong and who won't even stay if you 100% carebear thempark this game) have money, and money is obviously more important than the integrity and spirit of the game! Don't you know nothin? Twisted


Shooting fish in a barrel is about as themepark as it gets.

Undocking in a barge is about 100x more risky than sitting on a gate in a ship that is replaced for free after you shoot a target with no guns. Or ratting deep in the blue of null. Or killing corpies with zero consequence.

The most risk averse whiners in this forum are the very people that claim to want the harsh and dangerous universe.

Except when it concerns them, I guess.

Mr Epeen Cool
Frostys Virpio
State War Academy
Caldari State
#555 - 2014-10-31 16:46:26 UTC
Darth Schweinebacke wrote:
Frostys Virpio wrote:
Darth Schweinebacke wrote:
Frostys Virpio wrote:


3rd- This change will not amke the entire community PvE players andy anyone with at least one braincell can realise this.


This has not been the only change over the years driving Eve more and more in that direction. It´s the sum of all the changes which gradually make Eve safer and safer, catering to the anti PvP people.

On your replies to my sarcastic BF remark, you totally did not get the point did you?


And even with all these changes, the EVE community is not all PvE so unless this one is some kind of real complete flipper for everybody's mind, your argument is still invalid.

Your reference to BF was wrong even if taken with sarcasm in mind. Try again.


Since you seem unable to understand it:

The point is. When I go and play an FPS game I have to expect to get shot at.

If I am playing Eve (a open world PvP Sandbox - which would not work without PvP at all) I am well aware that PvP is possible and people who clain that their PvE only playstyle without interference should be viable are just as deluded as anyone thinking you can go play an FPS game without ever being shot. And the people who defend changes like that are exactly the same people who would want this playstyle to be possible in Eve.

I never claimed Eve has reached the status of a PvE only community yet, but that is the direction the game seems to be going.


The common player who never played EVE probably can't expect to be shot by people in what he most likely firmly bellieve to be his own team. That's where the rules are muddied and what CCP probably want to stop. Of course the actual thing that should change about it is find an actual clear war to tell people how the rules of engagement from the entire games are completely null and void if it happen between 2 members of the same corp but it does not and that, for a player who does not already know the rules and it's exception, is a problem that CCP don't want to stay. They are probably faced with this question :

How the hell do we inform player in a clear way that the rules are not applicable when inside of the same corporation?

They remade crimewatch because it was muddy as hell and required an encyclopedia to list all the ifs and buts about and at the end of the day, it seems there is still something they don't like about it so they are looking for a way to remove those unclear (to the new guy who didn't learn it yet) rules exception.
Ralph King-Griffin
New Eden Tech Support
#556 - 2014-10-31 16:46:28 UTC
KnowUsByTheDead wrote:
Ralph King-Griffin wrote:


this isnt about that, lets not try and make that the case



I am well aware, but I am trying to make a point.

i agree and i can see why the discussion makes a lot of the vets nervous
but if this results in less people sitting in npc corps till the end of time i.e. more more player corps (read targets) then im for it.
obviously wardecs and/or corp mechanics need a change (way to easy to avoid) and ill see what they do with those before i start flipping out and shedding tears.

point taken though, the "one more nerf" seems strong with this
Mike Azariah
The Scope
Gallente Federation
#557 - 2014-10-31 16:47:29 UTC
I checked The Games Website and, oddly, I do not see them saying that Eve is a Purely PvP game.

Now I will readily admit that it is a game with PvP in it if you will do the same in respect to PvE, because that is also part of the game. Missions, mining, exploration, are things you can do where you compete (maybe) but don't have to shoot some other player.

So where do all the people whose main argument against this change find the ground to stand on . . . that by shifting a rule that made little sense (It is OK to go Postal if you are in a post office and work there) we are somehow moving away from what the game IS. It is like they are the apostles of a religion within the game but I cannot seem to find their holy book or church.

So to some of the points
1) Yes, a well made and good practices corp could slow or catch most awoxers (though not all) and in that respect the game has been made (shudder) easier
b) Yes, free for alls will be harder to run since shooting each other will bring the wrath of concord down on you (pity there is no part of space where this is not true.
iii) I still haven't seen an argument that convinces me to go back to CCP and demand that they 'tear down this wall'
Five) but I do appreciate the level of discourse, here, over some of the other threads I monitor

m

Mike Azariah  ┬──┬ ¯|(ツ)

La Nariz
Aliastra
Gallente Federation
#558 - 2014-10-31 16:53:26 UTC  |  Edited by: La Nariz
Lucas Kell wrote:
I'm not promoting anything. I'm stating that the end result of their efforts is that botters get richer while the average player mining gets poorer. That means their groups, whether they aim to or not, supports botters.

And you say "most return", yet their claimed goal is to remove botlike behavior. For that, measuring their return would not be measuring tears or isk from ganking random solo players.


Then why are you spewing dinsdale-esque crap? Their method did not do as they intended so it's a failed method that's all it means. It is the most return for the :effort: spent, how much more difficult is it to gank a retriever versus a procurer? So they are using an inefficiently optimized method to remove botters, what a surprise people have been using terribly optimized stuff forever, yet that does not mean they support something.

This post was loving crafted by a member of the Official GoonWaffe recruitment team. Improve the forums, support this idea: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=345133

Indahmawar Fazmarai
#559 - 2014-10-31 16:53:50 UTC
Mr Epeen wrote:
Jenn aSide wrote:
Revis Owen wrote:
Nerfing intra-corpmate aggression is a bad idea.

Keep EvE harsh. Intead of more hand-holding for risk-averse players, their hand should be patted gently, they should be looked in the eye, and they should be told EvE is just not the game for them.


BUT BUT, they (the people who don't belong and who won't even stay if you 100% carebear thempark this game) have money, and money is obviously more important than the integrity and spirit of the game! Don't you know nothin? Twisted


Shooting fish in a barrel is about as themepark as it gets.

Undocking in a barge is about 100x more risky than sitting on a gate in a ship that is replaced for free after you shoot a target with no guns. Or ratting deep in the blue of null. Or killing corpies with zero consequence.

The most risk averse whiners in this forum are the very people that claim to want the harsh and dangerous unverse. Except when it concerns them, I guess.

Mr Epeen Cool


It is remarkable that the change only affects hisec. I wonder what those spitfires even do in hisec...
La Nariz
Aliastra
Gallente Federation
#560 - 2014-10-31 16:56:08 UTC
Mike Azariah wrote:
I checked The Games Website and, oddly, I do not see them saying that Eve is a Purely PvP game.

Now I will readily admit that it is a game with PvP in it if you will do the same in respect to PvE, because that is also part of the game. Missions, mining, exploration, are things you can do where you compete (maybe) but don't have to shoot some other player.

So where do all the people whose main argument against this change find the ground to stand on . . . that by shifting a rule that made little sense (It is OK to go Postal if you are in a post office and work there) we are somehow moving away from what the game IS. It is like they are the apostles of a religion within the game but I cannot seem to find their holy book or church.

So to some of the points
1) Yes, a well made and good practices corp could slow or catch most awoxers (though not all) and in that respect the game has been made (shudder) easier
b) Yes, free for alls will be harder to run since shooting each other will bring the wrath of concord down on you (pity there is no part of space where this is not true.
iii) I still haven't seen an argument that convinces me to go back to CCP and demand that they 'tear down this wall'
Five) but I do appreciate the level of discourse, here, over some of the other threads I monitor

m


Now go tackle the topic of highsec reward being too high.

This post was loving crafted by a member of the Official GoonWaffe recruitment team. Improve the forums, support this idea: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=345133