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The end of Corpmate Awoxxing?

First post First post
Author
Bob Bedala
#461 - 2014-10-31 13:19:22 UTC
And the crux is this:

Quote:
CCP Fozzie - It is the game not acting in a reasonable way that a reasonable human being would
understand.
DJ FunkyBacon disagrees.


Spot on FunkyBacon. This concept of "reasonableness" is exactly the problem with the "permabanned because you were being unreasonable and we're not going to tell you why" problem (and it is a problem).

People come to the game with different expectations of what is reasonable, begat from differing experiences of gaming & "normal" culture, and from what they learned about the game before joining. It is irresponsible and (ironically) unreasonable of CCP not to educate the players as to what CCP thinks is "reasonable".

There seems to have been a cultural shift at CCP over the years, and while loads of brilliant things are being done to improve the game there seems to be a pernicious shift behind the scenes which continues to erode Eve's USP -- which to me seems much more of a threat to the longevity of the product than bewildered rookies. Educate them!
Black Pedro
Mine.
#462 - 2014-10-31 13:22:29 UTC
Lucas Kell wrote:
Agreed that it may not be the main reason people don't join corps, but it certainly is a reason why people have negative experiences once they join a corp and is a huge contributor to many decent corps having security policies which exclude newer players.

Lucas Kell wrote:
The risk reduction is negligible. All it means is that to kill a member of a corp you'll have to use the wardec mechanic as it is designed to be used. Nothing will prevent you awoxing the corp by setting up a kill or providing intel, it's purely the act of avoiding concord by being in the corp that would be removed.


I am confused by the apparent self-contradiction here. If the risk of awoxing to a highsec corp "is negligible" as you say, why then do you think that awoxing is "a huge contributor to many decent corps having security policies which exclude newer players"? If awoxing (that is CONCORD-free violence against corpmates) poses such little risk, what makes you think that highsec corps will change their behaviour and start taking in newbies after awoxing is removed?

Certainly the other risks of inviting an enemy into your corp will still exist even if CONCORD now protects you, so new players will still be excluded, no?
Brochan McLeod
Frigateer
#463 - 2014-10-31 13:33:13 UTC
Black Pedro wrote:
Lucas Kell wrote:
Agreed that it may not be the main reason people don't join corps, but it certainly is a reason why people have negative experiences once they join a corp and is a huge contributor to many decent corps having security policies which exclude newer players.

Lucas Kell wrote:
The risk reduction is negligible. All it means is that to kill a member of a corp you'll have to use the wardec mechanic as it is designed to be used. Nothing will prevent you awoxing the corp by setting up a kill or providing intel, it's purely the act of avoiding concord by being in the corp that would be removed.


I am confused by the apparent self-contradiction here. If the risk of awoxing to a highsec corp "is negligible" as you say, why then do you think that awoxing is "a huge contributor to many decent corps having security policies which exclude newer players"? If awoxing (that is CONCORD-free violence against corpmates) poses such little risk, what makes you think that highsec corps will change their behaviour and start taking in newbies after awoxing is removed?

Certainly the other risks of inviting an enemy into your corp will still exist even if CONCORD now protects you, so new players will still be excluded, no?


I think you underestimate the effect of people seeing their corpbuddies die in front of their eyes by another corpbuddy, right before he/she shoots you in the face ... and you just had such an enjoyable conversation with him/her as well.

I imagine for a bunch of folks that's the one that's making them think twice before paying for the second (or third) month sub.

Sure, its a great way of 'seperating the men from the boys' ... but them's real paying customers running out the door there.

Even the nicest person's patience has a limit!

Frostys Virpio
State War Academy
Caldari State
#464 - 2014-10-31 13:34:04 UTC
Bob Bedala wrote:
And the crux is this:

Quote:
CCP Fozzie - It is the game not acting in a reasonable way that a reasonable human being would
understand.
DJ FunkyBacon disagrees.


Spot on FunkyBacon. This concept of "reasonableness" is exactly the problem with the "permabanned because you were being unreasonable and we're not going to tell you why" problem (and it is a problem).

People come to the game with different expectations of what is reasonable, begat from differing experiences of gaming & "normal" culture, and from what they learned about the game before joining. It is irresponsible and (ironically) unreasonable of CCP not to educate the players as to what CCP thinks is "reasonable".

There seems to have been a cultural shift at CCP over the years, and while loads of brilliant things are being done to improve the game there seems to be a pernicious shift behind the scenes which continues to erode Eve's USP -- which to me seems much more of a threat to the longevity of the product than bewildered rookies. Educate them!


What they find unreasonable is probably the rules being different while you are in a corp and those difference not being shown properly. The very same reason in the end for the creation of crimewatch 2.0 because the first one was an absolute nightmare of ifs and buts put together which permitted some wild play to be done that no newbie could ever hope to understand why it works that way.

The decision was probably between finding a good way to illustrate the law change once you are a member of a player corp and changing crimewatch. The second option was probably chosen because it was much simpler and CCP could not figure a way to show in an acceptable way (for them, not us) how the rules were different once you joined a corp.
Jenn aSide
Worthless Carebears
The Initiative.
#465 - 2014-10-31 13:37:15 UTC
Black Pedro wrote:


I am confused by the apparent self-contradiction here. If the risk of awoxing to a highsec corp "is negligible" as you say, why then do you think that awoxing is "a huge contributor to many decent corps having security policies which exclude newer players"? If awoxing (that is CONCORD-free violence against corpmates) poses such little risk, what makes you think that highsec corps will change their behaviour and start taking in newbies after awoxing is removed?

Certainly the other risks of inviting an enemy into your corp will still exist even if CONCORD now protects you, so new players will still be excluded, no?


Exactly. If 'awoxing' can keep a person out of a corp, ANY threat can. That means that the 'gains' from this change equal zero. Meanwhile an avenue that some players (awoxxers) use to have an impact on other people is closed. Sure, they will find others, but EVe shouldn't be taking away things like that, but adding them.

Kell mentions 'negative effects' on people. The people who need ONLY positive experiences in a game (like not ever losing lol) shouldn't have been playing a competitive game in the 1st place. Making EVE into a game where people are less likely to have negative experiences is a recipe for doom. Negative experiences are the things that make good players better.

CCPs (and Lucas') outlook on these matters mirror some bad crap that is happening in real life. CCP spending so much time worrying about newbies and the NPE and such could also backfire. It's not hard to notice how eve "grew" when the barriers were higher and the NPE was worse and ganking was easier....
Lucas Kell
Solitude Trading
S.N.O.T.
#466 - 2014-10-31 13:38:55 UTC  |  Edited by: Lucas Kell
Ima Wreckyou wrote:
It is relatively clear from the minutes that they are just guessing like everyone else. If they had the numbers they would show them right away and end the discussion right there.

Your ad-hominem attacks and fals claims are a bad substitute for real arguments. Maybe you should remain silent if you are not capable of discussing in a civilized manner.
They haven't leapt to giving out stats before, so why would they do so now? It's clear that it's an issue they are aware of, so I'm fairly sure it's no guess.

And what ad hominem attacks? CODE kill people in untanked mining barges. Most of those people are solo players and many of them relatively new. The players CODE generally don't attack are huge fleets of highly tanked mining barges. This means that it's a fact that CODE are supporting botters by attacking the people that would compete with botters and play in a way which is not botlike, and not attackign botters. I'm sorry if you were not aware of what your group really stood for when you look past the propaganda, but it's not an attack and not a false claim.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Good Posting Reloaded
My Real Mind
#467 - 2014-10-31 13:41:39 UTC
High sec should be safer for new players, and since many old players are too scared of leaving the kiddie pool and they continue ******* with newbies, ccp is hitting their butt with a stick because they have been very very bad boys. Now the supposed bad boys are whining like the true pussies thay always have been.

Lucas Kell
Solitude Trading
S.N.O.T.
#468 - 2014-10-31 13:47:34 UTC
Haedonism Bot wrote:
I think the frustration with wardec-immune NPC corps and with wardec evasion comes from the fact that wardecs have already been so heavily nerfed. Wardecs got on just fine back when they were 2 million isk a pop, and wardec evasion was considered an exploit. The myth of corps wardeccing hundreds of others used to be reality - and I think most of us can agree that it was awesome. I can only think of one alliance right now that maintains over 100 wardecs, and when you do the math the amount of isk they are paying for wardec fees is pretty mind boggling.
And there was a reason it was changed - because people simply harassed other people by constantly wardeccing them when they stood no change of defending themselves, making it pointless to create corps with players that undock. 2m to effectively switch off concord was way too low. Most of the aggressors might have agreed it was awesome, being super cheap PvP against easy targets, but most of thsoe target probably didn't.

Haedonism Bot wrote:
Wardec fees for one week against one corp start at 50 mil per week and scale up to 500 mil. Sure, carebears love to scoff at how cheap that is, but when you run multiple decs- which even a solo wardeccer must do to maintain it as a viable playstyle - it gets pricey fast. Imagine what that hypothetical corp maintaining 100 wardecs is paying - base price would be 20-25 billion per month assuming that all the targets were small 50 million isk decs and that they 25% of them didn't simply evade the dec. That much isk for an organization that doesn't have nullsec rental income or moongoo income.
For a group of several hundred people that's nothing. Not to mention that some of their wars are paid for by people outside of their corps, and the amount of isk you can make from looting the wrecks is phenomenal. Don't make out that these types of groups are hard done by, because that's utter nonsense.

Haedonism Bot wrote:
Evasion as it exists today I'm actually ok with. Wardecs I was fine with, but this AWOX nerf really demands that they be rebalanced to maintain the risk:reward ratio in highsec. The best way to do that is to nerf NPC corps, and the best way to nerf NPC corps is to make them all faction warfare corps - excepting the starter schools of course (must think of the children). A wardec fee price reduction would be the icing on the cake.
And again, all that would do is create hundreds of solo corps, and making a bunch of people quit, since they can't play the game they want because your playstyle is being catered to over theirs. It's a sandbox game, where you can play how you want, not where everybody else has to do what you want.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Jenn aSide
Worthless Carebears
The Initiative.
#469 - 2014-10-31 13:47:37 UTC
Brochan McLeod wrote:
Black Pedro wrote:
Lucas Kell wrote:
Agreed that it may not be the main reason people don't join corps, but it certainly is a reason why people have negative experiences once they join a corp and is a huge contributor to many decent corps having security policies which exclude newer players.

Lucas Kell wrote:
The risk reduction is negligible. All it means is that to kill a member of a corp you'll have to use the wardec mechanic as it is designed to be used. Nothing will prevent you awoxing the corp by setting up a kill or providing intel, it's purely the act of avoiding concord by being in the corp that would be removed.


I am confused by the apparent self-contradiction here. If the risk of awoxing to a highsec corp "is negligible" as you say, why then do you think that awoxing is "a huge contributor to many decent corps having security policies which exclude newer players"? If awoxing (that is CONCORD-free violence against corpmates) poses such little risk, what makes you think that highsec corps will change their behaviour and start taking in newbies after awoxing is removed?

Certainly the other risks of inviting an enemy into your corp will still exist even if CONCORD now protects you, so new players will still be excluded, no?


I think you underestimate the effect of people seeing their corpbuddies die in front of their eyes by another corpbuddy, right before he/she shoots you in the face ... and you just had such an enjoyable conversation with him/her as well.

I imagine for a bunch of folks that's the one that's making them think twice before paying for the second (or third) month sub.

Sure, its a great way of 'seperating the men from the boys' ... but them's real paying customers running out the door there.


CCp can choose between more people paying for shorter periods of time or few people (the current community + a few new players who are hearty enough to join and stay) paying forever. EVE survives because it's not for everyone, not in spite of that.

In the past I've used the example of McDonalds vs Spago. Saying that EVE Online should cater to "boys" is like saying Wofgang Puck should wise up and add a Dollar Menu so he can be a boss like Ronald McDonald.
Bob Bedala
#470 - 2014-10-31 13:49:08 UTC
Lucas Kell wrote:
Ima Wreckyou wrote:
It is relatively clear from the minutes that they are just guessing like everyone else. If they had the numbers they would show them right away and end the discussion right there.


All MMO companies are twitchy about releasing retention-related figures (due to competitive analysis, I assume).

Lucas Kell wrote:
The players CODE generally don't attack are huge fleets of highly tanked mining barges. This means that it's a fact that CODE are supporting botters by attacking the people that would compete with botters and play in a way which is not botlike, and not attackign botters.


CODE kill botfleets too.
Lucas Kell
Solitude Trading
S.N.O.T.
#471 - 2014-10-31 13:50:39 UTC
Sol Project wrote:
How in hell is CODE pro-botting now??
See my above post. It basically boils down to their targets being non-botters and the guys they leave alone being botters. Try it. Fly a solo yield fit retriever like a noob in a system with plenty of CODE about, you'll get ganked. Fly 20 procurers fit for tank and don't respond to any form of input, you'll get left alone. Obviously they want to get rid of the competition that keeps botters ore sale prices down.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Sol Project
Shitt Outta Luck - GANKING4GOOD
#472 - 2014-10-31 13:53:43 UTC
Good Posting Reloaded wrote:
High sec should be safer for new players, and since many old players are too scared of leaving the kiddie pool and they continue ******* with newbies, ccp is hitting their butt with a stick because they have been very very bad boys. Now the supposed bad boys are whining like the true pussies thay always have been.

Post with your main, so we can kick his ass.

Ladies of New Eden YC 117 by Indahmawar Fazmarai

Warning: NSFW! Barely legal girls in underwear!

Diana Kim > AND THIS IS WHY THE FEDERATION MUST BE DESTROYED!!

Jenn aSide
Worthless Carebears
The Initiative.
#473 - 2014-10-31 13:54:57 UTC
Good Posting Reloaded wrote:
High sec should be safer for new players, and since many old players are too scared of leaving the kiddie pool and they continue ******* with newbies, ccp is hitting their butt with a stick because they have been very very bad boys. Now the supposed bad boys are whining like the true pussies thay always have been.



That amount of prejudice is amost LucasKellion is magnitude. Funny is that I just read a post of yours espousing the same "E-honor" type of thinking in the missions forum..

EVE is a game dude most played by adults. It's ok to explore in high sec and compete with the "new guys" (and gank them, and scam them, or at least try to if you are so inclined) because doing so inspires the good 'new guys' to become better players (because they get mad at losing the competition to you). Their is no help for the 'bad' new guys to begin with, ANY negative experience is going to have them running out of the game.

Being nice to them (allowing their false sense of safety and entitlement to grow) is bad for them in the long run, because as with the spoiled kids in real life that grow up to be a spoiled clueless adults, you are denying them the opportunity to create healthy coping mechanisms that allow for a more successful navigation of life. The BEST thing you can do for most rational people is present them with a challenge to overcome.
Brochan McLeod
Frigateer
#474 - 2014-10-31 13:56:29 UTC
Jenn aSide wrote:


EVE survives because it's not for everyone, not in spite of that.



That might have been true at some point but EvE evolving may need a different approach.

Even the nicest person's patience has a limit!

Good Posting Reloaded
My Real Mind
#475 - 2014-10-31 13:56:35 UTC
Lucas Kell wrote:
Sol Project wrote:
How in hell is CODE pro-botting now??
See my above post. It basically boils down to their targets being non-botters and the guys they leave alone being botters. Try it. Fly a solo yield fit retriever like a noob in a system with plenty of CODE about, you'll get ganked. Fly 20 procurers fit for tank and don't respond to any form of input, you'll get left alone. Obviously they want to get rid of the competition that keeps botters ore sale prices down.



Well, that and the fact they use ISBot for ganking too. They stopped being bot aspirants and took it to a new level: mutibotting.
La Nariz
Aliastra
Gallente Federation
#476 - 2014-10-31 13:57:04 UTC
Lucas Kell wrote:
Sol Project wrote:
How in hell is CODE pro-botting now??
See my above post. It basically boils down to their targets being non-botters and the guys they leave alone being botters. Try it. Fly a solo yield fit retriever like a noob in a system with plenty of CODE about, you'll get ganked. Fly 20 procurers fit for tank and don't respond to any form of input, you'll get left alone. Obviously they want to get rid of the competition that keeps botters ore sale prices down.


This is highsec pubbie levels of tinfoil man what the hell have you been smoking?

This post was loving crafted by a member of the Official GoonWaffe recruitment team. Improve the forums, support this idea: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=345133

Bob Bedala
#477 - 2014-10-31 13:58:56 UTC
Lucas Kell wrote:
Obviously they want to get rid of the competition that keeps botters ore sale prices down.


If you seriously think CODE are running botfleets in hisec and are ganking to help ore prices you are mad in the head department. The truth is much more obvious, it's been done before by Goons and if you can't see the obvious I'm not going to point it out to you.
Sol Project
Shitt Outta Luck - GANKING4GOOD
#478 - 2014-10-31 13:59:27 UTC
OMG the mission forum...

I'll have a good and long peak at that one...........

Ladies of New Eden YC 117 by Indahmawar Fazmarai

Warning: NSFW! Barely legal girls in underwear!

Diana Kim > AND THIS IS WHY THE FEDERATION MUST BE DESTROYED!!

Good Posting Reloaded
My Real Mind
#479 - 2014-10-31 14:00:12 UTC
Sol Project wrote:
Good Posting Reloaded wrote:
High sec should be safer for new players, and since many old players are too scared of leaving the kiddie pool and they continue ******* with newbies, ccp is hitting their butt with a stick because they have been very very bad boys. Now the supposed bad boys are whining like the true pussies thay always have been.

Post with your main, so we can kick his ass.


I post with the account i please, and by the way, you never left high sec so i doubt you would come to hunt me where i am.
Stay in high sec like the true shitlord you are, mr big mouth.
Lucas Kell
Solitude Trading
S.N.O.T.
#480 - 2014-10-31 14:00:18 UTC
Jenn aSide wrote:
So in 6 months , if this doesn't help player retention, you will be adult enough and man enough to come here and admit that you were wrong? We can both book mark this here thread and meet back here in 6 months. You game?
Well in 6 months it probably won;t be in, but 6 months from deployment of the change, sure. Not that it will be abel to be proven one way or the other, but I tend to believe common sense and CCP over people like you posting on the forums, so I'm pretty confident it would be a positive change.

Jenn aSide wrote:
Like many 'bleeding heart' type people, you let yourself believe that if only you 'give people a chance' they'll do what yo want them to. You don't understand people. Most of the people who quit ANYTHING quit because they don't have what it takers to succeed. Most of the people who continue with something do so no matter what barrier you put in their way. Making the game safer has zero effect on the guy or girl sitting at the keyboard trying to fulfil their entertainment needs with a video game.
Clearly you don;t understand me at all, since I'm not at all a "bleeding heart" type. I'm just realistic about how much crap you can expect the average player to go through to play a goddamn video game. I know, you want people to come in, get massacred repeatedly, abused, scammed, insulted, attacked and destroyed at every turn, so the only people that make it through are the most hardcore. That's just not a realistic way to approach pushing out a form of entertainment.

Jenn aSide wrote:
This part either means you are lying (most likely as you dismiss ideas that don't fit into your narrow world view) or you are that incompetent. EVe is safer now than when i started, hell you could TANK npc police (we did so to the caldari militia with hilarious results) back then, older players would tell of how you could tank CONCORD back in the day.
Yes, you could tank npc police and concord, but there was also considerably less people wanting you dead before. As the game has matured, more vet players have been settling into positions where they attack anyone and everyone, in highsec of all places. While the mechanics have softened up a little, the players haven't.

I do find it funny that you accuse me of lying while you are screeching along talking about the removal of corp aggression as if it's the removal of PvP entirely from the game. One day when you understand that changes are of varying degrees and that not everything is totally PvP or totally carebear, come back and let us know. Until then, just quiet up and let rational individuals take the floor.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.