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The state of RLML

Author
Bastion Arzi
Ministry of War
Amarr Empire
#1 - 2014-10-30 19:31:37 UTC
CCP why did you break RLML a few patches ago?

having only 20 shots and then a 40 second reload is a bit ridiculous. You can take out 1 frig then u'd better get off the field. and if ur tackled. well ur dead.

I just had a fight against a gila and several af's. In a 400 dps cerberus. now i know im not especially great at pvp yet but i shud think a hac using a weapon system designed to kill frigs should be able to come away with more than 1 kill in that sort of engagement.

im not ranting ior whining cos im bad, i honestly think this needs a change.

i propose that you please, kindly double the size of the clip. OR reduce the reload time by half.

thank you.


Aerie Evingod
Midwest Miners LLC
#2 - 2014-10-30 19:48:12 UTC
Bastion Arzi wrote:
CCP why did you break RLML a few patches ago?

having only 20 shots and then a 40 second reload is a bit ridiculous. You can take out 1 frig then u'd better get off the field. and if ur tackled. well ur dead.

I just had a fight against a gila and several af's. In a 400 dps cerberus. now i know im not especially great at pvp yet but i shud think a hac using a weapon system designed to kill frigs should be able to come away with more than 1 kill in that sort of engagement.

im not ranting ior whining cos im bad, i honestly think this needs a change.

i propose that you please, kindly double the size of the clip. OR reduce the reload time by half.

thank you.




Except you are ranting.

RLML were nerfed because they were OP. They are no longer the go to system for medium sized launchers, but have avery effective niche use. Your problem is you didn't try to kill frigates, you went after multiple assault frigates and a Gila. It's no wonder you only got one AF.
Bastion Arzi
Ministry of War
Amarr Empire
#3 - 2014-10-30 19:51:22 UTC
really? u dont think a 40 second reload timer is a little harsh?

im not saying return them to an op state. just fix them.
Aerie Evingod
Midwest Miners LLC
#4 - 2014-10-30 20:20:30 UTC
It's how you are using them that's the problem, not the weapons system. In a cerb with RLML you don't want to brawl or fully engage. Kite, keep range and once you kill an AF get out. You want to nuke one down before they can catch you. Try not to go against more ships than you can kill with one full load of missiles. As long as you are faster than the Gila and you don't get webbed and scram/kill web and scram you will be fine.
Cephelange du'Krevviq
Gildinous Vangaurd
The Initiative.
#5 - 2014-10-30 20:21:24 UTC
Bastion Arzi wrote:
really? u dont think a 40 second reload timer is a little harsh?

im not saying return them to an op state. just fix them.


This change occurred several months ago; are you just returning to the game or did you ignore patch notes?

Regardless, no, 40 seconds is a way to balance out their damage output. You have a wonderful burst damage weapon with no legs.

"I am a leaf on the...ah, frak it!"

Bastion Arzi
Ministry of War
Amarr Empire
#6 - 2014-10-30 20:25:45 UTC
Aerie Evingod wrote:
It's how you are using them that's the problem, not the weapons system. In a cerb with RLML you don't want to brawl or fully engage. Kite, keep range and once you kill an AF get out. You want to nuke one down before they can catch you. Try not to go against more ships than you can kill with one full load of missiles. As long as you are faster than the Gila and you don't get webbed and scram/kill web and scram you will be fine.


and i would have done this but the guy i was roaming ith said reapproach the gate....just after telling me to pull rnage from the gate.

in the confusion i was scrammed and webbed and not going anywhere.
Aerie Evingod
Midwest Miners LLC
#7 - 2014-10-30 20:31:14 UTC  |  Edited by: Aerie Evingod
The best way to think of RLML fitted ships is like 1400mm tornados, 425mm nagas, or tachyon oracles: as soon as they get tackled they are dead. Edit: assuming the RLML are on reload or only have a couple volleys.
Bastion Arzi
Ministry of War
Amarr Empire
#8 - 2014-10-30 20:41:16 UTC
this leads me to think that some orders shud just be ignored...
Atomeon
Federal Navy Academy
Gallente Federation
#9 - 2014-10-30 22:14:24 UTC
To be honest, RLML should have 2 types of reload time.

1) If you press R to reload it, should have around 20secs reload time.
2) If you click the launcher to change ammo, then it should have 40secs reload time.

It got nerfed dew to high damage as weapon and also you could change damage types in short time.
Daniel Plain
Doomheim
#10 - 2014-10-31 01:15:51 UTC
Bastion Arzi wrote:
really? u dont think a 40 second reload timer is a little harsh?

doomsdays have 15min reload.

I should buy an Ishtar.

Bastion Arzi
Ministry of War
Amarr Empire
#11 - 2014-10-31 01:22:40 UTC
thanks for that
Lloyd Roses
Artificial Memories
#12 - 2014-10-31 08:18:10 UTC
Going into scramrange with 4 AFs and a Gila is guaranteed doom regardless of which cruiser you're flying. Given you had neither web nor scram, complaining that you only cleared one enyo is quite some high-level bitching.
Scatim Helicon
State War Academy
Caldari State
#13 - 2014-10-31 08:38:50 UTC
Translation: "I got ganked"

Every time you post a WiS thread, Hilmar strangles a kitten.

Bastion Arzi
Ministry of War
Amarr Empire
#14 - 2014-10-31 13:29:45 UTC
fine i will l2p
Luwc
State War Academy
Caldari State
#15 - 2014-10-31 13:37:12 UTC  |  Edited by: Luwc
> Doesnt know how to fly a ship
> Blames CCP

the idea is to kite and gtfo when you run out of missiles or you bring enough tank to hold through the reload circle.

check out some cerb fits. they are really kick ass

http://hugelolcdn.com/i/267520.gif

unslaught
Deep Core Mining Inc.
Caldari State
#16 - 2014-10-31 14:04:26 UTC
don't use rlml on a cerb imo. use a caracal for that, the cerb is a ham platform if anything. rlml are designed to have a short burst, killing ew frigs in a breeze (and t1 combat frigs ofc), warp to safespot, repeat :). but 4 af's and a gila will eat a lonely roaming bs, let alone a "40sec of agony" cerberus.

get a caracal, pick out t1 frigs or t2 exploration/ ew frigs.
i believe there main purpose is this, not to be a brawler weapon...
Goochan derp
Garoun Investment Bank
Gallente Federation
#17 - 2014-10-31 22:46:10 UTC
its really quite simple, the state of RLML= Hmm... pretty good.
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#18 - 2014-11-01 22:09:49 UTC
RLML definitely have a problem but the reload time isn't it. They could be just as effective as real burst weapons like an mrm20 and then have 60s cooldown. If the complaint is light missile ammp I provide you with this to chew on.

Lm 40sigR 300Ve
Hm 90sigR 100Ve
Cruiae 200sigR 100Ve

Hmm
Bastion Arzi
Ministry of War
Amarr Empire
#19 - 2014-11-01 22:11:14 UTC
what?
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#20 - 2014-11-01 22:15:57 UTC
Bastion Arzi wrote:
what?


The impression of lml being overpowered is because the ammo is overpowered. Compared to heavy missiles on a cerb you should just use lml because they have similar range and lml still do very respectable damage on a cerb with an effective 7.5 launchers base. 66 ammo per reload too and only 10s reload.

Heavy missiles really don't have a place anymore except for super long range. Most battles take place inside 30km. You do the math.
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