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The end of Corpmate Awoxxing?

First post First post
Author
Mag's
Azn Empire
#521 - 2014-10-31 15:30:35 UTC
Steve Ronuken wrote:
Dave Stark wrote:

Steve Ronuken wrote:
I keep seeing people thinking that Logi creates aggression which will get you Concorded.

The only time you'll be concorded for Logi, is if you rep someone with a criminal flag, in high sec.


repping awoxers incurs nothing, and that's what's so broken about the whole thing.



That I know (now. I'd missed that you didn't get an LE for attacking a corp mate)

But I'm seeing people who think that they won't be able to rep corp mates, or structures, without being concorded.
It would make it a riskier thing to do in hi sec corps. I'm sure it wouldn't be abused though, because we must think of the retention rates.

Also the webbing of a corp mates freighter, would become a whole lot harder. But so what, more targets I guess. Big smile

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Prince Kobol
#522 - 2014-10-31 15:35:10 UTC
Cephelange du'Krevviq wrote:


This change might (and that's a slim "might," in my opinion) increase new player subscriptions by significant numbers, but it would dilute the playerbase in terms of quality. Those that would leave due to AWOXing will still leave due to ganking/griefing/wardecs, for the most part.

CCP, please reconsider this proposed change. There is very little to be gained from it and more to be lost, in my opinion.


This 100%.

Anybody who leaves the game because they were axowed is not going to stay long anyway.

You are removing a mechanic that generates content, a mechanic that is part of the Eve is hard Universe that you like to talk about so much for what... a very slim chance that a few people will stay a little bit longer?
KnowUsByTheDead
Sunlight...Through The Blight.
#523 - 2014-10-31 15:37:23 UTC
It seems that no one at CCP any longer has the backbone for their "sandbox integrity" anymore.

Let alone, letting players create their own content.

Guess it is time to spool up Bonus Round v.3.

At least I will be getting banned with my integrity to the original vision of this game intact.

Playing the villain.

I would have been content with playing infiltration/safari, but alas, my hand is forced.

Big smileCoolPirate

Once you realize what a joke everything is, being the comedian is the only thing that makes sense.

Feyd Rautha Harkonnen
Doomheim
#524 - 2014-10-31 15:38:00 UTC
At this time I think it is appropriate to quote CCP Falcon's comments from another thread that while was in the context of ganking, still holds true to this conversation. I have added emphasis where appropriate.

Key here is this...when discussing nerfing awoxing or requests to close wardec dodging exploits, is CCP and the CSM actually living by Falcon's words, or were these words just so much bullsh1t?

Actions speak louder than words. We are watching.

F

"CCP Falcon" wrote:

"Okay, so what follows is entirely my personal opinion.

It's not a case of not "catering to the tearfilled entitled", it's a case of us staying true to the core of what EVE was built on.

Some of the people complaining in this thread have valid points about the fact that they don't feel safe. Simple fact of the matter is, that you're not suppose to feel safe in New Eden.

Eve is not a game for the faint hearted. It's a game that will chew you up and spit you out in the blink of an eye if you even think about letting your guard down or becoming complacent.

While every other MMO starts off with an intro that tells you you're going to be the savior of the realm, holds your hand, protects you, nurtures your development and ultimately guides you to your destiny as a hero along with several other million players who've had the exact same experience, EVE assaults you from the second you begin to play after you create a character, spitting you out into a universe that under the surface, is so complex that it's enough to make your head explode.

The entire design is based around being harsh, vicious, relentless, hostile and cold. It's about action and reaction, and the story that unfolds as you experience these two things.

True, we're working hard to lower the bar of entry so that more players can enjoy EVE and can get into the game. Our NPE (New Player Experience) is challenging, and we're trying to improve it to better prepare rookies for what lies out there, but when you start to play eve, you'll always start out as the little fish in the big pond.

The only way to grow is to voraciously consume what's around you, and its your choice whether that happens to be New Eden's abundant natural resources, or the other people who're also fighting their way to the top.

EVE is a playing experience like no other, where every action or reaction resonates through a single universe and is felt by players from all corners of the word. There are no shards here, no mirror universes, no instances and very few rules. If you stumble across something valuable, then chances are someone else already knows where you are, or is working their way toward you and you better be prepared to fight for what you've discovered.

EVE will test you from the outset, from the very second you undock and glimpse the stars, and will take pleasure from sorting those who can survive from those who'd rather curl up and perish.

EVE will let you fight until you collapse, then let you struggle to your feet, exhausted from the effort. Then when you can see the light at the end of the tunnel it'll kick you flat on your ass in the mud again and ask you why you deserve to be standing. It'll test you against every other individual playing at some point or another, and it'll ask for answers.

Give it an answer and maybe it'll let you up again, long enough to gather your thoughts. After a few more steps you're on the ground again and it's asking more questions.

EVE is designed to be harsh, it's designed to be challenging, and it's designed to be so deep and complex that it should fascinate and terrify you at the same time.

Corporation, Alliances and coalitions of tens of thousands have risen and fallen on these basic principles, and every one of those thousands of people has their own unique story to tell about how it affected them and what they experienced.

That's the beauty of EVE. Action and reaction. Emergence.

Welcome to the most frightening virtual playground you'll ever experience."
Black Pedro
Mine.
#525 - 2014-10-31 15:45:40 UTC
Lucas Kell wrote:
Black Pedro wrote:
I am confused by the apparent self-contradiction here. If the risk of awoxing to a highsec corp "is negligible" as you say, why then do you think that awoxing is "a huge contributor to many decent corps having security policies which exclude newer players"? If awoxing (that is CONCORD-free violence against corpmates) poses such little risk, what makes you think that highsec corps will change their behaviour and start taking in newbies after awoxing is removed?
I should think that's pretty obvious. The risk is already mitigated by not allowing newer players into corps. This is simply mitigating it mechanically so people will be able to allow people in without worry they are going to be ganking your existing members. So the risk isn't decreased, it's just shifted to allow players to benefit from interacting with players rather than being excluded entirely.


I'm sorry that isn't very clear. You are saying the negligible risk, isn't actually negligible, but because smart corps previously took protective actions to avoid it, it didn't count as a risk. And that now this is being removed by a game mechanic, there is no net change in risk now, at least for smart corporations.

That means then that awoxing is indeed currently a significant risk to highsec corps (especially bad ones) and that removing it, as I said before, skews the risk vs. reward in highsec, and this will result in less destruction. This supports the point I was making that rationally, to those who view this game as a competitive PvP game, these changes will hurt Eve by reducing conflict.

Over the years, highsec has been made safer and safer, with no corresponding change in reward leading to the situation we have now - Skiff bot fleets in every other system, deflation in most commodities and at least in part, almost 900M ISK PLEX. Each nerf to highsec PvP makes it less rational to operate in any other security space but highsec, and forces more people to move back to, or stay in highsec reducing targets for PvPers. I have no desire to stomp new players out of the game, but the reality is this possible removal of awoxing will affect mostly established players (both the practitioners of the awox and the highsec corp leaders it will protect), further incentivizing them never to leave, much more so than the theoretical retention of some small amount of new players.

I have no problem with temporary safe zones for new players, or even super risk-adverse established players as long as it doesn't influence the greater Eve economy to a significant extent. Make such a place if you must, or turn highsec into that, but something has to be done to prevent the spiral into overproduction and underdestruction we have begun. Either nerf highsec rewards, or increase the risk, but something has to change soon.

Nerfing awoxing is going the wrong direction.


Lucas Kell
Solitude Trading
S.N.O.T.
#526 - 2014-10-31 15:50:58 UTC
La Nariz wrote:
Because you're promoting an elaborate scheme to increase ore prices, comparing apples to oranges (a procurer is not a retriever) alleging a priority targeting for newbies and ignoring the parsimonious theory.

They do it because it is the least effort for the most return, the same min/maxing idea everyone falls into.
I'm not promoting anything. I'm stating that the end result of their efforts is that botters get richer while the average player mining gets poorer. That means their groups, whether they aim to or not, supports botters.

And you say "most return", yet their claimed goal is to remove botlike behavior. For that, measuring their return would not be measuring tears or isk from ganking random solo players.

Bob Bedala wrote:
Then you should read their site more closely before besmirching their good name in a public forum. A gentleman would apologise.
Reading propaganda really wouldn't help. Of course their site claims to be anti-botting, that's what their group claims to be against, but the action they take are clearly not in line with their stated goals.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

KnowUsByTheDead
Sunlight...Through The Blight.
#527 - 2014-10-31 15:51:12 UTC
Feyd Rautha Harkonnen wrote:
At this time I think it is appropriate to quote CCP Falcon's comments from another thread that while was in the context of ganking, still holds true to this conversation. I have added emphasis where appropriate.

Key here is this...when discussing nerfing awoxing or requests to close wardec dodging exploits, is CCP and the CSM actually living by Falcon's words, or were these words just so much bullsh1t?

Actions speak louder than words. We are watching.

F

"CCP Falcon" wrote:

Hollow words by another CCP employee. Probably written by the lore department, like Hilmar's apology.


Why even bother anymore, Feyd?

It's no different than him saying....

CCP Falcon wrote:


The freedom to scam and commit piracy, espionage, and extortion are all fundamental to the EVE Online experience, and CCP will never change that.



.....when the bonus round was called "off limits."

Roll

Once you realize what a joke everything is, being the comedian is the only thing that makes sense.

Brochan McLeod
Frigateer
#528 - 2014-10-31 15:55:54 UTC
Feyd Rautha Harkonnen wrote:
At this time I think it is appropriate to quote CCP Falcon's comments from another thread that while was in the context of ganking, still holds true to this conversation. I have added emphasis where appropriate.

Key here is this...when discussing nerfing awoxing or requests to close wardec dodging exploits, is CCP and the CSM actually living by Falcon's words, or were these words just so much bullsh1t?

Actions speak louder than words. We are watching.

F

"CCP Falcon" wrote:

"Okay, so what follows is entirely my personal opinion.

It's not a case of not "catering to the tearfilled entitled", it's a case of us staying true to the core of what EVE was built on.

Some of the people complaining in this thread have valid points about the fact that they don't feel safe. Simple fact of the matter is, that you're not suppose to feel safe in New Eden.

Eve is not a game for the faint hearted. It's a game that will chew you up and spit you out in the blink of an eye if you even think about letting your guard down or becoming complacent.

While every other MMO starts off with an intro that tells you you're going to be the savior of the realm, holds your hand, protects you, nurtures your development and ultimately guides you to your destiny as a hero along with several other million players who've had the exact same experience, EVE assaults you from the second you begin to play after you create a character, spitting you out into a universe that under the surface, is so complex that it's enough to make your head explode.

The entire design is based around being harsh, vicious, relentless, hostile and cold. It's about action and reaction, and the story that unfolds as you experience these two things.

True, we're working hard to lower the bar of entry so that more players can enjoy EVE and can get into the game. Our NPE (New Player Experience) is challenging, and we're trying to improve it to better prepare rookies for what lies out there, but when you start to play eve, you'll always start out as the little fish in the big pond.

The only way to grow is to voraciously consume what's around you, and its your choice whether that happens to be New Eden's abundant natural resources, or the other people who're also fighting their way to the top.

EVE is a playing experience like no other, where every action or reaction resonates through a single universe and is felt by players from all corners of the word. There are no shards here, no mirror universes, no instances and very few rules. If you stumble across something valuable, then chances are someone else already knows where you are, or is working their way toward you and you better be prepared to fight for what you've discovered.

EVE will test you from the outset, from the very second you undock and glimpse the stars, and will take pleasure from sorting those who can survive from those who'd rather curl up and perish.

EVE will let you fight until you collapse, then let you struggle to your feet, exhausted from the effort. Then when you can see the light at the end of the tunnel it'll kick you flat on your ass in the mud again and ask you why you deserve to be standing. It'll test you against every other individual playing at some point or another, and it'll ask for answers.

Give it an answer and maybe it'll let you up again, long enough to gather your thoughts. After a few more steps you're on the ground again and it's asking more questions.

EVE is designed to be harsh, it's designed to be challenging, and it's designed to be so deep and complex that it should fascinate and terrify you at the same time.

Corporation, Alliances and coalitions of tens of thousands have risen and fallen on these basic principles, and every one of those thousands of people has their own unique story to tell about how it affected them and what they experienced.

That's the beauty of EVE. Action and reaction. Emergence.

Welcome to the most frightening virtual playground you'll ever experience."


I realise its all giving you a hard... ehmm... mousecursor..? P

But read that first line again...

Maybe there was a meeting that wasnt in the Minutes about salary and future prospects?

Even the nicest person's patience has a limit!

Ralph King-Griffin
New Eden Tech Support
#529 - 2014-10-31 15:55:58 UTC  |  Edited by: Ralph King-Griffin
KnowUsByTheDead wrote:
Feyd Rautha Harkonnen wrote:
At this time I think it is appropriate to quote CCP Falcon's comments from another thread that while was in the context of ganking, still holds true to this conversation. I have added emphasis where appropriate.

Key here is this...when discussing nerfing awoxing or requests to close wardec dodging exploits, is CCP and the CSM actually living by Falcon's words, or were these words just so much bullsh1t?

Actions speak louder than words. We are watching.

F

"CCP Falcon" wrote:

Hollow words by another CCP employee. Probably written by the lore department, like Hilmar's apology.


Why even bother anymore, Feyd?

It's no different than him saying....

CCP Falcon wrote:


The freedom to scam and commit piracy, espionage, and extortion are all fundamental to the EVE Online experience, and CCP will never change that.



.....when the bonus round was called "off limits."

Roll


this isnt about that, lets not try and make that the case
Dersen Lowery
The Scope
#530 - 2014-10-31 15:58:52 UTC  |  Edited by: Dersen Lowery
Thank you, Mag's, for identifying one way in which this change will definitely enable more high sec skullduggery: no more freighter and Orca webbing. Enjoy those align times!

Feyd, I don't see where in Falcon's post he says that EVE should be harsh, vicious, relentless, hostile and cold, nor harsh, challenging, deep and complex, only for some players. You are not the agent, merely a participant. CCP Seagull said that she wants the challenge to be other players. So if you have to talk to other players to set up situations where you can ambush them, that's more in line with her vision and it applies Falcon's post more symmetrically to you, not only to your targets.

The ideal is not that there are wolves and sheep, it's that there are wolves as far as the eye can see, and maybe some of them are dressed as sheep.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Doc Fury
Furious Enterprises
#531 - 2014-10-31 15:59:08 UTC  |  Edited by: Doc Fury
LOL at any of you that think Falcon has anything to do with the direction of the game. He divides his time/loyalty between being both CCP's and Riot's "Community Manager".


The FUD and tears are delicious however, please keep them coming...

There's a million angry citizens looking down their tubes..at me.

Lucas Kell
Solitude Trading
S.N.O.T.
#532 - 2014-10-31 16:01:35 UTC
Jenn aSide wrote:
Can you name one game that does what you say EVE should do and is successful/alive?
That entirely depends on what you mean by "what you say EVE should do".

Jenn aSide wrote:
"Observed behavior" is as unreliable as eye witness testimony (I once spent time assigned to a Conviction Integrity Unit).
This is why I don't mention behavior i observed (most of the time) but the actual mechanics of the game and things that can be measured and proved. This is the disconnect here, as you are relying on biased, faulty memory and faith.
Except you have. Your entire argument against this change is based around how you found what you like in EVE. I'm happy to let CCP and the CSM make this decision based on the actual facts that they have behind the scenes. You want them to go against that because you think you were more hardcore and thus feel all players should be given a hard time so only the most hardened players will make it through.

Jenn aSide wrote:
i'm sorry if Evidence based thinking annoys you. It generally has that affect on emotional thinkers. But your flawed way of thinking is not my fault.
What evidence? All you've presented is anecdotes about your origins in EVE.

Jenn aSide wrote:
Don't have to as the change doesn't affect me.
Then stop crying about it. Simples.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Brochan McLeod
Frigateer
#533 - 2014-10-31 16:03:17 UTC
KnowUsByTheDead wrote:
It seems that no one at CCP any longer has the backbone for their "sandbox integrity" anymore.

Let alone, letting players create their own content.

Guess it is time to spool up Bonus Round v.3.

At least I will be getting banned with my integrity to the original vision of this game intact.

Playing the villain.

I would have been content with playing infiltration/safari, but alas, my hand is forced.

Big smileCoolPirate


At some point someone will realise that your filth is also scaring people (read income) away... on that day you will be one of the first casualties...

Arrow...........ShockedCoolPOopsEvilAttentionQuestionIdea



Even the nicest person's patience has a limit!

Darth Schweinebacke
Wings of Fury.
#534 - 2014-10-31 16:04:11 UTC
I think I am gonna have to write a long letter to dice soon.

I would very much like to play battlefield and just fly around in a chopper, watching all the nice explosions without ever getting involved into the action myself.

Being forced to engage into PvP in Battlefield sucks. I love the graphics and I love flying choppers but I do not want to shoot at other people, so they there should be an option in the game which prevents me from getting involved into any combat action. I want my chosen playstyle to be valid in every game i could possibly ever touch, no matter if it fits into the core concept of the game or not.

Just to make sure:

I am being sarcastic here, to point out how silly the way you "I want to PvE in peace" ppl think is.

Also if you think this will prevent awoxing then you are not thinking this through. Sure with that change you can not just freely attack your corpm8s in high sec, but people who are flying around PvE ships that are actually worth awoxing will still be stupid enough to lose ships to people, who know how to infiltrate a corp and gains peoples trust. Sure it will be a bit more difficult, but I would place any bet that still more than enough people will get blown up by people in their corp.

All this does is putting another restriction on yet another game mechanic that did not ever stop eve from growing and if CCP keeps moving in that direction, they might get more people like Veers, who think their PvE only playstyle should be valid in every game.

And anyone with 2 braincells can see how long Eve will keep going with a PvE only community.
Frostys Virpio
State War Academy
Caldari State
#535 - 2014-10-31 16:05:55 UTC
Dersen Lowery wrote:
Thank you, Mag's, for identifying one way in which this change will definitely enable more high sec skullduggery: no more freighter and Orca webbing. Enjoy those align times!



Duel request > web > fast warp. It even work on out of corp freighter...
Lucas Kell
Solitude Trading
S.N.O.T.
#536 - 2014-10-31 16:07:27 UTC
Dave Stark wrote:
if people bothered to do basic recruitment checks, then nobody would be able to abuse anything.

it's just ccp legislating for stupid once again.
I don't remember seeing the part of the API which tells you that a new player is an actual new player rather than a new account of an established player set up as an awoxer. Since that in fact does not exist, this means the only way to lower the risk of that is to make sure players have to hit a certain age and/or SP bar to be allowed entry to a corp - which is exactly the problem. New players shouldn't be excluded from playing with others because of corp aggression. Removing that doesn't stop all forms of awoxing, it just means newer players can actually be brought into corps earlier.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Frostys Virpio
State War Academy
Caldari State
#537 - 2014-10-31 16:11:30 UTC
Darth Schweinebacke wrote:
I think I am gonna have to write a long letter to dice soon.

I would very much like to play battlefield and just fly around in a chopper, watching all the nice explosions without ever getting involved into the action myself.

Being forced to engage into PvP in Battlefield sucks. I love the graphics and I love flying choppers but I do not want to shoot at other people, so they there should be an option in the game which prevents me from getting involved into any combat action. I want my chosen playstyle to be valid in every game i could possibly ever touch, no matter if it fits into the core concept of the game or not.

Just to make sure:

I am being sarcastic here, to point out how silly the way you "I want to PvE in peace" ppl think is.

Also if you think this will prevent awoxing then you are not thinking this through. Sure with that change you can not just freely attack your corpm8s in high sec, but people who are flying around PvE ships that are actually worth awoxing will still be stupid enough to lose ships to people, who know how to infiltrate a corp and gains peoples trust. Sure it will be a bit more difficult, but I would place any bet that still more than enough people will get blown up by people in their corp.

All this does is putting another restriction on yet another game mechanic that did not ever stop eve from growing and if CCP keeps moving in that direction, they might get more people like Veers, who think their PvE only playstyle should be valid in every game.

And anyone with 2 braincells can see how long Eve will keep going with a PvE only community.


1st- Battlfield have different set of rules based on what server you play on. Friendly fire server exsist for example where you can shoot your own teamates.

2nd- If it will still be possible, why are people crying about it so much? According to you, all it does is make the valueless newbie not a worthwhile target because he does not have anything worth the extra effort to go through while the guy with value is still possible to kill.

3rd- This change will not amke the entire community PvE players andy anyone with at least one braincell can realise this.
Darth Schweinebacke
Wings of Fury.
#538 - 2014-10-31 16:18:23 UTC
Frostys Virpio wrote:


3rd- This change will not amke the entire community PvE players andy anyone with at least one braincell can realise this.


This has not been the only change over the years driving Eve more and more in that direction. It´s the sum of all the changes which gradually make Eve safer and safer, catering to the anti PvP people.

On your replies to my sarcastic BF remark, you totally did not get the point did you?
Mr Epeen
It's All About Me
#539 - 2014-10-31 16:19:22 UTC  |  Edited by: Mr Epeen
I guess I shouldn't be surprised at how quickly
Quote:
CCP Masterplan - We're looking at changing three things before the end of the year. First is the intra-corp aggression rules - At the moment all members can now freely aggress each other. We are looking to change this so that being in the same member corp does not give you the right to legally kill your corp mates. The main goal of this is to make recruitment safer for the recruiter and the recruitee. And it will remove the fact that you current cannot mitigate the risk of recruiting someone which makes people not recruit.


Gets turned into, "Wah! CCP is going to remove awoxxing! I quit/ unsub/ hate CCP etc."

Do people even read stuff before going off the deep end?

Whatta meesa sayin? Of course they don't.

Mr Epeen Cool
KnowUsByTheDead
Sunlight...Through The Blight.
#540 - 2014-10-31 16:22:56 UTC
Ralph King-Griffin wrote:


this isnt about that, lets not try and make that the case



I am well aware, but I am trying to make a point.

We let them take one thing, that was merely a mass-amalgamation of " HS piracy."

Then we trust them to tell us that everything else is gonna be "okay" because it is what lies at "EVE Online's core."

When the reality is, we let them set the precedent to take any highsec "piratical" action away, one by one.

How long before ganking is gone?

Or dueling?

Or placing a bounty on the head of someone as a troll.

Or non-consensual wardecs?

How about the last Fanfest when we were told that highsec would become less safe. Not more.

But that is what I am driving at, Ralph. We let them take the ability to create away from us once.

Stories.

Content.

Laughs.

Rebirths.

Revenge.

How long before they take the rest away....one by one?

I love this game, with all my heart, and despite a company that repeatedly ***** on their customers of numerous years, I still love the game.

But now...

It's just becoming like everything else.

Casual.

And like it has been said before, in this thread....

If someone cries, or hides in an NPC corp, and quits....

Because they were ganked, awoxed, scammed, heisted.....whatever...

They weren't gonna stick around anyway.

This isn't even close to being about the bonus room. That was a side thing for me, much like ganking. I am a heist/safari dude. Since my very first corp. I live for the closeness of it. That moment when someone realizes..........."Oops. I ****** up in a game that has horrible consequences if I **** up."

And it isn't about adapting and overcoming.

You cannot adapt and overcome an entire entire play style being removed.




Once you realize what a joke everything is, being the comedian is the only thing that makes sense.